#include "log.h"
#include "script.h"
#include "scriptapi.h"
+#include "nodedef.h"
+#include "tooldef.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
return checksum;
}
+struct ModSpec
+{
+ std::string name;
+ std::string path;
+
+ ModSpec(const std::string &name_="", const std::string path_=""):
+ name(name_),
+ path(path_)
+ {}
+};
+
+static core::list<ModSpec> getMods(core::list<std::string> &modspaths)
+{
+ core::list<ModSpec> mods;
+ for(core::list<std::string>::Iterator i = modspaths.begin();
+ i != modspaths.end(); i++){
+ std::string modspath = *i;
+ std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
+ for(u32 j=0; j<dirlist.size(); j++){
+ if(!dirlist[j].dir)
+ continue;
+ std::string modname = dirlist[j].name;
+ std::string modpath = modspath + DIR_DELIM + modname;
+ mods.push_back(ModSpec(modname, modpath));
+ }
+ }
+ return mods;
+}
+
/*
Server
*/
m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
m_lua(NULL),
- //m_scriptapi(NULL),
+ m_toolmgr(createToolDefManager()),
+ m_nodemgr(createNodeDefManager(NULL)),
m_thread(this),
m_emergethread(this),
m_time_counter(0),
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
+
+ infostream<<"m_nodemgr="<<m_nodemgr<<std::endl;
+
+ // Initialize default node definitions
+ content_mapnode_init(NULL, m_nodemgr);
+ // Add default global mod path
+ m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
+
// Initialize scripting
infostream<<"Server: Initializing scripting"<<std::endl;
// Export API
scriptapi_export(m_lua, this);
// Load and run scripts
- std::string defaultscript = porting::path_data + DIR_DELIM
- + "scripts" + DIR_DELIM + "default.lua";
- bool success = script_load(m_lua, defaultscript.c_str());
- if(!success){
- errorstream<<"Server: Failed to load and run "
- <<defaultscript<<std::endl;
- assert(0);
+ core::list<ModSpec> mods = getMods(m_modspaths);
+ for(core::list<ModSpec>::Iterator i = mods.begin();
+ i != mods.end(); i++){
+ ModSpec mod = *i;
+ infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
+ std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
+ bool success = script_load(m_lua, scriptpath.c_str());
+ if(!success){
+ errorstream<<"Server: Failed to load and run "
+ <<scriptpath<<std::endl;
+ assert(0);
+ }
}
// Initialize Environment
- m_env = new ServerEnvironment(new ServerMap(mapsavedir), m_lua);
+ m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this);
+
+ // Give environment reference to scripting api
+ scriptapi_add_environment(m_lua, m_env);
// Register us to receive map edit events
m_env->getMap().addEventReceiver(this);
// Delete Environment
delete m_env;
+
+ delete m_toolmgr;
+ delete m_nodemgr;
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
/*
Send some initialization data
*/
+
+ // Send textures
+ SendTextures(peer_id);
+
+ // Send tool definitions
+ SendToolDef(m_con, peer_id, m_toolmgr);
// Send player info to all players
SendPlayerInfos();
return;
//TODO: Check that object is reasonably close
+
+ // Get ServerRemotePlayer
+ ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
+
+ // Update wielded item
+ srp->wieldItem(item_i);
- // Left click, pick object up (usually)
+ // Left click, pick/punch
if(button == 0)
{
+ actionstream<<player->getName()<<" punches object "
+ <<obj->getId()<<std::endl;
+
+ // Do stuff
+ obj->punch(srp);
+
+#if 0
/*
Try creating inventory item
*/
SendInventory(player->peer_id);
}
}
+#endif
}
// Right click, do something with object
if(button == 1)
actionstream<<player->getName()<<" right clicks object "
<<obj->getId()<<std::endl;
- // Track hp changes super-crappily
- u16 oldhp = player->hp;
-
// Do stuff
- obj->rightClick(player);
-
- // Send back stuff
- if(player->hp != oldhp)
- {
- SendPlayerHP(player);
- }
+ obj->rightClick(srp);
}
+
+ /*
+ Update player state to client
+ */
+ SendPlayerHP(player);
+ UpdateCrafting(player->peer_id);
+ SendInventory(player->peer_id);
