Fix compile on certain Linux configurations, reduce spawn point height
[oweals/minetest.git] / src / scriptapi.cpp
index 9fa927ff34e486d6b1e0e662b8665f2d54b8167b..ec3d34676672decfdcca5db0d2a5f9b7665bd7f2 100644 (file)
@@ -37,6 +37,7 @@ extern "C" {
 #include "content_sao.h" // For LuaEntitySAO and PlayerSAO
 #include "itemdef.h"
 #include "nodedef.h"
+#include "biome.h"
 #include "craftdef.h"
 #include "main.h" // For g_settings
 #include "settings.h" // For accessing g_settings
@@ -48,6 +49,7 @@ extern "C" {
 #include "noise.h" // PseudoRandom for LuaPseudoRandom
 #include "util/pointedthing.h"
 #include "rollback.h"
+#include "treegen.h"
 
 static void stackDump(lua_State *L, std::ostream &o)
 {
@@ -435,6 +437,16 @@ struct EnumString es_TileAnimationType[] =
        {0, NULL},
 };
 
+struct EnumString es_BiomeTerrainType[] =
+{
+       {BIOME_TERRAIN_NORMAL, "normal"},
+       {BIOME_TERRAIN_LIQUID, "liquid"},
+       {BIOME_TERRAIN_NETHER, "nether"},
+       {BIOME_TERRAIN_AETHER, "aether"},
+       {BIOME_TERRAIN_FLAT,   "flat"},
+       {0, NULL},
+};
+
 /*
        C struct <-> Lua table converter functions
 */
@@ -936,6 +948,8 @@ static void read_object_properties(lua_State *L, int index,
        lua_pop(L, 1);
 
        getstringfield(L, -1, "visual", prop->visual);
+
+       getstringfield(L, -1, "mesh", prop->mesh);
        
        lua_getfield(L, -1, "visual_size");
        if(lua_istable(L, -1))
@@ -958,6 +972,23 @@ static void read_object_properties(lua_State *L, int index,
                }
        }
        lua_pop(L, 1);
+
+       lua_getfield(L, -1, "colors");
+       if(lua_istable(L, -1)){
+               prop->colors.clear();
+               int table = lua_gettop(L);
+               lua_pushnil(L);
+               while(lua_next(L, table) != 0){
+                       // key at index -2 and value at index -1
+                       if(lua_isstring(L, -1))
+                               prop->colors.push_back(readARGB8(L, -1));
+                       else
+                               prop->colors.push_back(video::SColor(255, 255, 255, 255));
+                       // removes value, keeps key for next iteration
+                       lua_pop(L, 1);
+               }
+       }
+       lua_pop(L, 1);
        
        lua_getfield(L, -1, "spritediv");
        if(lua_istable(L, -1))
@@ -968,7 +999,7 @@ static void read_object_properties(lua_State *L, int index,
        if(lua_istable(L, -1))
                prop->initial_sprite_basepos = read_v2s16(L, -1);
        lua_pop(L, 1);
-       
+
        getboolfield(L, -1, "is_visible", prop->is_visible);
        getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
        getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
@@ -1012,7 +1043,7 @@ static ItemDefinition read_item_definition(lua_State *L, int index,
 
        warn_if_field_exists(L, index, "tool_digging_properties",
                        "deprecated: use tool_capabilities");
-       
+
        lua_getfield(L, index, "tool_capabilities");
        if(lua_istable(L, -1)){
                def.tool_capabilities = new ToolCapabilities(
@@ -1047,7 +1078,7 @@ static TileDef read_tiledef(lua_State *L, int index)
 {
        if(index < 0)
                index = lua_gettop(L) + 1 + index;
-       
+
        TileDef tiledef;
 
        // key at index -2 and value at index
@@ -1093,7 +1124,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
                index = lua_gettop(L) + 1 + index;
 
        ContentFeatures f;
-       
+
        /* Cache existence of some callbacks */
        lua_getfield(L, index, "on_construct");
        if(!lua_isnil(L, -1)) f.has_on_construct = true;
@@ -1118,7 +1149,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
        f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
                        NDT_NORMAL);
        getfloatfield(L, index, "visual_scale", f.visual_scale);
-       
+
        // tiles = {}
        lua_getfield(L, index, "tiles");
        // If nil, try the deprecated name "tile_images" instead
@@ -1153,7 +1184,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
                }
        }
        lua_pop(L, 1);
-       
+
        // special_tiles = {}
        lua_getfield(L, index, "special_tiles");
        // If nil, try the deprecated name "special_materials" instead
@@ -1184,7 +1215,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
        f.alpha = getintfield_default(L, index, "alpha", 255);
 
        /* Other stuff */
-       
+
        lua_getfield(L, index, "post_effect_color");
        if(!lua_isnil(L, -1))
                f.post_effect_color = readARGB8(L, -1);
@@ -1208,7 +1239,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
                        "deprecated: use 'drop' field");
        warn_if_field_exists(L, index, "metadata_name",
                        "deprecated: use on_add and metadata callbacks");
-       
+
        // True for all ground-like things like stone and mud, false for eg. trees
        getboolfield(L, index, "is_ground_content", f.is_ground_content);
        f.light_propagates = (f.param_type == CPT_LIGHT);
@@ -1238,12 +1269,13 @@ static ContentFeatures read_content_features(lua_State *L, int index)
        // the slowest possible
        f.liquid_viscosity = getintfield_default(L, index,
                        "liquid_viscosity", f.liquid_viscosity);
+       getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
        // Amount of light the node emits
        f.light_source = getintfield_default(L, index,
                        "light_source", f.light_source);
        f.damage_per_second = getintfield_default(L, index,
                        "damage_per_second", f.damage_per_second);
-       
+
        lua_getfield(L, index, "node_box");
        if(lua_istable(L, -1))
                f.node_box = read_nodebox(L, -1);
@@ -1258,7 +1290,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
        getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
        // Set to true if wall_mounted used to be set to true
        getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
-       
+
        // Sound table
        lua_getfield(L, index, "sounds");
        if(lua_istable(L, -1)){
@@ -1347,7 +1379,7 @@ private:
        static const luaL_reg methods[];
 
