//#include "luna.h"
#include "luaentity_common.h"
#include "content_sao.h" // For LuaEntitySAO
+#include "tooldef.h"
/*
TODO:
-- Node type definition
+- Node definition
- Random node triggers
- Object visual client-side stuff
- Blink effect
blockdef.on_inventory_modified
meta.set("owner", playername)
meta.get("owner")
+- Item definition
*/
static void stackDump(lua_State *L, std::ostream &o)
static int l_register_entity(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
- luaL_checktype(L, 2, LUA_TTABLE);
infostream<<"register_entity: "<<name<<std::endl;
+ luaL_checktype(L, 2, LUA_TTABLE);
// Get minetest.registered_entities
lua_getglobal(L, "minetest");
return 0; /* number of results */
}
+#if 0
+// Clear all registered tools
+// deregister_tools()
+static int l_deregister_tools(lua_State *L)
+{
+ infostream<<"deregister_tools"<<std::endl;
+
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
+ Server *server = (Server*)lua_touserdata(L, -1);
+ // And get the writable tool definition manager from the server
+ IWritableToolDefManager *tooldef =
+ server->getWritableToolDefManager();
+
+ tooldef->clear();
+
+ return 0; /* number of results */
+}
+#endif
+
+// register_tool(name, {lots of stuff})
+static int l_register_tool(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ infostream<<"register_tool: "<<name<<std::endl;
+ luaL_checktype(L, 2, LUA_TTABLE);
+
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
+ Server *server = (Server*)lua_touserdata(L, -1);
+ // And get the writable tool definition manager from the server
+ IWritableToolDefManager *tooldef =
+ server->getWritableToolDefManager();
+
+ int table = 2;
+
+ ToolDefinition def;
+
+ lua_getfield(L, table, "image");
+ if(lua_isstring(L, -1))
+ def.imagename = lua_tostring(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "basetime");
+ def.properties.basetime = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dt_weight");
+ def.properties.dt_weight = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dt_crackiness");
+ def.properties.dt_crackiness = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dt_crumbliness");
+ def.properties.dt_crumbliness = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dt_cuttability");
+ def.properties.dt_cuttability = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "basedurability");
+ def.properties.basedurability = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dd_weight");
+ def.properties.dd_weight = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dd_crackiness");
+ def.properties.dd_crackiness = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dd_crumbliness");
+ def.properties.dd_crumbliness = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "dd_cuttability");
+ def.properties.dd_cuttability = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ tooldef->registerTool(name, def);
+
+ return 0; /* number of results */
+}
+
static const struct luaL_Reg minetest_f [] = {
{"register_entity", l_register_entity},
{"register_globalstep", l_register_globalstep},
+ //{"deregister_tools", l_deregister_tools},
+ {"register_tool", l_register_tool},
{NULL, NULL}
};
<<" itemstring=\""<<itemstring<<"\""<<std::endl;
// Do it
std::istringstream is(itemstring, std::ios::binary);
- InventoryItem *item = InventoryItem::deSerialize(is);
+ ServerEnvironment *env = co->getEnv();
+ assert(env);
+ IGameDef *gamedef = env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ infostream<<"item="<<env<<std::endl;
bool fits = co->addToInventory(item);
// Return
lua_pushboolean(L, fits);
};
// Creates a new anonymous reference if id=0
-static void objectref_get_or_create(lua_State *L, ServerActiveObject *cobj)
+static void objectref_get_or_create(lua_State *L,
+ ServerActiveObject *cobj)
{
if(cobj->getId() == 0){
ObjectRef::create(L, cobj);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_export"<<std::endl;
StackUnroller stack_unroller(L);
+
+ // Store server as light userdata in registry
+ lua_pushlightuserdata(L, server);
+ lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
// Register global functions in table minetest
lua_newtable(L);