}
else if(command == TOSERVER_GROUND_ACTION)
{
{
MapNode n = m_env->getMap().getNode(p_under);
// Get mineral
- mineral = n.getMineral();
+ mineral = n.getMineral(m_nodemgr);
// Get material at position
material = n.getContent();
// If not yet cancelled
if(cannot_remove_node == false)
{
// If it's not diggable, do nothing
- if(content_diggable(material) == false)
+ if(m_nodemgr->get(material).diggable == false)
{
infostream<<"Server: Not finishing digging: "
<<"Node not diggable"
std::string toolname = titem->getToolName();
// Get digging properties for material and tool
+ ToolDiggingProperties tp =
+ m_toolmgr->getDiggingProperties(toolname);
DiggingProperties prop =
- getDiggingProperties(material, toolname);
+ getDiggingProperties(material, &tp, m_nodemgr);
if(prop.diggable == false)
{
InventoryItem *item = NULL;
if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral);
+ item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
{
- std::string &dug_s = content_features(material).dug_item;
+ const std::string &dug_s = m_nodemgr->get(material).dug_item;
if(dug_s != "")
{
std::istringstream is(dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is);
+ item = InventoryItem::deSerialize(is, this);
}
}
item = NULL;
if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral);
+ item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
{
- std::string &extra_dug_s = content_features(material).extra_dug_item;
- s32 extra_rarity = content_features(material).extra_dug_item_rarity;
+ const std::string &extra_dug_s = m_nodemgr->get(material).extra_dug_item;
+ s32 extra_rarity = m_nodemgr->get(material).extra_dug_item_rarity;
if(extra_dug_s != "" && extra_rarity != 0
&& myrand() % extra_rarity == 0)
{
- std::istringstream is(extra_dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is);
+ std::istringstream is(extra_dug_s, std::ios::binary);
+ item = InventoryItem::deSerialize(is, this);
}
}
if(item != NULL)
{
- // Add a item to inventory
- player->inventory.addItem("main", item);
+ // Add a item to inventory
+ player->inventory.addItem("main", item);
// Send inventory
UpdateCrafting(player->peer_id);
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
- if(content_features(n2).buildable_to == false
+ if(m_nodemgr->get(n2).buildable_to == false
|| no_enough_privs)
{
// Client probably has wrong data.
<<" at "<<PP(p_under)<<std::endl;
// Calculate direction for wall mounted stuff
- if(content_features(n).wall_mounted)
+ if(m_nodemgr->get(n).wall_mounted)
n.param2 = packDir(p_under - p_over);
// Calculate the direction for furnaces and chests and stuff
- if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
+ if(m_nodemgr->get(n).param_type == CPT_FACEDIR_SIMPLE)
{
v3f playerpos = player->getPosition();
v3f blockpos = intToFloat(p_over, BS) - playerpos;
// Calculate a position for it
v3f pos = intToFloat(p_over, BS);
//pos.Y -= BS*0.45;
- pos.Y -= BS*0.25; // let it drop a bit
+ /*pos.Y -= BS*0.25; // let it drop a bit
// Randomize a bit
pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
+ pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;*/
/*
Create the object
con.Send(peer_id, 0, data, true);
}
+void Server::SendToolDef(con::Connection &con, u16 peer_id,
+ IToolDefManager *tooldef)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ /*
+ u16 command
+ u32 length of the next item
+ serialized ToolDefManager
+ */
+ writeU16(os, TOCLIENT_TOOLDEF);
+ std::ostringstream tmp_os(std::ios::binary);
+ tooldef->serialize(tmp_os);
+ os<<serializeLongString(tmp_os.str());
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ con.Send(peer_id, 0, data, true);
+}
+
/*
Non-static send methods
*/
}
}
+struct SendableTexture
+{
+ std::string name;
+ std::string path;
+ std::string data;
+
+ SendableTexture(const std::string &name_="", const std::string path_="",
+ const std::string &data_=""):