        // Exported functions
-       
+
        // garbage collector
        static int gc_object(lua_State *L)
        {
@@ -1600,7 +1632,7 @@ public:
        {
                return m_stack;
        }
-       
+
        // LuaItemStack(itemstack or itemstring or table or nil)
        // Creates an LuaItemStack and leaves it on top of stack
        static int create_object(lua_State *L)
@@ -1789,7 +1821,7 @@ private:
                if(!ud) luaL_typerror(L, narg, className);
                return *(InvRef**)ud;  // unbox pointer
        }
-       
+
        static Inventory* getinv(lua_State *L, InvRef *ref)
        {
                return get_server(L)->getInventory(ref->m_loc);
@@ -1809,9 +1841,9 @@ private:
                // Inform other things that the inventory has changed
                get_server(L)->setInventoryModified(ref->m_loc);
        }
-       
+
        // Exported functions
-       
+
        // garbage collector
        static int gc_object(lua_State *L) {
                InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
@@ -2028,6 +2060,43 @@ private:
                return 1;
        }
 
+       // get_location() -> location (like minetest.get_inventory(location))
+       static int l_get_location(lua_State *L)
+       {
+               InvRef *ref = checkobject(L, 1);
+               const InventoryLocation &loc = ref->m_loc;
+               switch(loc.type){
+               case InventoryLocation::PLAYER:
+                       lua_newtable(L);
+                       lua_pushstring(L, "player");
+                       lua_setfield(L, -2, "type");
+                       lua_pushstring(L, loc.name.c_str());
+                       lua_setfield(L, -2, "name");
+                       return 1;
+               case InventoryLocation::NODEMETA:
+                       lua_newtable(L);
+                       lua_pushstring(L, "nodemeta");
+                       lua_setfield(L, -2, "type");
+                       push_v3s16(L, loc.p);
+                       lua_setfield(L, -2, "name");
+                       return 1;
+               case InventoryLocation::DETACHED:
+                       lua_newtable(L);
+                       lua_pushstring(L, "detached");
+                       lua_setfield(L, -2, "type");
+                       lua_pushstring(L, loc.name.c_str());
+                       lua_setfield(L, -2, "name");
+                       return 1;
+               case InventoryLocation::UNDEFINED:
+               case InventoryLocation::CURRENT_PLAYER:
+                       break;
+               }
+               lua_newtable(L);
+               lua_pushstring(L, "undefined");
+               lua_setfield(L, -2, "type");
+               return 1;
+       }
+
 public:
        InvRef(const InventoryLocation &loc):
                m_loc(loc)
@@ -2103,6 +2172,7 @@ const luaL_reg InvRef::methods[] = {
        method(InvRef, room_for_item),
        method(InvRef, contains_item),
        method(InvRef, remove_item),
+       method(InvRef, get_location),
        {0,0}
 };
 
@@ -2126,7 +2196,7 @@ private:
                if(!ud) luaL_typerror(L, narg, className);
                return *(NodeMetaRef**)ud;  // unbox pointer
        }
-       
+
        static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create)
        {
                NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
@@ -2153,9 +2223,9 @@ private:
                        block->raiseModified(MOD_STATE_WRITE_NEEDED,
                                        "NodeMetaRef::reportMetadataChange");
        }
-       
+
        // Exported functions
-       
+
        // garbage collector
        static int gc_object(lua_State *L) {
                NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
@@ -2268,7 +2338,7 @@ private:
                InvRef::createNodeMeta(L, ref->m_p);
                return 1;
        }
-       
+
        // to_table(self)
        static int l_to_table(lua_State *L)
        {
@@ -2314,7 +2384,7 @@ private:
        {
                NodeMetaRef *ref = checkobject(L, 1);
                int base = 2;
-               
+
                if(lua_isnil(L, base)){
                        // No metadata
                        ref->m_env->getMap().removeNodeMetadata(ref->m_p);
@@ -2438,7 +2508,7 @@ public:
                if(!ud) luaL_typerror(L, narg, className);
                return *(ObjectRef**)ud;  // unbox pointer
        }
-       
+
        static ServerActiveObject* getobject(ObjectRef *ref)
        {
                ServerActiveObject *co = ref->m_object;
@@ -2454,7 +2524,7 @@ private:
                        return NULL;
                return (LuaEntitySAO*)obj;
        }
-       
+
        static PlayerSAO* getplayersao(ObjectRef *ref)
        {
                ServerActiveObject *obj = getobject(ref);
@@ -2464,7 +2534,7 @@ private:
                        return NULL;
                return (PlayerSAO*)obj;
        }
-       
+
        static Player* getplayer(ObjectRef *ref)
        {
                PlayerSAO *playersao = getplayersao(ref);
@@ -2472,9 +2542,9 @@ private:
                        return NULL;
                return playersao->getPlayer();
        }
-       
+
        // Exported functions
-       
+
        // garbage collector
        static int gc_object(lua_State *L) {
                ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
@@ -2493,7 +2563,7 @@ private:
                co->m_removed = true;
                return 0;
        }
-       
+
        // getpos(self)
        // returns: {x=num, y=num, z=num}
        static int l_getpos(lua_State *L)
@@ -2511,7 +2581,7 @@ private:
                lua_setfield(L, -2, "z");
                return 1;
        }
-       
+
        // setpos(self, pos)
        static int l_setpos(lua_State *L)
        {
@@ -2525,7 +2595,7 @@ private:
                co->setPos(pos);
                return 0;
        }
-       
+
        // moveto(self, pos, continuous=false)
        static int l_moveto(lua_State *L)
        {
@@ -2696,6 +2766,80 @@ private:
                return 0;
        }
 
