Falling sand and gravel
[oweals/minetest.git] / src / scriptapi.h
index a97d707a831d8cc884fd7d306feeb86f5849f303..e7ff84039e8aea72d26327f2754e4ae15b0a4aff 100644 (file)
@@ -22,22 +22,42 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "irrlichttypes.h"
 #include <string>
+#include "mapnode.h"
 
 class Server;
+class ServerEnvironment;
 class ServerActiveObject;
 typedef struct lua_State lua_State;
+struct LuaEntityProperties;
+//class IGameDef;
 
 void scriptapi_export(lua_State *L, Server *server);
-       
+void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
+
 void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
 void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
 
-void scriptapi_luaentity_register(lua_State *L, u16 id, const char *name,
+/* environment */
+// On environment step
+void scriptapi_environment_step(lua_State *L, float dtime);
+// After adding node
+void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode);
+// After removing node
+void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode);
+
+/* luaentity */
+// Returns true if succesfully added into Lua; false otherwise.
+bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
                const char *init_state);
-void scriptapi_luaentity_deregister(lua_State *L, u16 id);
-void scriptapi_luaentity_step(lua_State *L, u16 id,
-               float dtime, bool send_recommended);
+void scriptapi_luaentity_rm(lua_State *L, u16 id);
 std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
+void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
+               LuaEntityProperties *prop);
+void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
+void scriptapi_luaentity_punch(lua_State *L, u16 id,
+               ServerActiveObject *puncher);
+void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
+               ServerActiveObject *clicker);
 
 #endif