LuaVoxelManip: Add option to allocate blank data
[oweals/minetest.git] / src / server.cpp
index d56c34c65e7d26b3ce02becde2918cec4efa0ee9..161aaafc71a96196290655c318e7ba06605b4e8b 100644 (file)
@@ -337,7 +337,7 @@ Server::Server(
        m_nodedef->updateAliases(m_itemdef);
 
        // Perform pending node name resolutions
-       m_nodedef->getResolver()->resolveNodes();
+       m_nodedef->runNodeResolverCallbacks();
 
        // Load the mapgen params from global settings now after any
        // initial overrides have been set by the mods
@@ -2650,7 +2650,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                        }
 
                } // action == 4
-               
+
 
                /*
                        Catch invalid actions
@@ -4570,7 +4570,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec, c
 u32 Server::hudAdd(Player *player, HudElement *form) {
        if (!player)
                return -1;
-       
+
        u32 id = player->addHud(form);
 
        SendHUDAdd(player->peer_id, id, form);
@@ -4586,7 +4586,7 @@ bool Server::hudRemove(Player *player, u32 id) {
 
        if (!todel)
                return false;
-       
+
        delete todel;
 
        SendHUDRemove(player->peer_id, id);
@@ -4607,9 +4607,9 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
 
        SendHUDSetFlags(player->peer_id, flags, mask);
        player->hud_flags = flags;
-       
+
        PlayerSAO* playersao = player->getPlayerSAO();
-       
+
        if (playersao == NULL)
                return false;