#include "filesys.h"
#include "serverobject.h"
#include "script.h"
-//#include "luna.h"
-#include "luaentity_common.h"
-#include "content_sao.h" // For LuaEntitySAO
+#include "object_properties.h"
+#include "content_sao.h" // For LuaEntitySAO and PlayerSAO
#include "itemdef.h"
#include "nodedef.h"
#include "craftdef.h"
#include "mapblock.h" // For getNodeBlockPos
#include "content_nodemeta.h"
#include "utility.h"
+#include "tool.h"
+#include "daynightratio.h"
+#include "noise.h" // PseudoRandom for LuaPseudoRandom
static void stackDump(lua_State *L, std::ostream &o)
{
return server;
}
-static ServerEnvironment* get_env(lua_State *L)
+/*static ServerEnvironment* get_env(lua_State *L)
{
// Get environment from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
lua_pop(L, 1);
return env;
-}
+}*/
static void objectref_get(lua_State *L, u16 id)
{
{0, NULL},
};
-struct EnumString es_Diggability[] =
-{
- {DIGGABLE_NOT, "not"},
- {DIGGABLE_NORMAL, "normal"},
- {DIGGABLE_CONSTANT, "constant"},
- {0, NULL},
-};
-
/*
C struct <-> Lua table converter functions
*/
return box;
}
+#if 0
/*
MaterialProperties
*/
getfloatfield(L, -1, "flammability", prop.flammability);
return prop;
}
+#endif
+
+/*
+ Groups
+*/
+static void read_groups(lua_State *L, int index,
+ std::map<std::string, int> &result)
+{
+ result.clear();
+ lua_pushnil(L);
+ if(index < 0)
+ index -= 1;
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ std::string name = luaL_checkstring(L, -2);
+ int rating = luaL_checkinteger(L, -1);
+ result[name] = rating;
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+}
+
+/*
+ Privileges
+*/
+static void read_privileges(lua_State *L, int index,
+ std::set<std::string> &result)
+{
+ result.clear();
+ lua_pushnil(L);
+ if(index < 0)
+ index -= 1;
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ std::string key = luaL_checkstring(L, -2);
+ bool value = lua_toboolean(L, -1);
+ if(value)
+ result.insert(key);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+}
/*
- ToolDiggingProperties
+ ToolCapabilities
*/
-static ToolDiggingProperties read_tool_digging_properties(
+static ToolCapabilities read_tool_capabilities(
lua_State *L, int table)
{
- ToolDiggingProperties prop;
- getfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
- getfloatfield(L, table, "basetime", prop.basetime);
- getfloatfield(L, table, "dt_weight", prop.dt_weight);
- getfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
- getfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
- getfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
- getfloatfield(L, table, "basedurability", prop.basedurability);
- getfloatfield(L, table, "dd_weight", prop.dd_weight);
- getfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
- getfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
- getfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
- return prop;
+ ToolCapabilities toolcap;
+ getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
+ getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
+ lua_getfield(L, table, "groupcaps");
+ if(lua_istable(L, -1)){
+ int table_groupcaps = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table_groupcaps) != 0){
+ // key at index -2 and value at index -1
+ std::string groupname = luaL_checkstring(L, -2);
+ if(lua_istable(L, -1)){
+ int table_groupcap = lua_gettop(L);
+ // This will be created
+ ToolGroupCap groupcap;
+ // Read simple parameters
+ getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
+ getintfield(L, table_groupcap, "uses", groupcap.uses);
+ // DEPRECATED: maxwear
+ float maxwear = 0;
+ if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
+ if(maxwear != 0)
+ groupcap.uses = 1.0/maxwear;
+ else
+ groupcap.uses = 0;
+ infostream<<script_get_backtrace(L)<<std::endl;
+ infostream<<"WARNING: field \"maxwear\" is deprecated; "
+ <<"should replace with uses=1/maxwear"<<std::endl;
+ }
+ // Read "times" table
+ lua_getfield(L, table_groupcap, "times");
+ if(lua_istable(L, -1)){
+ int table_times = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table_times) != 0){
+ // key at index -2 and value at index -1
+ int rating = luaL_checkinteger(L, -2);
+ float time = luaL_checknumber(L, -1);
+ groupcap.times[rating] = time;
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+ // Insert groupcap into toolcap
+ toolcap.groupcaps[groupname] = groupcap;
+ }
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+ return toolcap;
}
-static void set_tool_digging_properties(lua_State *L, int table,
- const ToolDiggingProperties &prop)
-{
- setfloatfield(L, table, "full_punch_interval", prop.full_punch_interval);
- setfloatfield(L, table, "basetime", prop.basetime);
- setfloatfield(L, table, "dt_weight", prop.dt_weight);
- setfloatfield(L, table, "dt_crackiness", prop.dt_crackiness);
- setfloatfield(L, table, "dt_crumbliness", prop.dt_crumbliness);
- setfloatfield(L, table, "dt_cuttability", prop.dt_cuttability);
- setfloatfield(L, table, "basedurability", prop.basedurability);
- setfloatfield(L, table, "dd_weight", prop.dd_weight);
- setfloatfield(L, table, "dd_crackiness", prop.dd_crackiness);
- setfloatfield(L, table, "dd_crumbliness", prop.dd_crumbliness);
- setfloatfield(L, table, "dd_cuttability", prop.dd_cuttability);
+static void set_tool_capabilities(lua_State *L, int table,
+ const ToolCapabilities &toolcap)
+{
+ setfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
+ setintfield(L, table, "max_drop_level", toolcap.max_drop_level);
+ // Create groupcaps table
+ lua_newtable(L);
+ // For each groupcap
+ for(std::map<std::string, ToolGroupCap>::const_iterator
+ i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
+ // Create groupcap table
+ lua_newtable(L);
+ const std::string &name = i->first;
+ const ToolGroupCap &groupcap = i->second;
+ // Create subtable "times"
+ lua_newtable(L);
+ for(std::map<int, float>::const_iterator
+ i = groupcap.times.begin(); i != groupcap.times.end(); i++){
+ int rating = i->first;
+ float time = i->second;
+ lua_pushinteger(L, rating);
+ lua_pushnumber(L, time);
+ lua_settable(L, -3);
+ }
+ // Set subtable "times"
+ lua_setfield(L, -2, "times");
+ // Set simple parameters
+ setintfield(L, -1, "maxlevel", groupcap.maxlevel);
+ setintfield(L, -1, "uses", groupcap.uses);
+ // Insert groupcap table into groupcaps table
+ lua_setfield(L, -2, name.c_str());
+ }
+ // Set groupcaps table
+ lua_setfield(L, -2, "groupcaps");
}
-static void push_tool_digging_properties(lua_State *L,
- const ToolDiggingProperties &prop)
+static void push_tool_capabilities(lua_State *L,
+ const ToolCapabilities &prop)
{
lua_newtable(L);
- set_tool_digging_properties(L, -1, prop);
+ set_tool_capabilities(L, -1, prop);
}
/*
- DiggingProperties
+ DigParams
*/
-static void set_digging_properties(lua_State *L, int table,
- const DiggingProperties &prop)
+static void set_dig_params(lua_State *L, int table,
+ const DigParams ¶ms)
{
- setboolfield(L, table, "diggable", prop.diggable);
- setfloatfield(L, table, "time", prop.time);
- setintfield(L, table, "wear", prop.wear);
+ setboolfield(L, table, "diggable", params.diggable);
+ setfloatfield(L, table, "time", params.time);
+ setintfield(L, table, "wear", params.wear);
}
-static void push_digging_properties(lua_State *L,
- const DiggingProperties &prop)
+static void push_dig_params(lua_State *L,
+ const DigParams ¶ms)
{
lua_newtable(L);
- set_digging_properties(L, -1, prop);
+ set_dig_params(L, -1, params);
}
/*
- HittingProperties
+ HitParams
*/
-static void set_hitting_properties(lua_State *L, int table,
- const HittingProperties &prop)
+static void set_hit_params(lua_State *L, int table,
+ const HitParams ¶ms)
{
- setintfield(L, table, "hp", prop.hp);
- setintfield(L, table, "wear", prop.wear);
+ setintfield(L, table, "hp", params.hp);
+ setintfield(L, table, "wear", params.wear);
}
