#include "irrlichttypes.h"
#include "activeobject.h"
-#include "utility.h"
#include "inventorymanager.h"
#include "itemgroup.h"
+#include "util/container.h"
/*
{ setBasePosition(pos); }
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
- virtual float getMinimumSavedMovement()
- { return 2.0*BS; }
+ virtual float getMinimumSavedMovement();
virtual bool isPeaceful(){return true;}