class ServerRemotePlayer;
typedef struct lua_State lua_State;
struct LuaEntityProperties;
-class ItemStack;
+struct ItemStack;
struct PointedThing;
//class IGameDef;
+struct ToolCapabilities;
void scriptapi_export(lua_State *L, Server *server);
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
/* environment */
// On environment step
void scriptapi_environment_step(lua_State *L, float dtime);
-// After adding node
-void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
- ServerActiveObject *placer);
-// After removing node
-void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
- ServerActiveObject *digger);
-// When punching node
-void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
- ServerActiveObject *puncher);
// After generating a piece of map
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed);
+/* node callbacks */
+bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
+ ServerActiveObject *puncher);
+bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
+ ServerActiveObject *digger);
+
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.
-bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
+bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
+void scriptapi_luaentity_activate(lua_State *L, u16 id,
const std::string &staticdata);
void scriptapi_luaentity_rm(lua_State *L, u16 id);
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
LuaEntityProperties *prop);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
void scriptapi_luaentity_punch(lua_State *L, u16 id,
- ServerActiveObject *puncher, float time_from_last_punch);
+ ServerActiveObject *puncher, float time_from_last_punch,
+ const ToolCapabilities *toolcap, v3f dir);
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
ServerActiveObject *clicker);