#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "scripting_game.h"
+#include "serverscripting.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
#include "content_abm.h"
#include "content_sao.h"
#include "mods.h"
-#include "sound.h" // dummySoundManager
#include "event_manager.h"
#include "serverlist.h"
#include "util/string.h"
-#include "util/mathconstants.h"
#include "rollback.h"
#include "util/serialize.h"
#include "util/thread.h"
} catch (con::ConnectionBindFailed &e) {
m_server->setAsyncFatalError(e.what());
} catch (LuaError &e) {
- m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
+ m_server->setAsyncFatalError(
+ "ServerThread::run Lua: " + std::string(e.what()));
}
}
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
bool ipv6,
+ bool dedicated,
ChatInterface *iface
):
m_path_world(path_world),
m_gamespec(gamespec),
m_simple_singleplayer_mode(simple_singleplayer_mode),
+ m_dedicated(dedicated),
m_async_fatal_error(""),
m_env(NULL),
m_con(PROTOCOL_ID,
m_clients(&m_con),
m_shutdown_requested(false),
m_shutdown_ask_reconnect(false),
+ m_shutdown_timer(0.0f),
m_admin_chat(iface),
m_ignore_map_edit_events(false),
m_ignore_map_edit_events_peer_id(0),
- m_next_sound_id(0)
-
+ m_next_sound_id(0),
+ m_mod_storage_save_timer(10.0f)
{
m_liquid_transform_timer = 0.0;
m_liquid_transform_every = 1.0;
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
- ModConfiguration modconf(m_path_world);
+ ServerModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
- if(!modconf.isConsistent()) {
- for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it) {
- ModSpec mod = *it;
- errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
- for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
- dep_it != mod.unsatisfied_depends.end(); ++dep_it)
- errorstream << " \"" << *dep_it << "\"";
- errorstream << std::endl;
- }
+ if (!modconf.isConsistent()) {
+ modconf.printUnsatisfiedModsError();
}
Settings worldmt_settings;
// Initialize scripting
infostream<<"Server: Initializing Lua"<<std::endl;
- m_script = new GameScripting(this);
+ m_script = new ServerScripting(this);
- std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
-
- m_script->loadMod(script_path, BUILTIN_MOD_NAME);
+ m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
// Print mods
infostream << "Server: Loading mods: ";
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
+ for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
i != m_mods.end(); ++i) {
- const ModSpec &mod = *i;
- infostream << mod.name << " ";
+ infostream << (*i).name << " ";
}
infostream << std::endl;
// Load and run "mod" scripts
- for (std::vector<ModSpec>::iterator it = m_mods.begin();
+ for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
it != m_mods.end(); ++it) {
const ModSpec &mod = *it;
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
g_settings->get("kick_msg_crash"),
g_settings->getBool("ask_reconnect_on_crash"));
}
- throw ServerError(async_err);
+ throw ServerError("AsyncErr: " + async_err);
}
}
// send masterserver announce
{
float &counter = m_masterserver_timer;
- if(!isSingleplayer() && (!counter || counter >= 300.0) &&
- g_settings->getBool("server_announce"))
- {
- ServerList::sendAnnounce(counter ? "update" : "start",
+ if (!isSingleplayer() && (!counter || counter >= 300.0) &&
+ g_settings->getBool("server_announce")) {
+ ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
+ ServerList::AA_START,
m_bind_addr.getPort(),
m_clients.getPlayerNames(),
m_uptime.get(),
m_lag,
m_gamespec.id,
Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
- m_mods);
+ m_mods,
+ m_dedicated);
counter = 0.01;
}
counter += dtime;
<< "packet size is " << pktSize << std::endl;
}
m_clients.unlock();
+
+ m_mod_storage_save_timer -= dtime;
+ if (m_mod_storage_save_timer <= 0.0f) {
+ infostream << "Saving registered mod storages." << std::endl;
+ m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+ for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
+ it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
+ if (it->second->isModified()) {
+ it->second->save(getModStoragePath());
+ }
+ }
+ }
}
/*
m_env->saveMeta();
}
}
+
+ // Timed shutdown
+ static const float shutdown_msg_times[] =
+ {
+ 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 45, 60, 120, 180, 300, 600, 1200, 1800, 3600
+ };
+
+ if (m_shutdown_timer > 0.0f) {
+ // Automated messages
+ if (m_shutdown_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
+ for (u16 i = 0; i < ARRLEN(shutdown_msg_times) - 1; i++) {
+ // If shutdown timer matches an automessage, shot it
