#include "mineral.h"
#include "config.h"
#include "servercommand.h"
+#include "filesys.h"
+#include "content_mapnode.h"
+#include "content_craft.h"
+#include "content_nodemeta.h"
+#include "mapblock.h"
+#include "serverobject.h"
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
+class MapEditEventIgnorer
+{
+public:
+ MapEditEventIgnorer(bool *flag):
+ m_flag(flag)
+ {
+ if(*m_flag == false)
+ *m_flag = true;
+ else
+ m_flag = NULL;
+ }
+
+ ~MapEditEventIgnorer()
+ {
+ if(m_flag)
+ {
+ assert(*m_flag);
+ *m_flag = false;
+ }
+ }
+
+private:
+ bool *m_flag;
+};
+
void * ServerThread::Thread()
{
ThreadStarted();
DSTACK(__FUNCTION_NAME);
- //bool debug=false;
-
BEGIN_DEBUG_EXCEPTION_HANDLER
+ bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
+
/*
Get block info from queue, emerge them and send them
to clients.
Also decrement the emerge queue count in clients.
*/
- bool optional = true;
+ bool only_from_disk = true;
{
core::map<u16, u8>::Iterator i;
// Check flags
u8 flags = i.getNode()->getValue();
if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
- optional = false;
+ only_from_disk = false;
}
}
-
- /*dstream<<"EmergeThread: p="
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
- <<"optional="<<optional<<std::endl;*/
+
+ if(enable_mapgen_debug_info)
+ dstream<<"EmergeThread: p="
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
+ <<"only_from_disk="<<only_from_disk<<std::endl;
ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
- core::map<v3s16, MapBlock*> changed_blocks;
- core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
+ //core::map<v3s16, MapBlock*> changed_blocks;
+ //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
MapBlock *block = NULL;
bool got_block = true;
core::map<v3s16, MapBlock*> modified_blocks;
- bool only_from_disk = false;
-
- if(optional)
- only_from_disk = true;
-
- v2s16 chunkpos = map.sector_to_chunk(p2d);
-
- bool generate_chunk = false;
- if(only_from_disk == false)
- {
- JMutexAutoLock envlock(m_server->m_env_mutex);
- if(map.chunkNonVolatile(chunkpos) == false)
- generate_chunk = true;
- }
- if(generate_chunk)
- {
- ChunkMakeData data;
-
- {
- JMutexAutoLock envlock(m_server->m_env_mutex);
- map.initChunkMake(data, chunkpos);
- }
-
- makeChunk(&data);
-
- {
- JMutexAutoLock envlock(m_server->m_env_mutex);
- map.finishChunkMake(data, changed_blocks);
- }
- }
-
/*
Fetch block from map or generate a single block
*/
// Load sector if it isn't loaded
if(map.getSectorNoGenerateNoEx(p2d) == NULL)
- map.loadSectorFull(p2d);
+ //map.loadSectorFull(p2d);
+ map.loadSectorMeta(p2d);
block = map.getBlockNoCreateNoEx(p);
- if(!block || block->isDummy())
+ if(!block || block->isDummy() || !block->isGenerated())
{
- if(only_from_disk)
+ if(enable_mapgen_debug_info)
+ dstream<<"EmergeThread: not in memory, loading"<<std::endl;
+
+ // Get, load or create sector
+ /*ServerMapSector *sector =
+ (ServerMapSector*)map.createSector(p2d);*/
+
+ // Load/generate block
+
+ /*block = map.emergeBlock(p, sector, changed_blocks,
+ lighting_invalidated_blocks);*/
+
+ block = map.loadBlock(p);
+
+ if(only_from_disk == false)
+ {
+ if(block == NULL || block->isGenerated() == false)
+ {
+ if(enable_mapgen_debug_info)
+ dstream<<"EmergeThread: generating"<<std::endl;
+ block = map.generateBlock(p, modified_blocks);
+ }
+ }
+
+ if(enable_mapgen_debug_info)
+ dstream<<"EmergeThread: ended up with: "
+ <<analyze_block(block)<<std::endl;
+
+ if(block == NULL)
{
got_block = false;
}
else
{
- // Get, load or create sector
- ServerMapSector *sector =
- (ServerMapSector*)map.createSector(p2d);
- // Generate block
- block = map.generateBlock(p, block, sector, changed_blocks,
- lighting_invalidated_blocks);
- if(block == NULL)
- got_block = false;
+ /*
+ Ignore map edit events, they will not need to be
+ sent to anybody because the block hasn't been sent
+ to anybody
+ */
+ MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
+
+ // Activate objects and stuff
+ m_server->m_env.activateBlock(block, 3600);
}
}
else
{
- if(block->getLightingExpired()){
+ /*if(block->getLightingExpired()){
lighting_invalidated_blocks[block->getPos()] = block;
- }
+ }*/
}
// TODO: Some additional checking and lighting updating,
- // see emergeBlock
+ // see emergeBlock
}
{//envlock
Collect a list of blocks that have been modified in
addition to the fetched one.
*/
-
+
+#if 0
if(lighting_invalidated_blocks.size() > 0)
{
/*dstream<<"lighting "<<lighting_invalidated_blocks.size()
MapBlock *block = i.getNode()->getValue();
modified_blocks.insert(block->getPos(), block);
}
+#endif
}
// If we got no block, there should be no invalidated blocks
else
{
- assert(lighting_invalidated_blocks.size() == 0);
+ //assert(lighting_invalidated_blocks.size() == 0);
}
}//envlock
TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
// Increment timers
- m_nearest_unsent_reset_timer += dtime;
m_nothing_to_send_pause_timer -= dtime;
if(m_nothing_to_send_pause_timer >= 0)
+ {
+ // Keep this reset
+ m_nearest_unsent_reset_timer = 0;
return;
+ }
// Won't send anything if already sending
if(m_blocks_sending.size() >= g_settings.getU16
return;
}
+ //TimeTaker timer("RemoteClient::GetNextBlocks");
+
Player *player = server->m_env.getPlayer(peer_id);
assert(player != NULL);
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
+ v3f playerspeeddir(0,0,0);
+ if(playerspeed.getLength() > 1.0*BS)
+ playerspeeddir = playerspeed / playerspeed.getLength();
+ // Predict to next block
+ v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
- v3s16 center_nodepos = floatToInt(playerpos, BS);
+ v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
v3s16 center = getNodeBlockPos(center_nodepos);
// Camera position and direction
- v3f camera_pos =
- playerpos + v3f(0, BS+BS/2, 0);
+ v3f camera_pos = player->getEyePosition();
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());
+ /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
+ <<camera_dir.Z<<")"<<std::endl;*/
+
/*
Get the starting value of the block finder radius.
