m_nodedef->updateAliases(m_itemdef);
// Perform pending node name resolutions
- m_nodedef->getResolver()->resolveNodes();
+ m_nodedef->runNodeResolverCallbacks();
// Load the mapgen params from global settings now after any
// initial overrides have been set by the mods
}
} // action == 4
-
+
/*
Catch invalid actions
u32 Server::hudAdd(Player *player, HudElement *form) {
if (!player)
return -1;
-
+
u32 id = player->addHud(form);
SendHUDAdd(player->peer_id, id, form);
if (!todel)
return false;
-
+
delete todel;
SendHUDRemove(player->peer_id, id);
SendHUDSetFlags(player->peer_id, flags, mask);
player->hud_flags = flags;
-
+
PlayerSAO* playersao = player->getPlayerSAO();
-
+
if (playersao == NULL)
return false;