+       // set_animation(self, frame_range, frame_speed, frame_blend)
+       static int l_set_animation(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               ServerActiveObject *co = getobject(ref);
+               if(co == NULL) return 0;
+               // Do it
+               v2f frames = v2f(1, 1);
+               if(!lua_isnil(L, 2))
+                       frames = read_v2f(L, 2);
+               float frame_speed = 15;
+               if(!lua_isnil(L, 3))
+                       frame_speed = lua_tonumber(L, 3);
+               float frame_blend = 0;
+               if(!lua_isnil(L, 4))
+                       frame_blend = lua_tonumber(L, 4);
+               co->setAnimation(frames, frame_speed, frame_blend);
+               return 0;
+       }
+
+       // set_bone_position(self, std::string bone, v3f position, v3f rotation)
+       static int l_set_bone_position(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               ServerActiveObject *co = getobject(ref);
+               if(co == NULL) return 0;
+               // Do it
+               std::string bone = "";
+               if(!lua_isnil(L, 2))
+                       bone = lua_tostring(L, 2);
+               v3f position = v3f(0, 0, 0);
+               if(!lua_isnil(L, 3))
+                       position = read_v3f(L, 3);
+               v3f rotation = v3f(0, 0, 0);
+               if(!lua_isnil(L, 4))
+                       rotation = read_v3f(L, 4);
+               co->setBonePosition(bone, position, rotation);
+               return 0;
+       }
+
+       // set_attach(self, parent, bone, position, rotation)
+       static int l_set_attach(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               ObjectRef *parent_ref = checkobject(L, 2);
+               ServerActiveObject *co = getobject(ref);
+               ServerActiveObject *parent = getobject(parent_ref);
+               if(co == NULL) return 0;
+               if(parent == NULL) return 0;
+               // Do it
+               std::string bone = "";
+               if(!lua_isnil(L, 3))
+                       bone = lua_tostring(L, 3);
+               v3f position = v3f(0, 0, 0);
+               if(!lua_isnil(L, 4))
+                       position = read_v3f(L, 4);
+               v3f rotation = v3f(0, 0, 0);
+               if(!lua_isnil(L, 5))
+                       rotation = read_v3f(L, 5);
+               co->setAttachment(parent->getId(), bone, position, rotation);
+               return 0;
+       }
+
+       // set_detach(self)
+       static int l_set_detach(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               ServerActiveObject *co = getobject(ref);
+               if(co == NULL) return 0;
+               // Do it
+               co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
+               return 0;
+       }
+
        // set_properties(self, properties)
        static int l_set_properties(lua_State *L)
        {
@@ -2723,7 +2867,7 @@ private:
                co->setVelocity(pos);
                return 0;
        }
-       
+
        // getvelocity(self)
        static int l_getvelocity(lua_State *L)
        {
@@ -2735,7 +2879,7 @@ private:
                pushFloatPos(L, v);
                return 1;
        }
-       
+
        // setacceleration(self, {x=num, y=num, z=num})
        static int l_setacceleration(lua_State *L)
        {
@@ -2748,7 +2892,7 @@ private:
                co->setAcceleration(pos);
                return 0;
        }
-       
+
        // getacceleration(self)
        static int l_getacceleration(lua_State *L)
        {
@@ -2760,7 +2904,7 @@ private:
                pushFloatPos(L, v);
                return 1;
        }
-       
+
        // setyaw(self, radians)
        static int l_setyaw(lua_State *L)
        {
@@ -2772,7 +2916,7 @@ private:
                co->setYaw(yaw);
                return 0;
        }
-       
+
        // getyaw(self)
        static int l_getyaw(lua_State *L)
        {
@@ -2784,7 +2928,7 @@ private:
                lua_pushnumber(L, yaw);
                return 1;
        }
-       
+
        // settexturemod(self, mod)
        static int l_settexturemod(lua_State *L)
        {
@@ -2796,7 +2940,7 @@ private:
                co->setTextureMod(mod);
                return 0;
        }
-       
+
        // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
        //           select_horiz_by_yawpitch=false)
        static int l_setsprite(lua_State *L)
@@ -2833,7 +2977,7 @@ private:
                lua_pushstring(L, name.c_str());
                return 1;
        }
-       
+
        // get_luaentity(self)
        static int l_get_luaentity(lua_State *L)
        {
@@ -2844,7 +2988,7 @@ private:
                luaentity_get(L, co->getId());
                return 1;
        }
-       
+
        /* Player-only */
 
