#include <iostream>
#include <queue>
#include <algorithm>
+#include "network/connection.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "ban.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "serverscripting.h"
+#include "scripting_server.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
#include "emerge.h"
-#include "mapgen.h"
-#include "mg_biome.h"
+#include "mapgen/mapgen.h"
+#include "mapgen/mg_biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
-#include "content_abm.h"
#include "content_sao.h"
-#include "mods.h"
-#include "event_manager.h"
+#include "content/mods.h"
+#include "modchannels.h"
#include "serverlist.h"
#include "util/string.h"
#include "rollback.h"
#include "util/serialize.h"
#include "util/thread.h"
#include "defaultsettings.h"
+#include "server/mods.h"
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"
+#include "database/database.h"
+#include "chatmessage.h"
+#include "chat_interface.h"
+#include "remoteplayer.h"
class ClientNotFoundException : public BaseException
{
void *ServerThread::run()
{
- DSTACK(FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
m_server->AsyncRunStep(true);
while (!stopRequested()) {
try {
- //TimeTaker timer("AsyncRunStep() + Receive()");
-
m_server->AsyncRunStep();
m_server->Receive();
END_DEBUG_EXCEPTION_HANDLER
- return NULL;
+ return nullptr;
}
v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
return v3f(0,0,0);
}
+void Server::ShutdownState::reset()
+{
+ m_timer = 0.0f;
+ message.clear();
+ should_reconnect = false;
+ is_requested = false;
+}
+void Server::ShutdownState::trigger(float delay, const std::string &msg, bool reconnect)
+{
+ m_timer = delay;
+ message = msg;
+ should_reconnect = reconnect;
+}
+
+void Server::ShutdownState::tick(float dtime, Server *server)
+{
+ if (m_timer <= 0.0f)
+ return;
+
+ // Timed shutdown
+ static const float shutdown_msg_times[] =
+ {
+ 1, 2, 3, 4, 5, 10, 20, 40, 60, 120, 180, 300, 600, 1200, 1800, 3600
+ };
+
+ // Automated messages
+ if (m_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
+ for (float t : shutdown_msg_times) {
+ // If shutdown timer matches an automessage, shot it
+ if (m_timer > t && m_timer - dtime < t) {
+ std::wstring periodicMsg = getShutdownTimerMessage();
+
+ infostream << wide_to_utf8(periodicMsg).c_str() << std::endl;
+ server->SendChatMessage(PEER_ID_INEXISTENT, periodicMsg);
+ break;
+ }
+ }
+ }
+
+ m_timer -= dtime;
+ if (m_timer < 0.0f) {
+ m_timer = 0.0f;
+ is_requested = true;
+ }
+}
+
+std::wstring Server::ShutdownState::getShutdownTimerMessage() const
+{
+ std::wstringstream ws;
+ ws << L"*** Server shutting down in "
+ << duration_to_string(myround(m_timer)).c_str() << ".";
+ return ws.str();
+}
/*
Server
const std::string &path_world,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
- bool ipv6,
+ Address bind_addr,
+ bool dedicated,
ChatInterface *iface
):
+ m_bind_addr(bind_addr),
m_path_world(path_world),
m_gamespec(gamespec),
m_simple_singleplayer_mode(simple_singleplayer_mode),
+ m_dedicated(dedicated),
m_async_fatal_error(""),
- m_env(NULL),
- m_con(PROTOCOL_ID,
+ m_con(std::make_shared<con::Connection>(PROTOCOL_ID,
512,
CONNECTION_TIMEOUT,
- ipv6,
- this),
- m_banmanager(NULL),
- m_rollback(NULL),
- m_enable_rollback_recording(false),
- m_emerge(NULL),
- m_script(NULL),
+ m_bind_addr.isIPv6(),
+ this)),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
- m_event(new EventManager()),
- m_thread(NULL),
- m_time_of_day_send_timer(0),
m_uptime(0),
- m_clients(&m_con),
- m_shutdown_requested(false),
- m_shutdown_ask_reconnect(false),
+ m_clients(m_con),
m_admin_chat(iface),
- m_ignore_map_edit_events(false),
- m_ignore_map_edit_events_peer_id(0),
- m_next_sound_id(0),
- m_mod_storage_save_timer(10.0f)
-{
- m_liquid_transform_timer = 0.0;
- m_liquid_transform_every = 1.0;
- m_masterserver_timer = 0.0;
- m_emergethread_trigger_timer = 0.0;
- m_savemap_timer = 0.0;
-
- m_step_dtime = 0.0;
+ m_modchannel_mgr(new ModChannelMgr())
+{
m_lag = g_settings->getFloat("dedicated_server_step");
- if(path_world == "")
+ if (m_path_world.empty())
throw ServerError("Supplied empty world path");
- if(!gamespec.isValid())
+ if (!gamespec.isValid())
throw ServerError("Supplied invalid gamespec");
+}
+
+Server::~Server()
+{
+ infostream << "Server destructing" << std::endl;
+
+ // Send shutdown message
+ SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
+ L"*** Server shutting down"));
- infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
- if(m_simple_singleplayer_mode)
- infostream<<" in simple singleplayer mode"<<std::endl;
+ if (m_env) {
+ MutexAutoLock envlock(m_env_mutex);
+
+ infostream << "Server: Saving players" << std::endl;
+ m_env->saveLoadedPlayers();
+
+ infostream << "Server: Kicking players" << std::endl;
+ std::string kick_msg;
+ bool reconnect = false;
+ if (isShutdownRequested()) {
+ reconnect = m_shutdown_state.should_reconnect;
+ kick_msg = m_shutdown_state.message;
+ }
+ if (kick_msg.empty()) {
+ kick_msg = g_settings->get("kick_msg_shutdown");
+ }
+ m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
+ kick_msg, reconnect);
+ }
+
+ // Do this before stopping the server in case mapgen callbacks need to access
+ // server-controlled resources (like ModStorages). Also do them before
+ // shutdown callbacks since they may modify state that is finalized in a
+ // callback.
+ if (m_emerge)
+ m_emerge->stopThreads();
+
+ if (m_env) {
+ MutexAutoLock envlock(m_env_mutex);
+
+ // Execute script shutdown hooks
+ infostream << "Executing shutdown hooks" << std::endl;
+ m_script->on_shutdown();
+
+ infostream << "Server: Saving environment metadata" << std::endl;
+ m_env->saveMeta();
+ }
+
+ // Stop threads
+ if (m_thread) {
+ stop();
+ delete m_thread;
+ }
+
+ // Delete things in the reverse order of creation
+ delete m_emerge;
+ delete m_env;
+ delete m_rollback;
+ delete m_banmanager;
+ delete m_itemdef;
+ delete m_nodedef;
+ delete m_craftdef;
+
+ // Deinitialize scripting
+ infostream << "Server: Deinitializing scripting" << std::endl;
+ delete m_script;
+
+ // Delete detached inventories
+ for (auto &detached_inventory : m_detached_inventories) {
+ delete detached_inventory.second;
+ }
+}
+
+void Server::init()
+{
+ infostream << "Server created for gameid \"" << m_gamespec.id << "\"";
+ if (m_simple_singleplayer_mode)
+ infostream << " in simple singleplayer mode" << std::endl;
else
- infostream<<std::endl;
- infostream<<"- world: "<<m_path_world<<std::endl;
- infostream<<"- game: "<<m_gamespec.path<<std::endl;
+ infostream << std::endl;
+ infostream << "- world: " << m_path_world << std::endl;
+ infostream << "- game: " << m_gamespec.path << std::endl;
// Create world if it doesn't exist
- if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
+ if (!loadGameConfAndInitWorld(m_path_world, m_gamespec))
throw ServerError("Failed to initialize world");
// Create server thread
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
- ServerModConfiguration modconf(m_path_world);
- m_mods = modconf.getMods();
- std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
+ m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(m_path_world));
+ std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
- if (!modconf.isConsistent()) {
- modconf.printUnsatisfiedModsError();
- }
-
- Settings worldmt_settings;
- std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
- worldmt_settings.readConfigFile(worldmt.c_str());
- std::vector<std::string> names = worldmt_settings.getNames();
- std::set<std::string> load_mod_names;
- for(std::vector<std::string>::iterator it = names.begin();
- it != names.end(); ++it) {
- std::string name = *it;
- if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
- load_mod_names.insert(name.substr(9));
- }
- // complain about mods declared to be loaded, but not found
- for(std::vector<ModSpec>::iterator it = m_mods.begin();
- it != m_mods.end(); ++it)
- load_mod_names.erase((*it).name);
- for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it)
- load_mod_names.erase((*it).name);
- if(!load_mod_names.empty()) {
- errorstream << "The following mods could not be found:";
- for(std::set<std::string>::iterator it = load_mod_names.begin();
- it != load_mod_names.end(); ++it)
- errorstream << " \"" << (*it) << "\"";
- errorstream << std::endl;
+ if (!m_modmgr->isConsistent()) {
+ m_modmgr->printUnsatisfiedModsError();
}
//lock environment
MutexAutoLock envlock(m_env_mutex);
// Create the Map (loads map_meta.txt, overriding configured mapgen params)
- ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
+ ServerMap *servermap = new ServerMap(m_path_world, this, m_emerge);
// Initialize scripting
- infostream<<"Server: Initializing Lua"<<std::endl;
+ infostream << "Server: Initializing Lua" << std::endl;
m_script = new ServerScripting(this);
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
- // Print mods
- infostream << "Server: Loading mods: ";
- for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
- i != m_mods.end(); ++i) {
- infostream << (*i).name << " ";
- }
- infostream << std::endl;
- // Load and run "mod" scripts
- for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
- it != m_mods.end(); ++it) {
- const ModSpec &mod = *it;
- if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
- throw ModError("Error loading mod \"" + mod.name +
- "\": Mod name does not follow naming conventions: "
- "Only chararacters [a-z0-9_] are allowed.");
- }
- std::string script_path = mod.path + DIR_DELIM + "init.lua";
- infostream << " [" << padStringRight(mod.name, 12) << "] [\""
- << script_path << "\"]" << std::endl;
- m_script->loadMod(script_path, mod.name);
- }
+ m_modmgr->loadMods(m_script);
// Read Textures and calculate sha1 sums
fillMediaCache();
m_nodedef->updateAliases(m_itemdef);
// Apply texture overrides from texturepack/override.txt
- std::string texture_path = g_settings->get("texture_path");
- if (texture_path != "" && fs::IsDir(texture_path))
- m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+ std::vector<std::string> paths;
+ fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
+ fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
+ for (const std::string &path : paths)
+ m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
m_nodedef->setNodeRegistrationStatus(true);
// Initialize mapgens
m_emerge->initMapgens(servermap->getMapgenParams());
- m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
