/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SERVEROBJECT_HEADER
#define SERVEROBJECT_HEADER
-#include "irrlichttypes.h"
+#include "irrlichttypes_bloated.h"
#include "activeobject.h"
-#include "utility.h"
+#include "inventorymanager.h"
+#include "itemgroup.h"
+#include "util/container.h"
/*
*/
class ServerEnvironment;
-class InventoryItem;
-class Player;
-struct ToolDiggingProperties;
+struct ItemStack;
+struct ToolCapabilities;
+struct ObjectProperties;
class ServerActiveObject : public ActiveObject
{
ServerActiveObject(ServerEnvironment *env, v3f pos);
virtual ~ServerActiveObject();
+ virtual ActiveObjectType getSendType() const
+ { return getType(); }
+
// Called after id has been set and has been inserted in environment
- virtual void addedToEnvironment(){};
+ virtual void addedToEnvironment(u32 dtime_s){};
// Called before removing from environment
virtual void removingFromEnvironment(){};
// Returns true if object's deletion is the job of the
virtual bool environmentDeletes() const
{ return true; }
- virtual bool unlimitedTransferDistance() const
- { return false; }
-
// Create a certain type of ServerActiveObject
- static ServerActiveObject* create(u8 type,
+ static ServerActiveObject* create(ActiveObjectType type,
ServerEnvironment *env, u16 id, v3f pos,
const std::string &data);
-
+
/*
Some simple getters/setters
*/
v3f getBasePosition(){ return m_base_position; }
void setBasePosition(v3f pos){ m_base_position = pos; }
ServerEnvironment* getEnv(){ return m_env; }
-
+
/*
Some more dynamic interface
*/
-
- virtual void setPos(v3f pos)
+
+ virtual void setPos(const v3f &pos)
{ setBasePosition(pos); }
// continuous: if true, object does not stop immediately at pos
virtual void moveTo(v3f pos, bool continuous)
{ setBasePosition(pos); }
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
- virtual float getMinimumSavedMovement()
- { return 2.0*BS; }
-
- virtual bool isPeaceful(){return true;}
+ virtual float getMinimumSavedMovement();
virtual std::string getDescription(){return "SAO";}
-
+
/*
Step object in time.
Messages added to messages are sent to client over network.
packet.
*/
virtual void step(float dtime, bool send_recommended){}
-
+
/*
The return value of this is passed to the client-side object
when it is created
*/
- virtual std::string getClientInitializationData(){return "";}
-
+ virtual std::string getClientInitializationData(u16 protocol_version){return "";}
+
/*
The return value of this is passed to the server-side object
when it is created (converted from static to active - actually
the data is the static form)
*/
- virtual std::string getStaticData()
+ virtual void getStaticData(std::string *result) const
{
assert(isStaticAllowed());
- return "";
+ *result = "";
}
/*
Return false in here to never save and instead remove object
*/
virtual bool isStaticAllowed() const
{return true;}
-
- // time_from_last_punch is used for lessening damage if punching fast
- virtual void punch(ServerActiveObject *puncher,
+
+ // Returns tool wear
+ virtual int punch(v3f dir,
+ const ToolCapabilities *toolcap=NULL,
+ ServerActiveObject *puncher=NULL,
float time_from_last_punch=1000000)
- {}
+ { return 0; }
virtual void rightClick(ServerActiveObject *clicker)
{}
- virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
- virtual void damageWieldedItem(u16 amount)
+ virtual void setHP(s16 hp)
+ {}
+ virtual s16 getHP() const
+ { return 0; }
+
+ virtual void setArmorGroups(const ItemGroupList &armor_groups)
+ {}
+ virtual const ItemGroupList &getArmorGroups()
+ { static const ItemGroupList rv; return rv; }
+ virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
{}
- // If all fits, eats item and returns true. Otherwise returns false.
- virtual bool addToInventory(InventoryItem *item)
- { return false; }
- virtual void addToInventoryLater(InventoryItem *item)
+ virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
{}
- virtual void setHP(s16 hp)
+ virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
+ {}
+ virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
{}
- virtual s16 getHP()
+ virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
+ {}
+ virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
+ {}
+ virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
+ {}
+ virtual void addAttachmentChild(int child_id)
+ {}
+ virtual void removeAttachmentChild(int child_id)
+ {}
+ virtual const UNORDERED_SET<int> &getAttachmentChildIds()
+ { static const UNORDERED_SET<int> rv; return rv; }
+ virtual ObjectProperties* accessObjectProperties()
+ { return NULL; }
+ virtual void notifyObjectPropertiesModified()
+ {}
+
+ // Inventory and wielded item
+ virtual Inventory* getInventory()
+ { return NULL; }
+ virtual const Inventory* getInventory() const
+ { return NULL; }
+ virtual InventoryLocation getInventoryLocation() const
+ { return InventoryLocation(); }
+ virtual void setInventoryModified()
+ {}
+ virtual std::string getWieldList() const
+ { return ""; }
+ virtual int getWieldIndex() const
{ return 0; }
+ virtual ItemStack getWieldedItem() const;
+ virtual bool setWieldedItem(const ItemStack &item);
+ inline void attachParticleSpawner(u32 id)
+ {
+ m_attached_particle_spawners.insert(id);
+ }
+ inline void detachParticleSpawner(u32 id)
+ {
+ m_attached_particle_spawners.erase(id);
+ }
+
/*
Number of players which know about this object. Object won't be
- This can be set to true by anything else too.
*/
bool m_removed;
-
+
/*
This is set to true when an object should be removed from the active
object list but couldn't be removed because the id has to be
list.
*/
bool m_pending_deactivation;
-
+
/*
Whether the object's static data has been stored to a block
*/
a copy of the static data resides.
*/
v3s16 m_static_block;
-
+
/*
Queue of messages to be sent to the client
*/
- Queue<ActiveObjectMessage> m_messages_out;
-
+ std::queue<ActiveObjectMessage> m_messages_out;
+
protected:
// Used for creating objects based on type
typedef ServerActiveObject* (*Factory)
ServerEnvironment *m_env;
v3f m_base_position;
+ UNORDERED_SET<u32> m_attached_particle_spawners;
private:
// Used for creating objects based on type
- static core::map<u16, Factory> m_types;
+ static std::map<u16, Factory> m_types;
};
#endif