Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[oweals/minetest.git] / src / server.h
index e1a5838260815cd9c1d782df870f660f1c5e7e1e..4e7675ecb2a70d7433ac803c34629a450f40779f 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -21,196 +21,118 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define SERVER_HEADER
 
 #include "connection.h"
-#include "environment.h"
-#include "common_irrlicht.h"
-#include <string>
-#include "porting.h"
+#include "irr_v3d.h"
 #include "map.h"
-#include "inventory.h"
-#include "auth.h"
-#include "ban.h"
+#include "hud.h"
 #include "gamedef.h"
-struct LuaState;
-typedef struct lua_State lua_State;
-class IWritableToolDefManager;
-class IWritableNodeDefManager;
-
-/*
-       Some random functions
-*/
-v3f findSpawnPos(ServerMap &map);
+#include "serialization.h" // For SER_FMT_VER_INVALID
+#include "mods.h"
+#include "inventorymanager.h"
+#include "subgame.h"
+#include "rollback_interface.h" // Needed for rollbackRevertActions()
+#include "util/numeric.h"
+#include "util/thread.h"
+#include <string>
+#include <list>
+#include <map>
+#include <vector>
 
-/*
-       A structure containing the data needed for queueing the fetching
-       of blocks.
-*/
-struct QueuedBlockEmerge
-{
-       v3s16 pos;
-       // key = peer_id, value = flags
-       core::map<u16, u8> peer_ids;
-};
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
-/*
-       This is a thread-safe class.
-*/
-class BlockEmergeQueue
+class IWritableItemDefManager;
+class IWritableNodeDefManager;
+class IWritableCraftDefManager;
+class BanManager;
+class EventManager;
+class Inventory;
+class Player;
+class PlayerSAO;
+class IRollbackManager;
+class EmergeManager;
+class GameScripting;
+class ServerEnvironment;
+struct SimpleSoundSpec;
+
+
+class ServerError : public std::exception
 {
 public:
-       BlockEmergeQueue()
+       ServerError(const std::string &s)
        {
-               m_mutex.Init();
+               m_s = "ServerError: ";
+               m_s += s;
        }
-
-       ~BlockEmergeQueue()
+       virtual ~ServerError() throw()
+       {}
+       virtual const char * what() const throw()
        {
-               JMutexAutoLock lock(m_mutex);
-
-               core::list<QueuedBlockEmerge*>::Iterator i;
-               for(i=m_queue.begin(); i!=m_queue.end(); i++)
-               {
-                       QueuedBlockEmerge *q = *i;
-                       delete q;
-               }
+               return m_s.c_str();
        }
-       
-       /*
-               peer_id=0 adds with nobody to send to
-       */
-       void addBlock(u16 peer_id, v3s16 pos, u8 flags)
-       {
-               DSTACK(__FUNCTION_NAME);
-       
-               JMutexAutoLock lock(m_mutex);
+       std::string m_s;
+};
 
-               if(peer_id != 0)
-               {
-                       /*
-                               Find if block is already in queue.
-                               If it is, update the peer to it and quit.
-                       */
-                       core::list<QueuedBlockEmerge*>::Iterator i;
-                       for(i=m_queue.begin(); i!=m_queue.end(); i++)
-                       {
-                               QueuedBlockEmerge *q = *i;
-                               if(q->pos == pos)
-                               {
-                                       q->peer_ids[peer_id] = flags;
-                                       return;
-                               }
-                       }
-               }
-               
-               /*
-                       Add the block
-               */
-               QueuedBlockEmerge *q = new QueuedBlockEmerge;
-               q->pos = pos;
-               if(peer_id != 0)
-                       q->peer_ids[peer_id] = flags;
-               m_queue.push_back(q);
-       }
+/*
+       Some random functions
+*/
+v3f findSpawnPos(ServerMap &map);
 
-       // Returned pointer must be deleted
-       // Returns NULL if queue is empty
-       QueuedBlockEmerge * pop()
-       {
-               JMutexAutoLock lock(m_mutex);
-
-               core::list<QueuedBlockEmerge*>::Iterator i = m_queue.begin();
-               if(i == m_queue.end())
-                       return NULL;
-               QueuedBlockEmerge *q = *i;
-               m_queue.erase(i);
-               return q;
-       }
 
