#include "tool.h"
#include "utility_string.h"
#include "sound.h" // dummySoundManager
+#include "event_manager.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
+ m_event(new EventManager()),
m_thread(this),
m_emergethread(this),
m_time_of_day_send_timer(0),
delete i.getNode()->getValue();
}
}
-
- // Delete Environment
+
+ // Delete things in the reverse order of creation
delete m_env;
-
+ delete m_event;
delete m_itemdef;
delete m_nodedef;
delete m_craftdef;
<<action<<std::endl;
}
}
+ else if(command == TOSERVER_REMOVED_SOUNDS)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ int num = readU16(is);
+ for(int k=0; k<num; k++){
+ s32 id = readS32(is);
+ std::map<s32, ServerPlayingSound>::iterator i =
+ m_playing_sounds.find(id);
+ if(i == m_playing_sounds.end())
+ continue;
+ ServerPlayingSound &psound = i->second;
+ psound.clients.erase(peer_id);
+ if(psound.clients.size() == 0)
+ m_playing_sounds.erase(i++);
+ }
+ }
else
{
infostream<<"Server::ProcessData(): Ignoring "
m_con.Send(player->peer_id, 0, data, true);
}
+s32 Server::playSound(const SimpleSoundSpec &spec,
+ const ServerSoundParams ¶ms)
+{
+ // Find out initial position of sound
+ bool pos_exists = false;
+ v3f pos = params.getPos(m_env, &pos_exists);
+ // If position is not found while it should be, cancel sound
+ if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
+ return -1;
+ // Filter destination clients
+ std::set<RemoteClient*> dst_clients;
+ if(params.to_player != "")
+ {
+ Player *player = m_env->getPlayer(params.to_player.c_str());
+ if(!player){
+ infostream<<"Server::playSound: Player \""<<params.to_player
+ <<"\" not found"<<std::endl;
+ return -1;
+ }
+ if(player->peer_id == PEER_ID_INEXISTENT){
+ infostream<<"Server::playSound: Player \""<<params.to_player
+ <<"\" not connected"<<std::endl;
+ return -1;
+ }
+ RemoteClient *client = getClient(player->peer_id);
+ dst_clients.insert(client);
+ }
+ else
+ {
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator(); i.atEnd() == false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ Player *player = m_env->getPlayer(client->peer_id);
+ if(!player)
+ continue;
+ if(pos_exists){
+ if(player->getPosition().getDistanceFrom(pos) >
+ params.max_hear_distance)
+ continue;
+ }
+ dst_clients.insert(client);
+ }
+ }
+ if(dst_clients.size() == 0)
+ return -1;
+ // Create the sound
+ s32 id = m_next_sound_id++;
+ // The sound will exist as a reference in m_playing_sounds
+ m_playing_sounds[id] = ServerPlayingSound();
+ ServerPlayingSound &psound = m_playing_sounds[id];
+ psound.params = params;
+ for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
+ i != dst_clients.end(); i++)
+ psound.clients.insert((*i)->peer_id);
+ // Create packet
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_PLAY_SOUND);
+ writeS32(os, id);
+ os<<serializeString(spec.name);
+ writeF1000(os, spec.gain * params.gain);
+ writeU8(os, params.type);
+ writeV3F1000(os, pos);
+ writeU16(os, params.object);
+ writeU8(os, params.loop);
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send
+ for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
+ i != dst_clients.end(); i++){
+ // Send as reliable
+ m_con.Send((*i)->peer_id, 0, data, true);
+ }
+ return id;
+}
+void Server::stopSound(s32 handle)
+{
+ // Get sound reference
+ std::map<s32, ServerPlayingSound>::iterator i =
+ m_playing_sounds.find(handle);
+ if(i == m_playing_sounds.end())
+ return;
+ ServerPlayingSound &psound = i->second;
+ // Create packet
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOCLIENT_STOP_SOUND);
+ writeS32(os, handle);
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send
+ for(std::set<u16>::iterator i = psound.clients.begin();
+ i != psound.clients.end(); i++){
+ // Send as reliable
+ m_con.Send(*i, 0, data, true);
+ }
+ // Remove sound reference
+ m_playing_sounds.erase(i);
+}
+
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
core::list<u16> *far_players, float far_d_nodes)
{
{
return &dummySoundManager;
}
+MtEventManager* Server::getEventManager()
+{
+ return m_event;
+}
IWritableItemDefManager* Server::getWritableItemDefManager()
{
obj->m_known_by_count--;
}
+ /*
+ Clear references to playing sounds
+ */
+ for(std::map<s32, ServerPlayingSound>::iterator
+ i = m_playing_sounds.begin();
+ i != m_playing_sounds.end();)
+ {
+ ServerPlayingSound &psound = i->second;
+ psound.clients.erase(c.peer_id);
+ if(psound.clients.size() == 0)
+ m_playing_sounds.erase(i++);
+ else
+ i++;
+ }
+
ServerRemotePlayer* player =
static_cast<ServerRemotePlayer*>(m_env->getPlayer(c.peer_id));