Fix the player information version_string return value (#8616)
[oweals/minetest.git] / src / server.cpp
index 496170da3f9689f4300f2f94078b9385589f0f3f..b74bba258c0dd79368985ca10aa80f61707c382a 100644 (file)
@@ -93,6 +93,15 @@ void *ServerThread::run()
 {
        BEGIN_DEBUG_EXCEPTION_HANDLER
 
+       /*
+        * The real business of the server happens on the ServerThread.
+        * How this works:
+        * AsyncRunStep() runs an actual server step as soon as enough time has
+        * passed (dedicated_server_loop keeps track of that).
+        * Receive() blocks at least(!) 30ms waiting for a packet (so this loop
+        * doesn't busy wait) and will process any remaining packets.
+        */
+
        m_server->AsyncRunStep(true);
 
        while (!stopRequested()) {
@@ -101,7 +110,6 @@ void *ServerThread::run()
 
                        m_server->Receive();
 
-               } catch (con::NoIncomingDataException &e) {
                } catch (con::PeerNotFoundException &e) {
                        infostream<<"Server: PeerNotFoundException"<<std::endl;
                } catch (ClientNotFoundException &e) {
@@ -306,6 +314,11 @@ Server::~Server()
        for (auto &detached_inventory : m_detached_inventories) {
                delete detached_inventory.second;
        }
+
+       while (!m_unsent_map_edit_queue.empty()) {
+               delete m_unsent_map_edit_queue.front();
+               m_unsent_map_edit_queue.pop();
+       }
 }
 
 void Server::init()
@@ -470,7 +483,6 @@ void Server::step(float dtime)
 
 void Server::AsyncRunStep(bool initial_step)
 {
-       g_profiler->add("Server::AsyncRunStep (num)", 1);
 
        float dtime;
        {
@@ -486,10 +498,7 @@ void Server::AsyncRunStep(bool initial_step)
        if((dtime < 0.001) && !initial_step)
                return;
 
-       g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
-
-       //infostream<<"Server steps "<<dtime<<std::endl;
-       //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
+       ScopeProfiler sp(g_profiler, "Server::AsyncRunStep()", SPT_AVG);
 
        {
                MutexAutoLock lock1(m_step_dtime_mutex);
@@ -535,8 +544,6 @@ void Server::AsyncRunStep(bool initial_step)
                }
                m_env->reportMaxLagEstimate(max_lag);
                // Step environment
-               ScopeProfiler sp(g_profiler, "SEnv step");
-               ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
                m_env->step(dtime);
        }
 
@@ -626,124 +633,27 @@ void Server::AsyncRunStep(bool initial_step)
 
                m_clients.lock();
                const RemoteClientMap &clients = m_clients.getClientList();
-               ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
-
-               // Radius inside which objects are active
-               static thread_local const s16 radius =
-                       g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
-
-               // Radius inside which players are active
-               static thread_local const bool is_transfer_limited =
-                       g_settings->exists("unlimited_player_transfer_distance") &&
-                       !g_settings->getBool("unlimited_player_transfer_distance");
-               static thread_local const s16 player_transfer_dist =
-                       g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
-               s16 player_radius = player_transfer_dist;
-               if (player_radius == 0 && is_transfer_limited)
-                       player_radius = radius;
+               ScopeProfiler sp(g_profiler, "Server: update objects within range");
 
                for (const auto &client_it : clients) {
                        RemoteClient *client = client_it.second;
 
-                       // If definitions and textures have not been sent, don't
-                       // send objects either
                        if (client->getState() < CS_DefinitionsSent)
                                continue;
 
-                       RemotePlayer *player = m_env->getPlayer(client->peer_id);
-                       if (!player) {
-                               // This can happen if the client timeouts somehow
+                       // This can happen if the client times out somehow
+                       if (!m_env->getPlayer(client->peer_id))
                                continue;
-                       }
 
-                       PlayerSAO *playersao = player->getPlayerSAO();
+                       PlayerSAO *playersao = getPlayerSAO(client->peer_id);
                        if (!playersao)
                                continue;
 
