Move tool stuff to tool.{h,cpp}
[oweals/minetest.git] / src / scriptapi.h
index 2a5eb25a96458490310ef21557ed017ac522cfdf..de8eb6abef3de042b0b50724486b39361eda583c 100644 (file)
@@ -35,15 +35,22 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
 void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
 void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
 
-void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
+/* environment */
+void scriptapi_environment_step(lua_State *L, float dtime);
+
+/* luaentity */
+// Returns true if succesfully added into Lua; false otherwise.
+bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
                const char *init_state);
 void scriptapi_luaentity_rm(lua_State *L, u16 id);
 std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
 void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
                LuaEntityProperties *prop);
 void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
-void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
-               const char *playername);
+void scriptapi_luaentity_punch(lua_State *L, u16 id,
+               ServerActiveObject *clicker);
+void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
+               ServerActiveObject *clicker);
 
 #endif