//#include <string>
lua_State* script_init();
-lua_State* script_deinit(lua_State *L);
+void script_deinit(lua_State *L);
void script_error(lua_State *L, const char *fmt, ...);
-void script_call_va(lua_State *L, const char *func, const char *sig, ...);
bool script_load(lua_State *L, const char *path);
#endif