guiConfirmRegistration: Fix hidden error message
[oweals/minetest.git] / src / serverenvironment.h
index 4cfe7f7d646ee44404e454313500f0e28a694852..cc4ecd797eae3f829d90f63dd12ffa3da15d41d8 100644 (file)
@@ -17,22 +17,28 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef SERVER_ENVIRONMENT_HEADER
-#define SERVER_ENVIRONMENT_HEADER
+#pragma once
 
+#include "activeobject.h"
 #include "environment.h"
 #include "mapnode.h"
-#include "mapblock.h"
+#include "settings.h"
+#include "server/activeobjectmgr.h"
+#include "util/numeric.h"
 #include <set>
+#include <random>
 
 class IGameDef;
 class ServerMap;
 struct GameParams;
+class MapBlock;
 class RemotePlayer;
 class PlayerDatabase;
+class AuthDatabase;
 class PlayerSAO;
 class ServerEnvironment;
 class ActiveBlockModifier;
+struct StaticObject;
 class ServerActiveObject;
 class Server;
 class ServerScripting;
@@ -47,14 +53,14 @@ class ServerScripting;
 class ActiveBlockModifier
 {
 public:
-       ActiveBlockModifier(){};
-       virtual ~ActiveBlockModifier(){};
+       ActiveBlockModifier() = default;
+       virtual ~ActiveBlockModifier() = default;
 
        // Set of contents to trigger on
-       virtual const std::set<std::string> &getTriggerContents() const = 0;
+       virtual const std::vector<std::string> &getTriggerContents() const = 0;
        // Set of required neighbors (trigger doesn't happen if none are found)
        // Empty = do not check neighbors
-       virtual const std::set<std::string> &getRequiredNeighbors() const = 0;
+       virtual const std::vector<std::string> &getRequiredNeighbors() const = 0;
        // Trigger interval in seconds
        virtual float getTriggerInterval() = 0;
        // Random chance of (1 / return value), 0 is disallowed
@@ -82,7 +88,8 @@ struct LoadingBlockModifierDef
        std::string name;
        bool run_at_every_load = false;
 
-       virtual ~LoadingBlockModifierDef() {}
+       virtual ~LoadingBlockModifierDef() = default;
+
        virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
 };
 
@@ -104,7 +111,7 @@ struct LBMContentMapping
 class LBMManager
 {
 public:
-       LBMManager() {}
+       LBMManager() = default;
        ~LBMManager();
 
        // Don't call this after loadIntroductionTimes() ran.
@@ -150,8 +157,9 @@ private:
 class ActiveBlockList
 {
 public:
-       void update(std::vector<v3s16> &active_positions,
-               s16 radius,
+       void update(std::vector<PlayerSAO*> &active_players,
+               s16 active_block_range,
+               s16 active_object_range,
                std::set<v3s16> &blocks_removed,
                std::set<v3s16> &blocks_added);
 
@@ -164,6 +172,7 @@ public:
        }
 
        std::set<v3s16> m_list;
+       std::set<v3s16> m_abm_list;
        std::set<v3s16> m_forceloaded_list;
 
 private:
@@ -213,9 +222,9 @@ public:
        void kickAllPlayers(AccessDeniedCode reason,
                const std::string &str_reason, bool reconnect);
        // Save players
-       void saveLoadedPlayers();
+       void saveLoadedPlayers(bool force = false);
        void savePlayer(RemotePlayer *player);
-       PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, u16 peer_id,
+       PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
                bool is_singleplayer);
        void addPlayer(RemotePlayer *player);
        void removePlayer(RemotePlayer *player);
@@ -226,9 +235,6 @@ public:
        */
        void saveMeta();
        void loadMeta();
-       // to be called instead of loadMeta if
-       // env_meta.txt doesn't exist (e.g. new world)
-       void loadDefaultMeta();
 
        u32 addParticleSpawner(float exptime);
        u32 addParticleSpawner(float exptime, u16 attached_id);
@@ -239,7 +245,10 @@ public:
                -------------------------------------------
        */
 
-       ServerActiveObject* getActiveObject(u16 id);
+       ServerActiveObject* getActiveObject(u16 id)
+       {
+               return m_ao_manager.getActiveObject(id);
+       }
 