-       u32 size()
+class MapEditEventIgnorer
+{
+public:
+       MapEditEventIgnorer(bool *flag):
+               m_flag(flag)
        {
-               JMutexAutoLock lock(m_mutex);
-               return m_queue.size();
+               if(*m_flag == false)
+                       *m_flag = true;
+               else
+                       m_flag = NULL;
        }
-       
-       u32 peerItemCount(u16 peer_id)
-       {
-               JMutexAutoLock lock(m_mutex);
 
-               u32 count = 0;
-
-               core::list<QueuedBlockEmerge*>::Iterator i;
-               for(i=m_queue.begin(); i!=m_queue.end(); i++)
+       ~MapEditEventIgnorer()
+       {
+               if(m_flag)
                {
-                       QueuedBlockEmerge *q = *i;
-                       if(q->peer_ids.find(peer_id) != NULL)
-                               count++;
+                       assert(*m_flag);
+                       *m_flag = false;
                }
-
-               return count;
        }
 
 private:
-       core::list<QueuedBlockEmerge*> m_queue;
-       JMutex m_mutex;
+       bool *m_flag;
 };
 
-class Server;
-
-class ServerThread : public SimpleThread
+class MapEditEventAreaIgnorer
 {
-       Server *m_server;
-
 public:
-
-       ServerThread(Server *server):
-               SimpleThread(),
-               m_server(server)
+       MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
+               m_ignorevariable(ignorevariable)
        {
+               if(m_ignorevariable->getVolume() == 0)
+                       *m_ignorevariable = a;
+               else
+                       m_ignorevariable = NULL;
        }
 
-       void * Thread();
-};
-
-class EmergeThread : public SimpleThread
-{
-       Server *m_server;
-
-public:
-
-       EmergeThread(Server *server):
-               SimpleThread(),
-               m_server(server)
+       ~MapEditEventAreaIgnorer()
        {
-       }
-
-       void * Thread();
-
-       void trigger()
-       {
-               setRun(true);
-               if(IsRunning() == false)
+               if(m_ignorevariable)
                {
-                       Start();
+                       assert(m_ignorevariable->getVolume() != 0);
+                       *m_ignorevariable = VoxelArea();
                }
        }
-};
 
-struct PlayerInfo
-{
-       u16 id;
-       char name[PLAYERNAME_SIZE];
-       v3f position;
-       Address address;
-       float avg_rtt;
-
-       PlayerInfo();
-       void PrintLine(std::ostream *s);
+private:
+       VoxelArea *m_ignorevariable;
 };
 
-u32 PIChecksum(core::list<PlayerInfo> &l);
+class Server;
+class ServerThread;
 
 /*
        Used for queueing and sorting block transfers in containers
-       
+
        Lower priority number means higher priority.
 */
 struct PrioritySortedBlockTransfer
@@ -221,7 +143,7 @@ struct PrioritySortedBlockTransfer
                pos = a_pos;
                peer_id = a_peer_id;
        }
-       bool operator < (PrioritySortedBlockTransfer &other)
+       bool operator < (const PrioritySortedBlockTransfer &other) const
        {
                return priority < other.priority;
        }
@@ -230,6 +152,61 @@ struct PrioritySortedBlockTransfer
        u16 peer_id;
 };
 
+struct MediaRequest
+{
+       std::string name;
+
+       MediaRequest(const std::string &name_=""):
+               name(name_)
+       {}
+};
+
+struct MediaInfo
+{
+       std::string path;
+       std::string sha1_digest;
+
+       MediaInfo(const std::string path_="",
+                       const std::string sha1_digest_=""):
+               path(path_),
+               sha1_digest(sha1_digest_)
+       {
+       }
+};
+
+struct ServerSoundParams
+{
+       float gain;
+       std::string to_player;
+       enum Type{
+               SSP_LOCAL=0,
+               SSP_POSITIONAL=1,
+               SSP_OBJECT=2
+       } type;
+       v3f pos;
+       u16 object;
+       float max_hear_distance;
+       bool loop;
+
+       ServerSoundParams():
+               gain(1.0),
+               to_player(""),
+               type(SSP_LOCAL),
+               pos(0,0,0),
+               object(0),
+               max_hear_distance(32*BS),
+               loop(false)
+       {}
+
+       v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
+};
+
+struct ServerPlayingSound
+{
+       ServerSoundParams params;
+       std::set<u16> clients; // peer ids
+};
+
 class RemoteClient
 {
 public:
@@ -245,6 +222,10 @@ public:
        // Version is stored in here after INIT before INIT2
        u8 pending_serialization_version;
 
