Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1
[oweals/minetest.git] / src / serverlist.h
index 0747c39202fd0dc1d3714e2c196e61028a3991da..0790261998b13efcc0bd302dde2a4554145f1011 100644 (file)
@@ -29,22 +29,27 @@ typedef Json::Value ServerListSpec;
 
 namespace ServerList
 {
-       std::vector<ServerListSpec> getLocal();
-       std::vector<ServerListSpec> getOnline();
-       bool deleteEntry(const ServerListSpec &server);
-       bool insert(const ServerListSpec &server);
-       std::vector<ServerListSpec> deSerialize(const std::string &liststring);
-       const std::string serialize(const std::vector<ServerListSpec> &serverlist);
-       std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
-       const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
-       #if USE_CURL
-       void sendAnnounce(const std::string &action, const u16 port,
-                       const std::vector<std::string> &clients_names = std::vector<std::string>(),
-                       const double uptime = 0, const u32 game_time = 0,
-                       const float lag = 0, const std::string &gameid = "",
-                       const std::string &mg_name = "",
-                       const std::vector<ModSpec> &mods = std::vector<ModSpec>());
-       #endif
-} // ServerList namespace
+std::vector<ServerListSpec> getLocal();
+std::vector<ServerListSpec> getOnline();
+
+bool deleteEntry(const ServerListSpec &server);
+bool insert(const ServerListSpec &server);
+
+std::vector<ServerListSpec> deSerialize(const std::string &liststring);
+const std::string serialize(const std::vector<ServerListSpec> &serverlist);
+std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
+const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
+
+#if USE_CURL
+enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE};
+void sendAnnounce(AnnounceAction, u16 port,
+               const std::vector<std::string> &clients_names = std::vector<std::string>(),
+               double uptime = 0, u32 game_time = 0, float lag = 0,
+               const std::string &gameid = "", const std::string &mg_name = "",
+               const std::vector<ModSpec> &mods = std::vector<ModSpec>(),
+               bool dedicated = false);
+#endif
+
+} // namespace ServerList
 
 #endif