-static void push_hitting_properties(lua_State *L,
- const HittingProperties &prop)
+static void push_hit_params(lua_State *L,
+ const HitParams ¶ms)
{
lua_newtable(L);
- set_hitting_properties(L, -1, prop);
+ set_hit_params(L, -1, params);
}
/*
}
}
+/*
+ SimpleSoundSpec
+*/
+
+static void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ if(lua_isnil(L, index)){
+ } else if(lua_istable(L, index)){
+ getstringfield(L, index, "name", spec.name);
+ getfloatfield(L, index, "gain", spec.gain);
+ } else if(lua_isstring(L, index)){
+ spec.name = lua_tostring(L, index);
+ }
+}
+
+/*
+ ObjectProperties
+*/
+
+static void read_object_properties(lua_State *L, int index,
+ ObjectProperties *prop)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ if(!lua_istable(L, index))
+ return;
+
+ prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+
+ getboolfield(L, -1, "physical", prop->physical);
+
+ getfloatfield(L, -1, "weight", prop->weight);
+
+ lua_getfield(L, -1, "collisionbox");
+ if(lua_istable(L, -1))
+ prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
+ lua_pop(L, 1);
+
+ getstringfield(L, -1, "visual", prop->visual);
+
+ lua_getfield(L, -1, "visual_size");
+ if(lua_istable(L, -1))
+ prop->visual_size = read_v2f(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "textures");
+ if(lua_istable(L, -1)){
+ prop->textures.clear();
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ if(lua_isstring(L, -1))
+ prop->textures.push_back(lua_tostring(L, -1));
+ else
+ prop->textures.push_back("");
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "spritediv");
+ if(lua_istable(L, -1))
+ prop->spritediv = read_v2s16(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "initial_sprite_basepos");
+ if(lua_istable(L, -1))
+ prop->initial_sprite_basepos = read_v2s16(L, -1);
+ lua_pop(L, 1);
+
+ getboolfield(L, -1, "is_visible", prop->is_visible);
+ getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
+ getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
+}
+
/*
ItemDefinition
*/
getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
- lua_getfield(L, index, "tool_digging_properties");
+ warn_if_field_exists(L, index, "tool_digging_properties",
+ "deprecated: use tool_capabilities");
+
+ lua_getfield(L, index, "tool_capabilities");
if(lua_istable(L, -1)){
- def.tool_digging_properties = new ToolDiggingProperties(
- read_tool_digging_properties(L, -1));
+ def.tool_capabilities = new ToolCapabilities(
+ read_tool_capabilities(L, -1));
}
- lua_pop(L, 1);
- // If name is "" (hand), ensure there are ToolDiggingProperties
+ // If name is "" (hand), ensure there are ToolCapabilities
// because it will be looked up there whenever any other item has
- // no ToolDiggingProperties
- if(def.name == "" && def.tool_digging_properties == NULL){
- def.tool_digging_properties = new ToolDiggingProperties();
+ // no ToolCapabilities
+ if(def.name == "" && def.tool_capabilities == NULL){
+ def.tool_capabilities = new ToolCapabilities();
}
+ lua_getfield(L, index, "groups");
+ read_groups(L, -1, def.groups);
+ lua_pop(L, 1);
+
return def;
}
index = lua_gettop(L) + 1 + index;
ContentFeatures f;
+ /* Name */
getstringfield(L, index, "name", f.name);
+ /* Groups */
+ lua_getfield(L, index, "groups");
+ read_groups(L, -1, f.groups);
+ lua_pop(L, 1);
+
/* Visual definition */
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "extra_dug_item_rarity",
"deprecated: use 'drop' field");
+ warn_if_field_exists(L, index, "metadata_name",
+ "deprecated: use on_add and metadata callbacks");
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, index, "is_ground_content", f.is_ground_content);
getboolfield(L, index, "climbable", f.climbable);
// Player can build on these
getboolfield(L, index, "buildable_to", f.buildable_to);
- // Metadata name of node (eg. "furnace")
- getstringfield(L, index, "metadata_name", f.metadata_name);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
es_LiquidType, LIQUID_NONE);
}
lua_pop(L, 1);
- lua_getfield(L, index, "material");
- if(lua_istable(L, -1)){
- f.material = read_material_properties(L, -1);
- }
- lua_pop(L, 1);
-
// Set to true if paramtype used to be 'facedir_simple'
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
// Set to true if wall_mounted used to be set to true
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
+
+ // Sound table
+ lua_getfield(L, index, "sounds");
+ if(lua_istable(L, -1)){
+ lua_getfield(L, -1, "footstep");
+ read_soundspec(L, -1, f.sound_footstep);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "dig");
+ read_soundspec(L, -1, f.sound_dig);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "dug");
+ read_soundspec(L, -1, f.sound_dug);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
return f;
}
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, int forcesize=-1)
{
- dstream<<"inventory_set_list_from_lua\n";
if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
// If nil, delete list
invlist->deleteItem(index);
index++;
}
- dstream<<"inventory_set_list_from_lua done\n";
}
static void inventory_get_list_to_lua(Inventory *inv, const char *name,
return 1;
}
- // get_tool_digging_properties(self) -> table
+ // get_tool_capabilities(self) -> table
// Returns the effective tool digging properties.
// Returns those of the hand ("") if this item has none associated.
- static int l_get_tool_digging_properties(lua_State *L)
+ static int l_get_tool_capabilities(lua_State *L)
{
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- const ToolDiggingProperties &prop =
- item.getToolDiggingProperties(get_server(L)->idef());
- push_tool_digging_properties(L, prop);
+ const ToolCapabilities &prop =
+ item.getToolCapabilities(get_server(L)->idef());
+ push_tool_capabilities(L, prop);
return 1;
}
method(LuaItemStack, get_free_space),
method(LuaItemStack, is_known),
method(LuaItemStack, get_definition),
- method(LuaItemStack, get_tool_digging_properties),
+ method(LuaItemStack, get_tool_capabilities),
method(LuaItemStack, add_wear),
method(LuaItemStack, add_item),
method(LuaItemStack, item_fits),
return *(NodeMetaRef**)ud; // unbox pointer
}
- static NodeMetadata* getmeta(NodeMetaRef *ref)
+ static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create)
{
NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
+ if(meta == NULL && auto_create)
+ {
+ meta = new NodeMetadata(ref->m_env->getGameDef());
+ ref->m_env->getMap().setNodeMetadata(ref->m_p, meta);
+ }
return meta;
}
- /*static IGenericNodeMetadata* getgenericmeta(NodeMetaRef *ref)
- {
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL)
- return NULL;
- if(meta->typeId() != NODEMETA_GENERIC)
- return NULL;
- return (IGenericNodeMetadata*)meta;
- }*/
-
static void reportMetadataChange(NodeMetaRef *ref)
{
// Inform other things that the metadata has changed
return 0;
}
- // get_type(self)
- static int l_get_type(lua_State *L)
+ // get_string(self, name)
+ static int l_get_string(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
+ std::string name = luaL_checkstring(L, 2);
+
+ NodeMetadata *meta = getmeta(ref, false);
if(meta == NULL){
- lua_pushnil(L);
+ lua_pushlstring(L, "", 0);
return 1;
}
- // Do it
- lua_pushstring(L, meta->typeName());
+ std::string str = meta->getString(name);
+ lua_pushlstring(L, str.c_str(), str.size());
return 1;
}
- // allows_text_input(self)
- static int l_allows_text_input(lua_State *L)
+ // set_string(self, name, var)
+ static int l_set_string(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- lua_pushboolean(L, meta->allowsTextInput());
- return 1;
- }
+ std::string name = luaL_checkstring(L, 2);
+ size_t len = 0;
+ const char *s = lua_tolstring(L, 3, &len);
+ std::string str(s, len);
- // set_text(self, text)
- static int l_set_text(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- std::string text = luaL_checkstring(L, 2);