*/
/*dstream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
- if(m_nearest_unsent_reset_timer > 5.0)
+
+ // This has to be incremented only when the nothing to send pause
+ // is not active
+ m_nearest_unsent_reset_timer += dtime;
+
+ // Reset periodically to avoid possible bugs or other mishaps
+ if(m_nearest_unsent_reset_timer > 10.0)
{
m_nearest_unsent_reset_timer = 0;
m_nearest_unsent_d = 0;
- //dstream<<"Resetting m_nearest_unsent_d"<<std::endl;
+ /*dstream<<"Resetting m_nearest_unsent_d for "
+ <<server->getPlayerName(peer_id)<<std::endl;*/
}
//s16 last_nearest_unsent_d = m_nearest_unsent_d;
s16 d_max = g_settings.getS16("max_block_send_distance");
s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
+ // Don't loop very much at a time
+ if(d_max > d_start+1)
+ d_max = d_start+1;
+ /*if(d_max_gen > d_start+2)
+ d_max_gen = d_start+2;*/
+
//dstream<<"Starting from "<<d_start<<std::endl;
bool sending_something = false;
- for(s16 d = d_start; d <= d_max; d++)
+ bool no_blocks_found_for_sending = true;
+
+ bool queue_is_full = false;
+
+ s16 d;
+ for(d = d_start; d <= d_max; d++)
{
//dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
// Don't select too many blocks for sending
if(num_blocks_selected >= max_simul_dynamic)
- goto queue_full;
+ {
+ queue_is_full = true;
+ goto queue_full_break;
+ }
// Don't send blocks that are currently being transferred
if(m_blocks_sending.find(p) != NULL)
}
#endif
+ //dstream<<"d="<<d<<std::endl;
+
/*
Don't generate or send if not in sight
*/
*/
{
if(m_blocks_sent.find(p) != NULL)
+ {
continue;
+ }
}
/*
bool block_is_invalid = false;
if(block != NULL)
{
+ // Reset usage timer, this block will be of use in the future.
+ block->resetUsageTimer();
+
+ // Block is dummy if data doesn't exist.
+ // It means it has been not found from disk and not generated
if(block->isDummy())
{
surely_not_found_on_disk = true;
}
-
+
+ // Block is valid if lighting is up-to-date and data exists
if(block->isValid() == false)
{
block_is_invalid = true;
{
block_is_invalid = true;
}*/
-
+
+#if 0
v2s16 p2d(p.X, p.Z);
ServerMap *map = (ServerMap*)(&server->m_env.getMap());
v2s16 chunkpos = map->sector_to_chunk(p2d);
if(map->chunkNonVolatile(chunkpos) == false)
block_is_invalid = true;
+#endif
+ if(block->isGenerated() == false)
+ block_is_invalid = true;
#if 1
/*
If block is not close, don't send it unless it is near
ground level.
- Block is not near ground level if night-time mesh
- doesn't differ from day-time mesh.
+ Block is near ground level if night-time mesh
+ differs from day-time mesh.
*/
if(d > 3)
{
}
/*
- Record the lowest d from which a a block has been
+ Record the lowest d from which a block has been
found being not sent and possibly to exist
*/
- if(new_nearest_unsent_d == -1 || d < new_nearest_unsent_d)
+ if(no_blocks_found_for_sending)
{
if(generate == true)
new_nearest_unsent_d = d;
}
+
+ no_blocks_found_for_sending = false;
/*
Add inexistent block to emerge queue.
//TODO: Get value from somewhere
// Allow only one block in emerge queue
//if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
+ // Allow two blocks in queue per client
if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
{
//dstream<<"Adding block to emerge queue"<<std::endl;
sending_something = true;
}
}
-queue_full:
+queue_full_break:
- if(new_nearest_unsent_d != -1)
+ //dstream<<"Stopped at "<<d<<std::endl;
+
+ if(no_blocks_found_for_sending)
{
- m_nearest_unsent_d = new_nearest_unsent_d;
+ if(queue_is_full == false)
+ new_nearest_unsent_d = d;
}
+ if(new_nearest_unsent_d != -1)
+ m_nearest_unsent_d = new_nearest_unsent_d;
+
if(sending_something == false)
{
m_nothing_to_send_counter++;
- if(m_nothing_to_send_counter >= 3)
+ if((s16)m_nothing_to_send_counter >=
+ g_settings.getS16("max_block_send_distance"))
{
// Pause time in seconds
- m_nothing_to_send_pause_timer = 2.0;
+ m_nothing_to_send_pause_timer = 1.0;
+ /*dstream<<"nothing to send to "
+ <<server->getPlayerName(peer_id)
+ <<" (d="<<d<<")"<<std::endl;*/
}
}
else
*/
if(stepped_blocks.find(p) == NULL)
{
- block->stepObjects(dtime, true, server->getDayNightRatio());
+ block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
stepped_blocks.insert(p, true);
block->setChangedFlag();
}
bos.write((char*)buf, 6);
// Write objects
- block->serializeObjects(bos, serialization_version);
+ //block->serializeObjects(bos, serialization_version); // DEPRECATED
+ // count=0
+ writeU16(bos, 0);
blockcount++;
*/
Server::Server(
- std::string mapsavedir
+ std::string mapsavedir,
+ std::string configpath
):
m_env(new ServerMap(mapsavedir), this),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
+ m_authmanager(mapsavedir+"/auth.txt"),
+ m_banmanager(mapsavedir+"/ipban.txt"),
m_thread(this),
