this),
m_banmanager(NULL),
m_rollback(NULL),
- m_rollback_sink_enabled(true),
m_enable_rollback_recording(false),
m_emerge(NULL),
m_script(NULL),
throw ServerError("Failed to initialize world");
// Create ban manager
- std::string ban_path = m_path_world+DIR_DELIM+"ipban.txt";
+ std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
// Create rollback manager
- std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
- m_rollback = createRollbackManager(rollback_path, this);
+ m_rollback = new RollbackManager(m_path_world, this);
ModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
m_env->getGameTime(),
m_lag,
m_gamespec.id,
+ m_emerge->params.mg_name,
m_mods);
counter = 0.01;
}
// Radius inside which objects are active
s16 radius = g_settings->getS16("active_object_send_range_blocks");
+ s16 player_radius = g_settings->getS16("player_transfer_distance");
+
+ if (player_radius == 0 && g_settings->exists("unlimited_player_transfer_distance") &&
+ !g_settings->getBool("unlimited_player_transfer_distance"))
+ player_radius = radius;
+
radius *= MAP_BLOCKSIZE;
+ player_radius *= MAP_BLOCKSIZE;
for(std::map<u16, RemoteClient*>::iterator
i = clients.begin();
std::set<u16> removed_objects;
std::set<u16> added_objects;
- m_env->getRemovedActiveObjects(pos, radius,
+ m_env->getRemovedActiveObjects(pos, radius, player_radius,
client->m_known_objects, removed_objects);
- m_env->getAddedActiveObjects(pos, radius,
+ m_env->getAddedActiveObjects(pos, radius, player_radius,
client->m_known_objects, added_objects);
// Ignore if nothing happened
somebody is cheating, by checking the timing.
*/
MapNode n(CONTENT_IGNORE);
- try
- {
- n = m_env->getMap().getNode(p_under);
- }
- catch(InvalidPositionException &e)
- {
+ bool pos_ok;
+ n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+ if (pos_ok)
+ n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+
+ if (!pos_ok) {
infostream<<"Server: Not punching: Node not found."
<<" Adding block to emerge queue."
<<std::endl;
m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
}
+
if(n.getContent() != CONTENT_IGNORE)
m_script->node_on_punch(p_under, n, playersao, pointed);
// Cheat prevention
// Only digging of nodes
if(pointed.type == POINTEDTHING_NODE)
{
- MapNode n(CONTENT_IGNORE);
- try
- {
- n = m_env->getMap().getNode(p_under);
- }
- catch(InvalidPositionException &e)
- {
- infostream<<"Server: Not finishing digging: Node not found."
- <<" Adding block to emerge queue."
- <<std::endl;
+ bool pos_ok;
+ MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+ if (!pos_ok) {
+ infostream << "Server: Not finishing digging: Node not found."
+ << " Adding block to emerge queue."
+ << std::endl;
m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
}
{
infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
ServerMap *map = (ServerMap*)(&m_env->getMap());
- // Disable rollback report sink while reverting
- BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
// Fail if no actions to handle
if(actions.empty()){
{
return m_event;
}
-IRollbackReportSink* Server::getRollbackReportSink()
-{
- if(!m_enable_rollback_recording)
- return NULL;
- if(!m_rollback_sink_enabled)
- return NULL;
- return m_rollback;
-}
IWritableItemDefManager* Server::getWritableItemDefManager()
{