Don't generate or send if not in sight
*/
- if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
+ if(isBlockInSight(p, camera_pos, camera_dir, M_PI, 10000*BS) == false)
{
continue;
}
u16 command
u16 number of player positions
for each player:
+ u16 peer_id
v3s32 position*100
v3s32 speed*100
s32 pitch*100
if(g_settings.getBool("creative_mode") == false)
{
// Skip if inventory has no free space
- if(ilist->getUsedSlots() == ilist->getSize())
+ if(ilist->roomForItem(item) == false)
{
dout_server<<"Player inventory has no free space"<<std::endl;
return;
return;
}
+ /*
+ If in creative mode, item dropping is disabled unless
+ player has build privileges
+ */
+ if(g_settings.getBool("creative_mode") &&
+ (getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ {
+ derr_server<<"Not allowing player to drop item: "
+ "creative mode and no build privs"<<std::endl;
+ return;
+ }
+
dout_server<<"Placing a miscellaneous item on map"
<<std::endl;
mlist->addItem(item1);
}
}
+ // Disallow moving items if not allowed to build
+ else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ return;
}
if(disable_action == false)