void UpdateCrafting(u16 peer_id);
// When called, connection mutex should be locked
- RemoteClient* getClient(u16 peer_id,ClientState state_min=Active);
- RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=Active);
+ RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
+ RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
// When called, environment mutex should be locked
std::string getPlayerName(u16 peer_id);