float lag_pool_max = m_env->getMaxLagEstimate() * 2.0;
lag_pool_max = MYMAX(lag_pool_max, LAG_POOL_MIN);
if (m_time_from_last_teleport > lag_pool_max) {
- actionstream << "Player " << m_player->getName()
- << " moved too fast; resetting position"
- << std::endl;
+ actionstream << "Server: " << m_player->getName()
+ << " moved too fast: V=" << d_vert << ", H=" << d_horiz
+ << "; resetting position." << std::endl;
cheated = true;
}
setBasePosition(m_last_good_position);