- if (m_enable_rollback_recording) {
+ if (g_settings->getBool("enable_rollback_recording")) {
// Create rollback manager
m_rollback = new RollbackManager(m_path_world, this);
}
// Register us to receive map edit events
servermap->addEventReceiver(this);
- // If file exists, load environment metadata
- if (fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
- infostream << "Server: Loading environment metadata" << std::endl;
- m_env->loadMeta();
- } else {
- m_env->loadDefaultMeta();
- }
-
- // Add some test ActiveBlockModifiers to environment
- add_legacy_abms(m_env, m_nodedef);
+ m_env->loadMeta();
m_liquid_transform_every = g_settings->getFloat("liquid_update");
m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
+ m_csm_restriction_flags = g_settings->getU64("csm_restriction_flags");
+ m_csm_restriction_noderange = g_settings->getU32("csm_restriction_noderange");
}
-Server::~Server()
+void Server::start()
{
- infostream<<"Server destructing"<<std::endl;
-
- // Send shutdown message
- SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
-
- {
- MutexAutoLock envlock(m_env_mutex);
-
- // Execute script shutdown hooks
- m_script->on_shutdown();
-
- infostream << "Server: Saving players" << std::endl;
- m_env->saveLoadedPlayers();
-
- infostream << "Server: Kicking players" << std::endl;
- std::string kick_msg;
- bool reconnect = false;
- if (getShutdownRequested()) {
- reconnect = m_shutdown_ask_reconnect;
- kick_msg = m_shutdown_msg;
- }
- if (kick_msg == "") {
- kick_msg = g_settings->get("kick_msg_shutdown");
- }
- m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
- kick_msg, reconnect);
-
- infostream << "Server: Saving environment metadata" << std::endl;
- m_env->saveMeta();
- }
-
- // Stop threads
- stop();
- delete m_thread;
-
- // stop all emerge threads before deleting players that may have
- // requested blocks to be emerged
- m_emerge->stopThreads();
-
- // Delete things in the reverse order of creation
- delete m_emerge;
- delete m_env;
- delete m_rollback;
- delete m_banmanager;
- delete m_event;
- delete m_itemdef;
- delete m_nodedef;
- delete m_craftdef;
-
- // Deinitialize scripting
- infostream<<"Server: Deinitializing scripting"<<std::endl;
- delete m_script;
-
- // Delete detached inventories
- for (std::map<std::string, Inventory*>::iterator
- i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); ++i) {
- delete i->second;
- }
-}
-
-void Server::start(Address bind_addr)
-{
- DSTACK(FUNCTION_NAME);
-
- m_bind_addr = bind_addr;
-
- infostream<<"Starting server on "
- << bind_addr.serializeString() <<"..."<<std::endl;
+ infostream << "Starting server on " << m_bind_addr.serializeString()
+ << "..." << std::endl;
// Stop thread if already running
m_thread->stop();
// Initialize connection
- m_con.SetTimeoutMs(30);
- m_con.Serve(bind_addr);
+ m_con->SetTimeoutMs(30);
+ m_con->Serve(m_bind_addr);
// Start thread
m_thread->start();
// ASCII art for the win!
- actionstream
- <<" .__ __ __ "<<std::endl
- <<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
- <<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
- <<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
- <<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
- <<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
- actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
- actionstream<<"Server for gameid=\""<<m_gamespec.id
- <<"\" listening on "<<bind_addr.serializeString()<<":"
- <<bind_addr.getPort() << "."<<std::endl;
+ std::cerr
+ << " .__ __ __ " << std::endl
+ << " _____ |__| ____ _____/ |_ ____ _______/ |_ " << std::endl
+ << " / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\" << std::endl
+ << "| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | " << std::endl
+ << "|__|_| /__|___| /\\___ >__| \\___ >____ > |__| " << std::endl
+ << " \\/ \\/ \\/ \\/ \\/ " << std::endl;
+ actionstream << "World at [" << m_path_world << "]" << std::endl;
+ actionstream << "Server for gameid=\"" << m_gamespec.id
+ << "\" listening on " << m_bind_addr.serializeString() << ":"
+ << m_bind_addr.getPort() << "." << std::endl;
}
void Server::stop()
{
- DSTACK(FUNCTION_NAME);
-
infostream<<"Server: Stopping and waiting threads"<<std::endl;
// Stop threads (set run=false first so both start stopping)
void Server::step(float dtime)
{
- DSTACK(FUNCTION_NAME);
// Limit a bit
if (dtime > 2.0)
dtime = 2.0;
void Server::AsyncRunStep(bool initial_step)
{
- DSTACK(FUNCTION_NAME);
-
g_profiler->add("Server::AsyncRunStep (num)", 1);
float dtime;
SendBlocks(dtime);
}
- if((dtime < 0.001) && (initial_step == false))
+ if((dtime < 0.001) && !initial_step)
return;
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
ScopeProfiler sp(g_profiler, "Server: liquid transform");
std::map<v3s16, MapBlock*> modified_blocks;
- m_env->getMap().transformLiquids(modified_blocks);
-#if 0
- /*
- Update lighting
- */
- core::map<v3s16, MapBlock*> lighting_modified_blocks;
- ServerMap &map = ((ServerMap&)m_env->getMap());
- map.updateLighting(modified_blocks, lighting_modified_blocks);
-
- // Add blocks modified by lighting to modified_blocks
- for(core::map<v3s16, MapBlock*>::Iterator
- i = lighting_modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
- modified_blocks.insert(block->getPos(), block);
- }
-#endif
+ m_env->getMap().transformLiquids(modified_blocks, m_env);
+
/*
Set the modified blocks unsent for all the clients
*/
- if(!modified_blocks.empty())
- {
+ if (!modified_blocks.empty()) {
SetBlocksNotSent(modified_blocks);
}
}
// send masterserver announce
{
float &counter = m_masterserver_timer;
- if(!isSingleplayer() && (!counter || counter >= 300.0) &&
- g_settings->getBool("server_announce"))
- {
- ServerList::sendAnnounce(counter ? "update" : "start",
+ if (!isSingleplayer() && (!counter || counter >= 300.0) &&
+ g_settings->getBool("server_announce")) {
+ ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
+ ServerList::AA_START,
m_bind_addr.getPort(),
m_clients.getPlayerNames(),
m_uptime.get(),
m_lag,
m_gamespec.id,
Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
- m_mods);
+ m_modmgr->getMods(),
+ m_dedicated);
counter = 0.01;
}
counter += dtime;
MutexAutoLock envlock(m_env_mutex);
m_clients.lock();
- UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
+ const RemoteClientMap &clients = m_clients.getClientList();
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
// Radius inside which objects are active
- static const s16 radius =
+ static thread_local const s16 radius =
g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
// Radius inside which players are active
- static const bool is_transfer_limited =
+ static thread_local const bool is_transfer_limited =
g_settings->exists("unlimited_player_transfer_distance") &&
!g_settings->getBool("unlimited_player_transfer_distance");
- static const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
+ static thread_local const s16 player_transfer_dist =
+ g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
s16 player_radius = player_transfer_dist;
if (player_radius == 0 && is_transfer_limited)
player_radius = radius;
- for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = i->second;
+ for (const auto &client_it : clients) {
+ RemoteClient *client = client_it.second;
// If definitions and textures have not been sent, don't
// send objects either
continue;
RemotePlayer *player = m_env->getPlayer(client->peer_id);
- if (player == NULL) {
+ if (!player) {
// This can happen if the client timeouts somehow
- /*warningstream<<FUNCTION_NAME<<": Client "
- <<client->peer_id
- <<" has no associated player"<<std::endl;*/
continue;
}
PlayerSAO *playersao = player->getPlayerSAO();
- if (playersao == NULL)
+ if (!playersao)
continue;
s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
- if(obj == NULL)
- warningstream<<FUNCTION_NAME
- <<": NULL object"<<std::endl;
+ if (!obj)
+ warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
else
type = obj->getSendType();
if (m_mod_storage_save_timer <= 0.0f) {
infostream << "Saving registered mod storages." << std::endl;
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
- for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
+ for (std::unordered_map<std::string, ModMetadata *>::const_iterator
it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
if (it->second->isModified()) {
it->second->save(getModStoragePath());
// Key = object id
// Value = data sent by object
- UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
+ std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;
// Get active object messages from environment
for(;;) {
if (aom.id == 0)
break;
- std::vector<ActiveObjectMessage>* message_list = NULL;
- UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator n;
+ std::vector<ActiveObjectMessage>* message_list = nullptr;
+ std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
n = buffered_messages.find(aom.id);
if (n == buffered_messages.end()) {
message_list = new std::vector<ActiveObjectMessage>;
}
m_clients.lock();
- UNORDERED_MAP<u16, RemoteClient*> clients = m_clients.getClientList();
+ const RemoteClientMap &clients = m_clients.getClientList();
// Route data to every client
- for (UNORDERED_MAP<u16, RemoteClient*>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = i->second;
+ for (const auto &client_it : clients) {
+ RemoteClient *client = client_it.second;
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
- for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
- j = buffered_messages.begin();
- j != buffered_messages.end(); ++j) {
+ for (const auto &buffered_message : buffered_messages) {
// If object is not known by client, skip it
- u16 id = j->first;
+ u16 id = buffered_message.first;
if (client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
// Get message list of object
- std::vector<ActiveObjectMessage>* list = j->second;
+ std::vector<ActiveObjectMessage>* list = buffered_message.second;
// Go through every message
- for (std::vector<ActiveObjectMessage>::iterator
- k = list->begin(); k != list->end(); ++k) {
+ for (const ActiveObjectMessage &aom : *list) {
// Compose the full new data with header
- ActiveObjectMessage aom = *k;
std::string new_data;
// Add object id
char buf[2];
// Add data
new_data += serializeString(aom.datastring);
// Add data to buffer
- if(aom.reliable)
+ if (aom.reliable)
reliable_data += new_data;
else
unreliable_data += new_data;
reliable_data and unreliable_data are now ready.
