#ifndef SCRIPT_HEADER
#define SCRIPT_HEADER
+#include <exception>
+#include <string>
+
typedef struct lua_State lua_State;
-//#include <string>
+
+class LuaError : public std::exception
+{
+public:
+ LuaError(lua_State *L, const std::string &s);
+
+ virtual ~LuaError() throw()
+ {}
+ virtual const char * what() const throw()
+ {
+ return m_s.c_str();
+ }
+ std::string m_s;
+};
lua_State* script_init();
-lua_State* script_deinit(lua_State *L);
+void script_deinit(lua_State *L);
+std::string script_get_backtrace(lua_State *L);
void script_error(lua_State *L, const char *fmt, ...);
bool script_load(lua_State *L, const char *path);