#include "chat_interface.h"
#include "remoteplayer.h"
#include "server/player_sao.h"
+#include "server/serverinventorymgr.h"
#include "translation.h"
class ClientNotFoundException : public BaseException
infostream << "Server: Deinitializing scripting" << std::endl;
delete m_script;
- // Delete detached inventories
- for (auto &detached_inventory : m_detached_inventories) {
- delete detached_inventory.second;
- }
-
while (!m_unsent_map_edit_queue.empty()) {
delete m_unsent_map_edit_queue.front();
m_unsent_map_edit_queue.pop();
m_script = new ServerScripting(this);
+ // Must be created before mod loading because we have some inventory creation
+ m_inventory_mgr = std::unique_ptr<ServerInventoryManager>(new ServerInventoryManager());
+
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
m_modmgr->loadMods(m_script);
// Perform pending node name resolutions
m_nodedef->runNodeResolveCallbacks();
- // unmap node names for connected nodeboxes
- m_nodedef->mapNodeboxConnections();
+ // unmap node names in cross-references
+ m_nodedef->resolveCrossrefs();
// init the recipe hashes to speed up crafting
m_craftdef->initHashes(this);
// Initialize Environment
m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
+ m_inventory_mgr->setEnv(m_env);
m_clients.setEnv(m_env);
if (!servermap->settings_mgr.makeMapgenParams())
m_env->loadMeta();
+ // Those settings can be overwritten in world.mt, they are
+ // intended to be cached after environment loading.
m_liquid_transform_every = g_settings->getFloat("liquid_update");
m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
m_csm_restriction_flags = g_settings->getU64("csm_restriction_flags");
void Server::start()
{
+ init();
+
infostream << "Starting server on " << m_bind_addr.serializeString()
<< "..." << std::endl;
std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;
// Get active object messages from environment
+ ActiveObjectMessage aom(0);
+ u32 aom_count = 0;
for(;;) {
- ActiveObjectMessage aom = m_env->getActiveObjectMessage();
- if (aom.id == 0)
+ if (!m_env->getActiveObjectMessage(&aom))
break;
std::vector<ActiveObjectMessage>* message_list = nullptr;
- std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
- n = buffered_messages.find(aom.id);
+ auto n = buffered_messages.find(aom.id);
if (n == buffered_messages.end()) {
message_list = new std::vector<ActiveObjectMessage>;
buffered_messages[aom.id] = message_list;
- }
- else {
+ } else {
message_list = n->second;
}
- message_list->push_back(aom);
+ message_list->push_back(std::move(aom));
+ aom_count++;
}
- m_aom_buffer_counter->increment(buffered_messages.size());
+ m_aom_buffer_counter->increment(aom_count);
m_clients.lock();
const RemoteClientMap &clients = m_clients.getClientList();
// Route data to every client
+ std::string reliable_data, unreliable_data;
for (const auto &client_it : clients) {
+ reliable_data.clear();
+ unreliable_data.clear();
RemoteClient *client = client_it.second;
PlayerSAO *player = getPlayerSAO(client->peer_id);
- std::string reliable_data;
- std::string unreliable_data;
// Go through all objects in message buffer
for (const auto &buffered_message : buffered_messages) {
// If object does not exist or is not known by client, skip it
client->m_known_objects.end())
continue;
}
- // Compose the full new data with header
- std::string new_data;
- // Add object id
- char buf[2];
- writeU16((u8*)&buf[0], aom.id);
- new_data.append(buf, 2);
- // Add data
- new_data += serializeString(aom.datastring);
- // Add data to buffer
- if (aom.reliable)
- reliable_data += new_data;
- else
- unreliable_data += new_data;
+
+ // Add full new data to appropriate buffer
+ std::string &buffer = aom.reliable ? reliable_data : unreliable_data;
+ char idbuf[2];
+ writeU16((u8*) idbuf, aom.id);
+ // u16 id
+ // std::string data
+ buffer.append(idbuf, sizeof(idbuf));
+ buffer.append(serializeString(aom.datastring));
}
}
/*
m_unsent_map_edit_queue.push(new MapEditEvent(event));
}
-Inventory* Server::getInventory(const InventoryLocation &loc)
-{
- switch (loc.type) {
- case InventoryLocation::UNDEFINED:
- case InventoryLocation::CURRENT_PLAYER:
- break;
- case InventoryLocation::PLAYER:
- {
- RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
- if(!player)
- return NULL;
- PlayerSAO *playersao = player->getPlayerSAO();
- if(!playersao)
- return NULL;
- return playersao->getInventory();
- }
- break;
- case InventoryLocation::NODEMETA:
- {
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
- if(!meta)
- return NULL;
- return meta->getInventory();
- }
- break;
- case InventoryLocation::DETACHED:
- {
- if(m_detached_inventories.count(loc.name) == 0)
- return NULL;
- return m_detached_inventories[loc.name];
- }
- break;
- default:
- sanity_check(false); // abort
- break;
- }
- return NULL;
-}
-
-void Server::setInventoryModified(const InventoryLocation &loc)
-{
- switch(loc.type){
- case InventoryLocation::UNDEFINED:
- break;
- case InventoryLocation::PLAYER:
- {
-
- RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
-
- if (!player)
- return;
-
- player->setModified(true);
- player->inventory.setModified(true);
- // Updates are sent in ServerEnvironment::step()
- }
- break;
- case InventoryLocation::NODEMETA:
- {
- MapEditEvent event;
- event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
- event.p = loc.p;
- m_env->getMap().dispatchEvent(event);
- }
- break;
- case InventoryLocation::DETACHED:
- {
- // Updates are sent in ServerEnvironment::step()
- }
- break;
- default:
- sanity_check(false); // abort
- break;
- }
-}
-
void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
std::vector<session_t> clients = m_clients.getClientIDs();
// Spawns a particle on peer with peer_id
void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
- v3f pos, v3f velocity, v3f acceleration,
- float expirationtime, float size, bool collisiondetection,
- bool collision_removal, bool object_collision,
- bool vertical, const std::string &texture,
- const struct TileAnimationParams &animation, u8 glow)
+ const ParticleParameters &p)
{
static thread_local const float radius =
g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
if (peer_id == PEER_ID_INEXISTENT) {
std::vector<session_t> clients = m_clients.getClientIDs();
+ const v3f pos = p.pos * BS;
+ const float radius_sq = radius * radius;
for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
continue;
// Do not send to distant clients
- if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
+ if (sao->getBasePosition().getDistanceFromSQ(pos) > radius_sq)
continue;
- SendSpawnParticle(client_id, player->protocol_version,
- pos, velocity, acceleration,
- expirationtime, size, collisiondetection, collision_removal,
- object_collision, vertical, texture, animation, glow);
+ SendSpawnParticle(client_id, player->protocol_version, p);
}
return;
}
+ assert(protocol_version != 0);
NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
- pkt << pos << velocity << acceleration << expirationtime
- << size << collisiondetection;
- pkt.putLongString(texture);
- pkt << vertical;
- pkt << collision_removal;
- // This is horrible but required (why are there two ways to serialize pkts?)
- std::ostringstream os(std::ios_base::binary);
- animation.serialize(os, protocol_version);
- pkt.putRawString(os.str());
- pkt << glow;
- pkt << object_collision;
+ {
+ // NetworkPacket and iostreams are incompatible...
+ std::ostringstream oss(std::ios_base::binary);
+ p.serialize(oss, protocol_version);
+ pkt.putRawString(oss.str());
+ }
Send(&pkt);
}
// Adds a ParticleSpawner on peer with peer_id
void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
- u16 amount, float spawntime, v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
- float minsize, float maxsize, bool collisiondetection, bool collision_removal,
- bool object_collision, u16 attached_id, bool vertical, const std::string &texture, u32 id,
- const struct TileAnimationParams &animation, u8 glow)
+ const ParticleSpawnerParameters &p, u16 attached_id, u32 id)
{
+ static thread_local const float radius =
+ g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
+
if (peer_id == PEER_ID_INEXISTENT) {
- // This sucks and should be replaced:
std::vector<session_t> clients = m_clients.getClientIDs();
+ const v3f pos = (p.minpos + p.maxpos) / 2.0f * BS;
+ const float radius_sq = radius * radius;
+ /* Don't send short-lived spawners to distant players.