+       bool definitions_sent;
+
+       bool denied;
+
        RemoteClient():
                m_time_from_building(9999),
                m_excess_gotblocks(0)
@@ -253,6 +234,8 @@ public:
                serialization_version = SER_FMT_VER_INVALID;
                net_proto_version = 0;
                pending_serialization_version = SER_FMT_VER_INVALID;
+               definitions_sent = false;
+               denied = false;
                m_nearest_unsent_d = 0;
                m_nearest_unsent_reset_timer = 0.0;
                m_nothing_to_send_counter = 0;
@@ -261,38 +244,27 @@ public:
        ~RemoteClient()
        {
        }
-       
+
        /*
                Finds block that should be sent next to the client.
                Environment should be locked when this is called.
                dtime is used for resetting send radius at slow interval
        */
        void GetNextBlocks(Server *server, float dtime,
-                       core::array<PrioritySortedBlockTransfer> &dest);
-
-       /*
-               Connection and environment should be locked when this is called.
-               steps() objects of blocks not found in active_blocks, then
-               adds those blocks to active_blocks
-       */
-       void SendObjectData(
-                       Server *server,
-                       float dtime,
-                       core::map<v3s16, bool> &stepped_blocks
-               );
+                       std::vector<PrioritySortedBlockTransfer> &dest);
 
        void GotBlock(v3s16 p);
 
        void SentBlock(v3s16 p);
 
        void SetBlockNotSent(v3s16 p);
-       void SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks);
+       void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
 
        s32 SendingCount()
        {
                return m_blocks_sending.size();
        }
-       
+
        // Increments timeouts and removes timed-out blocks from list
        // NOTE: This doesn't fix the server-not-sending-block bug
        //       because it is related to emerging, not sending.
@@ -311,18 +283,18 @@ public:
 
        // Time from last placing or removing blocks
        float m_time_from_building;
-       
+
        /*JMutex m_dig_mutex;
        float m_dig_time_remaining;
        // -1 = not digging
        s16 m_dig_tool_item;
        v3s16 m_dig_position;*/
-       
+
        /*
                List of active objects that the client knows of.
                Value is dummy.
        */
-       core::map<u16, bool> m_known_objects;
+       std::set<u16> m_known_objects;
 
 private:
        /*
@@ -330,15 +302,15 @@ private:
                - These don't have to be sent again.
                - A block is cleared from here when client says it has
                  deleted it from it's memory
-               
+
                Key is position, value is dummy.
                No MapBlock* is stored here because the blocks can get deleted.
        */
-       core::map<v3s16, bool> m_blocks_sent;
+       std::set<v3s16> m_blocks_sent;
        s16 m_nearest_unsent_d;
        v3s16 m_last_center;
        float m_nearest_unsent_reset_timer;
-       
+
        /*
                Blocks that are currently on the line.
                This is used for throttling the sending of blocks.
@@ -347,7 +319,7 @@ private:
                Block is removed when GOTBLOCKS is received.
                Value is time from sending. (not used at the moment)
        */
-       core::map<v3s16, float> m_blocks_sending;
+       std::map<v3s16, float> m_blocks_sending;
 
        /*
                Count of excess GotBlocks().
@@ -357,7 +329,7 @@ private:
                This is resetted by PrintInfo()
        */
        u32 m_excess_gotblocks;
-       
+
        // CPU usage optimization
        u32 m_nothing_to_send_counter;
        float m_nothing_to_send_pause_timer;
@@ -372,8 +344,9 @@ public:
        */
 
        Server(
-               std::string mapsavedir,
-               std::string configpath
+               const std::string &path_world,
+               const SubgameSpec &gamespec,
+               bool simple_singleplayer_mode
        );
        ~Server();
        void start(unsigned short port);
@@ -386,25 +359,14 @@ public:
        void Receive();
        void ProcessData(u8 *data, u32 datasize, u16 peer_id);
 