- meta->setText(text);
+ NodeMetadata *meta = getmeta(ref, !str.empty());
+ if(meta == NULL || str == meta->getString(name))
+ return 0;
+ meta->setString(name, str);
reportMetadataChange(ref);
return 0;
}
- // get_text(self)
- static int l_get_text(lua_State *L)
+ // get_int(self, name)
+ static int l_get_int(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- std::string text = meta->getText();
- lua_pushstring(L, text.c_str());
- return 1;
- }
+ std::string name = lua_tostring(L, 2);
- // get_owner(self)
- static int l_get_owner(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- std::string owner = meta->getOwner();
- lua_pushstring(L, owner.c_str());
+ NodeMetadata *meta = getmeta(ref, false);
+ if(meta == NULL){
+ lua_pushnumber(L, 0);
+ return 1;
+ }
+ std::string str = meta->getString(name);
+ lua_pushnumber(L, stoi(str));
return 1;
}
- // set_owner(self, string)
- static int l_set_owner(lua_State *L)
+ // set_int(self, name, var)
+ static int l_set_int(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- std::string owner = luaL_checkstring(L, 2);
- meta->setOwner(owner);
+ std::string name = lua_tostring(L, 2);
+ int a = lua_tointeger(L, 3);
+ std::string str = itos(a);
+
+ NodeMetadata *meta = getmeta(ref, true);
+ if(meta == NULL || str == meta->getString(name))
+ return 0;
+ meta->setString(name, str);
reportMetadataChange(ref);
- return 1;
+ return 0;
}
- // get_allow_removal(self)
- static int l_get_allow_removal(lua_State *L)
+ // get_float(self, name)
+ static int l_get_float(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
+ std::string name = lua_tostring(L, 2);
+
+ NodeMetadata *meta = getmeta(ref, false);
if(meta == NULL){
- lua_pushboolean(L, true);
+ lua_pushnumber(L, 0);
return 1;
}
- // Do it
- lua_pushboolean(L, !meta->nodeRemovalDisabled());
+ std::string str = meta->getString(name);
+ lua_pushnumber(L, stof(str));
return 1;
}
- /* IGenericNodeMetadata interface */
-
- // set_infotext(self, text)
- static int l_set_infotext(lua_State *L)
+ // set_float(self, name, var)
+ static int l_set_float(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- std::string text = luaL_checkstring(L, 2);
- meta->setInfoText(text);
+ std::string name = lua_tostring(L, 2);
+ float a = lua_tonumber(L, 3);
+ std::string str = ftos(a);
+
+ NodeMetadata *meta = getmeta(ref, true);
+ if(meta == NULL || str == meta->getString(name))
+ return 0;
+ meta->setString(name, str);
reportMetadataChange(ref);
return 0;
}
static int l_get_inventory(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
+ getmeta(ref, true); // try to ensure the metadata exists
InvRef::createNodeMeta(L, ref->m_p);
return 1;
}
- // set_inventory_draw_spec(self, text)
- static int l_set_inventory_draw_spec(lua_State *L)
+ // get_inventory_draw_spec(self)
+ static int l_get_inventory_draw_spec(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- std::string text = luaL_checkstring(L, 2);
- meta->setInventoryDrawSpec(text);
- reportMetadataChange(ref);
- return 0;
+
+ NodeMetadata *meta = getmeta(ref, false);
+ if(meta == NULL){
+ lua_pushlstring(L, "", 0);
+ return 1;
+ }
+ std::string str = meta->getInventoryDrawSpec();
+ lua_pushlstring(L, str.c_str(), str.size());
+ return 1;
}
- // set_allow_text_input(self, text)
- static int l_set_allow_text_input(lua_State *L)
+ // set_inventory_draw_spec(self, text)
+ static int l_set_inventory_draw_spec(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- bool b = lua_toboolean(L, 2);
- meta->setAllowTextInput(b);
+ size_t len = 0;
+ const char *s = lua_tolstring(L, 2, &len);
+ std::string str(s, len);
+
+ NodeMetadata *meta = getmeta(ref, !str.empty());
+ if(meta == NULL || str == meta->getInventoryDrawSpec())
+ return 0;
+ meta->setInventoryDrawSpec(str);
reportMetadataChange(ref);
return 0;
}
- // set_allow_removal(self, text)
- static int l_set_allow_removal(lua_State *L)
+ // get_form_spec(self)
+ static int l_get_form_spec(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- bool b = lua_toboolean(L, 2);
- meta->setRemovalDisabled(!b);
- reportMetadataChange(ref);
- return 0;
+
+ NodeMetadata *meta = getmeta(ref, false);
+ if(meta == NULL){
+ lua_pushlstring(L, "", 0);
+ return 1;
+ }
+ std::string str = meta->getFormSpec();
+ lua_pushlstring(L, str.c_str(), str.size());
+ return 1;
}
- // set_enforce_owner(self, text)
- static int l_set_enforce_owner(lua_State *L)
+ // set_form_spec(self, text)
+ static int l_set_form_spec(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- bool b = lua_toboolean(L, 2);
- meta->setEnforceOwner(b);
+ size_t len = 0;
+ const char *s = lua_tolstring(L, 2, &len);
+ std::string str(s, len);
+
+ NodeMetadata *meta = getmeta(ref, !str.empty());
+ if(meta == NULL || str == meta->getFormSpec())
+ return 0;
+ meta->setFormSpec(str);
reportMetadataChange(ref);
return 0;
}
- // is_inventory_modified(self)
- static int l_is_inventory_modified(lua_State *L)
+ // get_infotext(self)
+ static int l_get_infotext(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- lua_pushboolean(L, meta->isInventoryModified());
+
+ NodeMetadata *meta = getmeta(ref, false);
+ if(meta == NULL){
+ lua_pushlstring(L, "", 0);
+ return 1;
+ }
+ std::string str = meta->getInfoText();
+ lua_pushlstring(L, str.c_str(), str.size());
return 1;
}
- // reset_inventory_modified(self)
- static int l_reset_inventory_modified(lua_State *L)
+ // set_infotext(self, text)
+ static int l_set_infotext(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- meta->resetInventoryModified();
+ size_t len = 0;
+ const char *s = lua_tolstring(L, 2, &len);
+ std::string str(s, len);
+
+ NodeMetadata *meta = getmeta(ref, !str.empty());
+ if(meta == NULL || str == meta->getInfoText())
+ return 0;
+ meta->setInfoText(str);
reportMetadataChange(ref);
return 0;
}
- // is_text_modified(self)
- static int l_is_text_modified(lua_State *L)
+ // get_allow_removal(self)
+ static int l_get_allow_removal(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- lua_pushboolean(L, meta->isTextModified());
+
+ NodeMetadata *meta = getmeta(ref, false);
+ if(meta == NULL){
+ lua_pushboolean(L, true);
+ return 1;
+ }
+ lua_pushboolean(L, meta->getAllowRemoval());
return 1;
}
- // reset_text_modified(self)
- static int l_reset_text_modified(lua_State *L)
+ // set_allow_removal(self, flag)
+ static int l_set_allow_removal(lua_State *L)
{
NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- meta->resetTextModified();
+ bool flag = lua_toboolean(L, 2);
+
+ NodeMetadata *meta = getmeta(ref, flag != true);
+ if(meta == NULL || flag == meta->getAllowRemoval())
+ return 0;
+ meta->setAllowRemoval(flag);
reportMetadataChange(ref);
return 0;
}
- // set_string(self, name, var)
- static int l_set_string(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- std::string name = luaL_checkstring(L, 2);
- size_t len = 0;
- const char *s = lua_tolstring(L, 3, &len);
- std::string str(s, len);
- meta->setString(name, str);
- reportMetadataChange(ref);
- return 0;
- }
-
- // get_string(self, name)
- static int l_get_string(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- NodeMetadata *meta = getmeta(ref);
- if(meta == NULL) return 0;
- // Do it
- std::string name = luaL_checkstring(L, 2);
- std::string str = meta->getString(name);
- lua_pushlstring(L, str.c_str(), str.size());
- return 1;
- }
-
-public:
- NodeMetaRef(v3s16 p, ServerEnvironment *env):
- m_p(p),
- m_env(env)
+public:
+ NodeMetaRef(v3s16 p, ServerEnvironment *env):
+ m_p(p),
+ m_env(env)
{
}
};
const char NodeMetaRef::className[] = "NodeMetaRef";
const luaL_reg NodeMetaRef::methods[] = {
- method(NodeMetaRef, get_type),
- method(NodeMetaRef, allows_text_input),
- method(NodeMetaRef, set_text),
- method(NodeMetaRef, get_text),
- method(NodeMetaRef, get_owner),
- method(NodeMetaRef, set_owner),
- method(NodeMetaRef, get_allow_removal),
