ToolDefManager serialization
[oweals/minetest.git] / src / server.h
index b238bec26e86029b191c03101ce776808d4fb6f0..e1a5838260815cd9c1d782df870f660f1c5e7e1e 100644 (file)
@@ -29,6 +29,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "inventory.h"
 #include "auth.h"
 #include "ban.h"
+#include "gamedef.h"
+struct LuaState;
+typedef struct lua_State lua_State;
+class IWritableToolDefManager;
+class IWritableNodeDefManager;
 
 /*
        Some random functions
@@ -359,7 +364,7 @@ private:
 };
 
 class Server : public con::PeerHandler, public MapEventReceiver,
-               public InventoryManager
+               public InventoryManager, public IGameDef
 {
 public:
        /*
@@ -391,7 +396,7 @@ public:
        // Environment must be locked when called
        void setTimeOfDay(u32 time)
        {
-               m_env.setTimeOfDay(time);
+               m_env->setTimeOfDay(time);
                m_time_of_day_send_timer = 0;
        }
 
@@ -476,6 +481,15 @@ public:
        // Envlock and conlock should be locked when calling this
        void notifyPlayer(const char *name, const std::wstring msg);
        void notifyPlayers(const std::wstring msg);
+       
+       // Envlock and conlock should be locked when using Lua
+       lua_State *getLua(){ return m_lua; }
+       
+       // IGameDef interface
+       // Under envlock
+       virtual IToolDefManager* getToolDefManager();
+       virtual INodeDefManager* getNodeDefManager();
+       virtual ITextureSource* getTextureSource();
 
 private:
 
@@ -543,7 +557,7 @@ private:
        // When called, environment mutex should be locked
        std::string getPlayerName(u16 peer_id)
        {
-               Player *player = m_env.getPlayer(peer_id);
+               Player *player = m_env->getPlayer(peer_id);
                if(player == NULL)
                        return "[id="+itos(peer_id);
                return player->getName();
@@ -582,7 +596,7 @@ private:
        // environment shall be locked first.
 
        // Environment
-       ServerEnvironment m_env;
+       ServerEnvironment *m_env;
        JMutex m_env_mutex;
        
        // Connection
@@ -596,6 +610,16 @@ private:
 
        // Bann checking
        BanManager m_banmanager;
+
+       // Scripting
+       // Envlock and conlock should be locked when using Lua
+       lua_State *m_lua;
+
+       // Tool definition manager
+       IWritableToolDefManager *m_toolmgr;
+       
+       // Node definition manager
+       IWritableNodeDefManager *m_nodemgr;
        
        /*
                Threads
@@ -683,8 +707,6 @@ private:
        */
        u16 m_ignore_map_edit_events_peer_id;
 
-       Profiler *m_profiler;
-
        friend class EmergeThread;
        friend class RemoteClient;
 };