class ServerActiveObject;
typedef struct lua_State lua_State;
struct LuaEntityProperties;
+//class IGameDef;
void scriptapi_export(lua_State *L, Server *server);
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
LuaEntityProperties *prop);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
void scriptapi_luaentity_punch(lua_State *L, u16 id,
- ServerActiveObject *clicker);
+ ServerActiveObject *puncher);
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
ServerActiveObject *clicker);