        // is_player(self)
@@ -2855,7 +2999,7 @@ private:
                lua_pushboolean(L, (player != NULL));
                return 1;
        }
-       
+
        // get_player_name(self)
        static int l_get_player_name(lua_State *L)
        {
@@ -2869,7 +3013,7 @@ private:
                lua_pushstring(L, player->getName());
                return 1;
        }
-       
+
        // get_look_dir(self)
        static int l_get_look_dir(lua_State *L)
        {
@@ -2931,7 +3075,54 @@ private:
                lua_pushlstring(L, formspec.c_str(), formspec.size());
                return 1;
        }
-
+       
+       // get_player_control(self)
+       static int l_get_player_control(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               Player *player = getplayer(ref);
+               if(player == NULL){
+                       lua_pushlstring(L, "", 0);
+                       return 1;
+               }
+               // Do it
+               PlayerControl control = player->getPlayerControl();
+               lua_newtable(L);
+               lua_pushboolean(L, control.up);
+               lua_setfield(L, -2, "up");
+               lua_pushboolean(L, control.down);
+               lua_setfield(L, -2, "down");
+               lua_pushboolean(L, control.left);
+               lua_setfield(L, -2, "left");
+               lua_pushboolean(L, control.right);
+               lua_setfield(L, -2, "right");
+               lua_pushboolean(L, control.jump);
+               lua_setfield(L, -2, "jump");
+               lua_pushboolean(L, control.aux1);
+               lua_setfield(L, -2, "aux1");
+               lua_pushboolean(L, control.sneak);
+               lua_setfield(L, -2, "sneak");
+               lua_pushboolean(L, control.LMB);
+               lua_setfield(L, -2, "LMB");
+               lua_pushboolean(L, control.RMB);
+               lua_setfield(L, -2, "RMB");
+               return 1;
+       }
+       
+       // get_player_control_bits(self)
+       static int l_get_player_control_bits(lua_State *L)
+       {
+               ObjectRef *ref = checkobject(L, 1);
+               Player *player = getplayer(ref);
+               if(player == NULL){
+                       lua_pushlstring(L, "", 0);
+                       return 1;
+               }
+               // Do it        
+               lua_pushnumber(L, player->keyPressed);
+               return 1;
+       }
+       
 public:
        ObjectRef(ServerActiveObject *object):
                m_object(object)
@@ -2964,7 +3155,7 @@ public:
                ObjectRef *o = checkobject(L, -1);
                o->m_object = NULL;
        }
-       
+
        static void Register(lua_State *L)
        {
                lua_newtable(L);
@@ -3010,6 +3201,10 @@ const luaL_reg ObjectRef::methods[] = {
        method(ObjectRef, get_wielded_item),
        method(ObjectRef, set_wielded_item),
        method(ObjectRef, set_armor_groups),
+       method(ObjectRef, set_animation),
+       method(ObjectRef, set_bone_position),
+       method(ObjectRef, set_attach),
+       method(ObjectRef, set_detach),
        method(ObjectRef, set_properties),
        // LuaEntitySAO-only
        method(ObjectRef, setvelocity),
@@ -3030,6 +3225,8 @@ const luaL_reg ObjectRef::methods[] = {
        method(ObjectRef, get_look_yaw),
        method(ObjectRef, set_inventory_formspec),
        method(ObjectRef, get_inventory_formspec),
+       method(ObjectRef, get_player_control),
+       method(ObjectRef, get_player_control_bits),
        {0,0}
 };
 
@@ -3054,8 +3251,8 @@ class LuaPerlinNoise
 private:
        int seed;
        int octaves;
-       double persistence;
-       double scale;
+       float persistence;
+       float scale;
        static const char className[];
        static const luaL_reg methods[];
 
@@ -3087,8 +3284,8 @@ private:
        }
 
 public:
-       LuaPerlinNoise(int a_seed, int a_octaves, double a_persistence,
-                       double a_scale):
+       LuaPerlinNoise(int a_seed, int a_octaves, float a_persistence,
+                       float a_scale):
                seed(a_seed),
                octaves(a_octaves),
                persistence(a_persistence),
@@ -3106,8 +3303,8 @@ public:
        {
                int seed = luaL_checkint(L, 1);
                int octaves = luaL_checkint(L, 2);
-               double persistence = luaL_checknumber(L, 3);
-               double scale = luaL_checknumber(L, 4);
+               float persistence = luaL_checknumber(L, 3);
+               float scale = luaL_checknumber(L, 4);
                LuaPerlinNoise *o = new LuaPerlinNoise(seed, octaves, persistence, scale);
                *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
                luaL_getmetatable(L, className);
@@ -3184,7 +3381,7 @@ private:
                if(!ud) luaL_typerror(L, narg, className);
                return *(NodeTimerRef**)ud;  // unbox pointer
        }
-       
+
        static int l_set(lua_State *L)
        {
                NodeTimerRef *o = checkobject(L, 1);
@@ -3195,7 +3392,7 @@ private:
                env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
                return 0;
        }
-       
+
        static int l_start(lua_State *L)
        {
                NodeTimerRef *o = checkobject(L, 1);
@@ -3205,7 +3402,7 @@ private:
                env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
                return 0;
        }
-       
+
        static int l_stop(lua_State *L)
        {
                NodeTimerRef *o = checkobject(L, 1);
@@ -3214,7 +3411,7 @@ private:
                env->getMap().removeNodeTimer(o->m_p);
                return 0;
        }
-       
+
        static int l_is_started(lua_State *L)
        {
                NodeTimerRef *o = checkobject(L, 1);
@@ -3225,7 +3422,7 @@ private:
                lua_pushboolean(L,(t.timeout != 0));
                return 1;
        }
-       
+
        static int l_get_timeout(lua_State *L)
        {
                NodeTimerRef *o = checkobject(L, 1);
@@ -3236,7 +3433,7 @@ private:
                lua_pushnumber(L,t.timeout);
                return 1;
        }
-       
+
        static int l_get_elapsed(lua_State *L)
        {
                NodeTimerRef *o = checkobject(L, 1);
@@ -3274,7 +3471,7 @@ public:
                NodeTimerRef *o = checkobject(L, -1);
                o->m_env = NULL;
        }
-       
+
        static void Register(lua_State *L)
        {
                lua_newtable(L);
@@ -3339,7 +3536,7 @@ private:
                if(!ud) luaL_typerror(L, narg, className);
                return *(EnvRef**)ud;  // unbox pointer
        }
-       
+
        // Exported functions
 