-                       s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
-                       if (my_radius <= 0) my_radius = radius;
-                       //infostream << "Server: Active Radius " << my_radius << std::endl;
-
-                       std::queue<u16> removed_objects;
-                       std::queue<u16> added_objects;
-                       m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
-                                       client->m_known_objects, removed_objects);
-                       m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
-                                       client->m_known_objects, added_objects);
-
-                       // Ignore if nothing happened
-                       if (removed_objects.empty() && added_objects.empty()) {
-                               continue;
-                       }
-
-                       std::string data_buffer;
-
-                       char buf[4];
-
-                       // Handle removed objects
-                       writeU16((u8*)buf, removed_objects.size());
-                       data_buffer.append(buf, 2);
-                       while (!removed_objects.empty()) {
-                               // Get object
-                               u16 id = removed_objects.front();
-                               ServerActiveObject* obj = m_env->getActiveObject(id);
-
-                               // Add to data buffer for sending
-                               writeU16((u8*)buf, id);
-                               data_buffer.append(buf, 2);
-
-                               // Remove from known objects
-                               client->m_known_objects.erase(id);
-
-                               if(obj && obj->m_known_by_count > 0)
-                                       obj->m_known_by_count--;
-                               removed_objects.pop();
-                       }
-
-                       // Handle added objects
-                       writeU16((u8*)buf, added_objects.size());
-                       data_buffer.append(buf, 2);
-                       while (!added_objects.empty()) {
-                               // Get object
-                               u16 id = added_objects.front();
-                               ServerActiveObject* obj = m_env->getActiveObject(id);
-
-                               // Get object type
-                               u8 type = ACTIVEOBJECT_TYPE_INVALID;
-                               if (!obj)
-                                       warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
-                               else
-                                       type = obj->getSendType();
-
-                               // Add to data buffer for sending
-                               writeU16((u8*)buf, id);
-                               data_buffer.append(buf, 2);
-                               writeU8((u8*)buf, type);
-                               data_buffer.append(buf, 1);
-
-                               if(obj)
-                                       data_buffer.append(serializeLongString(
-                                                       obj->getClientInitializationData(client->net_proto_version)));
-                               else
-                                       data_buffer.append(serializeLongString(""));
-
-                               // Add to known objects
-                               client->m_known_objects.insert(id);
-
-                               if(obj)
-                                       obj->m_known_by_count++;
-
-                               added_objects.pop();
-                       }
-
-                       u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
-                       verbosestream << "Server: Sent object remove/add: "
-                                       << removed_objects.size() << " removed, "
-                                       << added_objects.size() << " added, "
-                                       << "packet size is " << pktSize << std::endl;
+                       SendActiveObjectRemoveAdd(client, playersao);
                }
                m_clients.unlock();
 
+               // Save mod storages if modified
                m_mod_storage_save_timer -= dtime;
                if (m_mod_storage_save_timer <= 0.0f) {
                        infostream << "Saving registered mod storages." << std::endl;
@@ -762,7 +672,7 @@ void Server::AsyncRunStep(bool initial_step)
        */
        {
                MutexAutoLock envlock(m_env_mutex);
-               ScopeProfiler sp(g_profiler, "Server: sending object messages");
+               ScopeProfiler sp(g_profiler, "Server: send SAO messages");
 
                // Key = object id
                // Value = data sent by object
@@ -792,19 +702,33 @@ void Server::AsyncRunStep(bool initial_step)
                // Route data to every client
                for (const auto &client_it : clients) {
                        RemoteClient *client = client_it.second;
+                       PlayerSAO *player = getPlayerSAO(client->peer_id);
                        std::string reliable_data;
                        std::string unreliable_data;
                        // Go through all objects in message buffer
                        for (const auto &buffered_message : buffered_messages) {
-                               // If object is not known by client, skip it
+                               // If object does not exist or is not known by client, skip it
                                u16 id = buffered_message.first;
-                               if (client->m_known_objects.find(id) == client->m_known_objects.end())
+                               ServerActiveObject *sao = m_env->getActiveObject(id);
+                               if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end())
                                        continue;
 
