Make dungeon masters not shoot the walls with no reason
[oweals/minetest.git] / src / serverobject.cpp
index b6015a4775d5cb692cb78f7618f72595e6d30415..ce19ea34f10a85d7b46aa1a8038e0dde24b7d777 100644 (file)
@@ -19,16 +19,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "serverobject.h"
 #include <fstream>
-#include "environment.h"
 #include "inventory.h"
-#include "collision.h"
-
-core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
 
 ServerActiveObject::ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos):
        ActiveObject(id),
        m_known_by_count(0),
        m_removed(false),
+       m_pending_deactivation(false),
        m_static_exists(false),
        m_static_block(1337,1337,1337),
        m_env(env),
@@ -70,388 +67,4 @@ void ServerActiveObject::registerType(u16 type, Factory f)
 }
 
 
-/*
-       TestSAO
-*/
-
-// Prototype
-TestSAO proto_TestSAO(NULL, 0, v3f(0,0,0));
-
-TestSAO::TestSAO(ServerEnvironment *env, u16 id, v3f pos):
-       ServerActiveObject(env, id, pos),
-       m_timer1(0),
-       m_age(0)
-{
-       ServerActiveObject::registerType(getType(), create);
-}
-
-ServerActiveObject* TestSAO::create(ServerEnvironment *env, u16 id, v3f pos,
-               const std::string &data)
-{
-       return new TestSAO(env, id, pos);
-}
-
-void TestSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
-               bool send_recommended)
-{
-       m_age += dtime;
-       if(m_age > 10)
-       {
-               m_removed = true;
-               return;
-       }
-
-       m_base_position.Y += dtime * BS * 2;
-       if(m_base_position.Y > 8*BS)
-               m_base_position.Y = 2*BS;
-
-       if(send_recommended == false)
-               return;
-
-       m_timer1 -= dtime;
-       if(m_timer1 < 0.0)
-       {
-               m_timer1 += 0.125;
-               //dstream<<"TestSAO: id="<<getId()<<" sending data"<<std::endl;
-
-               std::string data;
-
-               data += itos(0); // 0 = position
-               data += " ";
-               data += itos(m_base_position.X);
-               data += " ";
-               data += itos(m_base_position.Y);
-               data += " ";
-               data += itos(m_base_position.Z);
-
-               ActiveObjectMessage aom(getId(), false, data);
-               messages.push_back(aom);
-       }
-}
-
-
-/*
-       ItemSAO
-*/
-
-// Prototype
-ItemSAO proto_ItemSAO(NULL, 0, v3f(0,0,0), "");
-
-ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
-               const std::string inventorystring):
-       ServerActiveObject(env, id, pos),
-       m_inventorystring(inventorystring),
-       m_speed_f(0,0,0),
-       m_last_sent_position(0,0,0)
-{
-       dstream<<"Server: ItemSAO created with inventorystring=\""
-                       <<m_inventorystring<<"\""<<std::endl;
-       ServerActiveObject::registerType(getType(), create);
-}
-
-ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
-               const std::string &data)
-{
-       std::istringstream is(data, std::ios::binary);
-       char buf[1];
-       // read version
-       is.read(buf, 1);
-       u8 version = buf[0];
-       // check if version is supported
-       if(version != 0)
-               return NULL;
-       std::string inventorystring = deSerializeString(is);
-       dstream<<"ItemSAO::create(): Creating item \""
-                       <<inventorystring<<"\""<<std::endl;
-       return new ItemSAO(env, id, pos, inventorystring);
-}
-
-void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
-               bool send_recommended)
-{
-       assert(m_env);
-
-       const float interval = 0.2;
-       if(m_move_interval.step(dtime, interval))
-               return;
-       dtime = interval;
-       
-       core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
-       collisionMoveResult moveresult;
-       // Apply gravity
-       m_speed_f += v3f(0, -dtime*9.81*BS, 0);
-       // Maximum movement without glitches
-       f32 pos_max_d = BS*0.25;
-       // Limit speed
-       if(m_speed_f.getLength()*dtime > pos_max_d)
-               m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
-       v3f pos_f = getBasePosition();
-       v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
-       
-       if(send_recommended == false)
-               return;
-
-       if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
-       {
-               setBasePosition(pos_f);
-               m_last_sent_position = pos_f;
-
-               std::ostringstream os(std::ios::binary);
-               char buf[6];
-               // command (0 = update position)
-               buf[0] = 0;
-               os.write(buf, 1);
-               // pos
-               writeS32((u8*)buf, m_base_position.X*1000);
-               os.write(buf, 4);
-               writeS32((u8*)buf, m_base_position.Y*1000);
-               os.write(buf, 4);
-               writeS32((u8*)buf, m_base_position.Z*1000);
-               os.write(buf, 4);
-               // create message and add to list
-               ActiveObjectMessage aom(getId(), false, os.str());
-               messages.push_back(aom);
-       }
-}
-
-std::string ItemSAO::getClientInitializationData()
-{
-       std::ostringstream os(std::ios::binary);
-       char buf[6];
-       // version
-       buf[0] = 0;
-       os.write(buf, 1);
-       // pos
-       writeS32((u8*)buf, m_base_position.X*1000);
-       os.write(buf, 4);
-       writeS32((u8*)buf, m_base_position.Y*1000);
-       os.write(buf, 4);
-       writeS32((u8*)buf, m_base_position.Z*1000);
-       os.write(buf, 4);
-       // inventorystring
-       os<<serializeString(m_inventorystring);
-       return os.str();
-}
-
-std::string ItemSAO::getStaticData()
-{
-       dstream<<__FUNCTION_NAME<<std::endl;
-       std::ostringstream os(std::ios::binary);
-       char buf[1];
-       // version
-       buf[0] = 0;
-       os.write(buf, 1);
-       // inventorystring
-       os<<serializeString(m_inventorystring);
-       return os.str();
