}
}
-void ServerEnvironment::saveLoadedPlayers()
+void ServerEnvironment::saveLoadedPlayers(bool force)
{
for (RemotePlayer *player : m_players) {
- if (player->checkModified() || (player->getPlayerSAO() &&
+ if (force || player->checkModified() || (player->getPlayerSAO() &&
player->getPlayerSAO()->getMeta().isModified())) {
try {
m_player_database->savePlayer(player);