+ if (m_shutdown_timer > shutdown_msg_times[i] &&
+ m_shutdown_timer - dtime < shutdown_msg_times[i]) {
+ std::wstringstream ws;
+
+ ws << L"*** Server shutting down in "
+ << duration_to_string(myround(m_shutdown_timer - dtime)).c_str()
+ << ".";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ break;
+ }
+ }
+ }
+
+ m_shutdown_timer -= dtime;
+ if (m_shutdown_timer < 0.0f) {
+ m_shutdown_timer = 0.0f;
+ m_shutdown_requested = true;
+ }
+ }
}
void Server::Receive()
// Send inventory
SendInventory(playersao);
- // Send HP
- SendPlayerHPOrDie(playersao);
+ // Send HP or death screen
+ if (playersao->isDead())
+ SendDeathscreen(peer_id, false, v3f(0,0,0));
+ else
+ SendPlayerHPOrDie(playersao);
// Send Breath
SendPlayerBreath(playersao);
- // Show death screen if necessary
- if (playersao->isDead())
- SendDeathscreen(peer_id, false, v3f(0,0,0));
-
// Note things in chat if not in simple singleplayer mode
- if(!m_simple_singleplayer_mode) {
+ if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
// Send information about server to player in chat
SendChatMessage(peer_id, getStatusString());
}
Send(&pkt);
}
else {
- m_clients.sendToAll(0, &pkt, true);
+ m_clients.sendToAll(&pkt);
}
}
}
// Spawns a particle on peer with peer_id
-void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
+void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
+ v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
bool collision_removal,
- bool vertical, const std::string &texture)
+ bool vertical, const std::string &texture,
+ const struct TileAnimationParams &animation, u8 glow)
{
DSTACK(FUNCTION_NAME);
+ if (peer_id == PEER_ID_INEXISTENT) {
+ // This sucks and should be replaced by a better solution in a refactor:
+ std::vector<u16> clients = m_clients.getClientIDs();
+ for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+ RemotePlayer *player = m_env->getPlayer(*i);
+ if (!player)
+ continue;
+ SendSpawnParticle(*i, player->protocol_version,
+ pos, velocity, acceleration,
+ expirationtime, size, collisiondetection,
+ collision_removal, vertical, texture, animation, glow);
+ }
+ return;
+ }
NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
pkt.putLongString(texture);
pkt << vertical;
pkt << collision_removal;
+ // This is horrible but required (why are there two ways to serialize pkts?)
+ std::ostringstream os(std::ios_base::binary);
+ animation.serialize(os, protocol_version);
+ pkt.putRawString(os.str());
+ pkt << glow;
- if (peer_id != PEER_ID_INEXISTENT) {
- Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
- }
+ Send(&pkt);
}
// Adds a ParticleSpawner on peer with peer_id
-void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
+void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+ u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
- u16 attached_id, bool vertical, const std::string &texture, u32 id)
+ u16 attached_id, bool vertical, const std::string &texture, u32 id,
+ const struct TileAnimationParams &animation, u8 glow)
{
DSTACK(FUNCTION_NAME);
+ if (peer_id == PEER_ID_INEXISTENT) {
+ // This sucks and should be replaced:
+ std::vector<u16> clients = m_clients.getClientIDs();
+ for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+ RemotePlayer *player = m_env->getPlayer(*i);
+ if (!player)
+ continue;
+ SendAddParticleSpawner(*i, player->protocol_version,
+ amount, spawntime, minpos, maxpos,
+ minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
+ minsize, maxsize, collisiondetection, collision_removal,
+ attached_id, vertical, texture, id, animation, glow);
+ }
+ return;
+ }
NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
pkt << id << vertical;
pkt << collision_removal;
pkt << attached_id;
+ // This is horrible but required
+ std::ostringstream os(std::ios_base::binary);
+ animation.serialize(os, protocol_version);
+ pkt.putRawString(os.str());
+ pkt << glow;
- if (peer_id != PEER_ID_INEXISTENT) {
- Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
- }
+ Send(&pkt);
}
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
Send(&pkt);
}
else {
- m_clients.sendToAll(0, &pkt, true);
+ m_clients.sendToAll(&pkt);
}
}
pkt << time << time_speed;
if (peer_id == PEER_ID_INEXISTENT) {
- m_clients.sendToAll(0, &pkt, true);
+ m_clients.sendToAll(&pkt);
}
else {
Send(&pkt);
if (client != 0) {
pkt << p << n.param0 << n.param1 << n.param2
<< (u8) (remove_metadata ? 0 : 1);
-
- if (!remove_metadata) {
- if (client->net_proto_version <= 21) {
- // Old clients always clear metadata; fix it
- // by sending the full block again.
