Fix bone-attached entities (#10015)
[oweals/minetest.git] / src / serverlist.h
index bc40a1b3952c76c5b9e1e79f9f081e2271412a5a..2b82b7431833404bc47df3fce078c0e60ff824f8 100644 (file)
@@ -19,29 +19,34 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include <iostream>
 #include "config.h"
-#include "mods.h"
-#include "json/json.h"
+#include "content/mods.h"
+#include <json/json.h>
 
-#ifndef SERVERLIST_HEADER
-#define SERVERLIST_HEADER
+#pragma once
 
 typedef Json::Value ServerListSpec;
 
 namespace ServerList
 {
-       std::vector<ServerListSpec> getLocal();
-       std::vector<ServerListSpec> getOnline();
-       bool deleteEntry(ServerListSpec server);
-       bool insert(ServerListSpec server);
-       std::vector<ServerListSpec> deSerialize(std::string liststring);
-       std::string serialize(std::vector<ServerListSpec>);
-       std::vector<ServerListSpec> deSerializeJson(std::string liststring);
-       std::string serializeJson(std::vector<ServerListSpec>);
-       #if USE_CURL
-       void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(), 
-                               double uptime = 0, u32 game_time = 0, float lag = 0, std::string gameid = "", 
-                               std::vector<ModSpec> mods = std::vector<ModSpec>());
-       #endif
-} //ServerList namespace
-
+std::vector<ServerListSpec> getLocal();
+std::vector<ServerListSpec> getOnline();
+
+bool deleteEntry(const ServerListSpec &server);
+bool insert(const ServerListSpec &server);
+
+std::vector<ServerListSpec> deSerialize(const std::string &liststring);
+const std::string serialize(const std::vector<ServerListSpec> &serverlist);
+std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
+const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
+
+#if USE_CURL
+enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE};
+void sendAnnounce(AnnounceAction, u16 port,
+               const std::vector<std::string> &clients_names = std::vector<std::string>(),
+               double uptime = 0, u32 game_time = 0, float lag = 0,
+               const std::string &gameid = "", const std::string &mg_name = "",
+               const std::vector<ModSpec> &mods = std::vector<ModSpec>(),
+               bool dedicated = false);
 #endif
+
+} // namespace ServerList