Send them.
*/
- if(reliable_data.size() > 0) {
+ if (!reliable_data.empty()) {
SendActiveObjectMessages(client->peer_id, reliable_data);
}
- if(unreliable_data.size() > 0) {
+ if (!unreliable_data.empty()) {
SendActiveObjectMessages(client->peer_id, unreliable_data, false);
}
}
m_clients.unlock();
// Clear buffered_messages
- for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
- i = buffered_messages.begin();
- i != buffered_messages.end(); ++i) {
- delete i->second;
+ for (auto &buffered_message : buffered_messages) {
+ delete buffered_message.second;
}
}
// We'll log the amount of each
Profiler prof;
- while(m_unsent_map_edit_queue.size() != 0)
- {
+ while (!m_unsent_map_edit_queue.empty()) {
MapEditEvent* event = m_unsent_map_edit_queue.front();
m_unsent_map_edit_queue.pop();
case MEET_BLOCK_NODE_METADATA_CHANGED:
infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
- setBlockNotSent(event->p);
+ m_clients.markBlockposAsNotSent(event->p);
break;
case MEET_OTHER:
infostream << "Server: MEET_OTHER" << std::endl;
prof.add("MEET_OTHER", 1);
- for(std::set<v3s16>::iterator
- i = event->modified_blocks.begin();
- i != event->modified_blocks.end(); ++i) {
- setBlockNotSent(*i);
+ for (const v3s16 &modified_block : event->modified_blocks) {
+ m_clients.markBlockposAsNotSent(modified_block);
}
break;
default:
/*
Set blocks not sent to far players
*/
- if(!far_players.empty()) {
+ if (!far_players.empty()) {
// Convert list format to that wanted by SetBlocksNotSent
std::map<v3s16, MapBlock*> modified_blocks2;
- for(std::set<v3s16>::iterator
- i = event->modified_blocks.begin();
- i != event->modified_blocks.end(); ++i) {
- modified_blocks2[*i] =
- m_env->getMap().getBlockNoCreateNoEx(*i);
+ for (const v3s16 &modified_block : event->modified_blocks) {
+ modified_blocks2[modified_block] =
+ m_env->getMap().getBlockNoCreateNoEx(modified_block);
}
// Set blocks not sent
- for(std::vector<u16>::iterator
- i = far_players.begin();
- i != far_players.end(); ++i) {
- if(RemoteClient *client = getClient(*i))
+ for (const u16 far_player : far_players) {
+ if (RemoteClient *client = getClient(far_player))
client->SetBlocksNotSent(modified_blocks2);
}
}
delete event;
-
- /*// Don't send too many at a time
- count++;
- if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
- break;*/
}
- if(event_count >= 5){
- infostream<<"Server: MapEditEvents:"<<std::endl;
+ if (event_count >= 5) {
+ infostream << "Server: MapEditEvents:" << std::endl;
prof.print(infostream);
- } else if(event_count != 0){
- verbosestream<<"Server: MapEditEvents:"<<std::endl;
+ } else if (event_count != 0) {
+ verbosestream << "Server: MapEditEvents:" << std::endl;
prof.print(verbosestream);
}
{
float &counter = m_savemap_timer;
counter += dtime;
- static const float save_interval =
+ static thread_local const float save_interval =
g_settings->getFloat("server_map_save_interval");
if (counter >= save_interval) {
counter = 0.0;
m_env->saveMeta();
}
}
+
+ m_shutdown_state.tick(dtime, this);
}
void Server::Receive()
{
- DSTACK(FUNCTION_NAME);
- SharedBuffer<u8> data;
- u16 peer_id;
+ session_t peer_id;
try {
NetworkPacket pkt;
- m_con.Receive(&pkt);
+ m_con->Receive(&pkt);
peer_id = pkt.getPeerId();
ProcessData(&pkt);
- }
- catch(con::InvalidIncomingDataException &e) {
- infostream<<"Server::Receive(): "
- "InvalidIncomingDataException: what()="
- <<e.what()<<std::endl;
- }
- catch(SerializationError &e) {
- infostream<<"Server::Receive(): "
- "SerializationError: what()="
- <<e.what()<<std::endl;
- }
- catch(ClientStateError &e) {
- errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
+ } catch (const con::InvalidIncomingDataException &e) {
+ infostream << "Server::Receive(): InvalidIncomingDataException: what()="
+ << e.what() << std::endl;
+ } catch (const SerializationError &e) {
+ infostream << "Server::Receive(): SerializationError: what()="
+ << e.what() << std::endl;
+ } catch (const ClientStateError &e) {
+ errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
L"Try reconnecting or updating your client");
- }
- catch(con::PeerNotFoundException &e) {
+ } catch (const con::PeerNotFoundException &e) {
// Do nothing
}
}
-PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
+PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
{
- std::string playername = "";
+ std::string playername;
PlayerSAO *playersao = NULL;
m_clients.lock();
try {
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
- if (client != NULL) {
+ if (client) {
playername = client->getName();
playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
}
RemotePlayer *player = m_env->getPlayer(playername.c_str());
// If failed, cancel
- if ((playersao == NULL) || (player == NULL)) {
- if (player && player->peer_id != 0) {
+ if (!playersao || !player) {
+ if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
actionstream << "Server: Failed to emerge player \"" << playername
<< "\" (player allocated to an another client)" << std::endl;
DenyAccess_Legacy(peer_id, L"Another client is connected with this "
// Send inventory
SendInventory(playersao);
- // Send HP
- SendPlayerHPOrDie(playersao);
+ // Send HP or death screen
+ if (playersao->isDead())
+ SendDeathscreen(peer_id, false, v3f(0,0,0));
+ else
+ SendPlayerHPOrDie(playersao,
+ PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
// Send Breath
SendPlayerBreath(playersao);
- // Show death screen if necessary
- if (playersao->isDead())
- SendDeathscreen(peer_id, false, v3f(0,0,0));
-
// Note things in chat if not in simple singleplayer mode
if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
// Send information about server to player in chat
- SendChatMessage(peer_id, getStatusString());
+ SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString()));
}
- Address addr = getPeerAddress(player->peer_id);
+ Address addr = getPeerAddress(player->getPeerId());
std::string ip_str = addr.serializeString();
actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
/*
actionstream << player->getName() << " joins game. List of players: ";
- for (std::vector<std::string>::const_iterator i = names.begin();
- i != names.end(); ++i) {
- actionstream << *i << " ";
+ for (const std::string &name : names) {
+ actionstream << name << " ";
}
actionstream << player->getName() <<std::endl;
void Server::ProcessData(NetworkPacket *pkt)
{
- DSTACK(FUNCTION_NAME);
// Environment is locked first.
MutexAutoLock envlock(m_env_mutex);
void Server::onMapEditEvent(MapEditEvent *event)
{
- if(m_ignore_map_edit_events)
- return;
- if(m_ignore_map_edit_events_area.contains(event->getArea()))
+ if (m_ignore_map_edit_events_area.contains(event->getArea()))
return;
MapEditEvent *e = event->clone();
m_unsent_map_edit_queue.push(e);
break;
case InventoryLocation::PLAYER:
{
- RemotePlayer *player = dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));
+ RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
if(!player)
return NULL;
PlayerSAO *playersao = player->getPlayerSAO();
if (!playerSend)
return;
- RemotePlayer *player =
- dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));
+ RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
if (!player)
return;
v3s16 blockpos = getNodeBlockPos(loc.p);
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
- if(block)
+ if (block)
block->raiseModified(MOD_STATE_WRITE_NEEDED);
- setBlockNotSent(blockpos);
+ m_clients.markBlockposAsNotSent(blockpos);
}
break;
case InventoryLocation::DETACHED:
void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
- std::vector<u16> clients = m_clients.getClientIDs();
+ std::vector<session_t> clients = m_clients.getClientIDs();
m_clients.lock();
// Set the modified blocks unsent for all the clients
- for (std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i))
+ for (const session_t client_id : clients) {
+ if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
client->SetBlocksNotSent(block);
}
m_clients.unlock();
void Server::peerAdded(con::Peer *peer)
{
- DSTACK(FUNCTION_NAME);
verbosestream<<"Server::peerAdded(): peer->id="
<<peer->id<<std::endl;
- con::PeerChange c;
- c.type = con::PEER_ADDED;
- c.peer_id = peer->id;
- c.timeout = false;
- m_peer_change_queue.push(c);
+ m_peer_change_queue.push(con::PeerChange(con::PEER_ADDED, peer->id, false));
}
void Server::deletingPeer(con::Peer *peer, bool timeout)
{
- DSTACK(FUNCTION_NAME);
verbosestream<<"Server::deletingPeer(): peer->id="
<<peer->id<<", timeout="<<timeout<<std::endl;
m_clients.event(peer->id, CSE_Disconnect);
- con::PeerChange c;
- c.type = con::PEER_REMOVED;
- c.peer_id = peer->id;
- c.timeout = timeout;
- m_peer_change_queue.push(c);
+ m_peer_change_queue.push(con::PeerChange(con::PEER_REMOVED, peer->id, timeout));
}
-bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
+bool Server::getClientConInfo(session_t peer_id, con::rtt_stat_type type, float* retval)
{
- *retval = m_con.getPeerStat(peer_id,type);
- if (*retval == -1) return false;
- return true;
+ *retval = m_con->getPeerStat(peer_id,type);
+ return *retval != -1;
}
bool Server::getClientInfo(
- u16 peer_id,
+ session_t peer_id,
ClientState* state,
u32* uptime,
u8* ser_vers,
m_clients.lock();
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
- if (client == NULL) {
+ if (!client) {
m_clients.unlock();
return false;
}
void Server::handlePeerChanges()
{
- while(m_peer_change_queue.size() > 0)
+ while(!m_peer_change_queue.empty())
{
con::PeerChange c = m_peer_change_queue.front();
m_peer_change_queue.pop();
}
}
-void Server::Send(NetworkPacket* pkt)
+void Server::Send(NetworkPacket *pkt)
{
- m_clients.send(pkt->getPeerId(),
+ Send(pkt->getPeerId(), pkt);
+}
+
+void Server::Send(session_t peer_id, NetworkPacket *pkt)
+{
+ m_clients.send(peer_id,
clientCommandFactoryTable[pkt->getCommand()].channel,
pkt,
clientCommandFactoryTable[pkt->getCommand()].reliable);
}
-void Server::SendMovement(u16 peer_id)
+void Server::SendMovement(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
Send(&pkt);
}
-void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
+void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
{
if (!g_settings->getBool("enable_damage"))
return;
- u16 peer_id = playersao->getPeerID();
+ session_t peer_id = playersao->getPeerID();
bool is_alive = playersao->getHP() > 0;
if (is_alive)
SendPlayerHP(peer_id);
else
- DiePlayer(peer_id);
+ DiePlayer(peer_id, reason);
}
-void Server::SendHP(u16 peer_id, u8 hp)