- client->SetBlockNotSent(getNodeBlockPos(p));
- }
- }
}
m_clients.unlock();
std::ostringstream os(std::ios_base::binary);
block->serialize(os, ver, false);
- block->serializeNetworkSpecific(os, net_proto_version);
+ block->serializeNetworkSpecific(os);
std::string s = os.str();
NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
const std::string &check = m_detached_inventories_player[name];
if (peer_id == PEER_ID_INEXISTENT) {
if (check == "")
- return m_clients.sendToAll(0, &pkt, true);
+ return m_clients.sendToAll(&pkt);
RemotePlayer *p = m_env->getPlayer(check.c_str());
if (p)
m_clients.send(p->peer_id, 0, &pkt, true);
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:") + name);
- // Line to send
- std::wstring line;
- // Whether to send line to the player that sent the message, or to all players
- bool broadcast_line = true;
-
- // Run script hook
- bool ate = m_script->on_chat_message(name,
- wide_to_utf8(wmessage));
- // If script ate the message, don't proceed
- if (ate)
- return L"";
-
if (player) {
switch (player->canSendChatMessage()) {
case RPLAYER_CHATRESULT_FLOODING: {
std::wstringstream ws;
ws << L"You cannot send more messages. You are limited to "
- << g_settings->getFloat("chat_message_limit_per_10sec")
- << L" messages per 10 seconds.";
+ << g_settings->getFloat("chat_message_limit_per_10sec")
+ << L" messages per 10 seconds.";
return ws.str();
}
case RPLAYER_CHATRESULT_KICK:
- DenyAccess_Legacy(player->peer_id, L"You have been kicked due to message flooding.");
+ DenyAccess_Legacy(player->peer_id,
+ L"You have been kicked due to message flooding.");
return L"";
- case RPLAYER_CHATRESULT_OK: break;
- default: FATAL_ERROR("Unhandled chat filtering result found.");
+ case RPLAYER_CHATRESULT_OK:
+ break;
+ default:
+ FATAL_ERROR("Unhandled chat filtering result found.");
}
}
- if (m_max_chatmessage_length > 0 && wmessage.length() > m_max_chatmessage_length) {
+ if (m_max_chatmessage_length > 0
+ && wmessage.length() > m_max_chatmessage_length) {
return L"Your message exceed the maximum chat message limit set on the server. "
- L"It was refused. Send a shorter message";
+ L"It was refused. Send a shorter message";
}
- // Commands are implemented in Lua, so only catch invalid
- // commands that were not "eaten" and send an error back
- if (wmessage[0] == L'/') {
- std::wstring wcmd = wmessage.substr(1);
+ // Run script hook, exit if script ate the chat message
+ if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
+ return L"";
+
+ // Line to send
+ std::wstring line;
+ // Whether to send line to the player that sent the message, or to all players
+ bool broadcast_line = true;
+
+ if (check_shout_priv && !checkPriv(name, "shout")) {
+ line += L"-!- You don't have permission to shout.";
broadcast_line = false;
- if (wcmd.length() == 0)
- line += L"-!- Empty command";
- else
- line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
} else {
- if (check_shout_priv && !checkPriv(name, "shout")) {
- line += L"-!- You don't have permission to shout.";
- broadcast_line = false;
- } else {
- line += L"<";
- line += wname;
- line += L"> ";
- line += wmessage;
- }
+ line += L"<";
+ line += wname;
+ line += L"> ";
+ line += wmessage;
}
/*
std::vector<u16> clients = m_clients.getClientIDs();
+ /*
+ Send the message back to the inital sender
+ if they are using protocol version >= 29
+ */
+
u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
+ if (player && player->protocol_version >= 29)
+ peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+
for (u16 i = 0; i < clients.size(); i++) {
u16 cid = clients[i];
if (cid != peer_id_to_avoid_sending)
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture)
+ bool vertical, const std::string &texture,
+ const struct TileAnimationParams &animation, u8 glow)
{
// m_env will be NULL if the server is initializing
if (!m_env)
return;
- u16 peer_id = PEER_ID_INEXISTENT;
+ u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
if (playername != "") {
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return;
peer_id = player->peer_id;
+ proto_ver = player->protocol_version;
