#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "mapnode_contentfeatures.h" // For init_contentfeatures
+#include "nodedef.h" // For init_contentfeatures
#include "content_mapnode.h" // For content_mapnode_init
/*
Profiler main_profiler;
Profiler *g_profiler = &main_profiler;
-// A dummy thing
-ITextureSource *g_texturesource = NULL;
-
/*
Debug streams
*/
// Initialize stuff
- // Initialize content feature table
- init_contentfeatures();
- // Initialize mapnode content without textures (with g_texturesource=NULL)
- content_mapnode_init();
-
init_mineral();
/*