#include "log.h"
#include "script.h"
#include "scriptapi.h"
-#include "mapnode_contentfeatures.h"
+#include "nodedef.h"
+#include "tooldef.h"
+#include "content_tool.h" // For content_tool_init
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
m_lua(NULL),
- //m_scriptapi(NULL),
+ m_toolmgr(createToolDefManager()),
+ m_nodemgr(createNodeDefManager(NULL)),
m_thread(this),
m_emergethread(this),
m_time_counter(0),
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
+
+ infostream<<"m_nodemgr="<<m_nodemgr<<std::endl;
+ // Initialize default tool definitions
+ content_tool_init(m_toolmgr);
+
+ // Initialize default node definitions
+ content_mapnode_init(NULL, m_nodemgr);
+
// Initialize scripting
infostream<<"Server: Initializing scripting"<<std::endl;
// Initialize Environment
- m_env = new ServerEnvironment(new ServerMap(mapsavedir), m_lua);
+ m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this);
// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
// Delete Environment
delete m_env;
+
+ delete m_toolmgr;
+ delete m_nodemgr;
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
{
MapNode n = m_env->getMap().getNode(p_under);
// Get mineral
- mineral = n.getMineral();
+ mineral = n.getMineral(m_nodemgr);
// Get material at position
material = n.getContent();
// If not yet cancelled
if(cannot_remove_node == false)
{
// If it's not diggable, do nothing
- if(content_diggable(material) == false)
+ if(m_nodemgr->get(material).diggable == false)
{
infostream<<"Server: Not finishing digging: "
<<"Node not diggable"
std::string toolname = titem->getToolName();
// Get digging properties for material and tool
+ ToolDiggingProperties tp =
+ m_toolmgr->getDiggingProperties(toolname);
DiggingProperties prop =
- getDiggingProperties(material, toolname);
+ getDiggingProperties(material, &tp, m_nodemgr);
if(prop.diggable == false)
{
InventoryItem *item = NULL;
if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral);
+ item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
{
- std::string &dug_s = content_features(material).dug_item;
+ const std::string &dug_s = m_nodemgr->get(material).dug_item;
if(dug_s != "")
{
std::istringstream is(dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is);
+ item = InventoryItem::deSerialize(is, this);
}
}
item = NULL;
if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral);
+ item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
{
- std::string &extra_dug_s = content_features(material).extra_dug_item;
- s32 extra_rarity = content_features(material).extra_dug_item_rarity;
+ const std::string &extra_dug_s = m_nodemgr->get(material).extra_dug_item;
+ s32 extra_rarity = m_nodemgr->get(material).extra_dug_item_rarity;
if(extra_dug_s != "" && extra_rarity != 0
&& myrand() % extra_rarity == 0)
{
- std::istringstream is(extra_dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is);
+ std::istringstream is(extra_dug_s, std::ios::binary);
+ item = InventoryItem::deSerialize(is, this);
}
}
if(item != NULL)
{
- // Add a item to inventory
- player->inventory.addItem("main", item);
+ // Add a item to inventory
+ player->inventory.addItem("main", item);
// Send inventory
UpdateCrafting(player->peer_id);
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
- if(content_features(n2).buildable_to == false
+ if(m_nodemgr->get(n2).buildable_to == false
|| no_enough_privs)
{
// Client probably has wrong data.
<<" at "<<PP(p_under)<<std::endl;
// Calculate direction for wall mounted stuff
- if(content_features(n).wall_mounted)
+ if(m_nodemgr->get(n).wall_mounted)
n.param2 = packDir(p_under - p_over);
// Calculate the direction for furnaces and chests and stuff
- if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
+ if(m_nodemgr->get(n).param_type == CPT_FACEDIR_SIMPLE)
{
v3f playerpos = player->getPosition();
v3f blockpos = intToFloat(p_over, BS) - playerpos;
}
// Get result of crafting grid
- InventoryItem *result = craft_get_result(items);
+ InventoryItem *result = craft_get_result(items, this);
if(result)
rlist->addItem(result);
}
BroadcastChatMessage(msg);
}
+// IGameDef interface
+// Under envlock
+IToolDefManager* Server::getToolDefManager()
+{
+ return m_toolmgr;
+}
+INodeDefManager* Server::getNodeDefManager()
+{
+ return m_nodemgr;
+}
+ITextureSource* Server::getTextureSource()
+{
+ return NULL;
+}
+
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
- craft_set_creative_inventory(player);
+ craft_set_creative_inventory(player, this);
}
return player;
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
- craft_set_creative_inventory(player);
+ craft_set_creative_inventory(player, this);
}
else if(g_settings->getBool("give_initial_stuff"))
{
- craft_give_initial_stuff(player);
+ craft_give_initial_stuff(player, this);
}
return player;