        // EnvRef:set_node(pos, node)
@@ -3354,20 +3551,7 @@ private:
                v3s16 pos = read_v3s16(L, 2);
                MapNode n = readnode(L, 3, ndef);
                // Do it
-               MapNode n_old = env->getMap().getNodeNoEx(pos);
-               // Call destructor
-               if(ndef->get(n_old).has_on_destruct)
-                       scriptapi_node_on_destruct(L, pos, n_old);
-               // Replace node
-               bool succeeded = env->getMap().addNodeWithEvent(pos, n);
-               if(succeeded){
-                       // Call post-destructor
-                       if(ndef->get(n_old).has_after_destruct)
-                               scriptapi_node_after_destruct(L, pos, n_old);
-                       // Call constructor
-                       if(ndef->get(n).has_on_construct)
-                               scriptapi_node_on_construct(L, pos, n);
-               }
+               bool succeeded = env->setNode(pos, n);
                lua_pushboolean(L, succeeded);
                return 1;
        }
@@ -3388,20 +3572,8 @@ private:
                // parameters
                v3s16 pos = read_v3s16(L, 2);
                // Do it
-               MapNode n_old = env->getMap().getNodeNoEx(pos);
-               // Call destructor
-               if(ndef->get(n_old).has_on_destruct)
-                       scriptapi_node_on_destruct(L, pos, n_old);
-               // Replace with air
-               // This is slightly optimized compared to addNodeWithEvent(air)
-               bool succeeded = env->getMap().removeNodeWithEvent(pos);
-               if(succeeded){
-                       // Call post-destructor
-                       if(ndef->get(n_old).has_after_destruct)
-                               scriptapi_node_after_destruct(L, pos, n_old);
-               }
+               bool succeeded = env->removeNode(pos);
                lua_pushboolean(L, succeeded);
-               // Air doesn't require constructor
                return 1;
        }
 
@@ -3457,7 +3629,7 @@ private:
                if(lua_isnumber(L, 3))
                        time_of_day = 24000.0 * lua_tonumber(L, 3);
                time_of_day %= 24000;
-               u32 dnr = time_to_daynight_ratio(time_of_day);
+               u32 dnr = time_to_daynight_ratio(time_of_day, true);
                MapNode n = env->getMap().getNodeNoEx(pos);
                try{
                        MapNode n = env->getMap().getNode(pos);
@@ -3808,7 +3980,7 @@ private:
                lua_getglobal(L, "table");
                lua_getfield(L, -1, "insert");
                int table_insert = lua_gettop(L);
-               
+
                lua_newtable(L);
                int table = lua_gettop(L);
                for(s16 x=minp.X; x<=maxp.X; x++)
@@ -3838,8 +4010,8 @@ private:
 
                int seeddiff = luaL_checkint(L, 2);
                int octaves = luaL_checkint(L, 3);
-               double persistence = luaL_checknumber(L, 4);
-               double scale = luaL_checknumber(L, 5);
+               float persistence = luaL_checknumber(L, 4);
+               float scale = luaL_checknumber(L, 5);
 
                LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
                *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
@@ -3857,6 +4029,54 @@ private:
                return 0;
        }
 
+       static int l_spawn_tree(lua_State *L)
+       {
+               EnvRef *o = checkobject(L, 1);
+               ServerEnvironment *env = o->m_env;
+               if(env == NULL) return 0;
+               v3s16 p0 = read_v3s16(L, 2);
+
+               treegen::TreeDef tree_def;
+               std::string trunk,leaves,fruit;
+               INodeDefManager *ndef = env->getGameDef()->ndef();
+
+               if(lua_istable(L, 3))
+               {
+                       getstringfield(L, 3, "axiom", tree_def.initial_axiom);
+                       getstringfield(L, 3, "rules_a", tree_def.rules_a);
+                       getstringfield(L, 3, "rules_b", tree_def.rules_b);
+                       getstringfield(L, 3, "rules_c", tree_def.rules_c);
+                       getstringfield(L, 3, "rules_d", tree_def.rules_d);
+                       getstringfield(L, 3, "trunk", trunk);
+                       tree_def.trunknode=ndef->getId(trunk);
+                       getstringfield(L, 3, "leaves", leaves);
+                       tree_def.leavesnode=ndef->getId(leaves);
+                       tree_def.leaves2_chance=0;
+                       getstringfield(L, 3, "leaves2", leaves);
+                       if (leaves !="")
+                       {
+                               tree_def.leaves2node=ndef->getId(leaves);
+                               getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
+                       }
+                       getintfield(L, 3, "angle", tree_def.angle);
+                       getintfield(L, 3, "iterations", tree_def.iterations);
+                       getintfield(L, 3, "random_level", tree_def.iterations_random_level);
+                       getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
+                       getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
+                       tree_def.fruit_chance=0;
+                       getstringfield(L, 3, "fruit", fruit);
+                       if (fruit != "")
+                       {
+                               tree_def.fruitnode=ndef->getId(fruit);
+                               getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
+                       }
+               }
+               else
+                       return 0;
+               treegen::spawn_ltree (env, p0, ndef, tree_def);
+               return 1;
+       }
+
 public:
        EnvRef(ServerEnvironment *env):
                m_env(env)
@@ -3885,7 +4105,7 @@ public:
                EnvRef *o = checkobject(L, -1);
                o->m_env = NULL;
        }
-       
+
        static void Register(lua_State *L)
        {
                lua_newtable(L);
@@ -3938,7 +4158,10 @@ const luaL_reg EnvRef::methods[] = {
        method(EnvRef, find_node_near),
        method(EnvRef, find_nodes_in_area),
        method(EnvRef, get_perlin),
+       //method{EnvRef, get_perlin_map_2d},
+       //method{EnvRef, get_perlin_map_3d},
        method(EnvRef, clear_objects),
+       method(EnvRef, spawn_tree),
        {0,0}
 };
 
