some tweaking
[oweals/minetest.git] / src / server.h
index c178480d59e3455ef7aeaf8e92be97088f4da1ad..fcc37631fb62b9f9e773009bceabedcafe4f341a 100644 (file)
@@ -1,3 +1,22 @@
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
 /*
 (c) 2010 Perttu Ahola <celeron55@gmail.com>
 */
@@ -9,14 +28,8 @@
 #include "environment.h"
 #include "common_irrlicht.h"
 #include <string>
-
-#ifdef _WIN32
-       #include <windows.h>
-       #define sleep_ms(x) Sleep(x)
-#else
-       #include <unistd.h>
-       #define sleep_ms(x) usleep(x*1000)
-#endif
+#include "utility.h"
+#include "porting.h"
 
 struct QueuedBlockEmerge
 {
@@ -53,6 +66,8 @@ public:
        */
        void addBlock(u16 peer_id, v3s16 pos, u8 flags)
        {
+               DSTACK(__FUNCTION_NAME);
+       
                JMutexAutoLock lock(m_mutex);
 
                if(peer_id != 0)
@@ -102,48 +117,27 @@ public:
                JMutexAutoLock lock(m_mutex);
                return m_queue.size();
        }
-
-private:
-       core::list<QueuedBlockEmerge*> m_queue;
-       JMutex m_mutex;
-};
-
-class SimpleThread : public JThread
-{
-       bool run;
-       JMutex run_mutex;
-
-public:
-
-       SimpleThread():
-               JThread(),
-               run(true)
+       
+       u32 peerItemCount(u16 peer_id)
        {
-               run_mutex.Init();
-       }
+               JMutexAutoLock lock(m_mutex);
 
-       virtual ~SimpleThread()
-       {}
+               u32 count = 0;
 
-       virtual void * Thread() = 0;
+               core::list<QueuedBlockEmerge*>::Iterator i;
+               for(i=m_queue.begin(); i!=m_queue.end(); i++)
+               {
+                       QueuedBlockEmerge *q = *i;
+                       if(q->peer_ids.find(peer_id) != NULL)
+                               count++;
+               }
 
-       bool getRun()
-       {
-               JMutexAutoLock lock(run_mutex);
-               return run;
-       }
-       void setRun(bool a_run)
-       {
-               JMutexAutoLock lock(run_mutex);
-               run = a_run;
+               return count;
        }
 
-       void stop()
-       {
-               setRun(false);
-               while(IsRunning())
-                       sleep_ms(100);
-       }
+private:
+       core::list<QueuedBlockEmerge*> m_queue;
+       JMutex m_mutex;
 };
 
 class Server;
@@ -208,11 +202,11 @@ u32 PIChecksum(core::list<PlayerInfo> &l);
 */
 struct PrioritySortedBlockTransfer
 {
-       PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_dest_peer)
+       PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
        {
                priority = a_priority;
                pos = a_pos;
-               dest_peer = a_dest_peer;
+               peer_id = a_peer_id;
        }
        bool operator < (PrioritySortedBlockTransfer &other)
        {
@@ -220,7 +214,7 @@ struct PrioritySortedBlockTransfer
        }
        float priority;
        v3s16 pos;
-       u16 a_dest_peer;
+       u16 peer_id;
 };
 
 class RemoteClient
@@ -237,27 +231,39 @@ public:
        u8 pending_serialization_version;
 
        RemoteClient():
-               m_time_from_building(0.0),
-               m_num_blocks_in_emerge_queue(0)
+               m_time_from_building(9999),
+               m_excess_gotblocks(0)
        {
                peer_id = 0;
                serialization_version = SER_FMT_VER_INVALID;
                pending_serialization_version = SER_FMT_VER_INVALID;
                m_nearest_unsent_d = 0;
+               m_nearest_unsent_reset_timer = 0.0;
 
                m_blocks_sent_mutex.Init();
                m_blocks_sending_mutex.Init();
+               
+               /*m_dig_mutex.Init();
+               m_dig_time_remaining = 0;
+               m_dig_tool_item = -1;*/
        }
        ~RemoteClient()
        {
        }
        
