somebody is cheating, by checking the timing.
*/
MapNode n(CONTENT_IGNORE);
- try
- {
- n = m_env->getMap().getNode(p_under);
- }
- catch(InvalidPositionException &e)
- {
+ bool pos_ok;
+ n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+ if (pos_ok)
+ n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+
+ if (!pos_ok) {
infostream<<"Server: Not punching: Node not found."
<<" Adding block to emerge queue."
<<std::endl;
m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
}
+
if(n.getContent() != CONTENT_IGNORE)
m_script->node_on_punch(p_under, n, playersao, pointed);
// Cheat prevention
// Only digging of nodes
if(pointed.type == POINTEDTHING_NODE)
{
- MapNode n(CONTENT_IGNORE);
- try
- {
- n = m_env->getMap().getNode(p_under);
- }
- catch(InvalidPositionException &e)
- {
- infostream<<"Server: Not finishing digging: Node not found."
- <<" Adding block to emerge queue."
- <<std::endl;
+ bool pos_ok;
+ MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+ if (!pos_ok) {
+ infostream << "Server: Not finishing digging: Node not found."
+ << " Adding block to emerge queue."
+ << std::endl;
m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
}