Some more dynamic interface
*/
virtual void setPos(v3f pos)
- { setBasePosition(pos); }
+ { setBasePosition(pos); }
// continuous: if true, object does not stop immediately at pos
virtual void moveTo(v3f pos, bool continuous)
- { setBasePosition(pos); }
+ { setBasePosition(pos); }
+ // If object has moved less than this and data has not changed,
+ // saving to disk may be omitted
+ virtual float getMinimumSavedMovement()
+ { return 2.0*BS; }
/*
Step object in time.