- method(NodeMetaRef, set_infotext),
+ method(NodeMetaRef, get_string),
+ method(NodeMetaRef, set_string),
+ method(NodeMetaRef, get_int),
+ method(NodeMetaRef, set_int),
+ method(NodeMetaRef, get_float),
+ method(NodeMetaRef, set_float),
method(NodeMetaRef, get_inventory),
+ method(NodeMetaRef, get_inventory_draw_spec),
method(NodeMetaRef, set_inventory_draw_spec),
- method(NodeMetaRef, set_allow_text_input),
+ method(NodeMetaRef, get_form_spec),
+ method(NodeMetaRef, set_form_spec),
+ method(NodeMetaRef, get_infotext),
+ method(NodeMetaRef, set_infotext),
+ method(NodeMetaRef, get_allow_removal),
method(NodeMetaRef, set_allow_removal),
- method(NodeMetaRef, set_enforce_owner),
- method(NodeMetaRef, is_inventory_modified),
- method(NodeMetaRef, reset_inventory_modified),
- method(NodeMetaRef, is_text_modified),
- method(NodeMetaRef, reset_text_modified),
- method(NodeMetaRef, set_string),
- method(NodeMetaRef, get_string),
{0,0}
};
static const char className[];
static const luaL_reg methods[];
-
+public:
static ObjectRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
ServerActiveObject *co = ref->m_object;
return co;
}
-
+private:
static LuaEntitySAO* getluaobject(ObjectRef *ref)
{
ServerActiveObject *obj = getobject(ref);
return (LuaEntitySAO*)obj;
}
- static ServerRemotePlayer* getplayer(ObjectRef *ref)
+ static PlayerSAO* getplayersao(ObjectRef *ref)
{
ServerActiveObject *obj = getobject(ref);
if(obj == NULL)
return NULL;
if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
return NULL;
- return static_cast<ServerRemotePlayer*>(obj);
+ return (PlayerSAO*)obj;
+ }
+
+ static Player* getplayer(ObjectRef *ref)
+ {
+ PlayerSAO *playersao = getplayersao(ref);
+ if(playersao == NULL)
+ return NULL;
+ return playersao->getPlayer();
}
// Exported functions
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
- infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
+ verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
co->m_removed = true;
return 0;
}
v3f pos = checkFloatPos(L, 2);
// Do it
co->setPos(pos);
- // Move player if applicable
- ServerRemotePlayer *player = getplayer(ref);
- if(player != NULL)
- get_server(L)->SendMovePlayer(player);
return 0;
}
return 0;
}
- // punch(self, puncher); puncher = an another ObjectRef
+ // punch(self, puncher, tool_capabilities, direction, time_from_last_punch)
static int l_punch(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
- ObjectRef *ref2 = checkobject(L, 2);
+ ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
- ServerActiveObject *co2 = getobject(ref2);
+ ServerActiveObject *puncher = getobject(puncher_ref);
if(co == NULL) return 0;
- if(co2 == NULL) return 0;
+ if(puncher == NULL) return 0;
+ ToolCapabilities toolcap = read_tool_capabilities(L, 3);
+ v3f dir = read_v3f(L, 4);
+ float time_from_last_punch = 1000000;
+ if(lua_isnumber(L, 5))
+ time_from_last_punch = lua_tonumber(L, 5);
// Do it
- co->punch(co2);
+ puncher->punch(dir, &toolcap, puncher, time_from_last_punch);
return 0;
}
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
int hp = lua_tonumber(L, 2);
- infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;
+ /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
+ <<" hp="<<hp<<std::endl;*/
// Do it
co->setHP(hp);
// Return
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
int hp = co->getHP();
- infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;
+ /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
+ <<" hp="<<hp<<std::endl;*/
// Return
lua_pushnumber(L, hp);
return 1;
return 1;
}
+ // set_armor_groups(self, groups)
+ static int l_set_armor_groups(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ ItemGroupList groups;
+ read_groups(L, 2, groups);
+ co->setArmorGroups(groups);
+ return 0;
+ }
+
+ // set_properties(self, properties)
+ static int l_set_properties(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ ObjectProperties *prop = co->accessObjectProperties();
+ if(!prop)
+ return 0;
+ read_object_properties(L, 2, prop);
+ co->notifyObjectPropertiesModified();
+ return 0;
+ }
+
/* LuaEntitySAO-only */
// setvelocity(self, {x=num, y=num, z=num})
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
- // pos
v3f pos = checkFloatPos(L, 2);
// Do it
co->setVelocity(pos);
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
- // pos
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
// Do it
co->setYaw(yaw);
static int l_get_player_name(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
- ServerRemotePlayer *player = getplayer(ref);
+ Player *player = getplayer(ref);
if(player == NULL){
lua_pushnil(L);
return 1;
static int l_get_look_dir(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
- ServerRemotePlayer *player = getplayer(ref);
+ Player *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
float pitch = player->getRadPitch();
static int l_get_look_pitch(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
- ServerRemotePlayer *player = getplayer(ref);
+ Player *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
lua_pushnumber(L, player->getRadPitch());
static int l_get_look_yaw(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
- ServerRemotePlayer *player = getplayer(ref);
+ Player *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
lua_pushnumber(L, player->getRadYaw());
method(ObjectRef, get_wield_index),
method(ObjectRef, get_wielded_item),
method(ObjectRef, set_wielded_item),
+ method(ObjectRef, set_armor_groups),
+ method(ObjectRef, set_properties),
// LuaEntitySAO-only
method(ObjectRef, setvelocity),
method(ObjectRef, getvelocity),
}
}
+
+/*
+ PerlinNoise
+ */
+
+class LuaPerlinNoise
+{
+private:
+ int seed;
+ int octaves;
+ double persistence;
+ double scale;
+ static const char className[];
+ static const luaL_reg methods[];
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L)
+ {
+ LuaPerlinNoise *o = *(LuaPerlinNoise **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+ }
+
+ static int l_get2d(lua_State *L)
+ {
+ LuaPerlinNoise *o = checkobject(L, 1);
+ v2f pos2d = read_v2f(L,2);
+ lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
+ lua_pushnumber(L, val);
+ return 1;
+ }
+ static int l_get3d(lua_State *L)
+ {
+ LuaPerlinNoise *o = checkobject(L, 1);
+ v3f pos3d = read_v3f(L,2);
+ lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
+ lua_pushnumber(L, val);
+ return 1;
+ }
+
+public:
+ LuaPerlinNoise(int a_seed, int a_octaves, double a_persistence,
+ double a_scale):
+ seed(a_seed),
+ octaves(a_octaves),
+ persistence(a_persistence),
+ scale(a_scale)
+ {
+ }
+
+ ~LuaPerlinNoise()
+ {
+ }
+
+ // LuaPerlinNoise(seed, octaves, persistence, scale)
+ // Creates an LuaPerlinNoise and leaves it on top of stack
+ static int create_object(lua_State *L)
+ {
+ int seed = luaL_checkint(L, 1);
+ int octaves = luaL_checkint(L, 2);
+ double persistence = luaL_checknumber(L, 3);
+ double scale = luaL_checknumber(L, 4);
+ LuaPerlinNoise *o = new LuaPerlinNoise(seed, octaves, persistence, scale);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+ }
+
+ static LuaPerlinNoise* checkobject(lua_State *L, int narg)
+ {
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(LuaPerlinNoise**)ud; // unbox pointer
+ }
+
+ static void Register(lua_State *L)
+ {
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Can be created from Lua (PerlinNoise(seed, octaves, persistence)
+ lua_register(L, className, create_object);
+ }
+};
+const char LuaPerlinNoise::className[] = "PerlinNoise";
+const luaL_reg LuaPerlinNoise::methods[] = {
+ method(LuaPerlinNoise, get2d),
+ method(LuaPerlinNoise, get3d),
+ {0,0}
+};
+
/*
EnvRef
*/
static const char className[];
static const luaL_reg methods[];
+ static int gc_object(lua_State *L) {
+ EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+ }
+
static EnvRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
