#include "environment.h"
#include "common_irrlicht.h"
#include <string>
-#include "utility.h"
#include "porting.h"
#include "map.h"
#include "inventory.h"
}
// Saves g_settings to configpath given at initialization
- void saveConfig()
+ void saveConfig();
+
+ void setIpBanned(const std::string &ip, const std::string &name)
{
- if(m_configpath != "")
- g_settings.updateConfigFile(m_configpath.c_str());
+ m_banmanager.add(ip, name);
+ return;
}
- void setIpBanned(std::string ip)
+ void unsetIpBanned(const std::string &ip_or_name)
{
- m_banmanager.add(ip);
+ m_banmanager.remove(ip_or_name);
return;
}
- void unsetIpBanned(std::string ip)
+ std::string getBanDescription(const std::string &ip_or_name)
{
- m_banmanager.remove(ip);
- return;
+ return m_banmanager.getBanDescription(ip_or_name);
}
- con::Peer* getPeerNoEx(u16 peer_id)
+ Address getPeerAddress(u16 peer_id)
{
- return m_con.GetPeerNoEx(peer_id);
+ return m_con.GetPeerAddress(peer_id);
}
+
+ // Envlock and conlock should be locked when calling this
+ void notifyPlayer(const char *name, const std::wstring msg);
+ void notifyPlayers(const std::wstring msg);
private:
static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
static void SendAccessDenied(con::Connection &con, u16 peer_id,
const std::wstring &reason);
+ static void SendDeathscreen(con::Connection &con, u16 peer_id,
+ bool set_camera_point_target, v3f camera_point_target);
/*
Non-static send methods
Something random
*/
+ void HandlePlayerHP(Player *player, s16 damage);
+ void RespawnPlayer(Player *player);
+
void UpdateCrafting(u16 peer_id);
// When called, connection mutex should be locked