+ * This could be replaced with proper tracking at some point. */
+ const bool distance_check = !attached_id && p.time <= 1.0f;
+
for (const session_t client_id : clients) {
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
+
+ if (distance_check) {
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
+ continue;
+ if (sao->getBasePosition().getDistanceFromSQ(pos) > radius_sq)
+ continue;
+ }
+
SendAddParticleSpawner(client_id, player->protocol_version,
- amount, spawntime, minpos, maxpos,
- minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
- minsize, maxsize, collisiondetection, collision_removal,
- object_collision, attached_id, vertical, texture, id,
- animation, glow);
+ p, attached_id, id);
}
return;
}
+ assert(protocol_version != 0);
- NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
+ NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 100, peer_id);
- pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
- << minacc << maxacc << minexptime << maxexptime << minsize
- << maxsize << collisiondetection;
+ pkt << p.amount << p.time << p.minpos << p.maxpos << p.minvel
+ << p.maxvel << p.minacc << p.maxacc << p.minexptime << p.maxexptime
+ << p.minsize << p.maxsize << p.collisiondetection;
- pkt.putLongString(texture);
+ pkt.putLongString(p.texture);
- pkt << id << vertical;
- pkt << collision_removal;
- pkt << attached_id;
- // This is horrible but required
- std::ostringstream os(std::ios_base::binary);
- animation.serialize(os, protocol_version);
- pkt.putRawString(os.str());
- pkt << glow;
- pkt << object_collision;
+ pkt << id << p.vertical << p.collision_removal << attached_id;
+ {
+ std::ostringstream os(std::ios_base::binary);
+ p.animation.serialize(os, protocol_version);
+ pkt.putRawString(os.str());
+ }
+ pkt << p.glow << p.object_collision;
+ pkt << p.node.param0 << p.node.param2 << p.node_tile;
Send(&pkt);
}
{
NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER, 4, peer_id);
- // Ugly error in this packet
pkt << id;
if (peer_id != PEER_ID_INEXISTENT)
pkt << id << (u8) form->type << form->pos << form->name << form->scale
<< form->text << form->number << form->item << form->dir
<< form->align << form->offset << form->world_pos << form->size
- << form->z_index;
+ << form->z_index << form->text2;
Send(&pkt);
}
break;
case HUD_STAT_NAME:
case HUD_STAT_TEXT:
+ case HUD_STAT_TEXT2:
pkt << *(std::string *) value;
break;
case HUD_STAT_WORLD_POS:
pkt << params.clouds;
} else { // Handle current clients and future clients
pkt << params.bgcolor << params.type
- << params.clouds << params.sun_tint
- << params.moon_tint << params.tint_type;
+ << params.clouds << params.fog_sun_tint
+ << params.fog_moon_tint << params.fog_tint_type;
if (params.type == "skybox") {
pkt << (u16) params.textures.size();
}
}
-void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
+void Server::sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id)
{
- const auto &inv_it = m_detached_inventories.find(name);
- const auto &player_it = m_detached_inventories_player.find(name);
-
- if (player_it == m_detached_inventories_player.end() ||
- player_it->second.empty()) {
- // OK. Send to everyone
- } else {
- if (!m_env)
- return; // Mods are not done loading
-
- RemotePlayer *p = m_env->getPlayer(player_it->second.c_str());
- if (!p)
- return; // Player is offline
-
- if (peer_id != PEER_ID_INEXISTENT && peer_id != p->getPeerId())
- return; // Caller requested send to a different player, so don't send.