+void Server::SendHP(session_t peer_id, u16 hp)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
pkt << hp;
Send(&pkt);
}
-void Server::SendBreath(u16 peer_id, u16 breath)
+void Server::SendBreath(session_t peer_id, u16 breath)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
pkt << (u16) breath;
Send(&pkt);
}
-void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+void Server::SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
const std::string &custom_reason, bool reconnect)
{
assert(reason < SERVER_ACCESSDENIED_MAX);
Send(&pkt);
}
-void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason)
+void Server::SendAccessDenied_Legacy(session_t peer_id,const std::wstring &reason)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
pkt << reason;
Send(&pkt);
}
-void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
+void Server::SendDeathscreen(session_t peer_id, bool set_camera_point_target,
v3f camera_point_target)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
pkt << set_camera_point_target << camera_point_target;
Send(&pkt);
}
-void Server::SendItemDef(u16 peer_id,
+void Server::SendItemDef(session_t peer_id,
IItemDefManager *itemdef, u16 protocol_version)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
/*
Send(&pkt);
}
-void Server::SendNodeDef(u16 peer_id,
- INodeDefManager *nodedef, u16 protocol_version)
+void Server::SendNodeDef(session_t peer_id,
+ const NodeDefManager *nodedef, u16 protocol_version)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
/*
void Server::SendInventory(PlayerSAO* playerSAO)
{
- DSTACK(FUNCTION_NAME);
-
UpdateCrafting(playerSAO->getPlayer());
/*
Send(&pkt);
}
-void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
+void Server::SendChatMessage(session_t peer_id, const ChatMessage &message)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
- pkt << message;
+ u8 version = 1;
+ u8 type = message.type;
+ pkt << version << type << std::wstring(L"") << message.message << message.timestamp;
if (peer_id != PEER_ID_INEXISTENT) {
+ RemotePlayer *player = m_env->getPlayer(peer_id);
+ if (!player)
+ return;
+
Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
+ } else {
+ m_clients.sendToAll(&pkt);
}
}
-void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
+void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
const std::string &formname)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
- if (formspec == "" ){
+ if (formspec.empty()){
//the client should close the formspec
+ m_formspec_state_data.erase(peer_id);
pkt.putLongString("");
} else {
+ m_formspec_state_data[peer_id] = formname;
pkt.putLongString(FORMSPEC_VERSION_STRING + formspec);
}
pkt << formname;
}
// Spawns a particle on peer with peer_id
-void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
+void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
bool collision_removal,
bool vertical, const std::string &texture,
const struct TileAnimationParams &animation, u8 glow)
{
- DSTACK(FUNCTION_NAME);
+ static thread_local const float radius =
+ g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
+
if (peer_id == PEER_ID_INEXISTENT) {
- // This sucks and should be replaced by a better solution in a refactor:
- std::vector<u16> clients = m_clients.getClientIDs();
- for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
- RemotePlayer *player = m_env->getPlayer(*i);
+ std::vector<session_t> clients = m_clients.getClientIDs();
+
+ for (const session_t client_id : clients) {
+ RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
- SendSpawnParticle(*i, player->protocol_version,
+
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
+ continue;
+
+ // Do not send to distant clients
+ if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
+ continue;
+
+ SendSpawnParticle(client_id, player->protocol_version,
pos, velocity, acceleration,
expirationtime, size, collisiondetection,
collision_removal, vertical, texture, animation, glow);
}
// Adds a ParticleSpawner on peer with peer_id
-void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
u16 attached_id, bool vertical, const std::string &texture, u32 id,
const struct TileAnimationParams &animation, u8 glow)
{
- DSTACK(FUNCTION_NAME);
if (peer_id == PEER_ID_INEXISTENT) {
// This sucks and should be replaced:
- std::vector<u16> clients = m_clients.getClientIDs();
- for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
- RemotePlayer *player = m_env->getPlayer(*i);
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (const session_t client_id : clients) {
+ RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
- SendAddParticleSpawner(*i, player->protocol_version,
+ SendAddParticleSpawner(client_id, player->protocol_version,
amount, spawntime, minpos, maxpos,
minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
minsize, maxsize, collisiondetection, collision_removal,
Send(&pkt);
}
-void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
+void Server::SendDeleteParticleSpawner(session_t peer_id, u32 id)
{
- DSTACK(FUNCTION_NAME);
-
- NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
+ NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER, 4, peer_id);
// Ugly error in this packet
- pkt << (u16) id;
+ pkt << id;
- if (peer_id != PEER_ID_INEXISTENT) {
+ if (peer_id != PEER_ID_INEXISTENT)
Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
- }
+ else
+ m_clients.sendToAll(&pkt);
}
-void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
+void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form)
{
NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);
Send(&pkt);
}
-void Server::SendHUDRemove(u16 peer_id, u32 id)
+void Server::SendHUDRemove(session_t peer_id, u32 id)
{
NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
pkt << id;
Send(&pkt);
}
-void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
+void Server::SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value)
{
NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
pkt << id << (u8) stat;
Send(&pkt);
}
-void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
+void Server::SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask)
{
NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
Send(&pkt);
}
-void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
+void Server::SendHUDSetParam(session_t peer_id, u16 param, const std::string &value)
{
NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
pkt << param << value;
Send(&pkt);
}
-void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms)
+void Server::SendSetSky(session_t peer_id, const video::SColor &bgcolor,
+ const std::string &type, const std::vector<std::string> ¶ms,
+ bool &clouds)
{
NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
pkt << bgcolor << type << (u16) params.size();
- for(size_t i=0; i<params.size(); i++)
- pkt << params[i];
+ for (const std::string ¶m : params)
+ pkt << param;
+
+ pkt << clouds;
+
+ Send(&pkt);
+}
+void Server::SendCloudParams(session_t peer_id, const CloudParams ¶ms)
+{
+ NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
+ pkt << params.density << params.color_bright << params.color_ambient
+ << params.height << params.thickness << params.speed;
Send(&pkt);
}
-void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
+void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override,
float ratio)
{
NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
Send(&pkt);
}
-void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
+void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
pkt << time << time_speed;
if (peer_id == PEER_ID_INEXISTENT) {
- m_clients.sendToAll(0, &pkt, true);
+ m_clients.sendToAll(&pkt);
}
else {
Send(&pkt);
}
}
-void Server::SendPlayerHP(u16 peer_id)
+void Server::SendPlayerHP(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
// In some rare case if the player is disconnected
// while Lua call l_punch, for example, this can be NULL
void Server::SendPlayerBreath(PlayerSAO *sao)
{
- DSTACK(FUNCTION_NAME);
assert(sao);
m_script->player_event(sao, "breath_changed");
SendBreath(sao->getPeerID(), sao->getBreath());
}
-void Server::SendMovePlayer(u16 peer_id)
+void Server::SendMovePlayer(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
PlayerSAO *sao = player->getPlayerSAO();
Send(&pkt);
}
-void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
+void Server::SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
+ f32 animation_speed)
{
NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
peer_id);
Send(&pkt);
}
-void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
+void Server::SendEyeOffset(session_t peer_id, v3f first, v3f third)
{
NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
pkt << first << third;
Send(&pkt);
}
-void Server::SendPlayerPrivileges(u16 peer_id)
+
+void Server::SendPlayerPrivileges(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
- if(player->peer_id == PEER_ID_INEXISTENT)
+ if(player->getPeerId() == PEER_ID_INEXISTENT)
return;
std::set<std::string> privs;
NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
pkt << (u16) privs.size();
- for(std::set<std::string>::const_iterator i = privs.begin();
- i != privs.end(); ++i) {
- pkt << (*i);
+ for (const std::string &priv : privs) {
+ pkt << priv;
}
Send(&pkt);
}
-void Server::SendPlayerInventoryFormspec(u16 peer_id)
+void Server::SendPlayerInventoryFormspec(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
- if(player->peer_id == PEER_ID_INEXISTENT)
+ if (player->getPeerId() == PEER_ID_INEXISTENT)
return;
NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
Send(&pkt);
}
-u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas)
+void Server::SendPlayerFormspecPrepend(session_t peer_id)
+{
+ RemotePlayer *player = m_env->getPlayer(peer_id);
+ assert(player);
+ if (player->getPeerId() == PEER_ID_INEXISTENT)
+ return;
+
+ NetworkPacket pkt(TOCLIENT_FORMSPEC_PREPEND, 0, peer_id);
+ pkt << FORMSPEC_VERSION_STRING + player->formspec_prepend;
+ Send(&pkt);
+}
+
+u32 Server::SendActiveObjectRemoveAdd(session_t peer_id, const std::string &datas)
{
NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
pkt.putRawString(datas.c_str(), datas.size());
return pkt.getSize();
}
-void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable)
+void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
+ bool reliable)
{
NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
datas.size(), peer_id);
m_clients.send(pkt.getPeerId(),
reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
&pkt, reliable);
+}
+void Server::SendCSMRestrictionFlags(session_t peer_id)
+{
+ NetworkPacket pkt(TOCLIENT_CSM_RESTRICTION_FLAGS,
+ sizeof(m_csm_restriction_flags) + sizeof(m_csm_restriction_noderange), peer_id);
+ pkt << m_csm_restriction_flags << m_csm_restriction_noderange;
+ Send(&pkt);
}
s32 Server::playSound(const SimpleSoundSpec &spec,
return -1;
// Filter destination clients
- std::vector<u16> dst_clients;
- if(params.to_player != "")
- {
+ std::vector<session_t> dst_clients;
+ if(!params.to_player.empty()) {
RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
if(!player){
infostream<<"Server::playSound: Player \""<<params.to_player
<<"\" not found"<<std::endl;
return -1;
}
- if(player->peer_id == PEER_ID_INEXISTENT){
+ if (player->getPeerId() == PEER_ID_INEXISTENT) {
infostream<<"Server::playSound: Player \""<<params.to_player
<<"\" not connected"<<std::endl;
return -1;
}
- dst_clients.push_back(player->peer_id);
- }
- else {
- std::vector<u16> clients = m_clients.getClientIDs();
+ dst_clients.push_back(player->getPeerId());
+ } else {
+ std::vector<session_t> clients = m_clients.getClientIDs();
- for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
- RemotePlayer *player = m_env->getPlayer(*i);
+ for (const session_t client_id : clients) {
+ RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
params.max_hear_distance)
continue;
}
- dst_clients.push_back(*i);
+ dst_clients.push_back(client_id);
}
}
m_playing_sounds[id] = ServerPlayingSound();
ServerPlayingSound &psound = m_playing_sounds[id];
psound.params = params;
+ psound.spec = spec;
+ float gain = params.gain * spec.gain;
NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
- pkt << id << spec.name << (float) (spec.gain * params.gain)
- << (u8) params.type << pos << params.object << params.loop;
+ pkt << id << spec.name << gain
+ << (u8) params.type << pos << params.object
+ << params.loop << params.fade << params.pitch;
- for(std::vector<u16>::iterator i = dst_clients.begin();
- i != dst_clients.end(); ++i) {
- psound.clients.insert(*i);
- m_clients.send(*i, 0, &pkt, true);
+ // Backwards compability
+ bool play_sound = gain > 0;
+
+ for (const u16 dst_client : dst_clients) {
+ if (play_sound || m_clients.getProtocolVersion(dst_client) >= 32) {
+ psound.clients.insert(dst_client);
+ m_clients.send(dst_client, 0, &pkt, true);
+ }
}
return id;
}
void Server::stopSound(s32 handle)
{
// Get sound reference
- UNORDERED_MAP<s32, ServerPlayingSound>::iterator i = m_playing_sounds.find(handle);
+ std::unordered_map<s32, ServerPlayingSound>::iterator i =
+ m_playing_sounds.find(handle);
if (i == m_playing_sounds.end())
return;
ServerPlayingSound &psound = i->second;
NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
pkt << handle;
- for (UNORDERED_SET<u16>::iterator i = psound.clients.begin();
- i != psound.clients.end(); ++i) {
+ for (std::unordered_set<session_t>::const_iterator si = psound.clients.begin();
+ si != psound.clients.end(); ++si) {
// Send as reliable
- m_clients.send(*i, 0, &pkt, true);
+ m_clients.send(*si, 0, &pkt, true);
}
// Remove sound reference
m_playing_sounds.erase(i);
}
+void Server::fadeSound(s32 handle, float step, float gain)
+{
+ // Get sound reference
+ std::unordered_map<s32, ServerPlayingSound>::iterator i =
+ m_playing_sounds.find(handle);
+ if (i == m_playing_sounds.end())
+ return;
+
+ ServerPlayingSound &psound = i->second;
+ psound.params.gain = gain;
+
+ NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
+ pkt << handle << step << gain;
+
+ // Backwards compability
+ bool play_sound = gain > 0;
+ ServerPlayingSound compat_psound = psound;
+ compat_psound.clients.clear();
+
+ NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
+ compat_pkt << handle;
+
+ for (std::unordered_set<u16>::iterator it = psound.clients.begin();
+ it != psound.clients.end();) {
+ if (m_clients.getProtocolVersion(*it) >= 32) {
+ // Send as reliable
+ m_clients.send(*it, 0, &pkt, true);
+ ++it;
+ } else {
+ compat_psound.clients.insert(*it);
+ // Stop old sound
+ m_clients.send(*it, 0, &compat_pkt, true);
+ psound.clients.erase(it++);
+ }
+ }
+
+ // Remove sound reference
+ if (!play_sound || psound.clients.empty())
+ m_playing_sounds.erase(i);
+
+ if (play_sound && !compat_psound.clients.empty()) {
+ // Play new sound volume on older clients
+ playSound(compat_psound.spec, compat_psound.params);
+ }
+}
+
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
std::vector<u16> *far_players, float far_d_nodes)
{
NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
pkt << p;
- std::vector<u16> clients = m_clients.getClientIDs();
- for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (session_t client_id : clients) {
if (far_players) {
// Get player
- if (RemotePlayer *player = m_env->getPlayer(*i)) {
+ if (RemotePlayer *player = m_env->getPlayer(client_id)) {
PlayerSAO *sao = player->getPlayerSAO();
if (!sao)
continue;
// If player is far away, only set modified blocks not sent
v3f player_pos = sao->getBasePosition();
if (player_pos.getDistanceFrom(p_f) > maxd) {
- far_players->push_back(*i);
+ far_players->push_back(client_id);
continue;
}
}
}
// Send as reliable
- m_clients.send(*i, 0, &pkt, true);
+ m_clients.send(client_id, 0, &pkt, true);
}
}
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
- std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (const session_t client_id : clients) {
if (far_players) {
// Get player
- if (RemotePlayer *player = m_env->getPlayer(*i)) {
+ if (RemotePlayer *player = m_env->getPlayer(client_id)) {
PlayerSAO *sao = player->getPlayerSAO();
if (!sao)
continue;
// If player is far away, only set modified blocks not sent
v3f player_pos = sao->getBasePosition();
if(player_pos.getDistanceFrom(p_f) > maxd) {
- far_players->push_back(*i);
+ far_players->push_back(client_id);
continue;
}
}
NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
m_clients.lock();
- RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
- if (client != 0) {
+ RemoteClient* client = m_clients.lockedGetClientNoEx(client_id);
+ if (client) {
pkt << p << n.param0 << n.param1 << n.param2
<< (u8) (remove_metadata ? 0 : 1);
-
- if (!remove_metadata) {
- if (client->net_proto_version <= 21) {
- // Old clients always clear metadata; fix it
- // by sending the full block again.
- client->SetBlockNotSent(getNodeBlockPos(p));
- }
- }
}
m_clients.unlock();
// Send as reliable
if (pkt.getSize() > 0)
- m_clients.send(*i, 0, &pkt, true);
+ m_clients.send(client_id, 0, &pkt, true);
}
}
-void Server::setBlockNotSent(v3s16 p)
+void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
+ u16 net_proto_version)
{
- std::vector<u16> clients = m_clients.getClientIDs();
- m_clients.lock();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
- client->SetBlockNotSent(p);
- }
- m_clients.unlock();
-}
-
-void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
-{
- DSTACK(FUNCTION_NAME);
-
- v3s16 p = block->getPos();
-
/*
Create a packet with the block in the right format
*/
std::ostringstream os(std::ios_base::binary);
block->serialize(os, ver, false);
- block->serializeNetworkSpecific(os, net_proto_version);
+ block->serializeNetworkSpecific(os);
std::string s = os.str();
NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
- pkt << p;
+ pkt << block->getPos();
pkt.putRawString(s.c_str(), s.size());
Send(&pkt);
}
void Server::SendBlocks(float dtime)
{
- DSTACK(FUNCTION_NAME);
-
MutexAutoLock envlock(m_env_mutex);
//TODO check if one big lock could be faster then multiple small ones
std::vector<PrioritySortedBlockTransfer> queue;
- s32 total_sending = 0;
+ u32 total_sending = 0;
{
- ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
+ ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending");
- std::vector<u16> clients = m_clients.getClientIDs();
+ std::vector<session_t> clients = m_clients.getClientIDs();
m_clients.lock();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
+ for (const session_t client_id : clients) {
+ RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);
- if (client == NULL)
+ if (!client)
continue;
- total_sending += client->SendingCount();
+ total_sending += client->getSendingCount();
client->GetNextBlocks(m_env,m_emerge, dtime, queue);
}
m_clients.unlock();
std::sort(queue.begin(), queue.end());
m_clients.lock();
- for(u32 i=0; i<queue.size(); i++)
- {
- //TODO: Calculate limit dynamically
- if(total_sending >= g_settings->getS32
- ("max_simultaneous_block_sends_server_total"))
- break;
- PrioritySortedBlockTransfer q = queue[i];
+ // Maximal total count calculation
+ // The per-client block sends is halved with the maximal online users
+ u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) *
+ g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1;
- MapBlock *block = NULL;
- try
- {
- block = m_env->getMap().getBlockNoCreate(q.pos);
- }
- catch(InvalidPositionException &e)
- {
+ for (const PrioritySortedBlockTransfer &block_to_send : queue) {
+ if (total_sending >= max_blocks_to_send)
+ break;
+
+ MapBlock *block = nullptr;
+ try {
+ block = m_env->getMap().getBlockNoCreate(block_to_send.pos);
+ } catch (const InvalidPositionException &e) {
continue;
}
- RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
-
- if(!client)
+ RemoteClient *client = m_clients.lockedGetClientNoEx(block_to_send.peer_id,
+ CS_Active);
+ if (!client)
continue;
- SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
+ SendBlockNoLock(block_to_send.peer_id, block, client->serialization_version,
+ client->net_proto_version);
- client->SentBlock(q.pos);
+ client->SentBlock(block_to_send.pos);
total_sending++;
}
m_clients.unlock();
void Server::fillMediaCache()
{
- DSTACK(FUNCTION_NAME);
-
infostream<<"Server: Calculating media file checksums"<<std::endl;
// Collect all media file paths
std::vector<std::string> paths;
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
- i != m_mods.end(); ++i) {
- const ModSpec &mod = *i;
- paths.push_back(mod.path + DIR_DELIM + "textures");
- paths.push_back(mod.path + DIR_DELIM + "sounds");
- paths.push_back(mod.path + DIR_DELIM + "media");
- paths.push_back(mod.path + DIR_DELIM + "models");
- }
- paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
+ m_modmgr->getModsMediaPaths(paths);
+ fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
+ fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
// Collect media file information from paths into cache