// Exported functions
- // EnvRef:add_node(pos, node)
+ // EnvRef:set_node(pos, node)
// pos = {x=num, y=num, z=num}
- static int l_add_node(lua_State *L)
+ static int l_set_node(lua_State *L)
{
- //infostream<<"EnvRef::l_add_node()"<<std::endl;
+ //infostream<<"EnvRef::l_set_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
return 1;
}
+ static int l_add_node(lua_State *L)
+ {
+ return l_set_node(L);
+ }
+
// EnvRef:remove_node(pos)
// pos = {x=num, y=num, z=num}
static int l_remove_node(lua_State *L)
ItemStack item = read_item(L, 3);
if(item.empty() || !item.isKnown(get_server(L)->idef()))
return 0;
- // Do it
- ServerActiveObject *obj = new ItemSAO(env, pos, item.getItemString());
+ // Use minetest.spawn_item to spawn a __builtin:item
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "spawn_item");
+ if(lua_isnil(L, -1))
+ return 0;
+ lua_pushvalue(L, 2);
+ lua_pushstring(L, item.getItemString().c_str());
+ if(lua_pcall(L, 2, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return 1;
+ /*lua_pushvalue(L, 1);
+ lua_pushstring(L, "__builtin:item");
+ lua_pushstring(L, item.getItemString().c_str());
+ return l_add_entity(L);*/
+ /*// Do it
+ ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
// Return ObjectRef
objectref_get_or_create(L, obj);
- return 1;
+ return 1;*/
}
// EnvRef:add_rat(pos)
// pos = {x=num, y=num, z=num}
static int l_add_rat(lua_State *L)
{
- infostream<<"EnvRef::l_add_rat()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // Do it
- ServerActiveObject *obj = new RatSAO(env, pos);
- env->addActiveObject(obj);
+ infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
+ <<" Doing nothing."<<std::endl;
return 0;
}
// pos = {x=num, y=num, z=num}
static int l_add_firefly(lua_State *L)
{
- infostream<<"EnvRef::l_add_firefly()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // Do it
- ServerActiveObject *obj = new FireflySAO(env, pos);
- env->addActiveObject(obj);
+ infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
+ <<" Doing nothing."<<std::endl;
return 0;
}
if(env == NULL) return 0;
// Do it
const char *name = luaL_checkstring(L, 2);
- ServerRemotePlayer *player =
- static_cast<ServerRemotePlayer*>(env->getPlayer(name));
+ Player *player = env->getPlayer(name);
if(player == NULL){
lua_pushnil(L);
return 1;
}
+ PlayerSAO *sao = player->getPlayerSAO();
+ if(sao == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
// Put player on stack
- objectref_get_or_create(L, player);
+ objectref_get_or_create(L, sao);
return 1;
}
return 1;
}
- static int gc_object(lua_State *L) {
- EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
- delete o;
+
+ // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
+ // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+ static int l_find_node_near(lua_State *L)
+ {
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ INodeDefManager *ndef = get_server(L)->ndef();
+ v3s16 pos = read_v3s16(L, 2);
+ int radius = luaL_checkinteger(L, 3);
+ std::set<content_t> filter;
+ if(lua_istable(L, 4)){
+ int table = 4;
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ ndef->getIds(lua_tostring(L, -1), filter);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, 4)){
+ ndef->getIds(lua_tostring(L, 4), filter);
+ }
+
+ for(int d=1; d<=radius; d++){
+ core::list<v3s16> list;
+ getFacePositions(list, d);
+ for(core::list<v3s16>::Iterator i = list.begin();
+ i != list.end(); i++){
+ v3s16 p = pos + (*i);
+ content_t c = env->getMap().getNodeNoEx(p).getContent();
+ if(filter.count(c) != 0){
+ push_v3s16(L, p);
+ return 1;
+ }
+ }
+ }
return 0;
}
+ // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+ // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+ static int l_find_nodes_in_area(lua_State *L)
+ {
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ INodeDefManager *ndef = get_server(L)->ndef();
+ v3s16 minp = read_v3s16(L, 2);
+ v3s16 maxp = read_v3s16(L, 3);
+ std::set<content_t> filter;
+ if(lua_istable(L, 4)){
+ int table = 4;
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ ndef->getIds(lua_tostring(L, -1), filter);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, 4)){
+ ndef->getIds(lua_tostring(L, 4), filter);
+ }
+
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(s16 x=minp.X; x<=maxp.X; x++)
+ for(s16 y=minp.Y; y<=maxp.Y; y++)
+ for(s16 z=minp.Z; z<=maxp.Z; z++)
+ {
+ v3s16 p(x,y,z);
+ content_t c = env->getMap().getNodeNoEx(p).getContent();
+ if(filter.count(c) != 0){
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ push_v3s16(L, p);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ }
+ return 1;
+ }
+
+ // EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
+ // returns world-specific PerlinNoise
+ static int l_get_perlin(lua_State *L)
+ {
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+
+ int seeddiff = luaL_checkint(L, 2);
+ int octaves = luaL_checkint(L, 3);
+ double persistence = luaL_checknumber(L, 4);
+ double scale = luaL_checknumber(L, 5);
+
+ LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+ luaL_getmetatable(L, "PerlinNoise");
+ lua_setmetatable(L, -2);
+ return 1;
+ }
+
public:
EnvRef(ServerEnvironment *env):
m_env(env)
{
- infostream<<"EnvRef created"<<std::endl;
+ //infostream<<"EnvRef created"<<std::endl;
}
~EnvRef()
{
- infostream<<"EnvRef destructing"<<std::endl;
+ //infostream<<"EnvRef destructing"<<std::endl;
}
// Creates an EnvRef and leaves it on top of stack
};
const char EnvRef::className[] = "EnvRef";
const luaL_reg EnvRef::methods[] = {
+ method(EnvRef, set_node),
method(EnvRef, add_node),
method(EnvRef, remove_node),
method(EnvRef, get_node),
method(EnvRef, get_objects_inside_radius),
method(EnvRef, set_timeofday),
method(EnvRef, get_timeofday),
+ method(EnvRef, find_node_near),
+ method(EnvRef, find_nodes_in_area),
+ method(EnvRef, get_perlin),
{0,0}
};
/*
- Global functions
+ LuaPseudoRandom
*/
-class LuaABM : public ActiveBlockModifier
+
+class LuaPseudoRandom
{
private:
- lua_State *m_lua;
- int m_id;
+ PseudoRandom m_pseudo;
- std::set<std::string> m_trigger_contents;
- std::set<std::string> m_required_neighbors;
- float m_trigger_interval;
- u32 m_trigger_chance;
-public:
- LuaABM(lua_State *L, int id,
- const std::set<std::string> &trigger_contents,
- const std::set<std::string> &required_neighbors,
- float trigger_interval, u32 trigger_chance):
- m_lua(L),
- m_id(id),
- m_trigger_contents(trigger_contents),
- m_required_neighbors(required_neighbors),
- m_trigger_interval(trigger_interval),
- m_trigger_chance(trigger_chance)
+ static const char className[];
+ static const luaL_reg methods[];
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L)
{
+ LuaPseudoRandom *o = *(LuaPseudoRandom **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
}
- virtual std::set<std::string> getTriggerContents()
+
+ // next(self, min=0, max=32767) -> get next value
+ static int l_next(lua_State *L)
{
- return m_trigger_contents;
- }
- virtual std::set<std::string> getRequiredNeighbors()
+ LuaPseudoRandom *o = checkobject(L, 1);
+ int min = 0;
+ int max = 32767;
+ lua_settop(L, 3); // Fill 2 and 3 with nil if they don't exist
+ if(!lua_isnil(L, 2))
+ min = luaL_checkinteger(L, 2);
+ if(!lua_isnil(L, 3))
+ max = luaL_checkinteger(L, 3);
+ if(max - min != 32767 && max - min > 32767/5)
+ throw LuaError(L, "PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make.");
+ PseudoRandom &pseudo = o->m_pseudo;
+ int val = pseudo.next();
+ val = (val % (max-min+1)) + min;
+ lua_pushinteger(L, val);
+ return 1;
+ }
+
+public:
+ LuaPseudoRandom(int seed):
+ m_pseudo(seed)
+ {
+ }
+
+ ~LuaPseudoRandom()
+ {
+ }
+
+ const PseudoRandom& getItem() const
+ {
+ return m_pseudo;
+ }
+ PseudoRandom& getItem()
+ {
+ return m_pseudo;
+ }
+
+ // LuaPseudoRandom(seed)
+ // Creates an LuaPseudoRandom and leaves it on top of stack
+ static int create_object(lua_State *L)