-
- peer_id = p->getPeerId();
- }
-
NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
pkt << name;
- if (inv_it == m_detached_inventories.end()) {
+ if (!inventory) {
pkt << false; // Remove inventory
} else {
pkt << true; // Update inventory
// Serialization & NetworkPacket isn't a love story
std::ostringstream os(std::ios_base::binary);
- inv_it->second->serialize(os);
- inv_it->second->setModified(false);
+ inventory->serialize(os);
+ inventory->setModified(false);
const std::string &os_str = os.str();
pkt << static_cast<u16>(os_str.size()); // HACK: to keep compatibility with 5.0.0 clients
void Server::sendDetachedInventories(session_t peer_id, bool incremental)
{
- for (const auto &detached_inventory : m_detached_inventories) {
- const std::string &name = detached_inventory.first;
- if (incremental) {
- Inventory *inv = detached_inventory.second;
- if (!inv || !inv->checkModified())
- continue;
- }
-
- sendDetachedInventory(name, peer_id);
+ // Lookup player name, to filter detached inventories just after
+ std::string peer_name;
+ if (peer_id != PEER_ID_INEXISTENT) {
+ peer_name = getClient(peer_id, CS_Created)->getName();
}
+
+ auto send_cb = [this, peer_id](const std::string &name, Inventory *inv) {
+ sendDetachedInventory(inv, name, peer_id);
+ };
+
+ m_inventory_mgr->sendDetachedInventories(peer_name, incremental, send_cb);
}
/*
SendCloudParams(player->getPeerId(), params);
}
-bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
+void Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
float ratio)
{
- if (!player)
- return false;
-
+ sanity_check(player);
player->overrideDayNightRatio(do_override, ratio);
SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
- return true;
}
void Server::notifyPlayers(const std::wstring &msg)
SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
}
-void Server::spawnParticle(const std::string &playername, v3f pos,
- v3f velocity, v3f acceleration,
- float expirationtime, float size, bool
- collisiondetection, bool collision_removal, bool object_collision,
- bool vertical, const std::string &texture,
- const struct TileAnimationParams &animation, u8 glow)
+void Server::spawnParticle(const std::string &playername,
+ const ParticleParameters &p)
{
// m_env will be NULL if the server is initializing
if (!m_env)
proto_ver = player->protocol_version;
}
- SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
- expirationtime, size, collisiondetection, collision_removal,
- object_collision, vertical, texture, animation, glow);
+ SendSpawnParticle(peer_id, proto_ver, p);
}
-u32 Server::addParticleSpawner(u16 amount, float spawntime,
- v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
- float minexptime, float maxexptime, float minsize, float maxsize,
- bool collisiondetection, bool collision_removal, bool object_collision,
- ServerActiveObject *attached, bool vertical, const std::string &texture,
- const std::string &playername, const struct TileAnimationParams &animation,
- u8 glow)
+u32 Server::addParticleSpawner(const ParticleSpawnerParameters &p,
+ ServerActiveObject *attached, const std::string &playername)
{
// m_env will be NULL if the server is initializing
if (!m_env)
u32 id;
if (attached_id == 0)
- id = m_env->addParticleSpawner(spawntime);
+ id = m_env->addParticleSpawner(p.time);
else
- id = m_env->addParticleSpawner(spawntime, attached_id);
-
- SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
- minpos, maxpos, minvel, maxvel, minacc, maxacc,
- minexptime, maxexptime, minsize, maxsize, collisiondetection,
- collision_removal, object_collision, attached_id, vertical,
- texture, id, animation, glow);
+ id = m_env->addParticleSpawner(p.time, attached_id);
+ SendAddParticleSpawner(peer_id, proto_ver, p, attached_id, id);
return id;
}
SendDeleteParticleSpawner(peer_id, id);
}
-Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
-{
- if(m_detached_inventories.count(name) > 0){
- infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
- delete m_detached_inventories[name];
- } else {
- infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
- }
- Inventory *inv = new Inventory(m_itemdef);
- sanity_check(inv);
- m_detached_inventories[name] = inv;
- if (!player.empty())
- m_detached_inventories_player[name] = player;
-
- //TODO find a better way to do this
- sendDetachedInventory(name,PEER_ID_INEXISTENT);
- return inv;
-}
-
-bool Server::removeDetachedInventory(const std::string &name)
-{
- const auto &inv_it = m_detached_inventories.find(name);
- if (inv_it == m_detached_inventories.end())
- return false;
-
- delete inv_it->second;
- m_detached_inventories.erase(inv_it);
-
- if (!m_env) // Mods are not done loading
- return true;
-
- const auto &player_it = m_detached_inventories_player.find(name);
- if (player_it != m_detached_inventories_player.end()) {
- RemotePlayer *player = m_env->getPlayer(player_it->second.c_str());
-
- if (player && player->getPeerId() != PEER_ID_INEXISTENT)
- sendDetachedInventory(name, player->getPeerId());
-
- m_detached_inventories_player.erase(player_it);
- } else {
- // Notify all players about the change
- sendDetachedInventory(name, PEER_ID_INEXISTENT);
- }
- return true;
-}
-
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
for (const RollbackAction &action : actions) {
num_tried++;
- bool success = action.applyRevert(map, this, this);
+ bool success = action.applyRevert(map, m_inventory_mgr.get(), this);
if(!success){
num_failed++;
std::ostringstream os;