-       // Connection and environment should be locked when this is called
-       void SendBlocks(Server *server, float dtime);
+       /*
+               Finds block that should be sent next to the client.
+               Environment should be locked when this is called.
+               dtime is used for resetting send radius at slow interval
+       */
+       void GetNextBlocks(Server *server, float dtime,
+                       core::array<PrioritySortedBlockTransfer> &dest);
 
-       // Connection and environment should be locked when this is called
-       // steps() objects of blocks not found in active_blocks, then
-       // adds those blocks to active_blocks
+       /*
+               Connection and environment should be locked when this is called.
+               steps() objects of blocks not found in active_blocks, then
+               adds those blocks to active_blocks
+       */
        void SendObjectData(
                        Server *server,
                        float dtime,
@@ -271,7 +277,11 @@ public:
        void SetBlockNotSent(v3s16 p);
        void SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks);
 
-       void BlockEmerged();
+       s32 SendingCount()
+       {
+               JMutexAutoLock lock(m_blocks_sending_mutex);
+               return m_blocks_sending.size();
+       }
        
        // Increments timeouts and removes timed-out blocks from list
        // NOTE: This doesn't fix the server-not-sending-block bug
@@ -283,17 +293,23 @@ public:
                JMutexAutoLock l2(m_blocks_sent_mutex);
                JMutexAutoLock l3(m_blocks_sending_mutex);
                o<<"RemoteClient "<<peer_id<<": "
-                               <<"m_num_blocks_in_emerge_queue="
-                               <<m_num_blocks_in_emerge_queue.get()
                                <<", m_blocks_sent.size()="<<m_blocks_sent.size()
                                <<", m_blocks_sending.size()="<<m_blocks_sending.size()
                                <<", m_nearest_unsent_d="<<m_nearest_unsent_d
+                               <<", m_excess_gotblocks="<<m_excess_gotblocks
                                <<std::endl;
+               m_excess_gotblocks = 0;
        }
 
        // Time from last placing or removing blocks
        MutexedVariable<float> m_time_from_building;
        
+       /*JMutex m_dig_mutex;
+       float m_dig_time_remaining;
+       // -1 = not digging
+       s16 m_dig_tool_item;
+       v3s16 m_dig_position;*/
+
 private:
        /*
                All members that are accessed by many threads should
@@ -304,10 +320,11 @@ private:
        */
        
        //TODO: core::map<v3s16, MapBlock*> m_active_blocks
+       //NOTE: Not here, it should be server-wide!
 
        // Number of blocks in the emerge queue that have this client as
        // a receiver. Used for throttling network usage.
-       MutexedVariable<s16> m_num_blocks_in_emerge_queue;
+       //MutexedVariable<s16> m_num_blocks_in_emerge_queue;
 
        /*
                Blocks that have been sent to client.
@@ -321,6 +338,7 @@ private:
        core::map<v3s16, bool> m_blocks_sent;
        s16 m_nearest_unsent_d;
        v3s16 m_last_center;
+       float m_nearest_unsent_reset_timer;
        JMutex m_blocks_sent_mutex;
        /*
                Blocks that are currently on the line.
@@ -332,6 +350,15 @@ private:
        */
        core::map<v3s16, float> m_blocks_sending;
        JMutex m_blocks_sending_mutex;
+
+       /*
+               Count of excess GotBlocks().
+               There is an excess amount because the client sometimes
+               gets a block so late that the server sends it again,
+               and the client then sends two GOTBLOCKs.
+               This is resetted by PrintInfo()
+       */
+       u32 m_excess_gotblocks;
 };
 
 /*struct ServerSettings
@@ -350,17 +377,17 @@ public:
                NOTE: Every public method should be thread-safe
        */
        Server(
-                       std::string mapsavedir,
-                       bool creative_mode,
-                       HMParams hm_params,
-                       MapParams map_params,
-                       float objectdata_inverval,
-                       u16 active_object_range
-               );
+               std::string mapsavedir,
+               HMParams hm_params,
+               MapParams map_params
+       );
        ~Server();
        void start(unsigned short port);
        void stop();
+       // This is mainly a way to pass the time to the server.
+       // Actual processing is done in an another thread.
        void step(float dtime);
+       // This is run by ServerThread and does the actual processing
        void AsyncRunStep();
        void Receive();
        void ProcessData(u8 *data, u32 datasize, u16 peer_id);
@@ -370,19 +397,28 @@ public:
 
