class ServerEnvironment;
class InventoryItem;
+class Player;
class ServerActiveObject : public ActiveObject
{
same time so that the data can be combined in a single
packet.
*/
- virtual void step(float dtime, Queue<ActiveObjectMessage> &messages,
- bool send_recommended){}
+ virtual void step(float dtime, bool send_recommended){}
/*
The return value of this is passed to the client-side object
*/
virtual InventoryItem* createPickedUpItem(){return NULL;}
- // Number of players which know about this object
+ /*
+ If the object doesn't return an item, this will be called.
+ Return value is tool wear.
+ */
+ virtual u16 punch(const std::string &toolname, v3f dir,
+ const std::string &playername)
+ {return 0;}
+
+ /*
+ */
+ virtual void rightClick(Player *player){}
+
+ virtual bool isPeaceful(){return true;}
+
+ /*
+ Number of players which know about this object. Object won't be
+ deleted until this is 0 to keep the id preserved for the right
+ object.
+ */
u16 m_known_by_count;
+
/*
- Whether this object is to be removed when nobody knows about
it anymore.
*/
bool m_removed;
+ /*
+ This is set to true when a block should be removed from the active
+ object list but couldn't be removed because the id has to be
+ reserved for some client.
+
+ The environment checks this periodically. If this is true and also
+ m_known_by_count is true,
+ */
+ bool m_pending_deactivation;
+
/*
Whether the object's static data has been stored to a block
*/
*/
v3s16 m_static_block;
+ /*
+ Queue of messages to be sent to the client
+ */
+ Queue<ActiveObjectMessage> m_messages_out;
+
protected:
// Used for creating objects based on type
typedef ServerActiveObject* (*Factory)
static core::map<u16, Factory> m_types;
};
-class TestSAO : public ServerActiveObject
-{
-public:
- TestSAO(ServerEnvironment *env, u16 id, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_TEST;}
- static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
- const std::string &data);
- void step(float dtime, Queue<ActiveObjectMessage> &messages,
- bool send_recommended);
-private:
- float m_timer1;
- float m_age;
-};
-
-class ItemSAO : public ServerActiveObject
-{
-public:
- ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
- const std::string inventorystring);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_ITEM;}
- static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
- const std::string &data);
- void step(float dtime, Queue<ActiveObjectMessage> &messages,
- bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- InventoryItem* createInventoryItem();
- InventoryItem* createPickedUpItem(){return createInventoryItem();}
-private:
- std::string m_inventorystring;
- v3f m_speed_f;
- v3f m_last_sent_position;
- IntervalLimiter m_move_interval;
-};
-
-class RatSAO : public ServerActiveObject
-{
-public:
- RatSAO(ServerEnvironment *env, u16 id, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_RAT;}
- static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
- const std::string &data);
- void step(float dtime, Queue<ActiveObjectMessage> &messages,
- bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- InventoryItem* createPickedUpItem();
-private:
- bool m_is_active;
- IntervalLimiter m_inactive_interval;
- v3f m_speed_f;
- v3f m_oldpos;
- v3f m_last_sent_position;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
-};
-
#endif