//#include "luna.h"
#include "luaentity_common.h"
#include "content_sao.h" // For LuaEntitySAO
+#include "tooldef.h"
/*
TODO:
-- Global environment step function
+- Node definition
- Random node triggers
- Object visual client-side stuff
- Blink effect
- Spritesheets and animation
-- Named node types and dynamic id allocation
+- Named node types and dynamic id allocation per MapBlock
- LuaNodeMetadata
blockdef.has_metadata = true/false
- Stores an inventory and stuff in a Settings object
blockdef.on_inventory_modified
meta.set("owner", playername)
meta.get("owner")
+- Item definition
*/
static void stackDump(lua_State *L, std::ostream &o)
static int l_register_entity(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
- luaL_checktype(L, 2, LUA_TTABLE);
infostream<<"register_entity: "<<name<<std::endl;
+ luaL_checktype(L, 2, LUA_TTABLE);
// Get minetest.registered_entities
lua_getglobal(L, "minetest");
return 0; /* number of results */
}
+// Register a global step function
+// register_globalstep(function)
+static int l_register_globalstep(lua_State *L)
+{
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ infostream<<"register_globalstep"<<std::endl;
+
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+ // Get minetest.registered_globalsteps
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_globalsteps");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int registered_globalsteps = lua_gettop(L);
+ // table.insert(registered_globalsteps, func)
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, registered_globalsteps);
+ lua_pushvalue(L, 1); // push function from argument 1
+ // Call insert
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+
+ return 0; /* number of results */
+}
+
+#if 0
+// Clear all registered tools
+// deregister_tools()
+static int l_deregister_tools(lua_State *L)
+{
+ infostream<<"deregister_tools"<<std::endl;
+
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
+ Server *server = (Server*)lua_touserdata(L, -1);
+ // And get the writable tool definition manager from the server
+ IWritableToolDefManager *tooldef =
+ server->getWritableToolDefManager();
+
+ tooldef->clear();
+
+ return 0; /* number of results */
+}
+#endif
+
+// register_tool(name, {lots of stuff})
+static int l_register_tool(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ infostream<<"register_tool: "<<name<<std::endl;
+ luaL_checktype(L, 2, LUA_TTABLE);
+
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
+ Server *server = (Server*)lua_touserdata(L, -1);
+ // And get the writable tool definition manager from the server
+ IWritableToolDefManager *tooldef =
+ server->getWritableToolDefManager();
+
+ int table = 2;
+
+ ToolDefinition def;
+
+ lua_getfield(L, table, "image");
+ if(lua_isstring(L, -1))
+ def.imagename = lua_tostring(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "basetime");
+ def.properties.basetime = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dt_weight");
+ def.properties.dt_weight = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dt_crackiness");
+ def.properties.dt_crackiness = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dt_crumbliness");
+ def.properties.dt_crumbliness = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dt_cuttability");
+ def.properties.dt_cuttability = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "basedurability");
+ def.properties.basedurability = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dd_weight");
+ def.properties.dd_weight = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dd_crackiness");
+ def.properties.dd_crackiness = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dd_crumbliness");
+ def.properties.dd_crumbliness = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dd_cuttability");
+ def.properties.dd_cuttability = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ tooldef->registerTool(name, def);
+
+ return 0; /* number of results */
+}
+
static const struct luaL_Reg minetest_f [] = {
{"register_entity", l_register_entity},
+ {"register_globalstep", l_register_globalstep},
+ //{"deregister_tools", l_deregister_tools},
+ {"register_tool", l_register_tool},
{NULL, NULL}
};
<<" itemstring=\""<<itemstring<<"\""<<std::endl;
// Do it
std::istringstream is(itemstring, std::ios::binary);
- InventoryItem *item = InventoryItem::deSerialize(is);
+ ServerEnvironment *env = co->getEnv();
+ assert(env);
+ IGameDef *gamedef = env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ infostream<<"item="<<env<<std::endl;
bool fits = co->addToInventory(item);
// Return
lua_pushboolean(L, fits);
};
// Creates a new anonymous reference if id=0
-static void objectref_get_or_create(lua_State *L, ServerActiveObject *cobj)
+static void objectref_get_or_create(lua_State *L,
+ ServerActiveObject *cobj)
{
if(cobj->getId() == 0){
ObjectRef::create(L, cobj);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_export"<<std::endl;
StackUnroller stack_unroller(L);
+
+ // Store server as light userdata in registry
+ lua_pushlightuserdata(L, server);
+ lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
// Register global functions in table minetest
lua_newtable(L);
// Get the main minetest table
lua_getglobal(L, "minetest");
- // Add registered_entities table in minetest
+ // Add tables to minetest
+
+ /*lua_newtable(L);
+ lua_setfield(L, -2, "registered_blocks");*/
+
lua_newtable(L);
lua_setfield(L, -2, "registered_entities");
- // Add object_refs table in minetest
+ lua_newtable(L);
+ lua_setfield(L, -2, "registered_globalsteps");
+
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
- // Add luaentities table in minetest
lua_newtable(L);
lua_setfield(L, -2, "luaentities");
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
- lua_getglobal(L, "on_step");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- return; // If no on_step function exist, do nothing
- lua_pushnumber(L, dtime);
- if(lua_pcall(L, 1, 0, 0))
- script_error(L, "error: %s\n", lua_tostring(L, -1));
+ // Get minetest.registered_globalsteps
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_globalsteps");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int table = lua_gettop(L);
+ // Foreach
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ // Call function
+ lua_pushnumber(L, dtime);
+ if(lua_pcall(L, 1, 0, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+ // value removed, keep key for next iteration
+ }
}
/*
luaentity
*/
-void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
+bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const char *init_state)
{
realitycheck(L);
lua_pushstring(L, name);
lua_gettable(L, -2);
// Should be a table, which we will use as a prototype
- luaL_checktype(L, -1, LUA_TTABLE);
+ //luaL_checktype(L, -1, LUA_TTABLE);
+ if(lua_type(L, -1) != LUA_TTABLE){
+ errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
+ return false;
+ }
int prototype_table = lua_gettop(L);
//dump2(L, "prototype_table");
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error running function %s:on_activate: %s\n",
name, lua_tostring(L, -1));*/
+
+ return true;
}
void scriptapi_luaentity_rm(lua_State *L, u16 id)