#include "nodemetadata.h"
#include "mapblock.h" // For getNodeBlockPos
#include "content_nodemeta.h"
-#include "utility.h"
#include "tool.h"
#include "daynightratio.h"
#include "noise.h" // PseudoRandom for LuaPseudoRandom
+#include "util/pointedthing.h"
static void stackDump(lua_State *L, std::ostream &o)
{