Fix itemdef drop on NULL texture
[oweals/minetest.git] / src / scriptapi_types.h
index e3a611a9d8d4cd0277fe6f97b3a8568e49cbd0d6..dd0b125e6920ad18a3af4064be1fbffd77751e88 100644 (file)
@@ -51,6 +51,8 @@ bool               getboolfield(lua_State *L, int table,
                              const char *fieldname, bool &result);
 bool               getfloatfield(lua_State *L, int table,
                              const char *fieldname, float &result);
+u32                getflagsfield(lua_State *L, int table,
+                             const char *fieldname, FlagDesc *flagdesc);
 
 std::string        checkstringfield(lua_State *L, int table,
                              const char *fieldname);
@@ -79,6 +81,7 @@ std::vector<aabb3f>
 void          push_v3s16                    (lua_State *L, v3s16 p);
 void          pushFloatPos                  (lua_State *L, v3f p);
 void          push_v3f                      (lua_State *L, v3f p);
+void          push_v2f                      (lua_State *L, v2f p);
 
 
 MapNode readnode(lua_State *L, int index, INodeDefManager *ndef);