bool script_load(lua_State *L, const char *path)
{
- infostream<<"Loading and running script from "<<path<<std::endl;
+ verbosestream<<"Loading and running script from "<<path<<std::endl;
lua_pushcfunction(L, luaErrorHandler);
int errorhandler = lua_gettop(L);
int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
if(ret){
- errorstream<<"Failed to load and run script from "<<path<<":"<<std::endl;
- errorstream<<"[LUA] "<<std::endl;
- errorstream<<"[LUA] "<<lua_tostring(L, -1)<<std::endl;
- errorstream<<"[LUA] "<<std::endl;
+ errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
+ errorstream<<"Failed to load and run script from "<<std::endl;
+ errorstream<<path<<":"<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<lua_tostring(L, -1)<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
lua_pop(L, 1); // Pop error message from stack
+ lua_pop(L, 1); // Pop the error handler from stack
return false;
}
+ lua_pop(L, 1); // Pop the error handler from stack
return true;
}