@@ -3956,7 +4179,7 @@ private:
        static const luaL_reg methods[];
 
        // Exported functions
-       
+
        // garbage collector
        static int gc_object(lua_State *L)
        {
@@ -4007,7 +4230,7 @@ public:
        {
                return m_pseudo;
        }
-       
+
        // LuaPseudoRandom(seed)
        // Creates an LuaPseudoRandom and leaves it on top of stack
        static int create_object(lua_State *L)
@@ -4111,7 +4334,7 @@ public:
                        u32 active_object_count, u32 active_object_count_wider)
        {
                lua_State *L = m_lua;
-       
+
                realitycheck(L);
                assert(lua_checkstack(L, 20));
                StackUnroller stack_unroller(L);
@@ -4127,7 +4350,7 @@ public:
                lua_gettable(L, registered_abms);
                if(lua_isnil(L, -1))
                        assert(0);
-               
+
                // Call action
                luaL_checktype(L, -1, LUA_TTABLE);
                lua_getfield(L, -1, "action");
@@ -4232,6 +4455,84 @@ static int l_get_server_status(lua_State *L)
        return 1;
 }
 
+// register_biome_groups({frequencies})
+static int l_register_biome_groups(lua_State *L)
+{
+       luaL_checktype(L, 1, LUA_TTABLE);
+       int index = 1;
+       if (!lua_istable(L, index))
+               throw LuaError(L, "register_biome_groups: parameter is not a table");
+
+       BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
+       if (!bmgr) {
+               verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
+               return 0;
+       }
+
+       lua_pushnil(L);
+       for (int i = 1; lua_next(L, index) != 0; i++) {
+               bmgr->addBiomeGroup(lua_tonumber(L, -1));
+               lua_pop(L, 1);
+       }
+       lua_pop(L, 1);
+
+       return 0;
+}
+
+// register_biome({lots of stuff})
+static int l_register_biome(lua_State *L)
+{
+       luaL_checktype(L, 1, LUA_TTABLE);
+       int index = 1, groupid;
+       std::string nodename;
+
+       IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
+       BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
+       if (!bmgr) {
+               verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
+               return 0;
+       }
+
+       groupid = getintfield_default(L, index, "group_id", 0);
+
+       enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
+                                       "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
+       Biome *b = bmgr->createBiome(terrain);
+
+       b->name = getstringfield_default(L, index, "name", "");
+
+       if (getstringfield(L, index, "node_top", nodename))
+               b->n_top = MapNode(ndef->getId(nodename));
+       else
+               b->n_top = MapNode(CONTENT_IGNORE);
+
+       if (getstringfield(L, index, "node_filler", nodename))
+               b->n_filler = MapNode(ndef->getId(nodename));
+       else
+               b->n_filler = b->n_top;
+
+       b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0);
+
+       b->height_min   = getintfield_default(L, index, "height_min", 0);
+       b->height_max   = getintfield_default(L, index, "height_max", 0);
+       b->heat_min     = getfloatfield_default(L, index, "heat_min", 0.);
+       b->heat_max     = getfloatfield_default(L, index, "heat_max", 0.);
+       b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
+       b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
+
+       b->np = new NoiseParams; // should read an entire NoiseParams later on...
+       getfloatfield(L, index, "scale", b->np->scale);
+       getfloatfield(L, index, "offset", b->np->offset);
+
+       b->groupid = (s8)groupid;
+       b->flags   = 0; //reserved
+
+       bmgr->addBiome(b);
+
+       verbosestream << "register_biome: " << b->name << std::endl;
+       return 0;
+}
+
 // register_item_raw({lots of stuff})
 static int l_register_item_raw(lua_State *L)
 {
@@ -4271,7 +4572,7 @@ static int l_register_item_raw(lua_State *L)
                else
                        def.node_placement_prediction = "";
        }
-       
+
        // Register item definition
        idef->registerItem(def);
 
@@ -4294,9 +4595,9 @@ static int l_register_alias_raw(lua_State *L)
        // Get the writable item definition manager from the server
        IWritableItemDefManager *idef =
                        get_server(L)->getWritableItemDefManager();
-       
+
        idef->registerAlias(name, convert_to);
-       
+
        return 0; /* number of results */
 }
 
@@ -4405,7 +4706,7 @@ static int l_register_craft(lua_State *L)
        // Get the writable craft definition manager from the server
        IWritableCraftDefManager *craftdef =
                        get_server(L)->getWritableCraftDefManager();
-       
+
        std::string type = getstringfield_default(L, table, "type", "shaped");
 
        /*
@@ -4689,7 +4990,7 @@ static int l_get_inventory(lua_State *L)
                std::string name = checkstringfield(L, 1, "name");
                loc.setDetached(name);
        }
-       
+
        if(get_server(L)->getInventory(loc) != NULL)
                InvRef::create(L, loc);
        else
@@ -4711,6 +5012,22 @@ static int l_create_detached_inventory_raw(lua_State *L)
        return 1;
 }
 