- for(std::vector<std::string>::iterator i = paths.begin();
- i != paths.end(); ++i) {
- std::string mediapath = *i;
+ for (const std::string &mediapath : paths) {
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
- for (u32 j = 0; j < dirlist.size(); j++) {
- if (dirlist[j].dir) // Ignode dirs
+ for (const fs::DirListNode &dln : dirlist) {
+ if (dln.dir) // Ignode dirs
continue;
- std::string filename = dirlist[j].name;
+ std::string filename = dln.name;
// If name contains illegal characters, ignore the file
if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
infostream<<"Server: ignoring illegal file name: \""
".pcx", ".ppm", ".psd", ".wal", ".rgb",
".ogg",
".x", ".b3d", ".md2", ".obj",
+ // Custom translation file format
+ ".tr",
NULL
};
- if (removeStringEnd(filename, supported_ext) == ""){
+ if (removeStringEnd(filename, supported_ext).empty()){
infostream << "Server: ignoring unsupported file extension: \""
<< filename << "\"" << std::endl;
continue;
}
// Ok, attempt to load the file and add to cache
- std::string filepath = mediapath + DIR_DELIM + filename;
+ std::string filepath;
+ filepath.append(mediapath).append(DIR_DELIM).append(filename);
+
// Read data
std::ifstream fis(filepath.c_str(), std::ios_base::binary);
if (!fis.good()) {
}
}
-void Server::sendMediaAnnouncement(u16 peer_id)
+void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)
{
- DSTACK(FUNCTION_NAME);
-
verbosestream << "Server: Announcing files to id(" << peer_id << ")"
<< std::endl;
// Make packet
- std::ostringstream os(std::ios_base::binary);
-
NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
- pkt << (u16) m_media.size();
- for (UNORDERED_MAP<std::string, MediaInfo>::iterator i = m_media.begin();
- i != m_media.end(); ++i) {
- pkt << i->first << i->second.sha1_digest;
+ u16 media_sent = 0;
+ std::string lang_suffix;
+ lang_suffix.append(".").append(lang_code).append(".tr");
+ for (const auto &i : m_media) {
+ if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
+ continue;
+ media_sent++;
+ }
+
+ pkt << media_sent;
+
+ for (const auto &i : m_media) {
+ if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
+ continue;
+ pkt << i.first << i.second.sha1_digest;
}
pkt << g_settings->get("remote_media");
{}
};
-void Server::sendRequestedMedia(u16 peer_id,
+void Server::sendRequestedMedia(session_t peer_id,
const std::vector<std::string> &tosend)
{
- DSTACK(FUNCTION_NAME);
-
verbosestream<<"Server::sendRequestedMedia(): "
<<"Sending files to client"<<std::endl;
u32 bytes_per_bunch = 5000;
std::vector< std::vector<SendableMedia> > file_bunches;
- file_bunches.push_back(std::vector<SendableMedia>());
+ file_bunches.emplace_back();
u32 file_size_bunch_total = 0;
- for(std::vector<std::string>::const_iterator i = tosend.begin();
- i != tosend.end(); ++i) {
- const std::string &name = *i;
-
+ for (const std::string &name : tosend) {
if (m_media.find(name) == m_media.end()) {
errorstream<<"Server::sendRequestedMedia(): Client asked for "
<<"unknown file \""<<(name)<<"\""<<std::endl;
// Read data
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
- if(fis.good() == false){
+ if(!fis.good()){
errorstream<<"Server::sendRequestedMedia(): Could not open \""
<<tpath<<"\" for reading"<<std::endl;
continue;
break;
}
}
- if(bad) {
+ if (bad) {
errorstream<<"Server::sendRequestedMedia(): Failed to read \""
<<name<<"\""<<std::endl;
continue;
/*infostream<<"Server::sendRequestedMedia(): Loaded \""
<<tname<<"\""<<std::endl;*/
// Put in list
- file_bunches[file_bunches.size()-1].push_back(
- SendableMedia(name, tpath, tmp_os.str()));
+ file_bunches[file_bunches.size()-1].emplace_back(name, tpath, tmp_os.str());
// Start next bunch if got enough data
if(file_size_bunch_total >= bytes_per_bunch) {
- file_bunches.push_back(std::vector<SendableMedia>());
+ file_bunches.emplace_back();
file_size_bunch_total = 0;
}
/* Create and send packets */
u16 num_bunches = file_bunches.size();
- for(u16 i = 0; i < num_bunches; i++) {
+ for (u16 i = 0; i < num_bunches; i++) {
/*
u16 command
u16 total number of texture bunches
NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
pkt << num_bunches << i << (u32) file_bunches[i].size();
- for(std::vector<SendableMedia>::iterator
- j = file_bunches[i].begin();
- j != file_bunches[i].end(); ++j) {
- pkt << j->name;
- pkt.putLongString(j->data);
+ for (const SendableMedia &j : file_bunches[i]) {
+ pkt << j.name;
+ pkt.putLongString(j.data);
}
verbosestream << "Server::sendRequestedMedia(): bunch "
}
}
-void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
+void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
{
if(m_detached_inventories.count(name) == 0) {
errorstream<<FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
const std::string &check = m_detached_inventories_player[name];
if (peer_id == PEER_ID_INEXISTENT) {
- if (check == "")
- return m_clients.sendToAll(0, &pkt, true);
+ if (check.empty())
+ return m_clients.sendToAll(&pkt);
RemotePlayer *p = m_env->getPlayer(check.c_str());
if (p)
- m_clients.send(p->peer_id, 0, &pkt, true);
+ m_clients.send(p->getPeerId(), 0, &pkt, true);
} else {
- if (check == "" || getPlayerName(peer_id) == check)
+ if (check.empty() || getPlayerName(peer_id) == check)
Send(&pkt);
}
}
-void Server::sendDetachedInventories(u16 peer_id)
+void Server::sendDetachedInventories(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
-
- for(std::map<std::string, Inventory*>::iterator
- i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); ++i) {
- const std::string &name = i->first;
+ for (const auto &detached_inventory : m_detached_inventories) {
+ const std::string &name = detached_inventory.first;
//Inventory *inv = i->second;
sendDetachedInventory(name, peer_id);
}
Something random
*/
-void Server::DiePlayer(u16 peer_id)
+void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
{
- DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
// In some rare cases this can be NULL -- if the player is disconnected
// when a Lua function modifies l_punch, for example
<< playersao->getPlayer()->getName()
<< " dies" << std::endl;
- playersao->setHP(0);
+ playersao->setHP(0, reason);
+ playersao->clearParentAttachment();
// Trigger scripted stuff
- m_script->on_dieplayer(playersao);
+ m_script->on_dieplayer(playersao, reason);
SendPlayerHP(peer_id);
SendDeathscreen(peer_id, false, v3f(0,0,0));
}
-void Server::RespawnPlayer(u16 peer_id)
+void Server::RespawnPlayer(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
-
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
<< playersao->getPlayer()->getName()
<< " respawns" << std::endl;
- playersao->setHP(PLAYER_MAX_HP);
- playersao->setBreath(PLAYER_MAX_BREATH);
+ playersao->setHP(playersao->accessObjectProperties()->hp_max,
+ PlayerHPChangeReason(PlayerHPChangeReason::RESPAWN));
+ playersao->setBreath(playersao->accessObjectProperties()->breath_max);
bool repositioned = m_script->on_respawnplayer(playersao);
if (!repositioned) {
- v3f pos = findSpawnPos();
// setPos will send the new position to client
- playersao->setPos(pos);
+ playersao->setPos(findSpawnPos());
}
SendPlayerHP(peer_id);
}
-void Server::DenySudoAccess(u16 peer_id)
+void Server::DenySudoAccess(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
-
NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
Send(&pkt);
}
-void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+void Server::DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{
- if (proto_ver >= 25) {
- SendAccessDenied(peer_id, reason, str_reason, reconnect);
- } else {
- std::wstring wreason = utf8_to_wide(
- reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason :
- accessDeniedStrings[(u8)reason]);
- SendAccessDenied_Legacy(peer_id, wreason);
- }
+ SendAccessDenied(peer_id, reason, str_reason, reconnect);
m_clients.event(peer_id, CSE_SetDenied);
- m_con.DisconnectPeer(peer_id);
+ DisconnectPeer(peer_id);
}
-void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason)
+void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason,
+ const std::string &custom_reason)
{
- DSTACK(FUNCTION_NAME);
-
SendAccessDenied(peer_id, reason, custom_reason);
m_clients.event(peer_id, CSE_SetDenied);
- m_con.DisconnectPeer(peer_id);
+ DisconnectPeer(peer_id);
}
// 13/03/15: remove this function when protocol version 25 will become
// the minimum version for MT users, maybe in 1 year
-void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason)
+void Server::DenyAccess_Legacy(session_t peer_id, const std::wstring &reason)
{
- DSTACK(FUNCTION_NAME);
-
SendAccessDenied_Legacy(peer_id, reason);
m_clients.event(peer_id, CSE_SetDenied);
- m_con.DisconnectPeer(peer_id);
+ DisconnectPeer(peer_id);
}
-void Server::acceptAuth(u16 peer_id, bool forSudoMode)
+void Server::DisconnectPeer(session_t peer_id)
{
- DSTACK(FUNCTION_NAME);
+ m_modchannel_mgr->leaveAllChannels(peer_id);
+ m_con->DisconnectPeer(peer_id);
+}
+void Server::acceptAuth(session_t peer_id, bool forSudoMode)
+{
if (!forSudoMode) {
RemoteClient* client = getClient(peer_id, CS_Invalid);
}
}
-void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
+void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
{
- DSTACK(FUNCTION_NAME);
std::wstring message;
{
/*
Clear references to playing sounds
*/
- for (UNORDERED_MAP<s32, ServerPlayingSound>::iterator
+ for (std::unordered_map<s32, ServerPlayingSound>::iterator
i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
ServerPlayingSound &psound = i->second;
psound.clients.erase(peer_id);
++i;
}
+ // clear formspec info so the next client can't abuse the current state
+ m_formspec_state_data.erase(peer_id);
+
RemotePlayer *player = m_env->getPlayer(peer_id);
/* Run scripts and remove from environment */
- if (player != NULL) {
+ if (player) {
PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao);
+ playersao->clearChildAttachments();
+ playersao->clearParentAttachment();
+
+ // inform connected clients
+ NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
+ // (u16) 1 + std::string represents a vector serialization representation
+ notice << (u8) PLAYER_LIST_REMOVE << (u16) 1 << std::string(playersao->getPlayer()->getName());
+ m_clients.sendToAll(¬ice);
+ // run scripts
m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
playersao->disconnected();
Print out action
*/
{
- if(player != NULL && reason != CDR_DENY) {
+ if (player && reason != CDR_DENY) {
std::ostringstream os(std::ios_base::binary);