m_emergethread(this),
- m_time_of_day(9000),
m_time_counter(0),
m_time_of_day_send_timer(0),
m_uptime(0),
m_mapsavedir(mapsavedir),
+ m_configpath(configpath),
m_shutdown_requested(false),
m_ignore_map_edit_events(false),
m_ignore_map_edit_events_peer_id(0)
m_con_mutex.Init();
m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
-
+
+ // Register us to receive map edit events
m_env.getMap().addEventReceiver(this);
+ // If file exists, load environment metadata
+ if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
+ {
+ dstream<<"Server: Loading environment metadata"<<std::endl;
+ m_env.loadMeta(m_mapsavedir);
+ }
+
// Load players
+ dstream<<"Server: Loading players"<<std::endl;
m_env.deSerializePlayers(m_mapsavedir);
}
*/
dstream<<"Server: Saving players"<<std::endl;
m_env.serializePlayers(m_mapsavedir);
+
+ /*
+ Save environment metadata
+ */
+ dstream<<"Server: Saving environment metadata"<<std::endl;
+ m_env.saveMeta(m_mapsavedir);
/*
Stop threads
dtime = m_step_dtime;
}
- // Send blocks to clients
- SendBlocks(dtime);
+ {
+ ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
+ "blocks to clients");
+ // Send blocks to clients
+ SendBlocks(dtime);
+ }
if(dtime < 0.001)
return;
-
+
//dstream<<"Server steps "<<dtime<<std::endl;
//dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
}
/*
- Update m_time_of_day
+ Update m_time_of_day and overall game time
*/
{
+ JMutexAutoLock envlock(m_env_mutex);
+
m_time_counter += dtime;
f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
u32 units = (u32)(m_time_counter*speed);
m_time_counter -= (f32)units / speed;
- m_time_of_day.set((m_time_of_day.get() + units) % 24000);
+
+ m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
//dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
//Player *player = m_env.getPlayer(client->peer_id);
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_time_of_day.get());
+ m_env.getTimeOfDay());
// Send as reliable
m_con.Send(client->peer_id, 0, data, true);
}
{
// Process connection's timeouts
JMutexAutoLock lock2(m_con_mutex);
+ ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
m_con.RunTimeouts(dtime);
}
{
// This has to be called so that the client list gets synced
// with the peer list of the connection
+ ScopeProfiler sp(&g_profiler, "Server: peer change handling");
handlePeerChanges();
}
{
- // Step environment
- // This also runs Map's timers
JMutexAutoLock lock(m_env_mutex);
+ // Step environment
+ ScopeProfiler sp(&g_profiler, "Server: environment step");
m_env.step(dtime);
}
+
+ const float map_timer_and_unload_dtime = 5.15;
+ if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
+ {
+ JMutexAutoLock lock(m_env_mutex);
+ // Run Map's timers and unload unused data
+ ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
+ m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
+ g_settings.getFloat("server_unload_unused_data_timeout"));
+ }
/*
Do background stuff
m_liquid_transform_timer -= 1.00;
JMutexAutoLock lock(m_env_mutex);
-
+
+ ScopeProfiler sp(&g_profiler, "Server: liquid transform");
+
core::map<v3s16, MapBlock*> modified_blocks;
m_env.getMap().transformLiquids(modified_blocks);
#if 0
*/
{
//dstream<<"Server: Checking added and deleted active objects"<<std::endl;
-
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
-
+
+ ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
+
// Radius inside which objects are active
s16 radius = 32;
Player *player = m_env.getPlayer(client->peer_id);
if(player==NULL)
{
- dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "<<client->peer_id
- <<" has no associated player"<<std::endl;
+ // This can happen if the client timeouts somehow
+ /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
+ <<client->peer_id
+ <<" has no associated player"<<std::endl;*/
continue;
}
v3s16 pos = floatToInt(player->getPosition(), BS);
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
+ ScopeProfiler sp(&g_profiler, "Server: sending object messages");
+
// Key = object id
// Value = data sent by object
core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
Send queued-for-sending map edit events.
*/
{
+ // Don't send too many at a time
+ //u32 count = 0;
+
+ // Single change sending is disabled if queue size is not small
+ bool disable_single_change_sending = false;
+ if(m_unsent_map_edit_queue.size() >= 4)
+ disable_single_change_sending = true;
+
+ bool got_any_events = false;
+
+ // We'll log the amount of each
+ Profiler prof;
+
while(m_unsent_map_edit_queue.size() != 0)
{
+ got_any_events = true;
+
MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
+
+ // Players far away from the change are stored here.
+ // Instead of sending the changes, MapBlocks are set not sent
+ // for them.
