Generic NodeMetadata text input
[oweals/minetest.git] / src / server.h
index b10703e707803ee671c5e8ca9cdf4ac93621890a..ab8c31a00a0a57186692d91eba573269d64874c1 100644 (file)
@@ -24,11 +24,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "common_irrlicht.h"
 #include <string>
-#include "utility.h"
 #include "porting.h"
 #include "map.h"
 #include "inventory.h"
 #include "auth.h"
+#include "ban.h"
+struct LuaState;
+typedef struct lua_State lua_State;
 
 /*
        Some random functions
@@ -391,7 +393,7 @@ public:
        // Environment must be locked when called
        void setTimeOfDay(u32 time)
        {
-               m_env.setTimeOfDay(time);
+               m_env->setTimeOfDay(time);
                m_time_of_day_send_timer = 0;
        }
 
@@ -449,11 +451,36 @@ public:
        }
        
        // Saves g_settings to configpath given at initialization
-       void saveConfig()
+       void saveConfig();
+
+       void setIpBanned(const std::string &ip, const std::string &name)
+       {
+               m_banmanager.add(ip, name);
+               return;
+       }
+
+       void unsetIpBanned(const std::string &ip_or_name)
+       {
+               m_banmanager.remove(ip_or_name);
+               return;
+       }
+
+       std::string getBanDescription(const std::string &ip_or_name)
+       {
+               return m_banmanager.getBanDescription(ip_or_name);
+       }
+
+       Address getPeerAddress(u16 peer_id)
        {
-               if(m_configpath != "")
-                       g_settings.updateConfigFile(m_configpath.c_str());
+               return m_con.GetPeerAddress(peer_id);
        }
+       
+       // Envlock and conlock should be locked when calling this
+       void notifyPlayer(const char *name, const std::wstring msg);
+       void notifyPlayers(const std::wstring msg);
+       
+       // Envlock and conlock should be locked when using Lua
+       lua_State *getLua(){ return m_lua; }
 
 private:
 
@@ -470,6 +497,8 @@ private:
        static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
        static void SendAccessDenied(con::Connection &con, u16 peer_id,
                        const std::wstring &reason);
+       static void SendDeathscreen(con::Connection &con, u16 peer_id,
+                       bool set_camera_point_target, v3f camera_point_target);
        
        /*
                Non-static send methods
@@ -508,6 +537,9 @@ private:
                Something random
        */
        
+       void HandlePlayerHP(Player *player, s16 damage);
+       void RespawnPlayer(Player *player);
+       
        void UpdateCrafting(u16 peer_id);
        
        // When called, connection mutex should be locked
@@ -516,7 +548,7 @@ private:
        // When called, environment mutex should be locked
        std::string getPlayerName(u16 peer_id)
        {
-               Player *player = m_env.getPlayer(peer_id);
+               Player *player = m_env->getPlayer(peer_id);
                if(player == NULL)
                        return "[id="+itos(peer_id);
                return player->getName();
@@ -555,7 +587,7 @@ private:
        // environment shall be locked first.
 
        // Environment
-       ServerEnvironment m_env;
+       ServerEnvironment *m_env;
        JMutex m_env_mutex;
        
        // Connection
@@ -566,6 +598,13 @@ private:
 
        // User authentication
        AuthManager m_authmanager;
+
+       // Bann checking
+       BanManager m_banmanager;
+
+       // Scripting
+       // Envlock and conlock should be locked when using Lua
+       lua_State *m_lua;
        
        /*
                Threads