+ {
+ int seed = luaL_checknumber(L, 1);
+ LuaPseudoRandom *o = new LuaPseudoRandom(seed);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+ }
+
+ static LuaPseudoRandom* checkobject(lua_State *L, int narg)
+ {
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(LuaPseudoRandom**)ud; // unbox pointer
+ }
+
+ static void Register(lua_State *L)
+ {
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Can be created from Lua (LuaPseudoRandom(seed))
+ lua_register(L, className, create_object);
+ }
+};
+const char LuaPseudoRandom::className[] = "PseudoRandom";
+const luaL_reg LuaPseudoRandom::methods[] = {
+ method(LuaPseudoRandom, next),
+ {0,0}
+};
+
+
+
+/*
+ LuaABM
+*/
+
+class LuaABM : public ActiveBlockModifier
+{
+private:
+ lua_State *m_lua;
+ int m_id;
+
+ std::set<std::string> m_trigger_contents;
+ std::set<std::string> m_required_neighbors;
+ float m_trigger_interval;
+ u32 m_trigger_chance;
+public:
+ LuaABM(lua_State *L, int id,
+ const std::set<std::string> &trigger_contents,
+ const std::set<std::string> &required_neighbors,
+ float trigger_interval, u32 trigger_chance):
+ m_lua(L),
+ m_id(id),
+ m_trigger_contents(trigger_contents),
+ m_required_neighbors(required_neighbors),
+ m_trigger_interval(trigger_interval),
+ m_trigger_chance(trigger_chance)
+ {
+ }
+ virtual std::set<std::string> getTriggerContents()
+ {
+ return m_trigger_contents;
+ }
+ virtual std::set<std::string> getRequiredNeighbors()
{
return m_required_neighbors;
}
}
};
+/*
+ ServerSoundParams
+*/
+
+static void read_server_sound_params(lua_State *L, int index,
+ ServerSoundParams ¶ms)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ // Clear
+ params = ServerSoundParams();
+ if(lua_istable(L, index)){
+ getfloatfield(L, index, "gain", params.gain);
+ getstringfield(L, index, "to_player", params.to_player);
+ lua_getfield(L, index, "pos");
+ if(!lua_isnil(L, -1)){
+ v3f p = read_v3f(L, -1)*BS;
+ params.pos = p;
+ params.type = ServerSoundParams::SSP_POSITIONAL;
+ }
+ lua_pop(L, 1);
+ lua_getfield(L, index, "object");
+ if(!lua_isnil(L, -1)){
+ ObjectRef *ref = ObjectRef::checkobject(L, -1);
+ ServerActiveObject *sao = ObjectRef::getobject(ref);
+ if(sao){
+ params.object = sao->getId();
+ params.type = ServerSoundParams::SSP_OBJECT;
+ }
+ }
+ lua_pop(L, 1);
+ params.max_hear_distance = BS*getfloatfield_default(L, index,
+ "max_hear_distance", params.max_hear_distance/BS);
+ getboolfield(L, index, "loop", params.loop);
+ }
+}
+
+/*
+ Global functions
+*/
+
// debug(text)
// Writes a line to dstream
static int l_debug(lua_State *L)
lua_getfield(L, table, "name");
if(lua_isstring(L, -1)){
std::string name = lua_tostring(L, -1);
- infostream<<"register_item_raw: "<<name<<std::endl;
+ verbosestream<<"register_item_raw: "<<name<<std::endl;
} else {
throw LuaError(L, "register_item_raw: name is not defined or not a string");
}
return 0; /* number of results */
}
+// setting_set(name, value)
+static int l_setting_set(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ const char *value = luaL_checkstring(L, 2);
+ g_settings->set(name, value);
+ return 0;
+}
+
// setting_get(name)
static int l_setting_get(lua_State *L)
{
// Do it
lua_newtable(L);
int table = lua_gettop(L);
- u64 privs_i = server->getPlayerAuthPrivs(name);
- // Special case for the "name" setting (local player / server owner)
- if(name == g_settings->get("name"))
- privs_i = PRIV_ALL;
- std::set<std::string> privs_s = privsToSet(privs_i);
+ std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
for(std::set<std::string>::const_iterator
i = privs_s.begin(); i != privs_s.end(); i++){
lua_pushboolean(L, true);
return 1;
}
-// get_digging_properties(material_properties, tool_digging_properties[, time_from_last_punch])
-static int l_get_digging_properties(lua_State *L)
+// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
+static int l_get_dig_params(lua_State *L)
{
- MaterialProperties mp = read_material_properties(L, 1);
- ToolDiggingProperties tp = read_tool_digging_properties(L, 2);
+ std::map<std::string, int> groups;
+ read_groups(L, 1, groups);
+ ToolCapabilities tp = read_tool_capabilities(L, 2);
if(lua_isnoneornil(L, 3))
- push_digging_properties(L, getDiggingProperties(&mp, &tp));
+ push_dig_params(L, getDigParams(groups, &tp));
else
- push_digging_properties(L, getDiggingProperties(&mp, &tp,
+ push_dig_params(L, getDigParams(groups, &tp,
luaL_checknumber(L, 3)));
return 1;
}
-// get_hitting_properties(material_properties, tool_digging_properties[, time_from_last_punch])
-static int l_get_hitting_properties(lua_State *L)
+// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
+static int l_get_hit_params(lua_State *L)
{
- MaterialProperties mp = read_material_properties(L, 1);
- ToolDiggingProperties tp = read_tool_digging_properties(L, 2);
+ std::map<std::string, int> groups;
+ read_groups(L, 1, groups);
+ ToolCapabilities tp = read_tool_capabilities(L, 2);
if(lua_isnoneornil(L, 3))
- push_hitting_properties(L, getHittingProperties(&mp, &tp));
+ push_hit_params(L, getHitParams(groups, &tp));
else
- push_hitting_properties(L, getHittingProperties(&mp, &tp,
+ push_hit_params(L, getHitParams(groups, &tp,
luaL_checknumber(L, 3)));
return 1;
}
// get_modpath(modname)
static int l_get_modpath(lua_State *L)
{
- const char *modname = luaL_checkstring(L, 1);
+ std::string modname = luaL_checkstring(L, 1);
// Do it
+ if(modname == "__builtin"){
+ std::string path = get_server(L)->getBuiltinLuaPath();
+ lua_pushstring(L, path.c_str());
+ return 1;
+ }
const ModSpec *mod = get_server(L)->getModSpec(modname);
if(!mod){
lua_pushnil(L);
return 1;
}
+// sound_play(spec, parameters)
+static int l_sound_play(lua_State *L)
+{
+ SimpleSoundSpec spec;
+ read_soundspec(L, 1, spec);
+ ServerSoundParams params;
+ read_server_sound_params(L, 2, params);
+ s32 handle = get_server(L)->playSound(spec, params);
+ lua_pushinteger(L, handle);
+ return 1;
+}
+
+// sound_stop(handle)
+static int l_sound_stop(lua_State *L)
+{
+ int handle = luaL_checkinteger(L, 1);
+ get_server(L)->stopSound(handle);
+ return 0;
+}
+
+// is_singleplayer()
+static int l_is_singleplayer(lua_State *L)
+{
+ lua_pushboolean(L, get_server(L)->isSingleplayer());
+ return 1;
+}
+
+// get_password_hash(name, raw_password)
+static int l_get_password_hash(lua_State *L)
+{
+ std::string name = luaL_checkstring(L, 1);
+ std::string raw_password = luaL_checkstring(L, 2);
+ std::string hash = translatePassword(name,
+ narrow_to_wide(raw_password));
+ lua_pushstring(L, hash.c_str());
+ return 1;
+}
+
+// notify_authentication_modified(name)
+static int l_notify_authentication_modified(lua_State *L)
+{
+ std::string name = "";
+ if(lua_isstring(L, 1))
+ name = lua_tostring(L, 1);
+ get_server(L)->reportPrivsModified(name);
+ return 0;
+}
+
static const struct luaL_Reg minetest_f [] = {
{"debug", l_debug},
{"log", l_log},
{"register_item_raw", l_register_item_raw},
{"register_alias_raw", l_register_alias_raw},
{"register_craft", l_register_craft},
+ {"setting_set", l_setting_set},
{"setting_get", l_setting_get},
{"setting_getbool", l_setting_getbool},
{"chat_send_all", l_chat_send_all},
{"chat_send_player", l_chat_send_player},
{"get_player_privs", l_get_player_privs},
{"get_inventory", l_get_inventory},
- {"get_digging_properties", l_get_digging_properties},
- {"get_hitting_properties", l_get_hitting_properties},
+ {"get_dig_params", l_get_dig_params},
+ {"get_hit_params", l_get_hit_params},
{"get_current_modname", l_get_current_modname},
{"get_modpath", l_get_modpath},
{"get_worldpath", l_get_worldpath},
+ {"sound_play", l_sound_play},
+ {"sound_stop", l_sound_stop},
+ {"is_singleplayer", l_is_singleplayer},
+ {"get_password_hash", l_get_password_hash},
+ {"notify_authentication_modified", l_notify_authentication_modified},
{NULL, NULL}
};
