Translated using Weblate (Russian)
[oweals/minetest.git] / src / serverenvironment.h
index 99110542a5c918175f379a723d9ac951ecde2b34..7c370fd5495cedc725e6433d45b3a3ba7998a669 100644 (file)
@@ -27,7 +27,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 class IGameDef;
 class ServerMap;
+struct GameParams;
 class RemotePlayer;
+class PlayerDatabase;
 class PlayerSAO;
 class ServerEnvironment;
 class ActiveBlockModifier;
@@ -49,11 +51,10 @@ public:
        virtual ~ActiveBlockModifier(){};
 
        // Set of contents to trigger on
-       virtual std::set<std::string> getTriggerContents()=0;
+       virtual const std::set<std::string> &getTriggerContents() const = 0;
        // Set of required neighbors (trigger doesn't happen if none are found)
        // Empty = do not check neighbors
-       virtual std::set<std::string> getRequiredNeighbors()
-       { return std::set<std::string>(); }
+       virtual const std::set<std::string> &getRequiredNeighbors() const = 0;
        // Trigger interval in seconds
        virtual float getTriggerInterval() = 0;
        // Random chance of (1 / return value), 0 is disallowed
@@ -217,9 +218,11 @@ public:
        // Save players
        void saveLoadedPlayers();
        void savePlayer(RemotePlayer *player);
-       RemotePlayer *loadPlayer(const std::string &playername, PlayerSAO *sao);
+       PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, u16 peer_id,
+               bool is_singleplayer);
        void addPlayer(RemotePlayer *player);
        void removePlayer(RemotePlayer *player);
+       bool removePlayerFromDatabase(const std::string &name);
 
        /*
                Save and load time of day and game timer
@@ -334,8 +337,13 @@ public:
 
        RemotePlayer *getPlayer(const u16 peer_id);
        RemotePlayer *getPlayer(const char* name);
+
+       static bool migratePlayersDatabase(const GameParams &game_params,
+                       const Settings &cmd_args);
 private:
 
+       static PlayerDatabase *openPlayerDatabase(const std::string &name,
+                       const std::string &savedir, const Settings &conf);
        /*
                Internal ActiveObject interface
                -------------------------------------------
@@ -419,6 +427,8 @@ private:
        // peer_ids in here should be unique, except that there may be many 0s
        std::vector<RemotePlayer*> m_players;
 
+       PlayerDatabase *m_player_database;
+
        // Particles
        IntervalLimiter m_particle_management_interval;
        UNORDERED_MAP<u32, float> m_particle_spawners;