- std::vector<u16> clients = m_clients.getClientIDs();
+ std::vector<session_t> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
+ for (const session_t client_id : clients) {
// Get player
- RemotePlayer *player = m_env->getPlayer(*i);
+ RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
}
// Send leave chat message to all remaining clients
- if(message.length() != 0)
- SendChatMessage(PEER_ID_INEXISTENT,message);
+ if (!message.empty()) {
+ SendChatMessage(PEER_ID_INEXISTENT,
+ ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE, message));
+ }
}
void Server::UpdateCrafting(RemotePlayer *player)
{
- DSTACK(FUNCTION_NAME);
+ InventoryList *clist = player->inventory.getList("craft");
+ if (!clist || clist->getSize() == 0)
+ return;
// Get a preview for crafting
ItemStack preview;
std::vector<ItemStack> output_replacements;
getCraftingResult(&player->inventory, preview, output_replacements, false, this);
m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
- (&player->inventory)->getList("craft"), loc);
+ clist, loc);
- // Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");
- sanity_check(plist);
- sanity_check(plist->getSize() >= 1);
- plist->changeItem(0, preview);
+ if (plist && plist->getSize() >= 1) {
+ // Put the new preview in
+ plist->changeItem(0, preview);
+ }
}
void Server::handleChatInterfaceEvent(ChatEvent *evt)
}
std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
- const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
+ std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
{
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:") + name);
+ if (g_settings->getBool("strip_color_codes"))
+ wmessage = unescape_enriched(wmessage);
+
if (player) {
switch (player->canSendChatMessage()) {
case RPLAYER_CHATRESULT_FLOODING: {
return ws.str();
}
case RPLAYER_CHATRESULT_KICK:
- DenyAccess_Legacy(player->peer_id,
+ DenyAccess_Legacy(player->getPeerId(),
L"You have been kicked due to message flooding.");
return L"";
case RPLAYER_CHATRESULT_OK:
// Whether to send line to the player that sent the message, or to all players
bool broadcast_line = true;
- // Commands are implemented in Lua, so only catch invalid
- // commands that were not "eaten" and send an error back
- if (wmessage[0] == L'/') {
- std::wstring wcmd = wmessage.substr(1);
+ if (check_shout_priv && !checkPriv(name, "shout")) {
+ line += L"-!- You don't have permission to shout.";
broadcast_line = false;
- if (wcmd.length() == 0)
- line += L"-!- Empty command";
- else
- line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
} else {
- if (check_shout_priv && !checkPriv(name, "shout")) {
- line += L"-!- You don't have permission to shout.";
- broadcast_line = false;
- } else {
- line += L"<";
- line += wname;
- line += L"> ";
- line += wmessage;
- }
+ line += L"<";
+ line += wname;
+ line += L"> ";
+ line += wmessage;
}
/*
Tell calling method to send the message to sender
*/
- if (!broadcast_line) {
+ if (!broadcast_line)
return line;
- } else {
- /*
- Send the message to others
- */
- actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
- std::vector<u16> clients = m_clients.getClientIDs();
+ /*
+ Send the message to others
+ */
+ actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
- /*
- Send the message back to the inital sender
- if they are using protocol version >= 29
- */
+ std::vector<session_t> clients = m_clients.getClientIDs();
+
+ /*
+ Send the message back to the inital sender
+ if they are using protocol version >= 29
+ */
- u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
- if (player && player->protocol_version >= 29)
- peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+ session_t peer_id_to_avoid_sending =
+ (player ? player->getPeerId() : PEER_ID_INEXISTENT);
- for (u16 i = 0; i < clients.size(); i++) {
- u16 cid = clients[i];
- if (cid != peer_id_to_avoid_sending)
- SendChatMessage(cid, line);
- }
+ if (player && player->protocol_version >= 29)
+ peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+
+ for (u16 cid : clients) {
+ if (cid != peer_id_to_avoid_sending)
+ SendChatMessage(cid, ChatMessage(line));
}
return L"";
}
}
}
-RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
+RemoteClient *Server::getClient(session_t peer_id, ClientState state_min)
{
RemoteClient *client = getClientNoEx(peer_id,state_min);
if(!client)
return client;
}
-RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
+RemoteClient *Server::getClientNoEx(session_t peer_id, ClientState state_min)
{
return m_clients.getClientNoEx(peer_id, state_min);
}
-std::string Server::getPlayerName(u16 peer_id)
+std::string Server::getPlayerName(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
- if (player == NULL)
+ if (!player)
return "[id="+itos(peer_id)+"]";
return player->getName();
}
-PlayerSAO* Server::getPlayerSAO(u16 peer_id)
+PlayerSAO *Server::getPlayerSAO(session_t peer_id)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
- if (player == NULL)
+ if (!player)
return NULL;
return player->getPlayerSAO();
}
// Information about clients
bool first = true;
os<<L", clients={";
- std::vector<u16> clients = m_clients.getClientIDs();
- for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (session_t client_id : clients) {
// Get player
- RemotePlayer *player = m_env->getPlayer(*i);
+ RemotePlayer *player = m_env->getPlayer(client_id);
// Get name of player
std::wstring name = L"unknown";
- if (player != NULL)
+ if (player)
name = narrow_to_wide(player->getName());
// Add name to information string
if(!first)
os << name;
}
os << L"}";
- if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
+
+ if (!((ServerMap*)(&m_env->getMap()))->isSavingEnabled())
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
- if(g_settings->get("motd") != "")
+
+ if (!g_settings->get("motd").empty())
os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
return os.str();
}
void Server::reportPrivsModified(const std::string &name)
{
- if(name == "") {
- std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- RemotePlayer *player = m_env->getPlayer(*i);
+ if (name.empty()) {
+ std::vector<session_t> clients = m_clients.getClientIDs();
+ for (const session_t client_id : clients) {
+ RemotePlayer *player = m_env->getPlayer(client_id);
reportPrivsModified(player->getName());
}
} else {
RemotePlayer *player = m_env->getPlayer(name.c_str());
if (!player)
return;
- SendPlayerPrivileges(player->peer_id);
+ SendPlayerPrivileges(player->getPeerId());
PlayerSAO *sao = player->getPlayerSAO();
if(!sao)
return;
RemotePlayer *player = m_env->getPlayer(name.c_str());
if (!player)
return;
- SendPlayerInventoryFormspec(player->peer_id);
+ SendPlayerInventoryFormspec(player->getPeerId());
+}
+
+void Server::reportFormspecPrependModified(const std::string &name)
+{
+ RemotePlayer *player = m_env->getPlayer(name.c_str());
+ if (!player)
+ return;
+ SendPlayerFormspecPrepend(player->getPeerId());
}
void Server::setIpBanned(const std::string &ip, const std::string &name)
return;
}
- if (player->peer_id == PEER_ID_INEXISTENT)
+ if (player->getPeerId() == PEER_ID_INEXISTENT)
return;
- SendChatMessage(player->peer_id, msg);
+ SendChatMessage(player->getPeerId(), ChatMessage(msg));
}
bool Server::showFormspec(const char *playername, const std::string &formspec,
if (!player)
return false;
- SendShowFormspecMessage(player->peer_id, formspec, formname);
+ SendShowFormspecMessage(player->getPeerId(), formspec, formname);
return true;
}
u32 id = player->addHud(form);
- SendHUDAdd(player->peer_id, id, form);
+ SendHUDAdd(player->getPeerId(), id, form);
return id;
}
delete todel;
- SendHUDRemove(player->peer_id, id);
+ SendHUDRemove(player->getPeerId(), id);
return true;
}
if (!player)
return false;
- SendHUDChange(player->peer_id, id, stat, data);
+ SendHUDChange(player->getPeerId(), id, stat, data);
return true;
}
if (!player)
return false;
- SendHUDSetFlags(player->peer_id, flags, mask);
+ SendHUDSetFlags(player->getPeerId(), flags, mask);
player->hud_flags &= ~mask;
player->hud_flags |= flags;
PlayerSAO* playersao = player->getPlayerSAO();
- if (playersao == NULL)
+ if (!playersao)
return false;
m_script->player_event(playersao, "hud_changed");
player->setHotbarItemcount(hotbar_itemcount);
std::ostringstream os(std::ios::binary);
writeS32(os, hotbar_itemcount);
- SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
+ SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
return true;
}
return;
player->setHotbarImage(name);
- SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
-}
-
-std::string Server::hudGetHotbarImage(RemotePlayer *player)
-{
- if (!player)
- return "";
- return player->getHotbarImage();
+ SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name);
}
void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
return;
player->setHotbarSelectedImage(name);
- SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
+ SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
-bool Server::setLocalPlayerAnimations(RemotePlayer *player,
- v2s32 animation_frames[4], f32 frame_speed)
+Address Server::getPeerAddress(session_t peer_id)
{
- if (!player)
- return false;
+ return m_con->GetPeerAddress(peer_id);
+}
+void Server::setLocalPlayerAnimations(RemotePlayer *player,
+ v2s32 animation_frames[4], f32 frame_speed)
+{
+ sanity_check(player);
player->setLocalAnimations(animation_frames, frame_speed);
- SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
- return true;
+ SendLocalPlayerAnimations(player->getPeerId(), animation_frames, frame_speed);
}
-bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
+void Server::setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third)
{
- if (!player)
- return false;
-
+ sanity_check(player);
player->eye_offset_first = first;
player->eye_offset_third = third;
- SendEyeOffset(player->peer_id, first, third);
- return true;
+ SendEyeOffset(player->getPeerId(), first, third);
}
-bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms)
+void Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
+ const std::string &type, const std::vector<std::string> ¶ms,
+ bool &clouds)
{
- if (!player)
- return false;
+ sanity_check(player);
+ player->setSky(bgcolor, type, params, clouds);
+ SendSetSky(player->getPeerId(), bgcolor, type, params, clouds);
+}
- player->setSky(bgcolor, type, params);
- SendSetSky(player->peer_id, bgcolor, type, params);
- return true;
+void Server::setClouds(RemotePlayer *player, const CloudParams ¶ms)