+ core::list<u16> far_players;
if(event->type == MEET_ADDNODE)
{
- dstream<<"Server: MEET_ADDNODE"<<std::endl;
- sendAddNode(event->p, event->n, event->already_known_by_peer);
+ //dstream<<"Server: MEET_ADDNODE"<<std::endl;
+ prof.add("MEET_ADDNODE", 1);
+ if(disable_single_change_sending)
+ sendAddNode(event->p, event->n, event->already_known_by_peer,
+ &far_players, 5);
+ else
+ sendAddNode(event->p, event->n, event->already_known_by_peer,
+ &far_players, 30);
}
else if(event->type == MEET_REMOVENODE)
{
- dstream<<"Server: MEET_REMOVENODE"<<std::endl;
- sendRemoveNode(event->p, event->already_known_by_peer);
+ //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
+ prof.add("MEET_REMOVENODE", 1);
+ if(disable_single_change_sending)
+ sendRemoveNode(event->p, event->already_known_by_peer,
+ &far_players, 5);
+ else
+ sendRemoveNode(event->p, event->already_known_by_peer,
+ &far_players, 30);
+ }
+ else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
+ {
+ dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
+ prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
+ setBlockNotSent(event->p);
}
else if(event->type == MEET_OTHER)
{
+ prof.add("MEET_OTHER", 1);
dstream<<"WARNING: Server: MEET_OTHER not implemented"
<<std::endl;
}
else
{
+ prof.add("unknown", 1);
dstream<<"WARNING: Server: Unknown MapEditEvent "
<<((u32)event->type)<<std::endl;
}
+
+ /*
+ Set blocks not sent to far players
+ */
+ if(far_players.size() > 0)
+ {
+ // Convert list format to that wanted by SetBlocksNotSent
+ core::map<v3s16, MapBlock*> modified_blocks2;
+ for(core::map<v3s16, bool>::Iterator
+ i = event->modified_blocks.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ modified_blocks2.insert(p,
+ m_env.getMap().getBlockNoCreateNoEx(p));
+ }
+ // Set blocks not sent
+ for(core::list<u16>::Iterator
+ i = far_players.begin();
+ i != far_players.end(); i++)
+ {
+ u16 peer_id = *i;
+ RemoteClient *client = getClient(peer_id);
+ if(client==NULL)
+ continue;
+ client->SetBlocksNotSent(modified_blocks2);
+ }
+ }
delete event;
+
+ /*// Don't send too many at a time
+ count++;
+ if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
+ break;*/
+ }
+
+ if(got_any_events)
+ {
+ dstream<<"Server: MapEditEvents:"<<std::endl;
+ prof.print(dstream);
}
+
}
/*
{
JMutexAutoLock lock1(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
+
+ ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
+
SendObjectData(counter);
counter = 0.0;
}
}
- /*
- Step node metadata
- */
- {
- //TimeTaker timer("Step node metadata");
-
- JMutexAutoLock envlock(m_env_mutex);
- JMutexAutoLock conlock(m_con_mutex);
-
- core::map<v3s16, MapBlock*> changed_blocks;
- m_env.getMap().nodeMetadataStep(dtime, changed_blocks);
-
- for(core::map<v3s16, MapBlock*>::Iterator
- i = changed_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
-
- for(core::map<u16, RemoteClient*>::Iterator
- i = m_clients.getIterator();
- i.atEnd()==false; i++)
- {
- RemoteClient *client = i.getNode()->getValue();
- client->SetBlockNotSent(block->getPos());
- }
- }
- }
-
/*
Trigger emergethread (it somehow gets to a non-triggered but
bysy state sometimes)
}
}
- // Save map
+ // Save map, players and auth stuff
{
float &counter = m_savemap_timer;
counter += dtime;
{
counter = 0.0;
+ ScopeProfiler sp(&g_profiler, "Server: saving stuff");
+
+ // Auth stuff
+ if(m_authmanager.isModified())
+ m_authmanager.save();
+
+ //Bann stuff
+ if(m_banmanager.isModified())
+ m_banmanager.save();
+
+ // Map
JMutexAutoLock lock(m_env_mutex);
- if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == true)
- {
- // Save only changed parts
- m_env.getMap().save(true);
+ /*// Unload unused data (delete from memory)
+ m_env.getMap().unloadUnusedData(
+ g_settings.getFloat("server_unload_unused_sectors_timeout"));
+ */
+ /*u32 deleted_count = m_env.getMap().unloadUnusedData(
+ g_settings.getFloat("server_unload_unused_sectors_timeout"));
+ */
- // Delete unused sectors
- u32 deleted_count = m_env.getMap().deleteUnusedSectors(
- g_settings.getFloat("server_unload_unused_sectors_timeout"));
- if(deleted_count > 0)
- {
- dout_server<<"Server: Unloaded "<<deleted_count
- <<" sectors from memory"<<std::endl;
- }
+ // Save only changed parts
+ m_env.getMap().save(true);
- // Save players
- m_env.serializePlayers(m_mapsavedir);
- }
+ /*if(deleted_count > 0)
+ {
+ dout_server<<"Server: Unloaded "<<deleted_count
+ <<" blocks from memory"<<std::endl;
+ }*/
+
+ // Save players
+ m_env.serializePlayers(m_mapsavedir);
+
+ // Save environment metadata
+ m_env.saveMeta(m_mapsavedir);
}
}
}
<<peer_id<<" not found"<<std::endl;
return;
}
+
+ // drop player if is ip is banned
+ if(m_banmanager.isIpBanned(peer->address.serializeString())){
+ SendAccessDenied(m_con, peer_id,
+ L"Your ip is banned. Banned name was "
+ +narrow_to_wide(m_banmanager.getBanName(
+ peer->address.serializeString())));
+ m_con.deletePeer(peer_id, false);
+ return;
+ }
u8 peer_ser_ver = getClient(peer->id)->serialization_version;
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
+ // [23] u8[28] password <--- can be sent without this, from old versions
- if(datasize < 3)
+ if(datasize < 2+1+PLAYERNAME_SIZE)
return;
derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
//peer->serialization_version = deployed;
getClient(peer->id)->pending_serialization_version = deployed;
-
+
if(deployed == SER_FMT_VER_INVALID)
{
derr_server<<DTIME<<"Server: Cannot negotiate "
"serialization version with peer "
<<peer_id<<std::endl;
+ SendAccessDenied(m_con, peer_id,
+ L"Your client is too old (map format)");
+ return;
+ }
+
+ /*
+ Read and check network protocol version
+ */
+
+ u16 net_proto_version = 0;
+ if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
+ {
+ net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
+ }
+
+ getClient(peer->id)->net_proto_version = net_proto_version;
+
+ if(net_proto_version == 0)
+ {
+ SendAccessDenied(m_con, peer_id,
+ L"Your client is too old. Please upgrade.");
return;
}
*/
// Get player name
- const u32 playername_size = 20;
- char playername[playername_size];
- for(u32 i=0; i<playername_size-1; i++)
+ char playername[PLAYERNAME_SIZE];
+ for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
{
playername[i] = data[3+i];
}
- playername[playername_size-1] = 0;
+ playername[PLAYERNAME_SIZE-1] = 0;
+
+ if(playername[0]=='\0')
+ {
+ derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
+ SendAccessDenied(m_con, peer_id,
+ L"Empty name");
+ return;
+ }
+
+ if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
