Falling sand and gravel
[oweals/minetest.git] / src / server.h
index 1da004da57c78f8d805352906406b3623093d339..7620f5341bb291c4fa8fb1a9e24953d71d3765ac 100644 (file)
@@ -24,11 +24,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "common_irrlicht.h"
 #include <string>
-#include "utility.h"
 #include "porting.h"
 #include "map.h"
 #include "inventory.h"
 #include "auth.h"
+#include "ban.h"
+#include "gamedef.h"
+#include "serialization.h" // For SER_FMT_VER_INVALID
+struct LuaState;
+typedef struct lua_State lua_State;
+class IWritableToolDefManager;
+class IWritableNodeDefManager;
+class IWritableCraftDefManager;
 
 /*
        Some random functions
@@ -235,6 +242,8 @@ public:
        u16 peer_id;
        // The serialization version to use with the client
        u8 serialization_version;
+       //
+       u16 net_proto_version;
        // Version is stored in here after INIT before INIT2
        u8 pending_serialization_version;
 
@@ -244,6 +253,7 @@ public:
        {
                peer_id = 0;
                serialization_version = SER_FMT_VER_INVALID;
+               net_proto_version = 0;
                pending_serialization_version = SER_FMT_VER_INVALID;
                m_nearest_unsent_d = 0;
                m_nearest_unsent_reset_timer = 0.0;
@@ -356,7 +366,7 @@ private:
 };
 
 class Server : public con::PeerHandler, public MapEventReceiver,
-               public InventoryManager
+               public InventoryManager, public IGameDef
 {
 public:
        /*
@@ -364,7 +374,8 @@ public:
        */
 
        Server(
-               std::string mapsavedir
+               std::string mapsavedir,
+               std::string configpath
        );
        ~Server();
        void start(unsigned short port);
@@ -387,7 +398,7 @@ public:
        // Environment must be locked when called
        void setTimeOfDay(u32 time)
        {
-               m_env.setTimeOfDay(time);
+               m_env->setTimeOfDay(time);
                m_time_of_day_send_timer = 0;
        }
 
@@ -443,6 +454,50 @@ public:
                        dstream<<"WARNING: Auth not found for "<<name<<std::endl;
                }
        }
+       
+       // Saves g_settings to configpath given at initialization
+       void saveConfig();
+
+       void setIpBanned(const std::string &ip, const std::string &name)
+       {
+               m_banmanager.add(ip, name);
+               return;
+       }
+
+       void unsetIpBanned(const std::string &ip_or_name)
+       {
+               m_banmanager.remove(ip_or_name);
+               return;
+       }
+
+       std::string getBanDescription(const std::string &ip_or_name)
+       {
+               return m_banmanager.getBanDescription(ip_or_name);
+       }
+
+       Address getPeerAddress(u16 peer_id)
+       {
+               return m_con.GetPeerAddress(peer_id);
+       }
+       
+       // Envlock and conlock should be locked when calling this
+       void notifyPlayer(const char *name, const std::wstring msg);
+       void notifyPlayers(const std::wstring msg);
+       
+       // Envlock and conlock should be locked when using Lua
+       lua_State *getLua(){ return m_lua; }
+       
+       // IGameDef interface
+       // Under envlock
+       virtual IToolDefManager* getToolDefManager();
+       virtual INodeDefManager* getNodeDefManager();
+       virtual ICraftDefManager* getCraftDefManager();
+       virtual ITextureSource* getTextureSource();
+       virtual u16 allocateUnknownNodeId(const std::string &name);
+       
+       IWritableToolDefManager* getWritableToolDefManager();
+       IWritableNodeDefManager* getWritableNodeDefManager();
+       IWritableCraftDefManager* getWritableCraftDefManager();
 
 private:
 
@@ -459,15 +514,28 @@ private:
        static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
        static void SendAccessDenied(con::Connection &con, u16 peer_id,
                        const std::wstring &reason);
+       static void SendDeathscreen(con::Connection &con, u16 peer_id,
+                       bool set_camera_point_target, v3f camera_point_target);
+       static void SendToolDef(con::Connection &con, u16 peer_id,
+                       IToolDefManager *tooldef);
+       static void SendNodeDef(con::Connection &con, u16 peer_id,
+                       INodeDefManager *nodedef);
        
        /*
-               Non-static send methods
+               Non-static send methods.
+               Conlock should be always used.
+               Envlock usage is documented badly but it's easy to figure out
+               which ones access the environment.
        */
 
        // Envlock and conlock should be locked when calling these
        void SendObjectData(float dtime);
        void SendPlayerInfos();
        void SendInventory(u16 peer_id);
+       // send wielded item info about player to all
+       void SendWieldedItem(const Player *player);
+       // send wielded item info about all players to all players
+       void SendPlayerItems();
        void SendChatMessage(u16 peer_id, const std::wstring &message);
        void BroadcastChatMessage(const std::wstring &message);
        void SendPlayerHP(Player *player);
@@ -488,11 +556,16 @@ private:
        
        // Sends blocks to clients (locks env and con on its own)
        void SendBlocks(float dtime);
+       
+       void SendTextures(u16 peer_id);
 
        /*
                Something random
        */
        
+       void HandlePlayerHP(Player *player, s16 damage);
+       void RespawnPlayer(Player *player);
+       
        void UpdateCrafting(u16 peer_id);
        
        // When called, connection mutex should be locked
@@ -501,7 +574,7 @@ private:
        // When called, environment mutex should be locked
        std::string getPlayerName(u16 peer_id)
        {
-               Player *player = m_env.getPlayer(peer_id);
+               Player *player = m_env->getPlayer(peer_id);
                if(player == NULL)
                        return "[id="+itos(peer_id);
                return player->getName();
@@ -540,7 +613,7 @@ private:
        // environment shall be locked first.
 
        // Environment
-       ServerEnvironment m_env;
+       ServerEnvironment *m_env;
        JMutex m_env_mutex;
        
        // Connection
@@ -551,6 +624,22 @@ private:
 
        // User authentication
        AuthManager m_authmanager;
+
+       // Bann checking
+       BanManager m_banmanager;
+
+       // Scripting
+       // Envlock and conlock should be locked when using Lua
+       lua_State *m_lua;
+
+       // Tool definition manager
+       IWritableToolDefManager *m_toolmgr;
+       
+       // Node definition manager
+       IWritableNodeDefManager *m_nodedef;
+       
+       // Craft definition manager
+       IWritableCraftDefManager *m_craftdef;
        
        /*
                Threads
@@ -606,6 +695,12 @@ private:
        // Map directory
        std::string m_mapsavedir;
 
+       // Configuration path ("" = no configuration file)
+       std::string m_configpath;
+       
+       // Mod parent directory paths
+       core::list<std::string> m_modspaths;
+
        bool m_shutdown_requested;
        
        /*
@@ -635,8 +730,6 @@ private:
        */
        u16 m_ignore_map_edit_events_peer_id;
 
-       Profiler *m_profiler;
-
        friend class EmergeThread;
        friend class RemoteClient;
 };