-       core::list<PlayerInfo> getPlayerInfo();
-
-       /*u32 getDayNightRatio()
-       {
-               return time_to_daynight_ratio(m_time_of_day.get());
-       }*/
-       
        // Environment must be locked when called
-       void setTimeOfDay(u32 time)
-       {
-               m_env->setTimeOfDay(time);
-               m_time_of_day_send_timer = 0;
-       }
+       void setTimeOfDay(u32 time);
 
        bool getShutdownRequested()
        {
                return m_shutdown_requested;
        }
-       
+
        /*
                Shall be called with the environment locked.
                This is accessed by the map, which is inside the environment,
@@ -415,8 +377,8 @@ public:
        /*
                Shall be called with the environment and the connection locked.
        */
-       Inventory* getInventory(InventoryContext *c, std::string id);
-       void inventoryModified(InventoryContext *c, std::string id);
+       Inventory* getInventory(const InventoryLocation &loc);
+       void setInventoryModified(const InventoryLocation &loc);
 
        // Connection must be locked when called
        std::wstring getStatusString();
@@ -426,71 +388,112 @@ public:
                m_shutdown_requested = true;
        }
 
+       // Returns -1 if failed, sound handle on success
+       // Envlock + conlock
+       s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
+       void stopSound(s32 handle);
 
-       // Envlock and conlock should be locked when calling this
-       void SendMovePlayer(Player *player);
-       
-       u64 getPlayerAuthPrivs(const std::string &name)
-       {
-               try{
-                       return m_authmanager.getPrivs(name);
-               }
-               catch(AuthNotFoundException &e)
-               {
-                       dstream<<"WARNING: Auth not found for "<<name<<std::endl;
-                       return 0;
-               }
-       }
-
-       void setPlayerAuthPrivs(const std::string &name, u64 privs)
-       {
-               try{
-                       return m_authmanager.setPrivs(name, privs);
-               }
-               catch(AuthNotFoundException &e)
-               {
-                       dstream<<"WARNING: Auth not found for "<<name<<std::endl;
-               }
-       }
-       
-       // Saves g_settings to configpath given at initialization
-       void saveConfig();
+       // Envlock + conlock
+       std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
+       bool checkPriv(const std::string &name, const std::string &priv);
+       void reportPrivsModified(const std::string &name=""); // ""=all
+       void reportInventoryFormspecModified(const std::string &name);
 
-       void setIpBanned(const std::string &ip, const std::string &name)
-       {
-               m_banmanager.add(ip, name);
-               return;
-       }
-
-       void unsetIpBanned(const std::string &ip_or_name)
-       {
-               m_banmanager.remove(ip_or_name);
-               return;
-       }
-
-       std::string getBanDescription(const std::string &ip_or_name)
-       {
-               return m_banmanager.getBanDescription(ip_or_name);
-       }
+       void setIpBanned(const std::string &ip, const std::string &name);
+       void unsetIpBanned(const std::string &ip_or_name);
+       std::string getBanDescription(const std::string &ip_or_name);
 
        Address getPeerAddress(u16 peer_id)
        {
                return m_con.GetPeerAddress(peer_id);
        }
-       
+
        // Envlock and conlock should be locked when calling this
-       void notifyPlayer(const char *name, const std::wstring msg);
+       void notifyPlayer(const char *name, const std::wstring msg, const bool prepend);
        void notifyPlayers(const std::wstring msg);
-       
-       // Envlock and conlock should be locked when using Lua
-       lua_State *getLua(){ return m_lua; }
-       
+       void spawnParticle(const char *playername,
+               v3f pos, v3f velocity, v3f acceleration,
+               float expirationtime, float size,
+               bool collisiondetection, std::string texture);
+
+       void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
+               float expirationtime, float size,
+               bool collisiondetection, std::string texture);
+
+       u32 addParticleSpawner(const char *playername,
+               u16 amount, float spawntime,
+               v3f minpos, v3f maxpos,
+               v3f minvel, v3f maxvel,
+               v3f minacc, v3f maxacc,
+               float minexptime, float maxexptime,
+               float minsize, float maxsize,
+               bool collisiondetection, std::string texture);
+
+       u32 addParticleSpawnerAll(u16 amount, float spawntime,
+               v3f minpos, v3f maxpos,
+               v3f minvel, v3f maxvel,
+               v3f minacc, v3f maxacc,
+               float minexptime, float maxexptime,
+               float minsize, float maxsize,
+               bool collisiondetection, std::string texture);
+
+       void deleteParticleSpawner(const char *playername, u32 id);
+       void deleteParticleSpawnerAll(u32 id);
+
+       // Creates or resets inventory
+       Inventory* createDetachedInventory(const std::string &name);
+
+       // Envlock and conlock should be locked when using scriptapi
+       GameScripting *getScriptIface(){ return m_script; }
+
+       // Envlock should be locked when using the rollback manager
+       IRollbackManager *getRollbackManager(){ return m_rollback; }
+
+       //TODO: determine what (if anything) should be locked to access EmergeManager
+       EmergeManager *getEmergeManager(){ return m_emerge; }
+
+       // actions: time-reversed list
+       // Return value: success/failure
+       bool rollbackRevertActions(const std::list<RollbackAction> &actions,
+                       std::list<std::string> *log);
+
        // IGameDef interface
        // Under envlock
-       virtual IToolDefManager* getToolDefManager();
+       virtual IItemDefManager* getItemDefManager();
        virtual INodeDefManager* getNodeDefManager();
+       virtual ICraftDefManager* getCraftDefManager();
        virtual ITextureSource* getTextureSource();
+       virtual IShaderSource* getShaderSource();
+       virtual u16 allocateUnknownNodeId(const std::string &name);
+       virtual ISoundManager* getSoundManager();
+       virtual MtEventManager* getEventManager();
+       virtual IRollbackReportSink* getRollbackReportSink();
+
+       IWritableItemDefManager* getWritableItemDefManager();
+       IWritableNodeDefManager* getWritableNodeDefManager();
+       IWritableCraftDefManager* getWritableCraftDefManager();
+
+       const ModSpec* getModSpec(const std::string &modname);
+       void getModNames(std::list<std::string> &modlist);
+       std::string getBuiltinLuaPath();
 
