Generic NodeMetadata text input
[oweals/minetest.git] / src / serverobject.h
index 66118cca021460985eb146e8702f4e4b51f9200d..7e767188a9f688436755aa21140cf0a65949597c 100644 (file)
@@ -71,6 +71,7 @@ public:
        /*
                Some more dynamic interface
        */
+       
        virtual void setPos(v3f pos)
                { setBasePosition(pos); }
        // continuous: if true, object does not stop immediately at pos
@@ -80,7 +81,11 @@ public:
        // saving to disk may be omitted
        virtual float getMinimumSavedMovement()
                { return 2.0*BS; }
+       
+       virtual bool isPeaceful(){return true;}
 
+       virtual std::string getDescription(){return "SAO";}
+       
        /*
                Step object in time.
                Messages added to messages are sent to client over network.
@@ -106,26 +111,22 @@ public:
        */
        virtual std::string getStaticData(){return "";}
        
-       /*
-               Item that the player gets when this object is picked up.
-               If NULL, object cannot be picked up.
-       */
-       virtual InventoryItem* createPickedUpItem(){return NULL;}
+       virtual void punch(ServerActiveObject *puncher){}
+       virtual void rightClick(ServerActiveObject *clicker){}
        
-       /*
-               If the object doesn't return an item, this will be called.
-               Return value is tool wear.
-       */
-       virtual u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername)
-       {return 0;}
-
-       /*
-       */
-       virtual void rightClick(Player *player){}
+       // Returns a reference
+       virtual InventoryItem* getWieldedItem()
+               { return NULL; }
+       virtual void damageWieldedItem(u16 amount)
+               {}
+       // If all fits, eats item and returns true. Otherwise returns false.
+       virtual bool addToInventory(InventoryItem *item)
+               {return false;}
+       virtual void setHP(s16 hp)
+               {}
+       virtual s16 getHP()
+               {return 0;}
 
-       virtual bool isPeaceful(){return true;}
-       
        /*
                Number of players which know about this object. Object won't be
                deleted until this is 0 to keep the id preserved for the right