+ {
+ derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
+ SendAccessDenied(m_con, peer_id,
+ L"Name contains unallowed characters");
+ return;
+ }
+
+ // Get password
+ char password[PASSWORD_SIZE];
+ if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
+ {
+ // old version - assume blank password
+ password[0] = 0;
+ }
+ else
+ {
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ {
+ password[i] = data[23+i];
+ }
+ password[PASSWORD_SIZE-1] = 0;
+ }
+
+ std::string checkpwd;
+ if(m_authmanager.exists(playername))
+ {
+ checkpwd = m_authmanager.getPassword(playername);
+ }
+ else
+ {
+ checkpwd = g_settings.get("default_password");
+ }
+
+ /*dstream<<"Server: Client gave password '"<<password
+ <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
+
+ if(password != checkpwd && m_authmanager.exists(playername))
+ {
+ derr_server<<DTIME<<"Server: peer_id="<<peer_id
+ <<": supplied invalid password for "
+ <<playername<<std::endl;
+ SendAccessDenied(m_con, peer_id, L"Invalid password");
+ return;
+ }
+ // Add player to auth manager
+ if(m_authmanager.exists(playername) == false)
+ {
+ derr_server<<DTIME<<"Server: adding player "<<playername
+ <<" to auth manager"<<std::endl;
+ m_authmanager.add(playername);
+ m_authmanager.setPassword(playername, checkpwd);
+ m_authmanager.setPrivs(playername,
+ stringToPrivs(g_settings.get("default_privs")));
+ m_authmanager.save();
+ }
+
// Get player
- Player *player = emergePlayer(playername, "", peer_id);
- //Player *player = m_env.getPlayer(peer_id);
+ Player *player = emergePlayer(playername, password, peer_id);
+
/*{
// DEBUG: Test serialization
writeU16(&reply[0], TOCLIENT_INIT);
writeU8(&reply[2], deployed);
writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
- //writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
- writeU64(&reply[2+1+6], 0); // no seed
+ writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
// Send as reliable
m_con.Send(peer_id, 0, reply, true);
UpdateCrafting(peer->id);
SendInventory(peer->id);
+ // Send player items to all players
+ SendPlayerItems();
+
// Send HP
{
Player *player = m_env.getPlayer(peer_id);
// Send time of day
{
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_time_of_day.get());
+ m_env.getTimeOfDay());
m_con.Send(peer->id, 0, data, true);
}
message += L" joined game";
BroadcastChatMessage(message);
}
+
+ // Warnings about protocol version can be issued here
+ /*if(getClient(peer->id)->net_proto_version == 0)
+ {
+ SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
+ }*/
return;
}
if(datasize < 13)
return;
- if((player->privs & PRIV_BUILD) == 0)
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
return;
/*
if(datasize < 7)
return;
- if((player->privs & PRIV_BUILD) == 0)
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
return;
/*
return;
}
+ // Skip if object has been removed
+ if(obj->m_removed)
+ return;
+
//TODO: Check that object is reasonably close
// Left click, pick object up (usually)
if(button == 0)
{
- InventoryList *ilist = player->inventory.getList("main");
- if(g_settings.getBool("creative_mode") == false && ilist != NULL)
- {
+ /*
+ Try creating inventory item
+ */
+ InventoryItem *item = obj->createPickedUpItem();
- // Skip if inventory has no free space
- if(ilist->getUsedSlots() == ilist->getSize())
+ if(item)
+ {
+ InventoryList *ilist = player->inventory.getList("main");
+ if(ilist != NULL)
{
- dout_server<<"Player inventory has no free space"<<std::endl;
- return;
- }
+ if(g_settings.getBool("creative_mode") == false)
+ {
+ // Skip if inventory has no free space
+ if(ilist->getUsedSlots() == ilist->getSize())
+ {
+ dout_server<<"Player inventory has no free space"<<std::endl;
+ return;
+ }
- // Skip if object has been removed
- if(obj->m_removed)
- return;
-
- /*
- Create the inventory item
- */
- InventoryItem *item = obj->createPickedUpItem();
-
- if(item)
- {
- // Add to inventory and send inventory
- ilist->addItem(item);
- UpdateCrafting(player->peer_id);
- SendInventory(player->peer_id);
+ // Add to inventory and send inventory
+ ilist->addItem(item);
+ UpdateCrafting(player->peer_id);
+ SendInventory(player->peer_id);
+ }
// Remove object from environment
obj->m_removed = true;
}
- else
- {
- /*
- Item cannot be picked up. Punch it instead.
- */
+ }
+ else
+ {
+ /*
+ Item cannot be picked up. Punch it instead.
+ */
- ToolItem *titem = NULL;
- std::string toolname = "";
+ ToolItem *titem = NULL;
+ std::string toolname = "";
- InventoryList *mlist = player->inventory.getList("main");
- if(mlist != NULL)
- {
- InventoryItem *item = mlist->getItem(item_i);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- titem = (ToolItem*)item;
- toolname = titem->getToolName();
- }
- }
-
- u16 wear = obj->punch(toolname);
-
- if(titem)
+ InventoryList *mlist = player->inventory.getList("main");
+ if(mlist != NULL)
+ {
+ InventoryItem *item = mlist->getItem(item_i);
+ if(item && (std::string)item->getName() == "ToolItem")
{
- bool weared_out = titem->addWear(wear);
- if(weared_out)
- mlist->deleteItem(item_i);
- SendInventory(player->peer_id);
+ titem = (ToolItem*)item;
+ toolname = titem->getToolName();
}
}
+
+ v3f playerpos = player->getPosition();
+ v3f objpos = obj->getBasePosition();
+ v3f dir = (objpos - playerpos).normalize();
+
+ u16 wear = obj->punch(toolname, dir);
+
+ if(titem)
+ {
+ bool weared_out = titem->addWear(wear);
+ if(weared_out)
+ mlist->deleteItem(item_i);
+ SendInventory(player->peer_id);
+ }
+ }
+ }
+ // Right click, do something with object
+ if(button == 1)
+ {
+ // Track hp changes super-crappily
+ u16 oldhp = player->hp;
+
+ // Do stuff
+ obj->rightClick(player);
+
+ // Send back stuff
+ if(player->hp != oldhp)
+ {
+ SendPlayerHP(player);
}
}
}
// Mandatory parameter; actually used for nothing
core::map<v3s16, MapBlock*> modified_blocks;
- u8 material = CONTENT_IGNORE;
+ content_t material = CONTENT_IGNORE;
u8 mineral = MINERAL_NONE;
bool cannot_remove_node = false;
// Get mineral
mineral = n.getMineral();
// Get material at position
- material = n.d;
+ material = n.getContent();
// If not yet cancelled
if(cannot_remove_node == false)
{
}
// Make sure the player is allowed to do it
- if((player->privs & PRIV_BUILD) == 0)
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ {
+ dstream<<"Player "<<player->getName()<<" cannot remove node"
+ <<" because privileges are "<<getPlayerPrivs(player)
+ <<std::endl;
cannot_remove_node = true;
+ }
/*
If node can't be removed, set block to be re-sent to
}
/*
- Send the removal to all other clients.