+{
+ sanity_check(player);
+ player->setCloudParams(params);
+ SendCloudParams(player->getPeerId(), params);
}
bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
return false;
player->overrideDayNightRatio(do_override, ratio);
- SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
+ SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
return true;
}
void Server::notifyPlayers(const std::wstring &msg)
{
- SendChatMessage(PEER_ID_INEXISTENT,msg);
+ SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
}
void Server::spawnParticle(const std::string &playername, v3f pos,
if (!m_env)
return;
- u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
- if (playername != "") {
+ session_t peer_id = PEER_ID_INEXISTENT;
+ u16 proto_ver = 0;
+ if (!playername.empty()) {
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return;
- peer_id = player->peer_id;
+ peer_id = player->getPeerId();
proto_ver = player->protocol_version;
}
if (!m_env)
return -1;
- u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
- if (playername != "") {
+ session_t peer_id = PEER_ID_INEXISTENT;
+ u16 proto_ver = 0;
+ if (!playername.empty()) {
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return -1;
- peer_id = player->peer_id;
+ peer_id = player->getPeerId();
proto_ver = player->protocol_version;
}
if (!m_env)
throw ServerError("Can't delete particle spawners during initialisation!");
- u16 peer_id = PEER_ID_INEXISTENT;
- if (playername != "") {
+ session_t peer_id = PEER_ID_INEXISTENT;
+ if (!playername.empty()) {
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return;
- peer_id = player->peer_id;
+ peer_id = player->getPeerId();
}
m_env->deleteParticleSpawner(id);
ServerMap *map = (ServerMap*)(&m_env->getMap());
// Fail if no actions to handle
- if(actions.empty()){
+ if (actions.empty()) {
+ assert(log);
log->push_back("Nothing to do.");
return false;
}
int num_tried = 0;
int num_failed = 0;
- for(std::list<RollbackAction>::const_iterator
- i = actions.begin();
- i != actions.end(); ++i)
- {
- const RollbackAction &action = *i;
+ for (const RollbackAction &action : actions) {
num_tried++;
bool success = action.applyRevert(map, this, this);
if(!success){
std::ostringstream os;
os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
- if(log)
+ if (log)
log->push_back(os.str());
}else{
std::ostringstream os;
os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
- if(log)
+ if (log)
log->push_back(os.str());
}
}
return m_itemdef;
}
-INodeDefManager *Server::getNodeDefManager()
+const NodeDefManager *Server::getNodeDefManager()
{
return m_nodedef;
}
return m_nodedef->allocateDummy(name);
}
-MtEventManager *Server::getEventManager()
-{
- return m_event;
-}
-
IWritableItemDefManager *Server::getWritableItemDefManager()
{
return m_itemdef;
}
-IWritableNodeDefManager *Server::getWritableNodeDefManager()
+NodeDefManager *Server::getWritableNodeDefManager()
{
return m_nodedef;
}
return m_craftdef;
}
+const std::vector<ModSpec> & Server::getMods() const
+{
+ return m_modmgr->getMods();
+}
+
const ModSpec *Server::getModSpec(const std::string &modname) const
{
- std::vector<ModSpec>::const_iterator it;
- for (it = m_mods.begin(); it != m_mods.end(); ++it) {
- const ModSpec &mod = *it;
- if (mod.name == modname)
- return &mod;
- }
- return NULL;
+ return m_modmgr->getModSpec(modname);
}
void Server::getModNames(std::vector<std::string> &modlist)
{
- std::vector<ModSpec>::iterator it;
- for (it = m_mods.begin(); it != m_mods.end(); ++it)
- modlist.push_back(it->name);
+ m_modmgr->getModNames(modlist);
}
std::string Server::getBuiltinLuaPath()
}
bool is_good = false;
+ // Limit spawn range to mapgen edges (determined by 'mapgen_limit')
+ s32 range_max = map.getMapgenParams()->getSpawnRangeMax();
// Try to find a good place a few times
for(s32 i = 0; i < 4000 && !is_good; i++) {
- s32 range = 1 + i;
+ s32 range = MYMIN(1 + i, range_max);
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(
- -range + (myrand() % (range * 2)),
- -range + (myrand() % (range * 2)));
+ -range + (myrand() % (range * 2)),
+ -range + (myrand() % (range * 2)));
// Get spawn level at point
s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
return nodeposf;
}
-PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
+void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
{
- bool newplayer = false;
+ if (delay == 0.0f) {
+ // No delay, shutdown immediately
+ m_shutdown_state.is_requested = true;
+ // only print to the infostream, a chat message saying
+ // "Server Shutting Down" is sent when the server destructs.
+ infostream << "*** Immediate Server shutdown requested." << std::endl;
+ } else if (delay < 0.0f && m_shutdown_state.isTimerRunning()) {
+ // Negative delay, cancel shutdown if requested
+ m_shutdown_state.reset();
+ std::wstringstream ws;
+
+ ws << L"*** Server shutdown canceled.";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ // m_shutdown_* are already handled, skip.
+ return;
+ } else if (delay > 0.0f) {
+ // Positive delay, tell the clients when the server will shut down
+ std::wstringstream ws;
+
+ ws << L"*** Server shutting down in "
+ << duration_to_string(myround(delay)).c_str()
+ << ".";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ }
+
+ m_shutdown_state.trigger(delay, msg, reconnect);
+}
+PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
+{
/*
Try to get an existing player
*/
RemotePlayer *player = m_env->getPlayer(name);
// If player is already connected, cancel
- if (player != NULL && player->peer_id != 0) {
+ if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
/*
If player with the wanted peer_id already exists, cancel.
*/
- if (m_env->getPlayer(peer_id) != NULL) {
+ if (m_env->getPlayer(peer_id)) {
infostream<<"emergePlayer(): Player with wrong name but same"
" peer_id already exists"<<std::endl;
return NULL;
}
- // Create a new player active object
- PlayerSAO *playersao = new PlayerSAO(m_env, peer_id, isSingleplayer());
- player = m_env->loadPlayer(name, playersao);
-
- // Create player if it doesn't exist
if (!player) {
- newplayer = true;
- player = new RemotePlayer(name, this->idef());
- // Set player position
- infostream<<"Server: Finding spawn place for player \""
- <<name<<"\""<<std::endl;
- playersao->setBasePosition(findSpawnPos());
-
- // Make sure the player is saved
- player->setModified(true);
-
- // Add player to environment
- m_env->addPlayer(player);
- } else {
- // If the player exists, ensure that they respawn inside legal bounds
- // This fixes an assert crash when the player can't be added
- // to the environment
- if (objectpos_over_limit(playersao->getBasePosition())) {
- actionstream << "Respawn position for player \""
- << name << "\" outside limits, resetting" << std::endl;
- playersao->setBasePosition(findSpawnPos());
- }
+ player = new RemotePlayer(name, idef());
}
- playersao->initialize(player, getPlayerEffectivePrivs(player->getName()));
-
- player->protocol_version = proto_version;
+ bool newplayer = false;
- /* Clean up old HUD elements from previous sessions */
- player->clearHud();
+ // Load player
+ PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
- /* Add object to environment */
- m_env->addActiveObject(playersao);
+ // Complete init with server parts
+ playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
+ player->protocol_version = proto_version;
/* Run scripts */
if (newplayer) {
void Server::unregisterModStorage(const std::string &name)
{
- UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+ std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
if (it != m_mod_storages.end()) {
// Save unconditionaly on unregistration
it->second->save(getModStoragePath());
void dedicated_server_loop(Server &server, bool &kill)
{
- DSTACK(FUNCTION_NAME);
-
verbosestream<<"dedicated_server_loop()"<<std::endl;
IntervalLimiter m_profiler_interval;
- static const float steplen = g_settings->getFloat("dedicated_server_step");
- static const float profiler_print_interval =
+ static thread_local const float steplen =
+ g_settings->getFloat("dedicated_server_step");
+ static thread_local const float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
for(;;) {
}
server.step(steplen);
- if(server.getShutdownRequested() || kill)
- {
- infostream<<"Dedicated server quitting"<<std::endl;
-#if USE_CURL
- if(g_settings->getBool("server_announce"))
- ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
-#endif
+ if (server.isShutdownRequested() || kill)
break;
- }
/*
Profiler
}
}
}
+
+ infostream << "Dedicated server quitting" << std::endl;
+#if USE_CURL
+ if (g_settings->getBool("server_announce"))
+ ServerList::sendAnnounce(ServerList::AA_DELETE,
+ server.m_bind_addr.getPort());
+#endif
+}
+
+/*
+ * Mod channels
+ */
+
+
+bool Server::joinModChannel(const std::string &channel)
+{
+ return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER) &&
+ m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
+}
+
+bool Server::leaveModChannel(const std::string &channel)
+{
+ return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
+}
+
+bool Server::sendModChannelMessage(const std::string &channel, const std::string &message)
+{
+ if (!m_modchannel_mgr->canWriteOnChannel(channel))
+ return false;
+
+ broadcastModChannelMessage(channel, message, PEER_ID_SERVER);
+ return true;
+}
+
+ModChannel* Server::getModChannel(const std::string &channel)
+{
+ return m_modchannel_mgr->getModChannel(channel);
+}
+
+void Server::broadcastModChannelMessage(const std::string &channel,
+ const std::string &message, session_t from_peer)
+{
+ const std::vector<u16> &peers = m_modchannel_mgr->getChannelPeers(channel);
+ if (peers.empty())
+ return;
+
+ if (message.size() > STRING_MAX_LEN) {
+ warningstream << "ModChannel message too long, dropping before sending "
+ << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
+ << channel << ")" << std::endl;
+ return;
+ }
+
+ std::string sender;
+ if (from_peer != PEER_ID_SERVER) {
+ sender = getPlayerName(from_peer);
+ }
+
+ NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_MSG,
+ 2 + channel.size() + 2 + sender.size() + 2 + message.size());
+ resp_pkt << channel << sender << message;
+ for (session_t peer_id : peers) {
+ // Ignore sender
+ if (peer_id == from_peer)
+ continue;
+
+ Send(peer_id, &resp_pkt);
+ }
+
+ if (from_peer != PEER_ID_SERVER) {
+ m_script->on_modchannel_message(channel, sender, message);
+ }
}