        // Environment and Connection must be locked when called
        void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
-       //void SendBlock(u16 peer_id, MapBlock *block, u8 ver);
-       //TODO: Sending of many blocks in a single packet
        
        // Environment and Connection must be locked when called
        //void SendSectorMeta(u16 peer_id, core::list<v2s16> ps, u8 ver);
 
        core::list<PlayerInfo> getPlayerInfo();
+
+       u32 getDayNightRatio()
+       {
+               s32 d = 8;
+               s32 t = (((m_time_of_day.get() + 24000/d/2)%24000)/(24000/d));
+               if(t == d/4 || t == (d-d/4))
+                       return 600;
+               else if(t < d/4 || t > (d-d/4))
+                       return 300;
+               else
+                       return 1000;
+       }
        
 private:
 
        // Virtual methods from con::PeerHandler.
        // As of now, these create and remove clients and players.
-       // TODO: Make it possible to leave players on server.
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
        
@@ -390,15 +426,47 @@ private:
        void SendObjectData(float dtime);
        void SendPlayerInfos();
        void SendInventory(u16 peer_id);
+       void SendChatMessage(u16 peer_id, const std::wstring &message);
+       void BroadcastChatMessage(const std::wstring &message);
+       
        // Sends blocks to clients
        void SendBlocks(float dtime);
        
        // When called, connection mutex should be locked
        RemoteClient* getClient(u16 peer_id);
+
+       /*
+               Get a player from memory or creates one.
+               If player is already connected, return NULL
+
+               Call with env and con locked.
+       */
+       Player *emergePlayer(const char *name, const char *password,
+                       u16 peer_id);
+
+       /*
+               Update water pressure.
+               This also adds suitable nodes to active_nodes.
+
+               environment has to be locked when calling.
+       */
+       /*void UpdateBlockWaterPressure(MapBlock *block,
+                       core::map<v3s16, MapBlock*> &modified_blocks);*/
+       
+       // Locks environment and connection by its own
+       struct PeerChange;
+       void handlePeerChange(PeerChange &c);
+       void handlePeerChanges();
+       
+       //float m_flowwater_timer;
+       float m_liquid_transform_timer;
+       float m_print_info_timer;
+       float m_objectdata_timer;
+       float m_emergethread_trigger_timer;
+       float m_savemap_timer;
        
        // NOTE: If connection and environment are both to be locked,
        // environment shall be locked first.
-
        JMutex m_env_mutex;
        Environment m_env;
 
@@ -414,14 +482,42 @@ private:
 
        BlockEmergeQueue m_emerge_queue;
        
-       // Settings
-       bool m_creative_mode;
-       float m_objectdata_interval;
-       u16 m_active_object_range;
+       // Nodes that are destinations of flowing liquid at the moment
+       //core::map<v3s16, u8> m_flow_active_nodes;
+
+       // 0-23999
+       MutexedVariable<u32> m_time_of_day;
+       // Used to buffer dtime for adding to m_time_of_day
+       float m_time_counter;
+       float m_time_of_day_send_timer;
+       
+       MutexedVariable<double> m_uptime;
+
+       enum PeerChangeType
+       {
+               PEER_ADDED,
+               PEER_REMOVED
+       };
+
+       struct PeerChange
+       {
+               PeerChangeType type;
+               u16 peer_id;
+               bool timeout;
+       };
+       
+       Queue<PeerChange> m_peer_change_queue;
+
+       std::string m_mapsavedir;
 
        friend class EmergeThread;
        friend class RemoteClient;
 };
 
+/*
+       Runs a simple dedicated server loop
+*/
+void dedicated_server_loop(Server &server);
+
 #endif