                                // Get message list of object
                                std::vector<ActiveObjectMessage>* list = buffered_message.second;
                                // Go through every message
                                for (const ActiveObjectMessage &aom : *list) {
+                                       // Send position updates to players who do not see the attachment
+                                       if (aom.datastring[0] == GENERIC_CMD_UPDATE_POSITION) {
+                                               if (sao->getId() == player->getId())
+                                                       continue;
+
+                                               // Do not send position updates for attached players
+                                               // as long the parent is known to the client
+                                               ServerActiveObject *parent = sao->getParent();
+                                               if (parent && client->m_known_objects.find(parent->getId()) !=
+                                                               client->m_known_objects.end())
+                                                       continue;
+                                       }
                                        // Compose the full new data with header
                                        std::string new_data;
                                        // Add object id
@@ -972,7 +896,7 @@ void Server::AsyncRunStep(bool initial_step)
                        counter = 0.0;
                        MutexAutoLock lock(m_env_mutex);
 
-                       ScopeProfiler sp(g_profiler, "Server: saving stuff");
+                       ScopeProfiler sp(g_profiler, "Server: map saving (sum)");
 
                        // Save ban file
                        if (m_banmanager->isModified()) {
@@ -995,24 +919,43 @@ void Server::AsyncRunStep(bool initial_step)
 
 void Server::Receive()
 {
-       session_t peer_id = 0;
-       try {
-               NetworkPacket pkt;
-               m_con->Receive(&pkt);
-               peer_id = pkt.getPeerId();
-               ProcessData(&pkt);
-       } catch (const con::InvalidIncomingDataException &e) {
-               infostream << "Server::Receive(): InvalidIncomingDataException: what()="
-                               << e.what() << std::endl;
-       } catch (const SerializationError &e) {
-               infostream << "Server::Receive(): SerializationError: what()="
-                               << e.what() << std::endl;
-       } catch (const ClientStateError &e) {
-               errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
-               DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
-                               L"Try reconnecting or updating your client");
-       } catch (const con::PeerNotFoundException &e) {
-               // Do nothing
+       NetworkPacket pkt;
+       session_t peer_id;
+       bool first = true;
+       for (;;) {
+               pkt.clear();
+               peer_id = 0;
+               try {
+                       /*
+                               In the first iteration *wait* for a packet, afterwards process
+                               all packets that are immediately available (no waiting).
+                       */
+                       if (first) {
+                               m_con->Receive(&pkt);
+                               first = false;
+                       } else {
+                               if (!m_con->TryReceive(&pkt))
+                                       return;
+                       }
+
+                       peer_id = pkt.getPeerId();
+                       ProcessData(&pkt);
+               } catch (const con::InvalidIncomingDataException &e) {
+                       infostream << "Server::Receive(): InvalidIncomingDataException: what()="
+                                       << e.what() << std::endl;
+               } catch (const SerializationError &e) {
+                       infostream << "Server::Receive(): SerializationError: what()="
+                                       << e.what() << std::endl;
+               } catch (const ClientStateError &e) {
+                       errorstream << "ProcessData: peer=" << peer_id << " what()="
+                                        << e.what() << std::endl;
+                       DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
+                                       L"Try reconnecting or updating your client");
+               } catch (const con::PeerNotFoundException &e) {
+                       // Do nothing
+               } catch (const con::NoIncomingDataException &e) {
+                       return;
+               }
        }
 }
 
@@ -1063,7 +1006,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
        SendPlayerInventoryFormspec(peer_id);
 
        // Send inventory
-       SendInventory(playersao);
+       SendInventory(playersao, false);
 
        // Send HP or death screen
        if (playersao->isDead())
@@ -1095,9 +1038,9 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
        return playersao;
 }
 
-inline void Server::handleCommand(NetworkPacketpkt)
+inline void Server::handleCommand(NetworkPacket *pkt)
 {
-       const ToServerCommandHandleropHandle = toServerCommandTable[pkt->getCommand()];
+       const ToServerCommandHandler &opHandle = toServerCommandTable[pkt->getCommand()];
        (this->*opHandle.handler)(pkt);
 }
 
@@ -1106,7 +1049,7 @@ void Server::ProcessData(NetworkPacket *pkt)
        // Environment is locked first.
        MutexAutoLock envlock(m_env_mutex);
 
