#include "player.h"
#include "server.h"
+#define SEND_TO_SENDER (1<<0)
+#define SEND_TO_OTHERS (1<<1)
+#define SEND_NO_PREFIX (1<<2)
+
struct ServerCommandContext
{
-
std::vector<std::wstring> parms;
+ std::wstring paramstring;
Server* server;
ServerEnvironment *env;
Player* player;
ServerCommandContext(
std::vector<std::wstring> parms,
+ std::wstring paramstring,
Server* server,
ServerEnvironment *env,
Player* player,
u64 privs)
- : parms(parms), server(server), env(env), player(player), privs(privs)
+ : parms(parms), paramstring(paramstring),
+ server(server), env(env), player(player), privs(privs)
{
}