inline Address getPeerAddress(u16 peer_id)
{ return m_con.GetPeerAddress(peer_id); }
- bool setLocalPlayerAnimations(Player *player, v2f animation_frames[4], f32 frame_speed);
+ bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
bool setSky(Player *player, const video::SColor &bgcolor,
void SendPlayerHP(u16 peer_id);
void SendPlayerBreath(u16 peer_id);
void SendMovePlayer(u16 peer_id);
- void SendLocalPlayerAnimations(u16 peer_id, v2f animation_frames[4], f32 animation_speed);
+ void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
void SendEyeOffset(u16 peer_id, v3f first, v3f third);
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);
void UpdateCrafting(u16 peer_id);
// When called, connection mutex should be locked
- RemoteClient* getClient(u16 peer_id,ClientState state_min=Active);
- RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=Active);
+ RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
+ RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
// When called, environment mutex should be locked
std::string getPlayerName(u16 peer_id);