}
- SendSpawnParticle(peer_id, pos, velocity, acceleration,
+ SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
expirationtime, size, collisiondetection,
- collision_removal, vertical, texture);
+ collision_removal, vertical, texture, animation, glow);
}
u32 Server::addParticleSpawner(u16 amount, float spawntime,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached, bool vertical, const std::string &texture,
- const std::string &playername)
+ const std::string &playername, const struct TileAnimationParams &animation,
+ u8 glow)
{
// m_env will be NULL if the server is initializing
if (!m_env)
return -1;
- u16 peer_id = PEER_ID_INEXISTENT;
+ u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
if (playername != "") {
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return -1;
peer_id = player->peer_id;
+ proto_ver = player->protocol_version;
}
u16 attached_id = attached ? attached->getId() : 0;
else
id = m_env->addParticleSpawner(spawntime, attached_id);
- SendAddParticleSpawner(peer_id, amount, spawntime,
+ SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, collision_removal, attached_id, vertical,
- texture, id);
+ texture, id, animation, glow);
return id;
}
{
return m_craftdef;
}
-ITextureSource *Server::getTextureSource()
-{
- return NULL;
-}
-IShaderSource *Server::getShaderSource()
-{
- return NULL;
-}
-scene::ISceneManager *Server::getSceneManager()
-{
- return NULL;
-}
u16 Server::allocateUnknownNodeId(const std::string &name)
{
return m_nodedef->allocateDummy(name);
}
-ISoundManager *Server::getSoundManager()
-{
- return &dummySoundManager;
-}
-
MtEventManager *Server::getEventManager()
{
return m_event;
return porting::path_share + DIR_DELIM + "builtin";
}
+std::string Server::getModStoragePath() const
+{
+ return m_path_world + DIR_DELIM + "mod_storage";
+}
+
v3f Server::findSpawnPos()
{
ServerMap &map = m_env->getServerMap();
return nodeposf;
}
+void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
+{
+ if (delay == 0.0f) {
+ // No delay, shutdown immediately
+ m_shutdown_requested = true;
+ } else if (delay < 0.0f && m_shutdown_timer > 0.0f) {
+ // Negative delay, cancel shutdown if requested
+ m_shutdown_timer = 0.0f;
+ m_shutdown_msg = "";
+ m_shutdown_ask_reconnect = false;
+ m_shutdown_requested = false;
+ std::wstringstream ws;
+
+ ws << L"*** Server shutdown canceled.";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ } else if (delay > 0.0f) {
+ // Positive delay, delay the shutdown
+ m_shutdown_timer = delay;
+ m_shutdown_msg = msg;
+ m_shutdown_ask_reconnect = reconnect;
+ std::wstringstream ws;
+
+ ws << L"*** Server shutting down in "
+ << duration_to_string(myround(m_shutdown_timer)).c_str()
+ << ".";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ }
+}
+
PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
{
bool newplayer = false;
return playersao;
}
+bool Server::registerModStorage(ModMetadata *storage)
+{
+ if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
+ errorstream << "Unable to register same mod storage twice. Storage name: "
+ << storage->getModName() << std::endl;
+ return false;
+ }
+
+ m_mod_storages[storage->getModName()] = storage;
+ return true;
+}
+
+void Server::unregisterModStorage(const std::string &name)
+{
+ UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+ if (it != m_mod_storages.end()) {
+ // Save unconditionaly on unregistration
+ it->second->save(getModStoragePath());
+ m_mod_storages.erase(name);
+ }
+}
+
void dedicated_server_loop(Server &server, bool &kill)
{
DSTACK(FUNCTION_NAME);
}
server.step(steplen);
- if(server.getShutdownRequested() || kill)
- {
- infostream<<"Dedicated server quitting"<<std::endl;
-#if USE_CURL
- if(g_settings->getBool("server_announce"))
- ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
-#endif
+ if (server.getShutdownRequested() || kill)
break;
- }
/*
Profiler
}
}
}
+
+ infostream << "Dedicated server quitting" << std::endl;
+#if USE_CURL
+ if (g_settings->getBool("server_announce"))
+ ServerList::sendAnnounce(ServerList::AA_DELETE,
+ server.m_bind_addr.getPort());
+#endif
}