-}
-
-InventoryItem * ItemSAO::createInventoryItem()
-{
-       try{
-               std::istringstream is(m_inventorystring, std::ios_base::binary);
-               InventoryItem *item = InventoryItem::deSerialize(is);
-               dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
-                               <<m_inventorystring<<"\" -> item="<<item
-                               <<std::endl;
-               return item;
-       }
-       catch(SerializationError &e)
-       {
-               dstream<<__FUNCTION_NAME<<": serialization error: "
-                               <<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
-               return NULL;
-       }
-}
-
-
-/*
-       RatSAO
-*/
-
-// Prototype
-RatSAO proto_RatSAO(NULL, 0, v3f(0,0,0));
-
-RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos):
-       ServerActiveObject(env, id, pos),
-       m_is_active(false),
-       m_speed_f(0,0,0)
-{
-       //dstream<<"Server: RatSAO created"<<std::endl;
-       ServerActiveObject::registerType(getType(), create);
-
-       m_oldpos = v3f(0,0,0);
-       m_last_sent_position = v3f(0,0,0);
-       m_yaw = 0;
-       m_counter1 = 0;
-       m_counter2 = 0;
-       m_age = 0;
-       m_touching_ground = false;
-}
-
-ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos,
-               const std::string &data)
-{
-       std::istringstream is(data, std::ios::binary);
-       char buf[1];
-       // read version
-       is.read(buf, 1);
-       u8 version = buf[0];
-       // check if version is supported
-       if(version != 0)
-               return NULL;
-       return new RatSAO(env, id, pos);
-}
-
-void RatSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
-               bool send_recommended)
-{
-       assert(m_env);
-
-       if(m_is_active == false)
-       {
-               if(m_inactive_interval.step(dtime, 0.5))
-                       return;
-       }
-
-       /*
-               The AI
-       */
-
-       /*m_age += dtime;
-       if(m_age > 60)
-       {
-               // Die
-               m_removed = true;
-               return;
-       }*/
-
-       // Apply gravity
-       m_speed_f.Y -= dtime*9.81*BS;
-
-       /*
-               Move around if some player is close
-       */
-       bool player_is_close = false;
-       // Check connected players
-       core::list<Player*> players = m_env->getPlayers(true);
-       core::list<Player*>::Iterator i;
-       for(i = players.begin();
-                       i != players.end(); i++)
-       {
-               Player *player = *i;
-               v3f playerpos = player->getPosition();
-               if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
-               {
-                       player_is_close = true;
-                       break;
-               }
-       }
-
-       m_is_active = player_is_close;
-       
-       if(player_is_close == false)
-       {
-               m_speed_f.X = 0;
-               m_speed_f.Z = 0;
-       }
-       else
-       {
-               // Move around
-               v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
-               f32 speed = 2*BS;
-               m_speed_f.X = speed * dir.X;
-               m_speed_f.Z = speed * dir.Z;
-
-               if(m_touching_ground && (m_oldpos - m_base_position).getLength()
-                               < dtime*speed/2)
-               {
-                       m_counter1 -= dtime;
-                       if(m_counter1 < 0.0)
-                       {
-                               m_counter1 += 1.0;
-                               m_speed_f.Y = 5.0*BS;
-                       }
-               }
-
-               {
-                       m_counter2 -= dtime;
-                       if(m_counter2 < 0.0)
-                       {
-                               m_counter2 += (float)(myrand()%100)/100*3.0;
-                               m_yaw += ((float)(myrand()%200)-100)/100*180;
-                               m_yaw = wrapDegrees(m_yaw);
-                       }
-               }
-       }
-       
-       m_oldpos = m_base_position;
-
-       /*
-               Move it, with collision detection
-       */
-
-       core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
-       collisionMoveResult moveresult;
-       // Maximum movement without glitches
-       f32 pos_max_d = BS*0.25;
-       // Limit speed
-       if(m_speed_f.getLength()*dtime > pos_max_d)
-               m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
-       v3f pos_f = getBasePosition();
-       v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
-       m_touching_ground = moveresult.touching_ground;
-       
-       setBasePosition(pos_f);
-
-       if(send_recommended == false)
-               return;
-
-       if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
-       {
-               m_last_sent_position = pos_f;
-
-               std::ostringstream os(std::ios::binary);
-               // command (0 = update position)
-               writeU8(os, 0);
-               // pos
-               writeV3F1000(os, m_base_position);
-               // yaw
-               writeF1000(os, m_yaw);
-               // create message and add to list
-               ActiveObjectMessage aom(getId(), false, os.str());
-               messages.push_back(aom);
-       }
-}
-
-std::string RatSAO::getClientInitializationData()
-{
-       std::ostringstream os(std::ios::binary);
-       // version
-       writeU8(os, 0);
-       // pos
-       writeV3F1000(os, m_base_position);
-       return os.str();
-}
-
-std::string RatSAO::getStaticData()
-{
-       //dstream<<__FUNCTION_NAME<<std::endl;
-       std::ostringstream os(std::ios::binary);
-       // version
-       writeU8(os, 0);
-       return os.str();
-}
-
-InventoryItem* RatSAO::createPickedUpItem()
-{
-       std::istringstream is("CraftItem rat 1", std::ios_base::binary);
-       InventoryItem *item = InventoryItem::deSerialize(is);
-       return item;
-}
-