+// show_formspec(playername,formname,formspec)
+static int l_show_formspec(lua_State *L)
+{
+       const char *playername = luaL_checkstring(L, 1);
+       const char *formname = luaL_checkstring(L, 2);
+       const char *formspec = luaL_checkstring(L, 3);
+
+       if(get_server(L)->showFormspec(playername,formspec,formname))
+       {
+               lua_pushboolean(L, true);
+       }else{
+               lua_pushboolean(L, false);
+       }
+       return 1;
+}
+
 // get_dig_params(groups, tool_capabilities[, time_from_last_punch])
 static int l_get_dig_params(lua_State *L)
 {
@@ -4890,7 +5207,7 @@ static int l_get_craft_result(lua_State *L)
        lua_getfield(L, input_i, "items");
        std::vector<ItemStack> items = read_items(L, -1);
        lua_pop(L, 1); // items
-       
+
        IGameDef *gdef = get_server(L);
        ICraftDefManager *cdef = gdef->cdef();
        CraftInput input(method, width, items);
@@ -4925,7 +5242,7 @@ static int l_get_craft_recipe(lua_State *L)
        char tmp[20];
        int input_i = 1;
        std::string o_item = luaL_checkstring(L,input_i);
-       
+
        IGameDef *gdef = get_server(L);
        ICraftDefManager *cdef = gdef->cdef();
        CraftInput input;
@@ -5028,6 +5345,8 @@ static const struct luaL_Reg minetest_f [] = {
        {"register_item_raw", l_register_item_raw},
        {"register_alias_raw", l_register_alias_raw},
        {"register_craft", l_register_craft},
+       {"register_biome", l_register_biome},
+       {"register_biome_groups", l_register_biome_groups},
        {"setting_set", l_setting_set},
        {"setting_get", l_setting_get},
        {"setting_getbool", l_setting_getbool},
@@ -5040,6 +5359,7 @@ static const struct luaL_Reg minetest_f [] = {
        {"unban_player_or_ip", l_unban_player_of_ip},
        {"get_inventory", l_get_inventory},
        {"create_detached_inventory_raw", l_create_detached_inventory_raw},
+       {"show_formspec", l_show_formspec},
        {"get_dig_params", l_get_dig_params},
        {"get_hit_params", l_get_hit_params},
        {"get_current_modname", l_get_current_modname},
@@ -5077,7 +5397,7 @@ void scriptapi_export(lua_State *L, Server *server)
        lua_newtable(L);
        luaL_register(L, NULL, minetest_f);
        lua_setglobal(L, "minetest");
-       
+
        // Get the main minetest table
        lua_getglobal(L, "minetest");
 
@@ -5110,7 +5430,7 @@ bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
                                <<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
                return false;
        }
-       
+
        bool success = false;
 
        try{
@@ -5154,7 +5474,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
        lua_getfield(L, -1, "registered_abms");
        luaL_checktype(L, -1, LUA_TTABLE);
        int registered_abms = lua_gettop(L);
-       
+
        if(lua_istable(L, registered_abms)){
                int table = lua_gettop(L);
                lua_pushnil(L);
@@ -5205,7 +5525,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
 
                        LuaABM *abm = new LuaABM(L, id, trigger_contents,
                                        required_neighbors, trigger_interval, trigger_chance);
-                       
+
                        env->addActiveBlockModifier(abm);
 
                        // removes value, keeps key for next iteration
@@ -5249,7 +5569,7 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
        lua_getfield(L, -1, "object_refs");
        luaL_checktype(L, -1, LUA_TTABLE);
        int objectstable = lua_gettop(L);
-       
+
        // object_refs[id] = object
        lua_pushnumber(L, cobj->getId()); // Push id
        lua_pushvalue(L, object); // Copy object to top of stack
@@ -5268,7 +5588,7 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
        lua_getfield(L, -1, "object_refs");
        luaL_checktype(L, -1, LUA_TTABLE);
        int objectstable = lua_gettop(L);
-       
+
        // Get object_refs[id]
        lua_pushnumber(L, cobj->getId()); // Push id
        lua_gettable(L, objectstable);
@@ -5364,16 +5684,16 @@ static void scriptapi_run_callbacks(lua_State *L, int nargs,
                                lua_replace(L, rv);
                        else if(mode == RUN_CALLBACKS_MODE_AND ||
                                        mode == RUN_CALLBACKS_MODE_AND_SC){
-                               if(lua_toboolean(L, rv) == true &&
-                                               lua_toboolean(L, -1) == false)
+                               if((bool)lua_toboolean(L, rv) == true &&
+                                               (bool)lua_toboolean(L, -1) == false)
                                        lua_replace(L, rv);
                                else
                                        lua_pop(L, 1);
                        }
                        else if(mode == RUN_CALLBACKS_MODE_OR ||
                                        mode == RUN_CALLBACKS_MODE_OR_SC){
-                               if(lua_toboolean(L, rv) == false &&
-                                               lua_toboolean(L, -1) == true)
+                               if((bool)lua_toboolean(L, rv) == false &&
+                                               (bool)lua_toboolean(L, -1) == true)
                                        lua_replace(L, rv);
                                else
                                        lua_pop(L, 1);
@@ -5384,10 +5704,10 @@ static void scriptapi_run_callbacks(lua_State *L, int nargs,
 
                // Handle short circuit modes
                if(mode == RUN_CALLBACKS_MODE_AND_SC &&
-                               lua_toboolean(L, rv) == false)
+                               (bool)lua_toboolean(L, rv) == false)
                        break;
                else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
-                               lua_toboolean(L, rv) == true)
+                               (bool)lua_toboolean(L, rv) == true)
                        break;
 
                // value removed, keep key for next iteration
@@ -5429,6 +5749,19 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
        return ate;
 }
 