+       std::string getWorldPath(){ return m_path_world; }
+
+       bool isSingleplayer(){ return m_simple_singleplayer_mode; }
+
+       void setAsyncFatalError(const std::string &error)
+       {
+               m_async_fatal_error.set(error);
+       }
+
+       bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
+       
+       u32 hudAdd(Player *player, HudElement *element);
+       bool hudRemove(Player *player, u32 id);
+       bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
+       bool hudSetFlags(Player *player, u32 flags, u32 mask);
+       bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
+       
 private:
 
        // con::PeerHandler implementation.
@@ -498,32 +501,47 @@ private:
        // As of now, these create and remove clients and players.
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
-       
+
        /*
                Static send methods
        */
-       
+
+       static void SendMovement(con::Connection &con, u16 peer_id);
        static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
+       static void SendBreath(con::Connection &con, u16 peer_id, u16 breath);
        static void SendAccessDenied(con::Connection &con, u16 peer_id,
                        const std::wstring &reason);
        static void SendDeathscreen(con::Connection &con, u16 peer_id,
                        bool set_camera_point_target, v3f camera_point_target);
-       
+       static void SendItemDef(con::Connection &con, u16 peer_id,
+                       IItemDefManager *itemdef, u16 protocol_version);
+       static void SendNodeDef(con::Connection &con, u16 peer_id,
+                       INodeDefManager *nodedef, u16 protocol_version);
+
        /*
-               Non-static send methods
+               Non-static send methods.
+               Conlock should be always used.
+               Envlock usage is documented badly but it's easy to figure out
+               which ones access the environment.
        */
 
        // Envlock and conlock should be locked when calling these
-       void SendObjectData(float dtime);
-       void SendPlayerInfos();
        void SendInventory(u16 peer_id);
-       // send wielded item info about player to all
-       void SendWieldedItem(const Player *player);
-       // send wielded item info about all players to all players
-       void SendPlayerItems();
        void SendChatMessage(u16 peer_id, const std::wstring &message);
        void BroadcastChatMessage(const std::wstring &message);
-       void SendPlayerHP(Player *player);
+       void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
+       void SendPlayerHP(u16 peer_id);
+       void SendPlayerBreath(u16 peer_id);
+       void SendMovePlayer(u16 peer_id);
+       void SendPlayerPrivileges(u16 peer_id);
+       void SendPlayerInventoryFormspec(u16 peer_id);
+       void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
+       void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
+       void SendHUDRemove(u16 peer_id, u32 id);
+       void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
+       void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
+       void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
+
        /*
                Send a node removal/addition event to all clients except ignore_id.
                Additionally, if far_players!=NULL, players further away than
@@ -531,125 +549,190 @@ private:
        */
        // Envlock and conlock should be locked when calling these
        void sendRemoveNode(v3s16 p, u16 ignore_id=0,
-                       core::list<u16> *far_players=NULL, float far_d_nodes=100);
+                       std::list<u16> *far_players=NULL, float far_d_nodes=100);
        void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
-                       core::list<u16> *far_players=NULL, float far_d_nodes=100);
+                       std::list<u16> *far_players=NULL, float far_d_nodes=100);
        void setBlockNotSent(v3s16 p);
-       
+
        // Environment and Connection must be locked when called
-       void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
-       
+       void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
+
        // Sends blocks to clients (locks env and con on its own)
        void SendBlocks(float dtime);
 