+ Send the removal to all close-by players.
- If other player is close, send REMOVENODE
- Otherwise set blocks not sent
*/
core::list<u16> far_players;
- sendRemoveNode(p_under, peer_id, &far_players, 100);
+ sendRemoveNode(p_under, peer_id, &far_players, 30);
/*
Update and send inventory
Remove the node
(this takes some time so it is done after the quick stuff)
*/
- m_ignore_map_edit_events = true;
- m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
- m_ignore_map_edit_events = false;
-
+ {
+ MapEditEventIgnorer ign(&m_ignore_map_edit_events);
+
+ m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
+ }
/*
Set blocks not sent to far players
*/
try{
// Don't add a node if this is not a free space
MapNode n2 = m_env.getMap().getNode(p_over);
- if(content_buildable_to(n2.d) == false
- || (player->privs & PRIV_BUILD) ==0)
+ bool no_enough_privs =
+ ((getPlayerPrivs(player) & PRIV_BUILD)==0);
+ if(no_enough_privs)
+ dstream<<"Player "<<player->getName()<<" cannot add node"
+ <<" because privileges are "<<getPlayerPrivs(player)
+ <<std::endl;
+
+ if(content_features(n2).buildable_to == false
+ || no_enough_privs)
{
// Client probably has wrong data.
// Set block not sent, so that client will get
// Create node data
MaterialItem *mitem = (MaterialItem*)item;
MapNode n;
- n.d = mitem->getMaterial();
- if(content_features(n.d).wall_mounted)
- n.dir = packDir(p_under - p_over);
-
+ n.setContent(mitem->getMaterial());
+
+ // Calculate direction for wall mounted stuff
+ if(content_features(n).wall_mounted)
+ n.param2 = packDir(p_under - p_over);
+
+ // Calculate the direction for furnaces and chests and stuff
+ if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
+ {
+ v3f playerpos = player->getPosition();
+ v3f blockpos = intToFloat(p_over, BS) - playerpos;
+ blockpos = blockpos.normalize();
+ n.param1 = 0;
+ if (fabs(blockpos.X) > fabs(blockpos.Z)) {
+ if (blockpos.X < 0)
+ n.param1 = 3;
+ else
+ n.param1 = 1;
+ } else {
+ if (blockpos.Z < 0)
+ n.param1 = 2;
+ else
+ n.param1 = 0;
+ }
+ }
+
/*
- Send to all players
+ Send to all close-by players
*/
core::list<u16> far_players;
- sendAddNode(p_over, n, 0, &far_players, 100);
+ sendAddNode(p_over, n, 0, &far_players, 30);
/*
Handle inventory
This takes some time so it is done after the quick stuff
*/
core::map<v3s16, MapBlock*> modified_blocks;
- m_ignore_map_edit_events = true;
- m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
- m_ignore_map_edit_events = false;
-
+ {
+ MapEditEventIgnorer ign(&m_ignore_map_edit_events);
+
+ m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
+ }
/*
Set blocks not sent to far players
*/
#endif
else if(command == TOSERVER_SIGNTEXT)
{
- if((player->privs & PRIV_BUILD) == 0)
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
return;
/*
u16 command
}
else if(command == TOSERVER_SIGNNODETEXT)
{
- if((player->privs & PRIV_BUILD) == 0)
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
return;
/*
u16 command
// Whether to send to other players
bool send_to_others = false;
+ // Local player gets all privileges regardless of
+ // what's set on their account.
+ u64 privs = getPlayerPrivs(player);
+
// Parse commands
std::wstring commandprefix = L"/#";
if(message.substr(0, commandprefix.size()) == commandprefix)
line += L"Server: ";
message = message.substr(commandprefix.size());
-
- // Local player gets all privileges regardless of
- // what's set on their account.
- u64 privs = player->privs;
- if(g_settings.get("name") == player->getName())
- privs = PRIV_ALL;
+
+ WStrfnd f1(message);
+ f1.next(L" "); // Skip over /#whatever
+ std::wstring paramstring = f1.next(L"");
ServerCommandContext *ctx = new ServerCommandContext(
str_split(message, L' '),
+ paramstring,
this,
&m_env,
player,
}
else
{
- line += L"<";
- /*if(is_operator)
- line += L"@";*/
- line += name;
- line += L"> ";
- line += message;
- send_to_others = true;
+ if(privs & PRIV_SHOUT)
+ {
+ line += L"<";
+ line += name;
+ line += L"> ";
+ line += message;
+ send_to_others = true;
+ }
+ else
+ {
+ line += L"Server: You are not allowed to shout";
+ send_to_sender = true;
+ }
}
if(line != L"")
SendPlayerHP(player);
}
+ else if(command == TOSERVER_PASSWORD)
+ {
+ /*
+ [0] u16 TOSERVER_PASSWORD
+ [2] u8[28] old password
+ [30] u8[28] new password
+ */
+
+ if(datasize != 2+PASSWORD_SIZE*2)
+ return;
+ /*char password[PASSWORD_SIZE];
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ password[i] = data[2+i];
+ password[PASSWORD_SIZE-1] = 0;*/
+ std::string oldpwd;
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ {
+ char c = data[2+i];
+ if(c == 0)
+ break;
+ oldpwd += c;
+ }
+ std::string newpwd;
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ {
+ char c = data[2+PASSWORD_SIZE+i];
+ if(c == 0)
+ break;
+ newpwd += c;
+ }
+
+ dstream<<"Server: Client requests a password change from "
+ <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
+
+ std::string playername = player->getName();
+
+ if(m_authmanager.exists(playername) == false)
+ {
+ dstream<<"Server: playername not found in authmanager"<<std::endl;
+ // Wrong old password supplied!!