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- infostream<<"scriptapi_export"<<std::endl;
+ verbosestream<<"scriptapi_export()"<<std::endl;
StackUnroller stack_unroller(L);
// Store server as light userdata in registry
NodeMetaRef::Register(L);
ObjectRef::Register(L);
EnvRef::Register(L);
+ LuaPseudoRandom::Register(L);
+ LuaPerlinNoise::Register(L);
}
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- infostream<<"scriptapi_add_environment"<<std::endl;
+ verbosestream<<"scriptapi_add_environment"<<std::endl;
StackUnroller stack_unroller(L);
// Create EnvRef on stack
lua_settable(L, objectstable);
}
-bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
- const std::string &message)
+/*
+ misc
+*/
+
+// What scriptapi_run_callbacks does with the return values of callbacks.
+// Regardless of the mode, if only one callback is defined,
+// its return value is the total return value.
+// Modes only affect the case where 0 or >= 2 callbacks are defined.
+enum RunCallbacksMode
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
+ // Returns the return value of the first callback
+ // Returns nil if list of callbacks is empty
+ RUN_CALLBACKS_MODE_FIRST,
+ // Returns the return value of the last callback
+ // Returns nil if list of callbacks is empty
+ RUN_CALLBACKS_MODE_LAST,
+ // If any callback returns a false value, the first such is returned
+ // Otherwise, the first callback's return value (trueish) is returned
+ // Returns true if list of callbacks is empty
+ RUN_CALLBACKS_MODE_AND,
+ // Like above, but stops calling callbacks (short circuit)
+ // after seeing the first false value
+ RUN_CALLBACKS_MODE_AND_SC,
+ // If any callback returns a true value, the first such is returned
+ // Otherwise, the first callback's return value (falseish) is returned
+ // Returns false if list of callbacks is empty
+ RUN_CALLBACKS_MODE_OR,
+ // Like above, but stops calling callbacks (short circuit)
+ // after seeing the first true value
+ RUN_CALLBACKS_MODE_OR_SC,
+ // Note: "a true value" and "a false value" refer to values that
+ // are converted by lua_toboolean to true or false, respectively.
+};
+
+// Push the list of callbacks (a lua table).
+// Then push nargs arguments.
+// Then call this function, which
+// - runs the callbacks
+// - removes the table and arguments from the lua stack
+// - pushes the return value, computed depending on mode
+static void scriptapi_run_callbacks(lua_State *L, int nargs,
+ RunCallbacksMode mode)
+{
+ // Insert the return value into the lua stack, below the table
+ assert(lua_gettop(L) >= nargs + 1);
+ lua_pushnil(L);
+ lua_insert(L, -(nargs + 1) - 1);
+ // Stack now looks like this:
+ // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
+
+ int rv = lua_gettop(L) - nargs - 1;
+ int table = rv + 1;
+ int arg = table + 1;
+
+ luaL_checktype(L, table, LUA_TTABLE);
- // Get minetest.registered_on_chat_messages
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_chat_messages");
- luaL_checktype(L, -1, LUA_TTABLE);
- int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
+ bool first_loop = true;
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
- lua_pushstring(L, name.c_str());
- lua_pushstring(L, message.c_str());
- if(lua_pcall(L, 2, 1, 0))
+ for(int i = 0; i < nargs; i++)
+ lua_pushvalue(L, arg+i);
+ if(lua_pcall(L, nargs, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
- bool ate = lua_toboolean(L, -1);
- lua_pop(L, 1);
- if(ate)
- return true;
+
+ // Move return value to designated space in stack
+ // Or pop it
+ if(first_loop){
+ // Result of first callback is always moved
+ lua_replace(L, rv);
+ first_loop = false;
+ } else {
+ // Otherwise, what happens depends on the mode
+ if(mode == RUN_CALLBACKS_MODE_FIRST)
+ lua_pop(L, 1);
+ else if(mode == RUN_CALLBACKS_MODE_LAST)
+ lua_replace(L, rv);
+ else if(mode == RUN_CALLBACKS_MODE_AND ||
+ mode == RUN_CALLBACKS_MODE_AND_SC){
+ if(lua_toboolean(L, rv) == true &&
+ lua_toboolean(L, -1) == false)
+ lua_replace(L, rv);
+ else
+ lua_pop(L, 1);
+ }
+ else if(mode == RUN_CALLBACKS_MODE_OR ||
+ mode == RUN_CALLBACKS_MODE_OR_SC){
+ if(lua_toboolean(L, rv) == false &&
+ lua_toboolean(L, -1) == true)
+ lua_replace(L, rv);
+ else
+ lua_pop(L, 1);
+ }
+ else
+ assert(0);
+ }
+
+ // Handle short circuit modes
+ if(mode == RUN_CALLBACKS_MODE_AND_SC &&
+ lua_toboolean(L, rv) == false)
+ break;
+ else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
+ lua_toboolean(L, rv) == true)
+ break;
+
// value removed, keep key for next iteration
}
- return false;
+
+ // Remove stuff from stack, leaving only the return value
+ lua_settop(L, rv);
+
+ // Fix return value in case no callbacks were called
+ if(first_loop){
+ if(mode == RUN_CALLBACKS_MODE_AND ||
+ mode == RUN_CALLBACKS_MODE_AND_SC){
+ lua_pop(L, 1);
+ lua_pushboolean(L, true);
+ }
+ else if(mode == RUN_CALLBACKS_MODE_OR ||
+ mode == RUN_CALLBACKS_MODE_OR_SC){
+ lua_pop(L, 1);
+ lua_pushboolean(L, false);
+ }
+ }
}
-/*
- misc
-*/
+bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
+ const std::string &message)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_on_chat_messages
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_chat_messages");
+ // Call callbacks
+ lua_pushstring(L, name.c_str());
+ lua_pushstring(L, message.c_str());
+ scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
+ bool ate = lua_toboolean(L, -1);
+ return ate;
+}
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
{
// Get minetest.registered_on_newplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_newplayers");
- luaL_checktype(L, -1, LUA_TTABLE);
- int table = lua_gettop(L);
- // Foreach
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TFUNCTION);
- // Call function
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 1, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- // value removed, keep key for next iteration
- }
+ // Call callbacks
+ objectref_get_or_create(L, player);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_dieplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_dieplayers");
- luaL_checktype(L, -1, LUA_TTABLE);
- int table = lua_gettop(L);
- // Foreach
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TFUNCTION);
- // Call function
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 1, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- // value removed, keep key for next iteration
- }
-}
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+ // Get minetest.registered_on_dieplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_dieplayers");
+ // Call callbacks
+ objectref_get_or_create(L, player);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
+}
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
{
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
- dstream<<"player: "<<player<<" id: "<<player->getId()<<std::endl;
-
- bool positioning_handled_by_some = false;
-
// Get minetest.registered_on_respawnplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_respawnplayers");
- luaL_checktype(L, -1, LUA_TTABLE);
- int table = lua_gettop(L);
- // Foreach
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TFUNCTION);
- // Call function
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 1, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- bool positioning_handled = lua_toboolean(L, -1);
- lua_pop(L, 1);
- if(positioning_handled)
- positioning_handled_by_some = true;
- // value removed, keep key for next iteration
- }
+ // Call callbacks
+ objectref_get_or_create(L, player);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
+ bool positioning_handled_by_some = lua_toboolean(L, -1);
return positioning_handled_by_some;
}
-void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
+void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_on_joinplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_joinplayers");
