class ServerEnvironment;
class ServerActiveObject;
typedef struct lua_State lua_State;
+struct LuaEntityProperties;
void scriptapi_export(lua_State *L, Server *server);
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
-struct LuaEntityProperties
-{
- bool physical;
- float weight;
- core::aabbox3d<f32> boundingbox;
- std::string visual;
- core::list<std::string> textures;
+/* environment */
+void scriptapi_environment_step(lua_State *L, float dtime);
- LuaEntityProperties():
- physical(true),
- weight(5),
- boundingbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
- visual("cube")
- {
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- }
-};
-
-void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
+/* luaentity */
+// Returns true if succesfully added into Lua; false otherwise.
+bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const char *init_state);
void scriptapi_luaentity_rm(lua_State *L, u16 id);
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
-LuaEntityProperties scriptapi_luaentity_get_properties(lua_State *L, u16 id);
+void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
+ LuaEntityProperties *prop);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
-void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
- const char *playername);
+void scriptapi_luaentity_punch(lua_State *L, u16 id,
+ ServerActiveObject *clicker);
+void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
+ ServerActiveObject *clicker);
#endif