        /*
                Add an active object to the environment.
@@ -314,7 +323,10 @@ public:
        bool swapNode(v3s16 p, const MapNode &n);
 
        // Find all active objects inside a radius around a point
-       void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
+       void getObjectsInsideRadius(std::vector<u16> &objects, const v3f &pos, float radius)
+       {
+               return m_ao_manager.getObjectsInsideRadius(pos, radius, objects);
+       }
 
        // Clear objects, loading and going through every MapBlock
        void clearObjects(ClearObjectsMode mode);
@@ -322,8 +334,15 @@ public:
        // This makes stuff happen
        void step(f32 dtime);
 
-       //check if there's a line of sight between two positions
-       bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
+       /*!
+        * Returns false if the given line intersects with a
+        * non-air node, true otherwise.
+        * \param pos1 start of the line
+        * \param pos2 end of the line
+        * \param p output, position of the first non-air node
+        * the line intersects
+        */
+       bool line_of_sight(v3f pos1, v3f pos2, v3s16 *p = NULL);
 
        u32 getGameTime() const { return m_game_time; }
 
@@ -337,15 +356,27 @@ public:
        void setStaticForActiveObjectsInBlock(v3s16 blockpos,
                bool static_exists, v3s16 static_block=v3s16(0,0,0));
 
-       RemotePlayer *getPlayer(const u16 peer_id);
+       RemotePlayer *getPlayer(const session_t peer_id);
        RemotePlayer *getPlayer(const char* name);
+       u32 getPlayerCount() const { return m_players.size(); }
 
        static bool migratePlayersDatabase(const GameParams &game_params,
                        const Settings &cmd_args);
+
+       AuthDatabase *getAuthDatabase() { return m_auth_database; }
+       static bool migrateAuthDatabase(const GameParams &game_params,
+                       const Settings &cmd_args);
 private:
 
+       /**
+        * called if env_meta.txt doesn't exist (e.g. new world)
+        */
+       void loadDefaultMeta();
+
        static PlayerDatabase *openPlayerDatabase(const std::string &name,
                        const std::string &savedir, const Settings &conf);
+       static AuthDatabase *openAuthDatabase(const std::string &name,
+                       const std::string &savedir, const Settings &conf);
        /*
                Internal ActiveObject interface
                -------------------------------------------
@@ -364,7 +395,7 @@ private:
        u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
 
        /*
-               Remove all objects that satisfy (m_removed && m_known_by_count==0)
+               Remove all objects that satisfy (isGone() && m_known_by_count==0)
        */
        void removeRemovedObjects();
 
@@ -384,6 +415,14 @@ private:
        */
        void deactivateFarObjects(bool force_delete);
 
+       /*
+               A few helpers used by the three above methods
+       */
+       void deleteStaticFromBlock(
+                       ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge);
+       bool saveStaticToBlock(v3s16 blockpos, u16 store_id,
+                       ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason);
+
        /*
                Member variables
        */
@@ -394,10 +433,10 @@ private:
        ServerScripting* m_script;
        // Server definition
        Server *m_server;
+       // Active Object Manager
+       server::ActiveObjectMgr m_ao_manager;
        // World path
        const std::string m_path_world;
-       // Active object list
-       ServerActiveObjectMap m_active_objects;
        // Outgoing network message buffer for active objects
        std::queue<ActiveObjectMessage> m_active_object_messages;
        // Some timers
@@ -408,7 +447,6 @@ private:
        IntervalLimiter m_active_blocks_management_interval;
        IntervalLimiter m_active_block_modifier_interval;
        IntervalLimiter m_active_blocks_nodemetadata_interval;
-       int m_active_block_interval_overload_skip = 0;
        // Time from the beginning of the game in seconds.
        // Incremented in step().
        u32 m_game_time = 0;
@@ -430,11 +468,13 @@ private:
        std::vector<RemotePlayer*> m_players;
 
        PlayerDatabase *m_player_database = nullptr;
+       AuthDatabase *m_auth_database = nullptr;
+
+       // Pseudo random generator for shuffling, etc.
+       std::mt19937 m_rgen;
 
        // Particles
        IntervalLimiter m_particle_management_interval;
        std::unordered_map<u32, float> m_particle_spawners;
        std::unordered_map<u32, u16> m_particle_spawner_attachments;
 };
-
-#endif