+void scriptapi_on_shutdown(lua_State *L)
+{
+       realitycheck(L);
+       assert(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       // Get registered shutdown hooks
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "registered_on_shutdown");
+       // Call callbacks
+       scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
+}
+
 void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
 {
        realitycheck(L);
@@ -5519,7 +5852,7 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
        realitycheck(L);
        assert(lua_checkstack(L, 20));
        StackUnroller stack_unroller(L);
-       
+
        get_auth_handler(L);
        lua_getfield(L, -1, "get_auth");
        if(lua_type(L, -1) != LUA_TFUNCTION)
@@ -5527,12 +5860,12 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
        lua_pushstring(L, playername.c_str());
        if(lua_pcall(L, 1, 1, 0))
                script_error(L, "error: %s", lua_tostring(L, -1));
-       
+
        // nil = login not allowed
        if(lua_isnil(L, -1))
                return false;
        luaL_checktype(L, -1, LUA_TTABLE);
-       
+
        std::string password;
        bool found = getstringfield(L, -1, "password", password);
        if(!found)
@@ -5547,7 +5880,7 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
        if(dst_privs)
                read_privileges(L, -1, *dst_privs);
        lua_pop(L, 1);
-       
+
        return true;
 }
 
@@ -5557,7 +5890,7 @@ void scriptapi_create_auth(lua_State *L, const std::string &playername,
        realitycheck(L);
        assert(lua_checkstack(L, 20));
        StackUnroller stack_unroller(L);
-       
+
        get_auth_handler(L);
        lua_getfield(L, -1, "create_auth");
        if(lua_type(L, -1) != LUA_TFUNCTION)
@@ -5574,7 +5907,7 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername,
        realitycheck(L);
        assert(lua_checkstack(L, 20));
        StackUnroller stack_unroller(L);
-       
+
        get_auth_handler(L);
        lua_getfield(L, -1, "set_password");
        if(lua_type(L, -1) != LUA_TFUNCTION)
@@ -5590,7 +5923,7 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername,
        player
 */
 
-void scriptapi_on_player_receive_fields(lua_State *L, 
+void scriptapi_on_player_receive_fields(lua_State *L,
                ServerActiveObject *player,
                const std::string &formname,
                const std::map<std::string, std::string> &fields)
@@ -5855,9 +6188,9 @@ bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
        lua_pushnumber(L,dtime);
        if(lua_pcall(L, 2, 1, 0))
                script_error(L, "error: %s", lua_tostring(L, -1));
-       if(lua_isboolean(L,-1) && lua_toboolean(L,-1) == true)
+       if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
                return true;
-       
+
        return false;
 }
 
@@ -5871,7 +6204,7 @@ void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
        StackUnroller stack_unroller(L);
 
        INodeDefManager *ndef = get_server(L)->ndef();
-       
+
        // If node doesn't exist, we don't know what callback to call
        MapNode node = get_env(L)->getMap().getNodeNoEx(p);
        if(node.getContent() == CONTENT_IGNORE)
@@ -6439,7 +6772,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
        verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
                        <<name<<"\""<<std::endl;
        StackUnroller stack_unroller(L);
-       
+
        // Get minetest.registered_entities[name]
        lua_getglobal(L, "minetest");
        lua_getfield(L, -1, "registered_entities");
@@ -6454,7 +6787,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
        }
        int prototype_table = lua_gettop(L);
        //dump2(L, "prototype_table");
-       
+
        // Create entity object
        lua_newtable(L);
        int object = lua_gettop(L);
@@ -6462,7 +6795,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
        // Set object metatable
        lua_pushvalue(L, prototype_table);
        lua_setmetatable(L, -2);
-       
+
        // Add object reference
        // This should be userdata with metatable ObjectRef
        objectref_get(L, id);
@@ -6478,7 +6811,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
        lua_pushnumber(L, id); // Push id
        lua_pushvalue(L, object); // Copy object to top of stack
        lua_settable(L, -3);
-       
+
        return true;
 }
 
@@ -6489,11 +6822,11 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
        assert(lua_checkstack(L, 20));
        verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
        StackUnroller stack_unroller(L);
-       
+
        // Get minetest.luaentities[id]
        luaentity_get(L, id);
        int object = lua_gettop(L);
-       
+
        // Get on_activate function
        lua_pushvalue(L, object);
        lua_getfield(L, -1, "on_activate");
@@ -6520,12 +6853,12 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
        lua_getfield(L, -1, "luaentities");
        luaL_checktype(L, -1, LUA_TTABLE);
        int objectstable = lua_gettop(L);
-       
+
        // Set luaentities[id] = nil
        lua_pushnumber(L, id); // Push id
        lua_pushnil(L);
        lua_settable(L, objectstable);
-       
+
        lua_pop(L, 2); // pop luaentities, minetest
 }
 
@@ -6539,20 +6872,20 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
        // Get minetest.luaentities[id]
        luaentity_get(L, id);
        int object = lua_gettop(L);
-       
+
        // Get get_staticdata function
        lua_pushvalue(L, object);
        lua_getfield(L, -1, "get_staticdata");
        if(lua_isnil(L, -1))
                return "";
-       
+
        luaL_checktype(L, -1, LUA_TFUNCTION);
        lua_pushvalue(L, object); // self
        // Call with 1 arguments, 1 results
        if(lua_pcall(L, 1, 1, 0))
                script_error(L, "error running function get_staticdata: %s\n",
                                lua_tostring(L, -1));
-       
+
        size_t len=0;
        const char *s = lua_tolstring(L, -1, &len);
        return std::string(s, len);
@@ -6572,9 +6905,9 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
 
        // Set default values that differ from ObjectProperties defaults
        prop->hp_max = 10;
-       
+
        /* Read stuff */
-       
+
        prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
 
        getboolfield(L, -1, "physical", prop->physical);
@@ -6587,10 +6920,12 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
        lua_pop(L, 1);
 
        getstringfield(L, -1, "visual", prop->visual);
-       
+
+       getstringfield(L, -1, "mesh", prop->mesh);
+
        // Deprecated: read object properties directly
        read_object_properties(L, -1, prop);
-       
+
        // Read initial_properties
        lua_getfield(L, -1, "initial_properties");
        read_object_properties(L, -1, prop);