-       ScopeProfiler sp(g_profiler, "Server::ProcessData");
+       ScopeProfiler sp(g_profiler, "Server: Process network packet (sum)");
        u32 peer_id = pkt->getPeerId();
 
        try {
@@ -1193,12 +1136,12 @@ void Server::setTimeOfDay(u32 time)
        m_time_of_day_send_timer = 0;
 }
 
-void Server::onMapEditEvent(MapEditEvent *event)
+void Server::onMapEditEvent(const MapEditEvent &event)
 {
-       if (m_ignore_map_edit_events_area.contains(event->getArea()))
+       if (m_ignore_map_edit_events_area.contains(event.getArea()))
                return;
-       MapEditEvent *e = event->clone();
-       m_unsent_map_edit_queue.push(e);
+
+       m_unsent_map_edit_queue.push(new MapEditEvent(event));
 }
 
 Inventory* Server::getInventory(const InventoryLocation &loc)
@@ -1240,26 +1183,22 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
        return NULL;
 }
 
-void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
+void Server::setInventoryModified(const InventoryLocation &loc)
 {
        switch(loc.type){
        case InventoryLocation::UNDEFINED:
                break;
        case InventoryLocation::PLAYER:
        {
-               if (!playerSend)
-                       return;
 
                RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
 
                if (!player)
                        return;
 
-               PlayerSAO *playersao = player->getPlayerSAO();
-               if(!playersao)
-                       return;
-
-               SendInventory(playersao);
+               player->setModified(true);
+               player->inventory.setModified(true);
+               // Updates are sent in ServerEnvironment::step()
        }
                break;
        case InventoryLocation::NODEMETA:
@@ -1267,12 +1206,12 @@ void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
                MapEditEvent event;
                event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
                event.p = loc.p;
-               m_env->getMap().dispatchEvent(&event);
+               m_env->getMap().dispatchEvent(event);
        }
                break;
        case InventoryLocation::DETACHED:
        {
-               sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
+               // Updates are sent in ServerEnvironment::step()
        }
                break;
        default:
@@ -1344,7 +1283,7 @@ bool Server::getClientInfo(
        *major = client->getMajor();
        *minor = client->getMinor();
        *patch = client->getPatch();
-       *vers_string = client->getPatch();
+       *vers_string = client->getFull();
 
        m_clients.unlock();
 
@@ -1426,10 +1365,10 @@ void Server::SendMovement(session_t peer_id)
 
 void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
 {
-       if (!g_settings->getBool("enable_damage"))
+       if (playersao->isImmortal())
                return;
 
-       session_t peer_id   = playersao->getPeerID();
+       session_t peer_id = playersao->getPeerID();
        bool is_alive = playersao->getHP() > 0;
 
        if (is_alive)
@@ -1533,21 +1472,27 @@ void Server::SendNodeDef(session_t peer_id,
        Non-static send methods
 */
 
-void Server::SendInventory(PlayerSAO* playerSAO)
+void Server::SendInventory(PlayerSAO *sao, bool incremental)
 {
-       UpdateCrafting(playerSAO->getPlayer());
+       RemotePlayer *player = sao->getPlayer();
+
+       // Do not send new format to old clients
+       incremental &= player->protocol_version >= 38;
+
+       UpdateCrafting(player);
 
        /*
                Serialize it
        */
 
-       NetworkPacket pkt(TOCLIENT_INVENTORY, 0, playerSAO->getPeerID());
+       NetworkPacket pkt(TOCLIENT_INVENTORY, 0, sao->getPeerID());
 
-       std::ostringstream os;
-       playerSAO->getInventory()->serialize(os);
-
-       std::string s = os.str();
+       std::ostringstream os(std::ios::binary);
+       sao->getInventory()->serialize(os, incremental);
+       sao->getInventory()->setModified(false);
+       player->setModified(true);
 
+       const std::string &s = os.str();
        pkt.putRawString(s.c_str(), s.size());
        Send(&pkt);
 }
@@ -1571,9 +1516,9 @@ void Server::SendChatMessage(session_t peer_id, const ChatMessage &message)
 }
 
 void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
-                                     const std::string &formname)
+       const std::string &formname)
 {
-       NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
+       NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0, peer_id);
        if (formspec.empty()){
                //the client should close the formspec
                //but make sure there wasn't another one open in meantime
@@ -1584,7 +1529,7 @@ void Server::SendShowFormspecMessage(session_t peer_id, const std::string &forms
                pkt.putLongString("");
        } else {
                m_formspec_state_data[peer_id] = formname;
-               pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
+               pkt.putLongString(formspec);
        }
        pkt << formname;
 
