{}
virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
{}
+ virtual void setAnimationSpeed(float frame_speed)
+ {}
virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
{}
virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)