+ // Call callbacks
+ objectref_get_or_create(L, player);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_on_leaveplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_leaveplayers");
+ // Call callbacks
+ objectref_get_or_create(L, player);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player)
{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ Inventory *inv = player->getInventory();
+ assert(inv);
+
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "creative_inventory");
luaL_checktype(L, -1, LUA_TTABLE);
- inventory_set_list_from_lua(&player->inventory, "main", L, -1,
- PLAYER_INVENTORY_SIZE);
+ inventory_set_list_from_lua(inv, "main", L, -1, PLAYER_INVENTORY_SIZE);
+}
+
+static void get_auth_handler(lua_State *L)
+{
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_auth_handler");
+ if(lua_isnil(L, -1)){
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "builtin_auth_handler");
+ }
+ if(lua_type(L, -1) != LUA_TTABLE)
+ throw LuaError(L, "Authentication handler table not valid");
+}
+
+bool scriptapi_get_auth(lua_State *L, const std::string &playername,
+ std::string *dst_password, std::set<std::string> *dst_privs)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ get_auth_handler(L);
+ lua_getfield(L, -1, "get_auth");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing get_auth");
+ lua_pushstring(L, playername.c_str());
+ if(lua_pcall(L, 1, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+
+ // nil = login not allowed
+ if(lua_isnil(L, -1))
+ return false;
+ luaL_checktype(L, -1, LUA_TTABLE);
+
+ std::string password;
+ bool found = getstringfield(L, -1, "password", password);
+ if(!found)
+ throw LuaError(L, "Authentication handler didn't return password");
+ if(dst_password)
+ *dst_password = password;
+
+ lua_getfield(L, -1, "privileges");
+ if(!lua_istable(L, -1))
+ throw LuaError(L,
+ "Authentication handler didn't return privilege table");
+ if(dst_privs)
+ read_privileges(L, -1, *dst_privs);
+ lua_pop(L, 1);
+
+ return true;
+}
+
+void scriptapi_create_auth(lua_State *L, const std::string &playername,
+ const std::string &password)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ get_auth_handler(L);
+ lua_getfield(L, -1, "create_auth");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing create_auth");
+ lua_pushstring(L, playername.c_str());
+ lua_pushstring(L, password.c_str());
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+bool scriptapi_set_password(lua_State *L, const std::string &playername,
+ const std::string &password)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ get_auth_handler(L);
+ lua_getfield(L, -1, "set_password");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing set_password");
+ lua_pushstring(L, playername.c_str());
+ lua_pushstring(L, password.c_str());
+ if(lua_pcall(L, 2, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return lua_toboolean(L, -1);
}
/*
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_globalsteps");
- luaL_checktype(L, -1, LUA_TTABLE);
- int table = lua_gettop(L);
- // Foreach
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TFUNCTION);
- // Call function
- lua_pushnumber(L, dtime);
- if(lua_pcall(L, 1, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- // value removed, keep key for next iteration
- }
+ // Call callbacks
+ lua_pushnumber(L, dtime);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp)
+void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
+ u32 blockseed)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
// Get minetest.registered_on_generateds
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_generateds");
- luaL_checktype(L, -1, LUA_TTABLE);
- int table = lua_gettop(L);
- // Foreach
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TFUNCTION);
- // Call function
- push_v3s16(L, minp);
- push_v3s16(L, maxp);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- // value removed, keep key for next iteration
- }
+ // Call callbacks
+ push_v3s16(L, minp);
+ push_v3s16(L, maxp);
+ lua_pushnumber(L, blockseed);
+ scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
}
/*
luaentity
*/
-bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
- const std::string &staticdata)
+bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- infostream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
+ verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
<<name<<"\""<<std::endl;
StackUnroller stack_unroller(L);
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, -3);
+ return true;
+}
+
+void scriptapi_luaentity_activate(lua_State *L, u16 id,
+ const std::string &staticdata)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.luaentities[id]
+ luaentity_get(L, id);
+ int object = lua_gettop(L);
+
// Get on_activate function
lua_pushvalue(L, object);
lua_getfield(L, -1, "on_activate");
lua_pushlstring(L, staticdata.c_str(), staticdata.size());
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error running function %s:on_activate: %s\n",
- name, lua_tostring(L, -1));
+ script_error(L, "error running function on_activate: %s\n",
+ lua_tostring(L, -1));
}
-
- return true;
}
void scriptapi_luaentity_rm(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- infostream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
+ verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
+ //infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
}
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
- LuaEntityProperties *prop)
+ ObjectProperties *prop)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
+ //infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
//int object = lua_gettop(L);
- /* Read stuff */
+ // Set default values that differ from ObjectProperties defaults
+ prop->hp_max = 10;
- getboolfield(L, -1, "physical", prop->physical);
-
- getfloatfield(L, -1, "weight", prop->weight);
-
- lua_getfield(L, -1, "collisionbox");
- if(lua_istable(L, -1))
- prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
- lua_pop(L, 1);
-
- getstringfield(L, -1, "visual", prop->visual);
-
- lua_getfield(L, -1, "visual_size");
- if(lua_istable(L, -1))
- prop->visual_size = read_v2f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "textures");
- if(lua_istable(L, -1)){
- prop->textures.clear();
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- if(lua_isstring(L, -1))
- prop->textures.push_back(lua_tostring(L, -1));
- else
- prop->textures.push_back("");
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
+ // Deprecated: read object properties directly
+ read_object_properties(L, -1, prop);
- lua_getfield(L, -1, "spritediv");
- if(lua_istable(L, -1))
- prop->spritediv = read_v2s16(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "initial_sprite_basepos");
- if(lua_istable(L, -1))
- prop->initial_sprite_basepos = read_v2s16(L, -1);
+ // Read initial_properties
+ lua_getfield(L, -1, "initial_properties");
+ read_object_properties(L, -1, prop);
lua_pop(L, 1);
}
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
}
-// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch)
+// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
+// tool_capabilities, direction)
void scriptapi_luaentity_punch(lua_State *L, u16 id,
- ServerActiveObject *puncher, float time_from_last_punch)
+ ServerActiveObject *puncher, float time_from_last_punch,
+ const ToolCapabilities *toolcap, v3f dir)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
lua_pushvalue(L, object); // self
objectref_get_or_create(L, puncher); // Clicker reference
lua_pushnumber(L, time_from_last_punch);
- // Call with 2 arguments, 0 results
- if(lua_pcall(L, 3, 0, 0))
+ push_tool_capabilities(L, *toolcap);
+ push_v3f(L, dir);
+ // Call with 5 arguments, 0 results
+ if(lua_pcall(L, 5, 0, 0))
script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
}