+ SendChatMessage(peer_id, L"playername not found in authmanager");
+ return;
+ }
+
+ std::string checkpwd = m_authmanager.getPassword(playername);
+
+ if(oldpwd != checkpwd)
+ {
+ dstream<<"Server: invalid old password"<<std::endl;
+ // Wrong old password supplied!!
+ SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
+ return;
+ }
+
+ m_authmanager.setPassword(playername, newpwd);
+
+ dstream<<"Server: password change successful for "<<playername
+ <<std::endl;
+ SendChatMessage(peer_id, L"Password change successful");
+ }
+ else if (command == TOSERVER_PLAYERITEM)
+ {
+ if (datasize < 2+2)
+ return;
+
+ u16 item = readU16(&data[2]);
+ player->wieldItem(item);
+ SendWieldedItem(player);
+ }
else
{
derr_server<<"WARNING: Server::ProcessData(): Ignoring "
void Server::onMapEditEvent(MapEditEvent *event)
{
- dstream<<"Server::onMapEditEvent()"<<std::endl;
+ //dstream<<"Server::onMapEditEvent()"<<std::endl;
if(m_ignore_map_edit_events)
return;
MapEditEvent *e = event->clone();
con.Send(peer_id, 0, data, true);
}
+void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
+ const std::wstring &reason)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_ACCESS_DENIED);
+ os<<serializeWideString(reason);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ con.Send(peer_id, 0, data, true);
+}
+
/*
Non-static send methods
*/
m_con.Send(peer_id, 0, data, true);
}
+std::string getWieldedItemString(const Player *player)
+{
+ const InventoryItem *item = player->getWieldItem();
+ if (item == NULL)
+ return std::string("");
+ std::ostringstream os(std::ios_base::binary);
+ item->serialize(os);
+ return os.str();
+}
+
+void Server::SendWieldedItem(const Player* player)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ assert(player);
+
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_PLAYERITEM);
+ writeU16(os, 1);
+ writeU16(os, player->peer_id);
+ os<<serializeString(getWieldedItemString(player));
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+
+ m_con.SendToAll(0, data, true);
+}
+
+void Server::SendPlayerItems()
+{
+ DSTACK(__FUNCTION_NAME);
+
+ std::ostringstream os(std::ios_base::binary);
+ core::list<Player *> players = m_env.getPlayers(true);
+
+ writeU16(os, TOCLIENT_PLAYERITEM);
+ writeU16(os, players.size());
+ core::list<Player *>::Iterator i;
+ for(i = players.begin(); i != players.end(); ++i)
+ {
+ Player *p = *i;
+ writeU16(os, p->peer_id);
+ os<<serializeString(getWieldedItemString(p));
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+
+ m_con.SendToAll(0, data, true);
+}
+
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
DSTACK(__FUNCTION_NAME);
}
}
+void Server::setBlockNotSent(v3s16 p)
+{
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd()==false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ client->SetBlockNotSent(p);
+ }
+}
+
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
{
DSTACK(__FUNCTION_NAME);
core::array<PrioritySortedBlockTransfer> queue;
s32 total_sending = 0;
-
- for(core::map<u16, RemoteClient*>::Iterator
- i = m_clients.getIterator();
- i.atEnd() == false; i++)
+
{
- RemoteClient *client = i.getNode()->getValue();
- assert(client->peer_id == i.getNode()->getKey());
+ ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
- total_sending += client->SendingCount();
-
- if(client->serialization_version == SER_FMT_VER_INVALID)
- continue;
-
- client->GetNextBlocks(this, dtime, queue);
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd() == false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ assert(client->peer_id == i.getNode()->getKey());
+
+ total_sending += client->SendingCount();
+
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+
+ client->GetNextBlocks(this, dtime, queue);
+ }
}
// Sort.
items[i] = clist->getItem(i);
}
- bool found = false;
-
- // Wood
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
- found = true;
- }
- }
-
- // Stick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new CraftItem("Stick", 4));
- found = true;
- }
- }
-
- // Sign
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- //rlist->addItem(new MapBlockObjectItem("Sign"));
- rlist->addItem(new MaterialItem(CONTENT_SIGN_WALL, 1));
- found = true;
- }
- }
-
- // Torch
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
- specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
- found = true;
- }
- }
-
- // Wooden pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("WPick", 0));
- found = true;
- }
- }
-
- // Stone pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("STPick", 0));
- found = true;
- }
- }
-
- // Steel pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("SteelPick", 0));
- found = true;
- }
- }
-
- // Mese pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("MesePick", 0));
- found = true;
- }
- }
-
- // Wooden shovel
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("WShovel", 0));
- found = true;
- }
- }
-
- // Stone shovel
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("STShovel", 0));
- found = true;
- }
- }
-
- // Steel shovel
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("SteelShovel", 0));
- found = true;
- }
- }
-
- // Wooden axe
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("WAxe", 0));
- found = true;
- }
- }
-
- // Stone axe
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("STAxe", 0));
- found = true;
- }
- }
-
- // Steel axe
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("SteelAxe", 0));
- found = true;
- }
- }
-
- // Wooden sword
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("WSword", 0));
- found = true;
- }
- }
-
- // Stone sword
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("STSword", 0));
- found = true;
- }
- }
-
- // Steel sword
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("SteelSword", 0));
- found = true;
- }
- }
-
- // Chest
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_CHEST, 1));
- found = true;
- }
- }
-
- // Furnace
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_FURNACE, 1));
- found = true;
- }
- }
-
- // Steel block
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_STEEL, 1));
- found = true;
- }
- }
+ // Get result of crafting grid
+ InventoryItem *result = craft_get_result(items);
+ if(result)
+ rlist->addItem(result);
}
} // if creative_mode == false
}
os<<L"}";