@@ -1709,7 +1654,8 @@ void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form)
 
        pkt << id << (u8) form->type << form->pos << form->name << form->scale
                        << form->text << form->number << form->item << form->dir
-                       << form->align << form->offset << form->world_pos << form->size;
+                       << form->align << form->offset << form->world_pos << form->size
+                       << form->z_index;
 
        Send(&pkt);
 }
@@ -1866,6 +1812,16 @@ void Server::SendMovePlayer(session_t peer_id)
        Send(&pkt);
 }
 
+void Server::SendPlayerFov(session_t peer_id)
+{
+       NetworkPacket pkt(TOCLIENT_FOV, 4 + 1, peer_id);
+
+       PlayerFovSpec fov_spec = m_env->getPlayer(peer_id)->getFov();
+       pkt << fov_spec.fov << fov_spec.is_multiplier;
+
+       Send(&pkt);
+}
+
 void Server::SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
                f32 animation_speed)
 {
@@ -1913,7 +1869,8 @@ void Server::SendPlayerInventoryFormspec(session_t peer_id)
                return;
 
        NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
-       pkt.putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
+       pkt.putLongString(player->inventory_formspec);
+
        Send(&pkt);
 }
 
@@ -1925,16 +1882,107 @@ void Server::SendPlayerFormspecPrepend(session_t peer_id)
                return;
 
        NetworkPacket pkt(TOCLIENT_FORMSPEC_PREPEND, 0, peer_id);
-       pkt << FORMSPEC_VERSION_STRING + player->formspec_prepend;
+       pkt << player->formspec_prepend;
        Send(&pkt);
 }
 
-u32 Server::SendActiveObjectRemoveAdd(session_t peer_id, const std::string &datas)
+void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao)
 {
-       NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
-       pkt.putRawString(datas.c_str(), datas.size());
+       // Radius inside which objects are active
+       static thread_local const s16 radius =
+               g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
+
+       // Radius inside which players are active
+       static thread_local const bool is_transfer_limited =
+               g_settings->exists("unlimited_player_transfer_distance") &&
+               !g_settings->getBool("unlimited_player_transfer_distance");
+
+       static thread_local const s16 player_transfer_dist =
+               g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
+
+       s16 player_radius = player_transfer_dist == 0 && is_transfer_limited ?
+               radius : player_transfer_dist;
+
+       s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
+       if (my_radius <= 0)
+               my_radius = radius;
+
+       std::queue<u16> removed_objects, added_objects;
+       m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
+               client->m_known_objects, removed_objects);
+       m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
+               client->m_known_objects, added_objects);
+
+       int removed_count = removed_objects.size();
+       int added_count   = added_objects.size();
+
+       if (removed_objects.empty() && added_objects.empty())
+               return;
+
+       char buf[4];
+       std::string data;
+
+       // Handle removed objects
+       writeU16((u8*)buf, removed_objects.size());
+       data.append(buf, 2);
+       while (!removed_objects.empty()) {
+               // Get object
+               u16 id = removed_objects.front();
+               ServerActiveObject* obj = m_env->getActiveObject(id);
+
+               // Add to data buffer for sending
+               writeU16((u8*)buf, id);
+               data.append(buf, 2);
+
+               // Remove from known objects
+               client->m_known_objects.erase(id);
+
+               if (obj && obj->m_known_by_count > 0)
+                       obj->m_known_by_count--;
+
+               removed_objects.pop();
+       }
+
+       // Handle added objects
+       writeU16((u8*)buf, added_objects.size());
+       data.append(buf, 2);
+       while (!added_objects.empty()) {
+               // Get object
+               u16 id = added_objects.front();
+               ServerActiveObject *obj = m_env->getActiveObject(id);
+               added_objects.pop();
+
+               if (!obj) {
+                       warningstream << FUNCTION_NAME << ": NULL object id="
+                               << (int)id << std::endl;
+                       continue;
+               }
+
+               // Get object type
+               u8 type = obj->getSendType();
+
+               // Add to data buffer for sending
+               writeU16((u8*)buf, id);
+               data.append(buf, 2);
+               writeU8((u8*)buf, type);
+               data.append(buf, 1);
+
+               data.append(serializeLongString(
+                       obj->getClientInitializationData(client->net_proto_version)));
+
+               // Add to known objects
+               client->m_known_objects.insert(id);
+
+               obj->m_known_by_count++;
+       }
+
+       NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);
+       pkt.putRawString(data.c_str(), data.size());
        Send(&pkt);
-       return pkt.getSize();
+
+       verbosestream << "Server::SendActiveObjectRemoveAdd: "
+               << removed_count << " removed, " << added_count << " added, "
+               << "packet size is " << pkt.getSize() << std::endl;
 }
 
