Use GenericCAO in place of LuaEntityCAO and PlayerCAO
[oweals/minetest.git] / src / scriptapi.h
index f63cab3681c45971fcf5e6a9d93d29b17c517de1..84d3756ce6fec699c1ed55a1372b68feb56454a0 100644 (file)
@@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 class Server;
 class ServerEnvironment;
 class ServerActiveObject;
-class ServerRemotePlayer;
 typedef struct lua_State lua_State;
 struct LuaEntityProperties;
 struct ItemStack;
@@ -51,13 +50,16 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
 // On environment step
 void scriptapi_environment_step(lua_State *L, float dtime);
 // After generating a piece of map
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
+void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
+               u32 blockseed);
 
 /* misc */
 void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
 void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
 bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
+void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player);
 
 /* item callbacks */
 bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,