if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
- os<<" WARNING: Map saving is disabled."<<std::endl;
+ os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
+ if(g_settings.get("motd") != "")
+ os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
return os.str();
}
-
-void setCreativeInventory(Player *player)
-{
- player->resetInventory();
-
- // Give some good tools
- {
- InventoryItem *item = new ToolItem("MesePick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("SteelPick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("SteelAxe", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("SteelShovel", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
-
- /*
- Give materials
- */
-
- // CONTENT_IGNORE-terminated list
- u8 material_items[] = {
- CONTENT_TORCH,
- CONTENT_COBBLE,
- CONTENT_MUD,
- CONTENT_STONE,
- CONTENT_SAND,
- CONTENT_TREE,
- CONTENT_LEAVES,
- CONTENT_GLASS,
- CONTENT_MESE,
- CONTENT_WATERSOURCE,
- CONTENT_CLOUD,
- CONTENT_CHEST,
- CONTENT_FURNACE,
- CONTENT_SIGN_WALL,
- CONTENT_IGNORE
- };
-
- u8 *mip = material_items;
- for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
- {
- if(*mip == CONTENT_IGNORE)
- break;
-
- InventoryItem *item = new MaterialItem(*mip, 1);
- player->inventory.addItem("main", item);
-
- mip++;
- }
-
-#if 0
- assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
-
- // add torch first
- InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
- player->inventory.addItem("main", item);
-
- // Then others
- for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
- {
- // Skip some materials
- if(i == CONTENT_WATER || i == CONTENT_TORCH
- || i == CONTENT_COALSTONE)
- continue;
-
- InventoryItem *item = new MaterialItem(i, 1);
- player->inventory.addItem("main", item);
- }
-#endif
-
- /*// Sign
- {
- InventoryItem *item = new MapBlockObjectItem("Sign Example text");
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }*/
-}
-
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;
-
+
v2s16 nodepos;
s16 groundheight = 0;
+#if 0
+ nodepos = v2s16(0,0);
+ groundheight = 20;
+#endif
+
+#if 1
// Try to find a good place a few times
for(s32 i=0; i<1000; i++)
{
//dstream<<"Searched through "<<i<<" places."<<std::endl;
break;
}
+#endif
// If no suitable place was not found, go above water at least.
if(groundheight < WATER_LEVEL)
return intToFloat(v3s16(
nodepos.X,
- groundheight + 2,
+ groundheight + 3,
nodepos.Y
), BS);
}
-Player *Server::emergePlayer(const char *name, const char *password,
- u16 peer_id)
+Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
{
/*
Try to get an existing player
// Reset inventory to creative if in creative mode
if(g_settings.getBool("creative_mode"))
{
- setCreativeInventory(player);
+ // Warning: double code below
+ // Backup actual inventory
+ player->inventory_backup = new Inventory();
+ *(player->inventory_backup) = player->inventory;
+ // Set creative inventory
+ craft_set_creative_inventory(player);
}
return player;
//player->peer_id = PEER_ID_INEXISTENT;
player->peer_id = peer_id;
player->updateName(name);
+ m_authmanager.add(name);
+ m_authmanager.setPassword(name, password);
+ m_authmanager.setPrivs(name,
+ stringToPrivs(g_settings.get("default_privs")));
/*
Set player position
if(g_settings.getBool("creative_mode"))
{
- setCreativeInventory(player);
+ // Warning: double code above
+ // Backup actual inventory
+ player->inventory_backup = new Inventory();
+ *(player->inventory_backup) = player->inventory;
+ // Set creative inventory
+ craft_set_creative_inventory(player);
}
else if(g_settings.getBool("give_initial_stuff"))
{
- {
- InventoryItem *item = new ToolItem("SteelPick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("SteelAxe", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("SteelShovel", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- /*{
- InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new CraftItem("Stick", 4);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("WPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("STPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }*/
- /*// and some signs
- for(u16 i=0; i<4; i++)
- {
- InventoryItem *item = new MapBlockObjectItem("Sign Example text");
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
- /*// Give some other stuff
- {
- InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
+ craft_give_initial_stuff(player);
}
return player;
}
}
+u64 Server::getPlayerPrivs(Player *player)
+{
+ if(player==NULL)
+ return 0;
+ std::string playername = player->getName();
+ // Local player gets all privileges regardless of
+ // what's set on their account.
+ if(g_settings.get("name") == playername)
+ {
+ return PRIV_ALL;
+ }
+ else
+ {
+ return getPlayerAuthPrivs(playername);
+ }
+}
+
void dedicated_server_loop(Server &server, bool &kill)
{
DSTACK(__FUNCTION_NAME);
- std::cout<<DTIME<<std::endl;
- std::cout<<"========================"<<std::endl;
- std::cout<<"Running dedicated server"<<std::endl;
- std::cout<<"========================"<<std::endl;
- std::cout<<std::endl;
+ dstream<<DTIME<<std::endl;
+ dstream<<"========================"<<std::endl;
+ dstream<<"Running dedicated server"<<std::endl;
+ dstream<<"========================"<<std::endl;
+ dstream<<std::endl;
+
+ IntervalLimiter m_profiler_interval;
for(;;)
{
// This is kind of a hack but can be done like this
// because server.step() is very light
- sleep_ms(30);
+ {
+ ScopeProfiler sp(&g_profiler, "dedicated server sleep");
+ sleep_ms(30);
+ }
server.step(0.030);
if(server.getShutdownRequested() || kill)
{
- std::cout<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
+ dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
break;
}
+ /*
+ Profiler
+ */
+ float profiler_print_interval =
+ g_settings.getFloat("profiler_print_interval");
+ if(profiler_print_interval != 0)
+ {
+ if(m_profiler_interval.step(0.030, profiler_print_interval))
+ {
+ dstream<<"Profiler:"<<std::endl;
+ g_profiler.print(dstream);
+ g_profiler.clear();
+ }
+ }
+
+ /*
+ Player info
+ */
static int counter = 0;
counter--;
if(counter <= 0)
u32 sum = PIChecksum(list);
if(sum != sum_old)
{
- std::cout<<DTIME<<"Player info:"<<std::endl;
+ dstream<<DTIME<<"Player info:"<<std::endl;
for(i=list.begin(); i!=list.end(); i++)
{
- i->PrintLine(&std::cout);
+ i->PrintLine(&dstream);
}
}
sum_old = sum;