 void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
@@ -1958,6 +2006,13 @@ void Server::SendCSMRestrictionFlags(session_t peer_id)
        Send(&pkt);
 }
 
+void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel)
+{
+       NetworkPacket pkt(TOCLIENT_PLAYER_SPEED, 0, peer_id);
+       pkt << added_vel;
+       Send(&pkt);
+}
+
 s32 Server::playSound(const SimpleSoundSpec &spec,
                const ServerSoundParams &params)
 {
@@ -2251,14 +2306,12 @@ void Server::SendBlocks(float dtime)
        MutexAutoLock envlock(m_env_mutex);
        //TODO check if one big lock could be faster then multiple small ones
 
-       ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
-
        std::vector<PrioritySortedBlockTransfer> queue;
 
        u32 total_sending = 0;
 
        {
-               ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending");
+               ScopeProfiler sp2(g_profiler, "Server::SendBlocks(): Collect list");
 
                std::vector<session_t> clients = m_clients.getClientIDs();
 
@@ -2287,16 +2340,16 @@ void Server::SendBlocks(float dtime)
        u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) *
                g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1;
 
+       ScopeProfiler sp(g_profiler, "Server::SendBlocks(): Send to clients");
+       Map &map = m_env->getMap();
+
        for (const PrioritySortedBlockTransfer &block_to_send : queue) {
                if (total_sending >= max_blocks_to_send)
                        break;
 
-               MapBlock *block = nullptr;
-               try {
-                       block = m_env->getMap().getBlockNoCreate(block_to_send.pos);
-               } catch (const InvalidPositionException &e) {
+               MapBlock *block = map.getBlockNoCreateNoEx(block_to_send.pos);
+               if (!block)
                        continue;
-               }
 
                RemoteClient *client = m_clients.lockedGetClientNoEx(block_to_send.peer_id,
                                CS_Active);
@@ -2314,10 +2367,7 @@ void Server::SendBlocks(float dtime)
 
 bool Server::SendBlock(session_t peer_id, const v3s16 &blockpos)
 {
-       MapBlock *block = nullptr;
-       try {
-               block = m_env->getMap().getBlockNoCreate(blockpos);
-       } catch (InvalidPositionException &e) {};
+       MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
        if (!block)
                return false;
 
@@ -2575,6 +2625,9 @@ void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
                        player_it->second.empty()) {
                // OK. Send to everyone
        } else {
+               if (!m_env)
+                       return; // Mods are not done loading
+
                RemotePlayer *p = m_env->getPlayer(player_it->second.c_str());
                if (!p)
                        return; // Player is offline
@@ -2596,8 +2649,9 @@ void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
                // Serialization & NetworkPacket isn't a love story
                std::ostringstream os(std::ios_base::binary);
                inv_it->second->serialize(os);
+               inv_it->second->setModified(false);
 
-               std::string os_str = os.str();
+               const std::string &os_str = os.str();
                pkt << static_cast<u16>(os_str.size()); // HACK: to keep compatibility with 5.0.0 clients
                pkt.putRawString(os_str);
        }
@@ -2608,11 +2662,16 @@ void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
                Send(&pkt);
 }
 