+ name(name_),
+ path(path_),
+ data(data_)
+ {}
+};
+
+void Server::SendTextures(u16 peer_id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ infostream<<"Server::SendTextures(): Sending textures to client"<<std::endl;
+
+ /* Read textures */
+
+ core::list<SendableTexture> textures;
+ core::list<ModSpec> mods = getMods(m_modspaths);
+ for(core::list<ModSpec>::Iterator i = mods.begin();
+ i != mods.end(); i++){
+ ModSpec mod = *i;
+ std::string texturepath = mod.path + DIR_DELIM + "textures";
+ std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
+ for(u32 j=0; j<dirlist.size(); j++){
+ if(dirlist[j].dir) // Ignode dirs
+ continue;
+ std::string tname = dirlist[j].name;
+ std::string tpath = texturepath + DIR_DELIM + tname;
+ // Read data
+ std::ifstream fis(tpath.c_str(), std::ios_base::binary);
+ if(fis.good() == false){
+ errorstream<<"Server::SendTextures(): Could not open \""
+ <<tname<<"\" for reading"<<std::endl;
+ continue;
+ }
+ std::ostringstream tmp_os(std::ios_base::binary);
+ bool bad = false;
+ for(;;){
+ char buf[1024];
+ fis.read(buf, 1024);
+ std::streamsize len = fis.gcount();
+ tmp_os.write(buf, len);
+ if(fis.eof())
+ break;
+ if(!fis.good()){
+ bad = true;
+ break;
+ }
+ }
+ if(bad){
+ errorstream<<"Server::SendTextures(): Failed to read \""
+ <<tname<<"\""<<std::endl;
+ continue;
+ }
+ errorstream<<"Server::SendTextures(): Loaded \""
+ <<tname<<"\""<<std::endl;
+ // Put in list
+ textures.push_back(SendableTexture(tname, tpath, tmp_os.str()));
+ }
+ }
+
+ /* Create and send packet */
+
+ /*
+ u16 command
+ u32 number of textures
+ for each texture {
+ u16 length of name
+ string name
+ u32 length of data
+ data
+ }
+ */
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_TEXTURES);
+ writeU32(os, textures.size());
+
+ for(core::list<SendableTexture>::Iterator i = textures.begin();
+ i != textures.end(); i++){
+ os<<serializeString(i->name);
+ os<<serializeLongString(i->data);
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ infostream<<"Server::SendTextures(): number of textures: "
+ <<textures.size()<<", data size: "<<s.size()<<std::endl;
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
/*
Something random
*/
}
// Get result of crafting grid
- InventoryItem *result = craft_get_result(items);
+ InventoryItem *result = craft_get_result(items, this);
if(result)
rlist->addItem(result);
}
BroadcastChatMessage(msg);
}
+// IGameDef interface
+// Under envlock
+IToolDefManager* Server::getToolDefManager()
+{
+ return m_toolmgr;
+}
+INodeDefManager* Server::getNodeDefManager()
+{
+ return m_nodemgr;
+}
+ITextureSource* Server::getTextureSource()
+{
+ return NULL;
+}
+
+IWritableToolDefManager* Server::getWritableToolDefManager()
+{
+ return m_toolmgr;
+}
+IWritableNodeDefManager* Server::getWritableNodeDefManager()
+{
+ return m_nodemgr;
+}
+
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
- craft_set_creative_inventory(player);
+ craft_set_creative_inventory(player, this);
}
return player;
Create a new player
*/
{
- player = new ServerRemotePlayer();
- //player->peer_id = c.peer_id;
- //player->peer_id = PEER_ID_INEXISTENT;
- player->peer_id = peer_id;
- player->updateName(name);
+ // Add authentication stuff
m_authmanager.add(name);
m_authmanager.setPassword(name, password);
m_authmanager.setPrivs(name,
*/
infostream<<"Server: Finding spawn place for player \""
- <<player->getName()<<"\""<<std::endl;
+ <<name<<"\""<<std::endl;
v3f pos = findSpawnPos(m_env->getServerMap());
- player->setPosition(pos);
+ player = new ServerRemotePlayer(m_env, pos, peer_id, name);
/*
Add player to environment
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
- craft_set_creative_inventory(player);
+ craft_set_creative_inventory(player, this);
}
else if(g_settings->getBool("give_initial_stuff"))
{
- craft_give_initial_stuff(player);
+ craft_give_initial_stuff(player, this);
}
return player;