+       void fillMediaCache();
+       void sendMediaAnnouncement(u16 peer_id);
+       void sendRequestedMedia(u16 peer_id,
+                       const std::list<MediaRequest> &tosend);
+
+       void sendDetachedInventory(const std::string &name, u16 peer_id);
+       void sendDetachedInventoryToAll(const std::string &name);
+       void sendDetachedInventories(u16 peer_id);
+
+       // Adds a ParticleSpawner on peer with peer_id
+       void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
+               v3f minpos, v3f maxpos,
+               v3f minvel, v3f maxvel,
+               v3f minacc, v3f maxacc,
+               float minexptime, float maxexptime,
+               float minsize, float maxsize,
+               bool collisiondetection, std::string texture, u32 id);
+
+       // Adds a ParticleSpawner on all peers
+       void SendAddParticleSpawnerAll(u16 amount, float spawntime,
+               v3f minpos, v3f maxpos,
+               v3f minvel, v3f maxvel,
+               v3f minacc, v3f maxacc,
+               float minexptime, float maxexptime,
+               float minsize, float maxsize,
+               bool collisiondetection, std::string texture, u32 id);
+
+       // Deletes ParticleSpawner on a single client
+       void SendDeleteParticleSpawner(u16 peer_id, u32 id);
+
+       // Deletes ParticleSpawner on all clients
+       void SendDeleteParticleSpawnerAll(u32 id);
+
+       // Spawns particle on single client
+       void SendSpawnParticle(u16 peer_id,
+               v3f pos, v3f velocity, v3f acceleration,
+               float expirationtime, float size,
+               bool collisiondetection, std::string texture);
+
+       // Spawns particle on all clients
+       void SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
+               float expirationtime, float size,
+               bool collisiondetection, std::string texture);
+
        /*
                Something random
        */
-       
-       void HandlePlayerHP(Player *player, s16 damage);
-       void RespawnPlayer(Player *player);
-       
+
+       void DiePlayer(u16 peer_id);
+       void RespawnPlayer(u16 peer_id);
+       void DenyAccess(u16 peer_id, const std::wstring &reason);
+
+       enum ClientDeletionReason {
+               CDR_LEAVE,
+               CDR_TIMEOUT,
+               CDR_DENY
+       };
+       void DeleteClient(u16 peer_id, ClientDeletionReason reason);
+
        void UpdateCrafting(u16 peer_id);
-       
+
        // When called, connection mutex should be locked
        RemoteClient* getClient(u16 peer_id);
-       
+       RemoteClient* getClientNoEx(u16 peer_id);
+
        // When called, environment mutex should be locked
-       std::string getPlayerName(u16 peer_id)
-       {
-               Player *player = m_env->getPlayer(peer_id);
-               if(player == NULL)
-                       return "[id="+itos(peer_id);
-               return player->getName();
-       }
+       std::string getPlayerName(u16 peer_id);
+       PlayerSAO* getPlayerSAO(u16 peer_id);
 
        /*
                Get a player from memory or creates one.
                If player is already connected, return NULL
-               The password is not checked here - it is only used to
-               set the password if a new player is created.
+               Does not verify/modify auth info and password.
 
                Call with env and con locked.
        */
-       Player *emergePlayer(const char *name, const char *password, u16 peer_id);
-       
+       PlayerSAO *emergePlayer(const char *name, u16 peer_id);
+
        // Locks environment and connection by its own
        struct PeerChange;
        void handlePeerChange(PeerChange &c);
        void handlePeerChanges();
 
-       u64 getPlayerPrivs(Player *player);
-
        /*
                Variables
        */
-       
+
+       // World directory
+       std::string m_path_world;
+       // Subgame specification
+       SubgameSpec m_gamespec;
+       // If true, do not allow multiple players and hide some multiplayer
+       // functionality
+       bool m_simple_singleplayer_mode;
+
+       // Thread can set; step() will throw as ServerError
+       MutexedVariable<std::string> m_async_fatal_error;
+
        // Some timers
        float m_liquid_transform_timer;
+       float m_liquid_transform_every;
        float m_print_info_timer;
+       float m_masterserver_timer;
        float m_objectdata_timer;
        float m_emergethread_trigger_timer;
        float m_savemap_timer;
        IntervalLimiter m_map_timer_and_unload_interval;
-       
+
        // NOTE: If connection and environment are both to be locked,
        // environment shall be locked first.
 