-void Server::sendDetachedInventories(session_t peer_id)
+void Server::sendDetachedInventories(session_t peer_id, bool incremental)
 {
        for (const auto &detached_inventory : m_detached_inventories) {
                const std::string &name = detached_inventory.first;
-               //Inventory *inv = i->second;
+               if (incremental) {
+                       Inventory *inv = detached_inventory.second;
+                       if (!inv || !inv->checkModified())
+                               continue;
+               }
+
                sendDetachedInventory(name, peer_id);
        }
 }
@@ -2823,6 +2882,11 @@ void Server::UpdateCrafting(RemotePlayer *player)
        if (!clist || clist->getSize() == 0)
                return;
 
+       if (!clist->checkModified()) {
+               verbosestream << "Skip Server::UpdateCrafting(): list unmodified" << std::endl;
+               return;
+       }
+
        // Get a preview for crafting
        ItemStack preview;
        InventoryLocation loc;
@@ -2863,28 +2927,28 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
 {
        // If something goes wrong, this player is to blame
        RollbackScopeActor rollback_scope(m_rollback,
-               std::string("player:") + name);
+                       std::string("player:") + name);
 
        if (g_settings->getBool("strip_color_codes"))
                wmessage = unescape_enriched(wmessage);
 
        if (player) {
                switch (player->canSendChatMessage()) {
-                       case RPLAYER_CHATRESULT_FLOODING: {
-                               std::wstringstream ws;
-                               ws << L"You cannot send more messages. You are limited to "
-                                  << g_settings->getFloat("chat_message_limit_per_10sec")
-                                  << L" messages per 10 seconds.";
-                               return ws.str();
-                       }
-                       case RPLAYER_CHATRESULT_KICK:
-                               DenyAccess_Legacy(player->getPeerId(),
-                                               L"You have been kicked due to message flooding.");
-                               return L"";
-                       case RPLAYER_CHATRESULT_OK:
-                               break;
-                       default:
-                               FATAL_ERROR("Unhandled chat filtering result found.");
+               case RPLAYER_CHATRESULT_FLOODING: {
+                       std::wstringstream ws;
+                       ws << L"You cannot send more messages. You are limited to "
+                                       << g_settings->getFloat("chat_message_limit_per_10sec")
+                                       << L" messages per 10 seconds.";
+                       return ws.str();
+               }
+               case RPLAYER_CHATRESULT_KICK:
+                       DenyAccess_Legacy(player->getPeerId(),
+                                       L"You have been kicked due to message flooding.");
+                       return L"";
+               case RPLAYER_CHATRESULT_OK:
+                       break;
+               default:
+                       FATAL_ERROR("Unhandled chat filtering result found.");
                }
        }
 
@@ -2912,10 +2976,8 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
                line += L"-!- You don't have permission to shout.";
                broadcast_line = false;
        } else {
-               line += L"<";
-               line += wname;
-               line += L"> ";
-               line += wmessage;
+               line += narrow_to_wide(m_script->formatChatMessage(name,
+                               wide_to_narrow(wmessage)));
        }
 
        /*
@@ -3207,7 +3269,7 @@ bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
        return true;
 }
 
-void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
+void Server::hudSetHotbarImage(RemotePlayer *player, const std::string &name)
 {
        if (!player)
                return;
@@ -3216,7 +3278,7 @@ void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
        SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name);
 }
 
-void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
+void Server::hudSetHotbarSelectedImage(RemotePlayer *player, const std::string &name)
 {
        if (!player)
                return;
@@ -3372,7 +3434,9 @@ Inventory* Server::createDetachedInventory(const std::string &name, const std::s
        Inventory *inv = new Inventory(m_itemdef);
        sanity_check(inv);
        m_detached_inventories[name] = inv;
-       m_detached_inventories_player[name] = player;
+       if (!player.empty())
+               m_detached_inventories_player[name] = player;
+
        //TODO find a better way to do this
        sendDetachedInventory(name,PEER_ID_INEXISTENT);
        return inv;
@@ -3387,6 +3451,9 @@ bool Server::removeDetachedInventory(const std::string &name)
        delete inv_it->second;
        m_detached_inventories.erase(inv_it);
 
+       if (!m_env) // Mods are not done loading
+               return true;
+
        const auto &player_it = m_detached_inventories_player.find(name);
        if (player_it != m_detached_inventories_player.end()) {
                RemotePlayer *player = m_env->getPlayer(player_it->second.c_str());
@@ -3512,52 +3579,71 @@ v3f Server::findSpawnPos()
 {
        ServerMap &map = m_env->getServerMap();
        v3f nodeposf;
-       if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) {
+       if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf))
                return nodeposf * BS;
-       }
 
        bool is_good = false;
        // Limit spawn range to mapgen edges (determined by 'mapgen_limit')
        s32 range_max = map.getMapgenParams()->getSpawnRangeMax();
 
        // Try to find a good place a few times
-       for(s32 i = 0; i < 4000 && !is_good; i++) {
+       for (s32 i = 0; i < 4000 && !is_good; i++) {
                s32 range = MYMIN(1 + i, range_max);
                // We're going to try to throw the player to this position
                v2s16 nodepos2d = v2s16(
                        -range + (myrand() % (range * 2)),
                        -range + (myrand() % (range * 2)));
-
                // Get spawn level at point
                s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
-               // Continue if MAX_MAP_GENERATION_LIMIT was returned by
-               // the mapgen to signify an unsuitable spawn position
-               if (spawn_level == MAX_MAP_GENERATION_LIMIT)
+               // Continue if MAX_MAP_GENERATION_LIMIT was returned by the mapgen to
+               // signify an unsuitable spawn position, or if outside limits.
+               if (spawn_level >= MAX_MAP_GENERATION_LIMIT ||
+                               spawn_level <= -MAX_MAP_GENERATION_LIMIT)
                        continue;
 
                v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y);
-
+               // Consecutive empty nodes
                s32 air_count = 0;
-               for (s32 i = 0; i < 10; i++) {
+
+               // Search upwards from 'spawn level' for 2 consecutive empty nodes, to
+               // avoid obstructions in already-generated mapblocks.
+               // In ungenerated mapblocks consisting of 'ignore' nodes, there will be
+               // no obstructions, but mapgen decorations are generated after spawn so
+               // the player may end up inside one.
+               for (s32 i = 0; i < 8; i++) {
                        v3s16 blockpos = getNodeBlockPos(nodepos);
                        map.emergeBlock(blockpos, true);
-                       content_t c = map.getNodeNoEx(nodepos).getContent();
-                       if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
+                       content_t c = map.getNode(nodepos).getContent();
+
+                       // In generated mapblocks allow spawn in all 'airlike' drawtype nodes.
+                       // In ungenerated mapblocks allow spawn in 'ignore' nodes.
+                       if (m_nodedef->get(c).drawtype == NDT_AIRLIKE || c == CONTENT_IGNORE) {
                                air_count++;
                                if (air_count >= 2) {
+                                       // Spawn in lower empty node
+                                       nodepos.Y--;
                                        nodeposf = intToFloat(nodepos, BS);
                                        // Don't spawn the player outside map boundaries
                                        if (objectpos_over_limit(nodeposf))
-                                               continue;
+                                               // Exit this loop, positions above are probably over limit
+                                               break;
+
+                                       // Good position found, cause an exit from main loop
                                        is_good = true;
                                        break;
                                }
+                       } else {
+                               air_count = 0;
                        }
                        nodepos.Y++;
                }
        }
 
-       return nodeposf;
+       if (is_good)
+               return nodeposf;
+
+       // No suitable spawn point found, return fallback 0,0,0
+       return v3f(0.0f, 0.0f, 0.0f);
 }
 
 void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
@@ -3670,13 +3756,15 @@ void dedicated_server_loop(Server &server, bool &kill)
        static thread_local const float profiler_print_interval =
                        g_settings->getFloat("profiler_print_interval");
 
+       /*
+        * The dedicated server loop only does time-keeping (in Server::step) and
+        * provides a way to main.cpp to kill the server externally (bool &kill).
+        */
+
        for(;;) {
                // This is kind of a hack but can be done like this
                // because server.step() is very light
-               {
-                       ScopeProfiler sp(g_profiler, "dedicated server sleep");
-                       sleep_ms((int)(steplen*1000.0));
-               }
+               sleep_ms((int)(steplen*1000.0));
                server.step(steplen);
 
                if (server.isShutdownRequested() || kill)