        // Environment
        ServerEnvironment *m_env;
        JMutex m_env_mutex;
-       
+
        // Connection
        con::Connection m_con;
        JMutex m_con_mutex;
        // Connected clients (behind the con mutex)
-       core::map<u16, RemoteClient*> m_clients;
+       std::map<u16, RemoteClient*> m_clients;
+       u16 m_clients_number; //for announcing masterserver
+
+       // Ban checking
+       BanManager *m_banmanager;
 
-       // User authentication
-       AuthManager m_authmanager;
+       // Rollback manager (behind m_env_mutex)
+       IRollbackManager *m_rollback;
+       bool m_rollback_sink_enabled;
+       bool m_enable_rollback_recording; // Updated once in a while
 
-       // Bann checking
-       BanManager m_banmanager;
+       // Emerge manager
+       EmergeManager *m_emerge;
 
        // Scripting
        // Envlock and conlock should be locked when using Lua
-       lua_State *m_lua;
+       GameScripting *m_script;
+
+       // Item definition manager
+       IWritableItemDefManager *m_itemdef;
 
-       // Tool definition manager
-       IWritableToolDefManager *m_toolmgr;
-       
        // Node definition manager
-       IWritableNodeDefManager *m_nodemgr;
-       
+       IWritableNodeDefManager *m_nodedef;
+
+       // Craft definition manager
+       IWritableCraftDefManager *m_craftdef;
+
+       // Event manager
+       EventManager *m_event;
+
+       // Mods
+       std::vector<ModSpec> m_mods;
+
        /*
                Threads
        */
-       
+
        // A buffer for time steps
        // step() increments and AsyncRunStep() run by m_thread reads it.
        float m_step_dtime;
        JMutex m_step_dtime_mutex;
 
        // The server mainly operates in this thread
-       ServerThread m_thread;
-       // This thread fetches and generates map
-       EmergeThread m_emergethread;
-       // Queue of block coordinates to be processed by the emerge thread
-       BlockEmergeQueue m_emerge_queue;
-       
+       ServerThread *m_thread;
+
        /*
                Time related stuff
        */
 
-       // 0-23999
-       //MutexedVariable<u32> m_time_of_day;
-       // Used to buffer dtime for adding to m_time_of_day
-       float m_time_counter;
        // Timer for sending time of day over network
        float m_time_of_day_send_timer;
        // Uptime of server in seconds
        MutexedVariable<double> m_uptime;
-       
+
        /*
                Peer change queue.
                Queues stuff from peerAdded() and deletingPeer() to
@@ -672,14 +755,11 @@ private:
                Random stuff
        */
 
-       // Map directory
-       std::string m_mapsavedir;
-
-       // Configuration path ("" = no configuration file)
-       std::string m_configpath;
+       // Mod parent directory paths
+       std::list<std::string> m_modspaths;
 
        bool m_shutdown_requested;
-       
+
        /*
                Map edit event queue. Automatically receives all map edits.
                The constructor of this class registers us to receive them through
@@ -700,6 +780,13 @@ private:
                This is behind m_env_mutex
        */
        bool m_ignore_map_edit_events;
+       /*
+               If a non-empty area, map edit events contained within are left
+               unsent. Done at map generation time to speed up editing of the
+               generated area, as it will be sent anyway.
+               This is behind m_env_mutex
+       */
+       VoxelArea m_ignore_map_edit_events_area;
        /*
                If set to !=0, the incoming MapEditEvents are modified to have
                this peed id as the disabled recipient
@@ -709,6 +796,25 @@ private:
 
        friend class EmergeThread;
        friend class RemoteClient;
+
+       std::map<std::string,MediaInfo> m_media;
+
+       /*
+               Sounds
+       */
+       std::map<s32, ServerPlayingSound> m_playing_sounds;
+       s32 m_next_sound_id;
+
+       /*
+               Detached inventories (behind m_env_mutex)
+       */
+       // key = name
+       std::map<std::string, Inventory*> m_detached_inventories;
+
+       /*
+               Particles
+       */
+       std::vector<u32> m_particlespawner_ids;
 };
 
 /*